Page auto-generated by un on 13 January 2017 at 00:21:36 in CET (GMT +0100)
Space Station 13 ingame statistics

Space Station 13 ingame statistics

Also view the Death image page, the Player migration page, the ingame poll results page, the privacy poll results page and the admin activity page.

Statistics calculated from the data gathered from game rounds in a 30 day period, so starting on 14 - 12 - 2016 and ending on 13 - 01 - 2017.
revolution (link)
(24 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (45%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 11 / 24)(HALFWIN: 0 / 24)(LOSS: 13 / 24)(OTHER: 0 / 24)

Round end result breakdown
win - heads killed 11
loss - rev heads killed 13

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (5 attempts)
(SUCCESS: 5 / 5)(RATING: 100%)(FAIL: 0 / 5)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (5 attempts)
(SUCCESS: 5 / 5)(RATING: 100%)(FAIL: 0 / 5)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
5
 
4
 
6
 
4
 
1
 
2
 
0
 
0
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 

 

 

 

 
 

 
 
 

 
 
Success:20%50%66%25%100%50%0%0%50%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100
Absolute:1 / 52 / 44 / 61 / 41 / 11 / 20 / 00 / 01 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 

 

 
 
 
 
 
 
Success:0%0%33%57%40%0%100%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 02 / 64 / 72 / 50 / 23 / 30 / 10 / 00 / 0



traitor (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (397 attempts)
(SUCCESS: 105 / 397)(RATING: 26%)(FAIL: 292 / 397)
changeling (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/steal (182 attempts)
(SUCCESS: 49 / 182)(RATING: 26%)(FAIL: 133 / 182)
/datum/objective/escape (305 attempts)
(SUCCESS: 86 / 305)(RATING: 28%)(FAIL: 219 / 305)
/datum/objective/assassinate (117 attempts)
(SUCCESS: 80 / 117)(RATING: 68%)(FAIL: 37 / 117)
/datum/objective/maroon (50 attempts)
(SUCCESS: 44 / 50)(RATING: 88%)(FAIL: 6 / 50)
/datum/objective/martyr (35 attempts)
(SUCCESS: 26 / 35)(RATING: 74%)(FAIL: 9 / 35)
/datum/objective/hijack (33 attempts)
(SUCCESS: 2 / 33)(RATING: 6%)(FAIL: 31 / 33)
/datum/objective/block (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/survive (13 attempts)
(SUCCESS: 11 / 13)(RATING: 84%)(FAIL: 2 / 13)
/datum/objective/destroy (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)
/datum/objective/protect (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective (6 attempts)
(SUCCESS: 6 / 6)(RATING: 100%)(FAIL: 0 / 6)
/datum/objective/revenant (4 attempts)
(SUCCESS: 2 / 4)(RATING: 50%)(FAIL: 2 / 4)
/datum/objective/revenantFluff (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/debrain (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/download (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
changeling
/datum/objective/absorb (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/steal (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/escape (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/protect (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
2
 
0
 
2
 
11
 
21
 
26
 
15
 
5
 
7
 
7
 
6
 
2
 
1
 
0
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230
Absolute:0 / 20 / 00 / 20 / 110 / 210 / 260 / 150 / 50 / 70 / 70 / 60 / 20 / 10 / 00 / 10 / 00 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 80 / 300 / 320 / 160 / 80 / 70 / 40 / 20 / 00 / 0



extended (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (7 attempts)
(SUCCESS: 2 / 7)(RATING: 28%)(FAIL: 5 / 7)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/escape (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/maroon (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/revenant (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/revenantFluff (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
0
 
0
 
0
 
2
 
0
 
1
 
2
 
4
 
0
 
3
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200
Absolute:0 / 00 / 10 / 00 / 00 / 00 / 20 / 00 / 10 / 20 / 40 / 00 / 30 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 1

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 10 / 30 / 20 / 10 / 40 / 00 / 00 / 30 / 00 / 0



traitor+changeling (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (161 attempts)
(SUCCESS: 37 / 161)(RATING: 22%)(FAIL: 124 / 161)
changeling (82 attempts)
(SUCCESS: 9 / 82)(RATING: 10%)(FAIL: 73 / 82)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/hijack (12 attempts)
(SUCCESS: 0 / 12)(RATING: 0%)(FAIL: 12 / 12)
/datum/objective/steal (68 attempts)
(SUCCESS: 19 / 68)(RATING: 27%)(FAIL: 49 / 68)
/datum/objective/escape (113 attempts)
(SUCCESS: 32 / 113)(RATING: 28%)(FAIL: 81 / 113)
/datum/objective/assassinate (44 attempts)
(SUCCESS: 28 / 44)(RATING: 63%)(FAIL: 16 / 44)
/datum/objective (7 attempts)
(SUCCESS: 7 / 7)(RATING: 100%)(FAIL: 0 / 7)
/datum/objective/maroon (16 attempts)
(SUCCESS: 13 / 16)(RATING: 81%)(FAIL: 3 / 16)
/datum/objective/revenant (13 attempts)
(SUCCESS: 2 / 13)(RATING: 15%)(FAIL: 11 / 13)
/datum/objective/revenantFluff (13 attempts)
(SUCCESS: 13 / 13)(RATING: 100%)(FAIL: 0 / 13)
/datum/objective/martyr (15 attempts)
(SUCCESS: 14 / 15)(RATING: 93%)(FAIL: 1 / 15)
/datum/objective/download (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/capture (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/survive (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/destroy (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
changeling
/datum/objective/absorb (82 attempts)
(SUCCESS: 44 / 82)(RATING: 53%)(FAIL: 38 / 82)
/datum/objective/steal (50 attempts)
(SUCCESS: 8 / 50)(RATING: 16%)(FAIL: 42 / 50)
/datum/objective/maroon (21 attempts)
(SUCCESS: 15 / 21)(RATING: 71%)(FAIL: 6 / 21)
/datum/objective/escape/escape_with_identity (48 attempts)
(SUCCESS: 6 / 48)(RATING: 12%)(FAIL: 42 / 48)
/datum/objective/assassinate (59 attempts)
(SUCCESS: 46 / 59)(RATING: 77%)(FAIL: 13 / 59)
/datum/objective/escape (34 attempts)
(SUCCESS: 11 / 34)(RATING: 32%)(FAIL: 23 / 34)
/datum/objective/destroy (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
3
 
7
 
5
 
4
 
2
 
2
 
0
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 00 / 00 / 30 / 70 / 50 / 40 / 20 / 20 / 00 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 10 / 70 / 70 / 30 / 40 / 30 / 00 / 0



wizard (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (42 attempts)
(SUCCESS: 2 / 42)(RATING: 4%)(FAIL: 40 / 42)
traitor (136 attempts)
(SUCCESS: 20 / 136)(RATING: 14%)(FAIL: 116 / 136)
changeling (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/steal (26 attempts)
(SUCCESS: 2 / 26)(RATING: 7%)(FAIL: 24 / 26)
/datum/objective/escape (27 attempts)
(SUCCESS: 3 / 27)(RATING: 11%)(FAIL: 24 / 27)
/datum/objective/assassinate (25 attempts)
(SUCCESS: 16 / 25)(RATING: 64%)(FAIL: 9 / 25)
/datum/objective/survive (12 attempts)
(SUCCESS: 3 / 12)(RATING: 25%)(FAIL: 9 / 12)
/datum/objective/hijack (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
traitor
/datum/objective/steal_five_of_type/summon_magic (52 attempts)
(SUCCESS: 0 / 52)(RATING: 0%)(FAIL: 52 / 52)
/datum/objective/survive (100 attempts)
(SUCCESS: 34 / 100)(RATING: 34%)(FAIL: 66 / 100)
/datum/objective/steal_five_of_type/summon_guns (48 attempts)
(SUCCESS: 5 / 48)(RATING: 10%)(FAIL: 43 / 48)
/datum/objective (11 attempts)
(SUCCESS: 10 / 11)(RATING: 90%)(FAIL: 1 / 11)
/datum/objective/revenant (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/revenantFluff (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)
/datum/objective/maroon (5 attempts)
(SUCCESS: 2 / 5)(RATING: 40%)(FAIL: 3 / 5)
/datum/objective/escape (19 attempts)
(SUCCESS: 10 / 19)(RATING: 52%)(FAIL: 9 / 19)
/datum/objective/assassinate (8 attempts)
(SUCCESS: 5 / 8)(RATING: 62%)(FAIL: 3 / 8)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/absorb (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (8 attempts)
(SUCCESS: 1 / 8)(RATING: 12%)(FAIL: 7 / 8)
changeling
/datum/objective/absorb (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/steal (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/assassinate (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/escape (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/maroon (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
2
 
6
 
8
 
1
 
0
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110
Absolute:0 / 00 / 00 / 00 / 20 / 60 / 80 / 10 / 00 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 20 / 50 / 80 / 30 / 00 / 10 / 00 / 0



nuclear emergency (link)
(11 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (9%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 1 / 11)(HALFWIN: 5 / 11)(LOSS: 5 / 11)(OTHER: 0 / 11)

Round end result breakdown
win - syndicate nuke 1
loss - evacuation - disk secured - syndi team dead 4
loss - evacuation - disk secured 1
halfwin - evacuation - disk not secured 2
halfwin - detonation averted 3

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
1
 
4
 
7
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 60

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 


 
 
Success:0%0%100%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 60
Absolute:0 / 00 / 11 / 10 / 40 / 70 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 

 


 
 
 
 
 
Success:0%0%0%0%0%20%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 20 / 00 / 00 / 10 / 31 / 50 / 00 / 10 / 10 / 0



clockwork cult (link)
(13 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (0%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 0 / 13)(HALFWIN: 0 / 13)(LOSS: 13 / 13)(OTHER: 0 / 13)

Round end result breakdown
loss - servants failed their objective (silicons) 3
loss - servants failed their objective (gateway) 4
loss - servants failed their objective (escape) 6

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/revenant (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/revenantFluff (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
1
 
0
 
0
 
2
 
0
 
1
 
0
 
7
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100
Absolute:0 / 10 / 00 / 00 / 20 / 00 / 10 / 00 / 70 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 20 / 00 / 50 / 30 / 20 / 10 / 0



cult (link)
(9 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (22%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 9)(HALFWIN: 0 / 9)(LOSS: 7 / 9)(OTHER: 0 / 9)

Round end result breakdown
win - cult win 2
loss - staff stopped the cult 7

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
traitor (12 attempts)
(SUCCESS: 5 / 12)(RATING: 41%)(FAIL: 7 / 12)
changeling (6 attempts)
(SUCCESS: 1 / 6)(RATING: 16%)(FAIL: 5 / 6)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/assassinate (6 attempts)
(SUCCESS: 4 / 6)(RATING: 66%)(FAIL: 2 / 6)
/datum/objective/escape (5 attempts)
(SUCCESS: 2 / 5)(RATING: 40%)(FAIL: 3 / 5)
/datum/objective/absorb (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/steal (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/martyr (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/maroon (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
cult
cult_sacrifice (9 attempts)
(SUCCESS: 5 / 9)(RATING: 55%)(FAIL: 4 / 9)
cult_narsie (9 attempts)
(SUCCESS: 2 / 9)(RATING: 22%)(FAIL: 7 / 9)
changeling
/datum/objective/absorb (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/steal (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/assassinate (5 attempts)
(SUCCESS: 4 / 5)(RATING: 80%)(FAIL: 1 / 5)
/datum/objective/escape (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/escape/escape_with_identity (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
0
 
1
 
3
 
2
 
0
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 

 
 
 
 
 
Success:0%0%0%0%0%0%0%50%0%100%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 00 / 00 / 10 / 00 / 10 / 31 / 20 / 01 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 

 
 
 
 
 
 
Success:0%0%0%0%50%0%0%100%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 01 / 20 / 50 / 11 / 10 / 00 / 0



blob (link)
(6 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (33%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 6)(HALFWIN: 0 / 6)(LOSS: 4 / 6)(OTHER: 0 / 6)

Round end result breakdown
win - blob took over 2
loss - blob eliminated 4

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (9 attempts)
(SUCCESS: 2 / 9)(RATING: 22%)(FAIL: 7 / 9)
changeling (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/absorb (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/steal (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/escape/escape_with_identity (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/escape (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/hijack (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/revenant (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/revenantFluff (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
changeling
/datum/objective/absorb (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/steal (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/escape/escape_with_identity (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
2
 
0
 
1
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 
 
 
 
 
Success:0%100%50%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70
Absolute:0 / 01 / 11 / 20 / 00 / 10 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%100%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 02 / 20 / 40 / 00 / 00 / 00 / 00 / 0



double agents (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (133 attempts)
(SUCCESS: 24 / 133)(RATING: 18%)(FAIL: 109 / 133)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/assassinate (126 attempts)
(SUCCESS: 90 / 126)(RATING: 71%)(FAIL: 36 / 126)
/datum/objective/escape (127 attempts)
(SUCCESS: 28 / 127)(RATING: 22%)(FAIL: 99 / 127)
/datum/objective/destroy (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective/survive (4 attempts)
(SUCCESS: 3 / 4)(RATING: 75%)(FAIL: 1 / 4)
/datum/objective (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/revenant (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/revenantFluff (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
3
 
2
 
4
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 90

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 90
Absolute:0 / 00 / 00 / 00 / 30 / 20 / 40 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 30 / 30 / 20 / 30 / 00 / 00 / 0



very ragin' bullshit mages (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (145 attempts)
(SUCCESS: 0 / 145)(RATING: 0%)(FAIL: 145 / 145)
traitor (57 attempts)
(SUCCESS: 4 / 57)(RATING: 7%)(FAIL: 53 / 57)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (82 attempts)
(SUCCESS: 59 / 82)(RATING: 71%)(FAIL: 23 / 82)
/datum/objective/steal (81 attempts)
(SUCCESS: 4 / 81)(RATING: 4%)(FAIL: 77 / 81)
/datum/objective/survive (33 attempts)
(SUCCESS: 12 / 33)(RATING: 36%)(FAIL: 21 / 33)
/datum/objective/hijack (15 attempts)
(SUCCESS: 0 / 15)(RATING: 0%)(FAIL: 15 / 15)
/datum/objective/escape (97 attempts)
(SUCCESS: 1 / 97)(RATING: 1%)(FAIL: 96 / 97)
traitor
/datum/objective/steal_five_of_type/summon_guns (32 attempts)
(SUCCESS: 3 / 32)(RATING: 9%)(FAIL: 29 / 32)
/datum/objective/survive (46 attempts)
(SUCCESS: 9 / 46)(RATING: 19%)(FAIL: 37 / 46)
/datum/objective/steal_five_of_type/summon_magic (14 attempts)
(SUCCESS: 0 / 14)(RATING: 0%)(FAIL: 14 / 14)
/datum/objective/assassinate (9 attempts)
(SUCCESS: 5 / 9)(RATING: 55%)(FAIL: 4 / 9)
/datum/objective (11 attempts)
(SUCCESS: 2 / 11)(RATING: 18%)(FAIL: 9 / 11)
/datum/objective/protect (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
2
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
Success:0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50
Absolute:0 / 00 / 00 / 20 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 20 / 10 / 00 / 00 / 00 / 00 / 0



gang war (link)
(1 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (100%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 1 / 1)(HALFWIN: 0 / 1)(LOSS: 0 / 1)(OTHER: 0 / 1)

Round end result breakdown
win - gang domination complete 1

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 60

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
Success:0%0%0%0%100%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 60
Absolute:0 / 00 / 00 / 00 / 01 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%100%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 01 / 10 / 00 / 00 / 00 / 00 / 00 / 00 / 0



secret extended (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
traitor (9 attempts)
(SUCCESS: 6 / 9)(RATING: 66%)(FAIL: 3 / 9)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/survive (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective (6 attempts)
(SUCCESS: 5 / 6)(RATING: 83%)(FAIL: 1 / 6)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/escape (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/assassinate (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110
Absolute:0 / 00 / 00 / 00 / 10 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 10 / 00 / 00 / 00 / 10 / 00 / 00 / 0



In the last 30 days, the folowing jobs were popular: link
(based on player preferences at round start; sorted by number of high + medium preferences)
Shaft_Miner (Popularity score: 34%)
(HIGH: 910 / 6765 = 13%)(MEDIUM: 1419 / 6765 = 20%)(LOW: 1027 / 6765 = 15%)(NEVER: 3409 / 6765 = 50%)(YOUNG: 0 / 6765 = 0%)(BANNED: 0 / 6765 = 0%)
Scientist (Popularity score: 28%)
(HIGH: 454 / 6798 = 6%)(MEDIUM: 1455 / 6798 = 21%)(LOW: 1021 / 6798 = 15%)(NEVER: 3861 / 6798 = 56%)(YOUNG: 0 / 6798 = 0%)(BANNED: 7 / 6798 = 0%)
Station_Engineer (Popularity score: 19%)
(HIGH: 211 / 6798 = 3%)(MEDIUM: 1136 / 6798 = 16%)(LOW: 1007 / 6798 = 14%)(NEVER: 4433 / 6798 = 65%)(YOUNG: 0 / 6798 = 0%)(BANNED: 11 / 6798 = 0%)
Roboticist (Popularity score: 19%)
(HIGH: 251 / 6636 = 3%)(MEDIUM: 1023 / 6636 = 15%)(LOW: 838 / 6636 = 12%)(NEVER: 4506 / 6636 = 67%)(YOUNG: 0 / 6636 = 0%)(BANNED: 18 / 6636 = 0%)
Chaplain (Popularity score: 18%)
(HIGH: 345 / 6627 = 5%)(MEDIUM: 901 / 6627 = 13%)(LOW: 888 / 6627 = 13%)(NEVER: 4474 / 6627 = 67%)(YOUNG: 0 / 6627 = 0%)(BANNED: 19 / 6627 = 0%)
Clown (Popularity score: 17%)
(HIGH: 300 / 6798 = 4%)(MEDIUM: 903 / 6798 = 13%)(LOW: 991 / 6798 = 14%)(NEVER: 4604 / 6798 = 67%)(YOUNG: 0 / 6798 = 0%)(BANNED: 0 / 6798 = 0%)
Cyborg (Popularity score: 16%)
(HIGH: 185 / 6798 = 2%)(MEDIUM: 941 / 6798 = 13%)(LOW: 770 / 6798 = 11%)(NEVER: 3970 / 6798 = 58%)(YOUNG: 826 / 6798 = 12%)(BANNED: 106 / 6798 = 1%)
Cargo_Technician (Popularity score: 16%)
(HIGH: 115 / 6798 = 1%)(MEDIUM: 988 / 6798 = 14%)(LOW: 1160 / 6798 = 17%)(NEVER: 4535 / 6798 = 66%)(YOUNG: 0 / 6798 = 0%)(BANNED: 0 / 6798 = 0%)
Chemist (Popularity score: 15%)
(HIGH: 164 / 6669 = 2%)(MEDIUM: 843 / 6669 = 12%)(LOW: 900 / 6669 = 13%)(NEVER: 4756 / 6669 = 71%)(YOUNG: 0 / 6669 = 0%)(BANNED: 6 / 6669 = 0%)
Botanist (Popularity score: 14%)
(HIGH: 180 / 6765 = 2%)(MEDIUM: 777 / 6765 = 11%)(LOW: 897 / 6765 = 13%)(NEVER: 4907 / 6765 = 72%)(YOUNG: 0 / 6765 = 0%)(BANNED: 4 / 6765 = 0%)
Bartender (Popularity score: 13%)
(HIGH: 96 / 6798 = 1%)(MEDIUM: 812 / 6798 = 11%)(LOW: 852 / 6798 = 12%)(NEVER: 5038 / 6798 = 74%)(YOUNG: 0 / 6798 = 0%)(BANNED: 0 / 6798 = 0%)
Cook (Popularity score: 13%)
(HIGH: 87 / 6798 = 1%)(MEDIUM: 812 / 6798 = 11%)(LOW: 940 / 6798 = 13%)(NEVER: 4959 / 6798 = 72%)(YOUNG: 0 / 6798 = 0%)(BANNED: 0 / 6798 = 0%)
AI (Popularity score: 12%)
(HIGH: 340 / 6798 = 5%)(MEDIUM: 537 / 6798 = 7%)(LOW: 531 / 6798 = 7%)(NEVER: 4304 / 6798 = 63%)(YOUNG: 967 / 6798 = 14%)(BANNED: 119 / 6798 = 1%)
Medical_Doctor (Popularity score: 12%)
(HIGH: 91 / 6798 = 1%)(MEDIUM: 727 / 6798 = 10%)(LOW: 904 / 6798 = 13%)(NEVER: 5074 / 6798 = 74%)(YOUNG: 0 / 6798 = 0%)(BANNED: 2 / 6798 = 0%)
Detective (Popularity score: 11%)
(HIGH: 93 / 6798 = 1%)(MEDIUM: 700 / 6798 = 10%)(LOW: 829 / 6798 = 12%)(NEVER: 4666 / 6798 = 68%)(YOUNG: 446 / 6798 = 6%)(BANNED: 64 / 6798 = 0%)
Janitor (Popularity score: 11%)
(HIGH: 77 / 6798 = 1%)(MEDIUM: 686 / 6798 = 10%)(LOW: 1082 / 6798 = 15%)(NEVER: 4953 / 6798 = 72%)(YOUNG: 0 / 6798 = 0%)(BANNED: 0 / 6798 = 0%)
Quartermaster (Popularity score: 11%)
(HIGH: 100 / 6627 = 1%)(MEDIUM: 640 / 6627 = 9%)(LOW: 781 / 6627 = 11%)(NEVER: 5106 / 6627 = 77%)(YOUNG: 0 / 6627 = 0%)(BANNED: 0 / 6627 = 0%)
Security_Officer (Popularity score: 10%)
(HIGH: 120 / 6798 = 1%)(MEDIUM: 609 / 6798 = 8%)(LOW: 848 / 6798 = 12%)(NEVER: 4711 / 6798 = 69%)(YOUNG: 446 / 6798 = 6%)(BANNED: 64 / 6798 = 0%)
Atmospheric_Technician (Popularity score: 10%)
(HIGH: 119 / 6636 = 1%)(MEDIUM: 603 / 6636 = 9%)(LOW: 678 / 6636 = 10%)(NEVER: 5226 / 6636 = 78%)(YOUNG: 0 / 6636 = 0%)(BANNED: 10 / 6636 = 0%)
Mime (Popularity score: 10%)
(HIGH: 67 / 6765 = 0%)(MEDIUM: 648 / 6765 = 9%)(LOW: 912 / 6765 = 13%)(NEVER: 5138 / 6765 = 75%)(YOUNG: 0 / 6765 = 0%)(BANNED: 0 / 6765 = 0%)
Virologist (Popularity score: 8%)
(HIGH: 85 / 6627 = 1%)(MEDIUM: 487 / 6627 = 7%)(LOW: 811 / 6627 = 12%)(NEVER: 5242 / 6627 = 79%)(YOUNG: 0 / 6627 = 0%)(BANNED: 2 / 6627 = 0%)
Geneticist (Popularity score: 7%)
(HIGH: 83 / 6627 = 1%)(MEDIUM: 429 / 6627 = 6%)(LOW: 812 / 6627 = 12%)(NEVER: 5301 / 6627 = 79%)(YOUNG: 0 / 6627 = 0%)(BANNED: 2 / 6627 = 0%)
Warden (Popularity score: 7%)
(HIGH: 74 / 6627 = 1%)(MEDIUM: 428 / 6627 = 6%)(LOW: 605 / 6627 = 9%)(NEVER: 5017 / 6627 = 75%)(YOUNG: 440 / 6627 = 6%)(BANNED: 63 / 6627 = 0%)
Head_of_Personnel (Popularity score: 6%)
(HIGH: 119 / 6798 = 1%)(MEDIUM: 350 / 6798 = 5%)(LOW: 621 / 6798 = 9%)(NEVER: 5081 / 6798 = 74%)(YOUNG: 557 / 6798 = 8%)(BANNED: 70 / 6798 = 1%)
Captain (Popularity score: 6%)
(HIGH: 177 / 6798 = 2%)(MEDIUM: 291 / 6798 = 4%)(LOW: 427 / 6798 = 6%)(NEVER: 5142 / 6798 = 75%)(YOUNG: 651 / 6798 = 9%)(BANNED: 110 / 6798 = 1%)
Lawyer (Popularity score: 5%)
(HIGH: 53 / 6288 = 0%)(MEDIUM: 293 / 6288 = 4%)(LOW: 536 / 6288 = 8%)(NEVER: 5406 / 6288 = 85%)(YOUNG: 0 / 6288 = 0%)(BANNED: 0 / 6288 = 0%)
Research_Director (Popularity score: 5%)
(HIGH: 78 / 6627 = 1%)(MEDIUM: 267 / 6627 = 4%)(LOW: 340 / 6627 = 5%)(NEVER: 5428 / 6627 = 81%)(YOUNG: 440 / 6627 = 6%)(BANNED: 74 / 6627 = 1%)
Chief_Engineer (Popularity score: 4%)
(HIGH: 66 / 6627 = 0%)(MEDIUM: 256 / 6627 = 3%)(LOW: 448 / 6627 = 6%)(NEVER: 5338 / 6627 = 80%)(YOUNG: 440 / 6627 = 6%)(BANNED: 79 / 6627 = 1%)
Chief_Medical_Officer (Popularity score: 4%)
(HIGH: 56 / 6627 = 0%)(MEDIUM: 241 / 6627 = 3%)(LOW: 362 / 6627 = 5%)(NEVER: 5453 / 6627 = 82%)(YOUNG: 440 / 6627 = 6%)(BANNED: 75 / 6627 = 1%)
Librarian (Popularity score: 4%)
(HIGH: 11 / 6426 = 0%)(MEDIUM: 282 / 6426 = 4%)(LOW: 677 / 6426 = 10%)(NEVER: 5456 / 6426 = 84%)(YOUNG: 0 / 6426 = 0%)(BANNED: 0 / 6426 = 0%)
Head_of_Security (Popularity score: 4%)
(HIGH: 71 / 6756 = 1%)(MEDIUM: 221 / 6756 = 3%)(LOW: 359 / 6756 = 5%)(NEVER: 5328 / 6756 = 78%)(YOUNG: 637 / 6756 = 9%)(BANNED: 140 / 6756 = 2%)
Assistant (Popularity score: 0%)
(HIGH: 0 / 6798 = 0%)(MEDIUM: 0 / 6798 = 0%)(LOW: 851 / 6798 = 12%)(NEVER: 5917 / 6798 = 87%)(YOUNG: 0 / 6798 = 0%)(BANNED: 30 / 6798 = 0%)


In the last 30 days, antagonists with objectives had the following success rates: (
link)
traitor success rate (1428 attempts)
SUCCESS = 375 (35%) FAIL = 1053
changeling success rate (146 attempts)
SUCCESS = 13 (9%) FAIL = 133
wizard success rate (197 attempts)
SUCCESS = 5 (2%) FAIL = 192


In the last 30 days, roboticists managed to create the following numbers of mechs.
(
link)
firefighter made:20
durand made:14
ripley made:40
odysseus made:16
gygax made:6
phazon made:4


In the last 30 days (or since Feb 11 2012), the following statistics was gathered from artificial intelligence machines:
(
link)
Module popularity:

Legend: = Standard borgs; = Engineering borgs; = Service borgs; = Mining borgs; = Medical borgs; = Security borgs; = Janitor borgs;
(Hover your mouse over a segment of the bar for specifics)
DescriptionValueImgDetails
Cyborgs built:522That's 2.113 per round. (522 / 247)
Max in a round was 29
Brains loaded into MMI-s:330That's 1.336 per round. (330 / 247)
Max in a round was 8
Cyborgs activated:215That's 0.870 per round. (215 / 247)
Max in a round was 7
Standard borgs:32That's 0.129 per round. (32 / 247)
Max in a round was 2
Engineering borgs:156That's 0.631 per round. (156 / 247)
Max in a round was 5
Service borgs:13That's 0.052 per round. (13 / 247)
Max in a round was 3
Mining borgs:25That's 0.101 per round. (25 / 247)
Max in a round was 2
Medical borgs:102That's 0.412 per round. (102 / 247)
Max in a round was 5
Security borgs:0That's 0 per round. (0 / 247)
Max in a round was 0
Janitor borgs:42That's 0.170 per round. (42 / 247)
Max in a round was 5
AI-s created:34That's 0.137 per round. (34 / 247)
Max in a round was 8
peacekeeper:73That's 0.295 per round. (73 / 247)
Max in a round was 5


In the last 30 days, the security levels have been manually enacted the following number of times:
(
link)
Green (comms):28
Blue (comms):16
Red (auth device):69


In the last 30 days, the following number of people have escaped the tyranny that is SS13:
(
link)
Escaped on shuttle:0
Escaped on pod 1 (arrivals left):0
Escaped on pod 2 (arrivals right):0
Escaped on pod 3 (security):0
Escaped on pod 5 (engineering):0
Most escapees on one pod:0
Stations blown up with nuke:0


In the last 30 days, the following means of communications were used:
(
link)
Radio frequency popularity: (n = 124541)

Legend: = Common; = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Deathsquad; = Syndicate; = Cargo; = Other frequencies; = PDA; = Request console; = Newscaster stories;
Department frequency popularity: (n = 40679)


Legend: = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Mining; = Cargo;
(Hover your mouse over a segment of the bar for specifics)
Common64223
Science4877
Heads6649
Medical2411
Engineering6612
Security14748
Service434
Deathsquad2
Syndicate3290
Cargo4948
Other frequencies10457
PDA5683
Request console117
Newscaster stories90


In the last 30 days, the station broke this much news:
(link)
News channels:34
News stories:90
Newspapers printed:54


In the last 30 days, the admins have applied this many bans:
(link)
Note: Unbans and edits no longer logged this way, sorry.
Job bans:13
Jobbans removed:1
Temp bans:22
Permabans:3
Bans edited:0
Bans removed:0
Temp ban total:1873hThat's 2 months, 18 days, 1 hour, 20 minutes


In the last 30 days, the admins have clicked the following number of buttons:
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
CK : Cookies spawned:23
ShF : Ferry move:14
SG : Summon guns:12
BC : Toggle bomb cap:12
SM : Summon magic:3
BO : Blackout:1


In the last 30 days, the admins have used the following number of verbs
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
NOTE: pray and adminhelp used by both players and admins. Other examples may also be usable by players.
SAPS : SAPS:1837
M : Asay:1829
AH : Adminhelp:1778
D : Dsay:1246
PPN : Player panel new:1197
PR : Pray:1109
CHA : Check antagonist:931
SPP : Show player panel:857
SA : Spawn atom:472
TOOC : Toggle OOC:443
TMidi : Hear/Silence Midis:366
PGS : Play global sound:366
GP : Game panel:352
DEL : Delete:351
SMS : Subtle message:345
TLobby : Hear/Silence LobbyMusic:318
STP : Show traitor panel:285
O : Set observe:280
TAH : TAH:279
TBMS : Toggle build mode self:270
CCR : Create command report:252
APMM : Admin pm mob:242
S : Secrets:153
JC : Jump to coordinate:144
P : Set play:143
TAmbi : Hear/Silence Ambience:135
TInstru : TInstru:132
TGE : Show/Hide GhostEars:122
DPC : DPC:114
JA : Jump to area:108
SM : Stealth mode:105
TMidroundA : TMidroundA:103
SEQ : Select equipment:101
TDR : TDR:100
GM : Get mob:99
DAS : Deadmin self:96
SAmbi : SAmbi:81
CGD : CGD:80
JT : Jump to turf:77
PSounds : PSounds:77
CVRA : Change view range:75
TGS : Show/Hide GhostSight:70
RAS : RAS:60
MEV : Mass edit variables:57
DB : Drop bomb:51
TAS : Toggle admin spawning:50
SS : Stop sounds:48
ITENTS : ITENTS:47
TGR : TGR:47
TAR : Toggle admin revives:45
APM : Admin pm:37
R : Restart:36
TGP : TGP:31
GIB : Gib:28
APC : Advanced proc call:27
TGW : TGW:26
A : Announce:25
PLS : Play local sound:23
OS : OS:22
GS : Give spell:22
TIP : TIP:21
PO : Possess object:21
VTL : Show server log:19
RO : Release object:19
DIRN : Direct narrate:18
GOD : Godmode:18
GLN : Global narrate:15
DELAY : Delay:14
JK : Jump to key:12
GIBS : Gibself:11
CC : Check contents:10
ADC : Assume direct control:9
DDXB : DDXB:9
EMP : EMP explosion:9
SRES : SRES:8
MFS : MFS:8
LN : LN:7
SSAL : Show server attack log:7
CSL : CSL:6
PANIC : PANIC:5
JM : Jump to mob:5
TDV : Toggle deadchat visibility:5
MU : MU:5
TAVVS : Toggle admin verb visibility - show:4
GD : Give Disease:4
CSHUT : Call shuttle:4
SAN : Set admin notice:4
mDVE : mDVE:3
MUTE : Mute:3
SMOB : Send mob:2
ER : ER:2
OC : OOC color:2
TAL : Toggle Aliens:2
HMV : Hide most verbs:2
UBP : Unban panel:2
TN : TN:2
TDOOC : Toggle dead OOC:2
TAVVH : Toggle admin verb visibility - hide:2
EXPL : Explosion:1
mATL : mATL:1
MKAL : Make alien:1
TRE : Toggle random events:1
mDVD : mDVD:1
RMC : Restart master controller:1


In the last 30 days, the following cuff statistics were gathered:
(link)
People handcuffed with handcuffs: 1326
People handcuffed with cablecuffs: 417
People legcuffed with a beartrap: 230

Legend: = handcuffs; = cablecuffs; = beartraps;


In the last 30 days, the most likely jobs to get jobbanned from were:
(link)
Note: Unbans no longer logged this way, sorry.
JobBansRelative jobban 'popularity'
_AI -_Cyborg -_pAI:2
Bans: 2; Unbans: 0
_Head_of_Security -_Warden -_Detective -_Security_Officer:1
Bans: 1; Unbans: 0
_Chief_Engineer -_Station_Engineer -_Atmospheric_Technician:1
Bans: 1; Unbans: 0
_pAI:0
Bans: 0; Unbans: 1


In the last 30 days the station's chemistry has produced: (
link)
ChemicalAmt
mutagen118713
mannitol61095
smoke_powder49104
styptic_powder18332
oil15090
tricordrazine14556
ash12577
lube12408
ammonia11631
kelotane11180
silver_sulfadiazine10520
bicaridine10515
synthflesh10083
antitoxin8775
ephedrine8580
phlogiston7965
thermite7305
gargleblaster6825
blood6249
charcoal6114
sodiumchloride5850
clf35512
methamphetamine5504
diethylamine5412
blackrussian5400
space_drugs4950
manlydorf4527
acetone4242
cleaner4182
syndicatebomb3772
mutadone3315
grog3144
chloralhydrate3005
martini2994
whiskeycola2757
atropine2570
bravebull2535
facid2528
saltpetre2466
phenol2355
sal_acid2315
oxandrolone2250
blackpowder2160
beepskysmash2128
plasmavirusfood2104
lexorin2100
neurotoxin22054
cyanide2025
potass_iodide2010
changelingsting1975
cubalibre1965
irishcream1911
whiterussian1900
screwdrivercocktail1794
cryoxadone1785
manhattan1746
teslium1740
triple_citrus1675
mindbreaker1525
perfluorodecalin1515
pen_acid1470
vodkamartini1467
salglu_solution1440
synaptizine1365
irishcarbomb1292
fluorosurfactant1220
salbutamol1220
napalm1167
leporazine1130
antifreeze1128
singulo1030
alliescocktail1006
stabilizing_agent960
b52915
mine_salve915
oculine885
formaldehyde840
bahama_mama804
bloodymary788
bacchus_blessing780
lye700
gintonic678
methboom1669
arnold_palmer650
hooch630
inacusiate628
cryptobiolin600
mutagenvirusfood600
hot_ramen597
tequilasunrise591
foaming_agent580
demonsblood580
carpet576
diphenhydramine576
sulfonal570
neurotoxin564
calomel560
impedrezene560
weakplasmavirusfood556
antihol555
amasec540
gibbfloats525
icetea520
icecoffee504
epinephrine495
liquid_dark_matter480
glycerol466
sugarvirusfood448
whiskeysoda405
toxinsspecial400
heparin376
barbers_aid375
slimejelly360
eggnog360
iced_beer360
rotatium360
snowwhite340
vodkatonic315
nitroglycerin306
longislandicedtea300
destabilized_teslium291
irishcoffee290
virusfood285
bilk280
andalusia270
unstablemutationtoxin255
pyrosium255
doctorsdelight250
capsaicin250
anacea246
synaptizinevirusfood242
uraniumplasmavirusfood_stable230
sorium220
mutationtoxin219
margarita216
spraytan210
zombiepowder208
hearty_punch203
grappa200
booger192
thirteenloko180
beer180
haloperidol175
concentrated_barbers_aid160
strange_reagent156
krokodil150
flash_powder135
amutationtoxin135
chocolate_milk132
whiskey_sour120
manhattan_proj120
laughter120
ginfizz108
spaceacillin108
cryostylane105
abductormutationtoxin105
hair_dye100
colorful_reagent100
erikasurprise100
soy_latte100
uraniumvirusfood100
hippiesdelight100
cafe_latte100
acidspit96
drying_agent96
lipolicide90
rezadone90
aloe80
uraniumplasmavirusfood_unstable79
devilskiss75
condensedcapsaicin75
skeletonmutationtoxin70
driestmartini70
sonic_powder60
barefoot60
bananahonk60
nuka_cola60
plasmamutationtoxin50
lizardmutationtoxin45
patron40
vanillapudding40
threemileisland30
silencer30
soysauce30
pestkiller25
plantbgone25
water20
mutetoxin20
stablemutationtoxin20
phosphorus20
sugar20
potassium20
androidmutationtoxin10
golemmutationtoxin10
mead8
podmutationtoxin5


In the last 30 days the following food was produced: (
link)
DishAmt
/obj/item/weapon/reagent_containers/food/snacks/donkpocket1391
/obj/item/weapon/reagent_containers/food/snacks/doughslice563
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/plain487
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey457
/obj/item/weapon/reagent_containers/food/snacks/egg247
/obj/item/weapon/reagent_containers/food/snacks/flatdough191
/obj/item/weapon/reagent_containers/food/snacks/meat/slab166
/obj/item/weapon/reagent_containers/food/snacks/dough164
/obj/item/weapon/reagent_containers/food/snacks/spaghetti121
/obj/item/weapon/reagent_containers/food/snacks/burger/plain81
/obj/item/weapon/reagent_containers/food/snacks/cakebatter80
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/plain/human72
/obj/item/weapon/reagent_containers/food/snacks/meat/rawbacon68
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human62
/obj/item/weapon/reagent_containers/food/snacks/cheesynachos61
/obj/item/weapon/reagent_containers/food/snacks/rawkhinkali60
/obj/item/weapon/reagent_containers/food/snacks/nugget58
/obj/item/weapon/reagent_containers/food/snacks/rawpastrybase51
/obj/item/weapon/reagent_containers/food/snacks/nachos50
/obj/item/weapon/reagent_containers/food/snacks/omelette37
/obj/item/weapon/reagent_containers/food/snacks/friedegg32
/obj/item/weapon/reagent_containers/food/snacks/piedough32
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich27
/obj/item/weapon/reagent_containers/food/snacks/salad/ricebowl25
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/synthmeat25
/obj/item/weapon/reagent_containers/food/snacks/taco/plain24
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/spider23
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno23
/obj/item/weapon/reagent_containers/food/snacks/pastatomato21
/obj/item/weapon/reagent_containers/food/snacks/store/bread/meat20
/obj/item/weapon/reagent_containers/food/snacks/spiderleg20
/obj/item/weapon/reagent_containers/food/snacks/burger/bigbite20
/obj/item/weapon/reagent_containers/food/snacks/burger/brain19
/obj/item/weapon/reagent_containers/food/snacks/cubannachos16
/obj/item/weapon/reagent_containers/food/snacks/sausage16
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/xeno16
/obj/item/weapon/reagent_containers/food/snacks/burger/rat16
/obj/item/weapon/reagent_containers/food/snacks/pizza/meat15
/obj/item/weapon/reagent_containers/food/snacks/burrito15
/obj/item/weapon/reagent_containers/food/snacks/burger/appendix14
/obj/item/weapon/reagent_containers/food/snacks/burger/human14
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear14
/obj/item/weapon/reagent_containers/food/snacks/store/bread/creamcheese14
/obj/item/weapon/reagent_containers/food/snacks/meatballspaghetti13
/obj/item/weapon/reagent_containers/food/snacks/sandwich12
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepork11
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/bear11
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider10
/obj/item/weapon/reagent_containers/food/snacks/burger/fish10
/obj/item/weapon/reagent_containers/food/snacks/pizza/margherita10
/obj/item/weapon/reagent_containers/food/snacks/pizza/donkpocket10
/obj/item/weapon/reagent_containers/food/snacks/store/cake/cheese10
/obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday9
/obj/item/weapon/reagent_containers/food/snacks/burger/baseball8
/obj/item/weapon/reagent_containers/food/snacks/hotdog8
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi8
/obj/item/weapon/reagent_containers/food/snacks/enchiladas7
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brain7
/obj/item/weapon/reagent_containers/food/snacks/store/cake/chocolate7
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis7
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese6
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg6
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen6
/obj/item/weapon/reagent_containers/food/snacks/pie/frostypie6
/obj/item/weapon/reagent_containers/food/snacks/khachapuri6
/obj/item/weapon/reagent_containers/food/snacks/soup/milo6
/obj/item/weapon/reagent_containers/food/snacks/copypasta6
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos6
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard6
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato5
/obj/item/weapon/reagent_containers/food/snacks/benedict5
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/pug5
/obj/item/weapon/reagent_containers/food/snacks/burger/baconburger5
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/plant5
/obj/item/weapon/reagent_containers/food/snacks/carneburrito5
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham5
/obj/item/weapon/reagent_containers/food/snacks/pie/meatpie4
/obj/item/weapon/reagent_containers/food/snacks/cubancarp4
/obj/item/weapon/reagent_containers/food/snacks/beefnoodle4
/obj/item/weapon/reagent_containers/food/snacks/burger/mime4
/obj/item/weapon/reagent_containers/food/snacks/kebab/monkey4
/obj/item/weapon/reagent_containers/food/snacks/cheesyburrito4
/obj/item/weapon/reagent_containers/food/snacks/soup/tomato4
/obj/item/weapon/reagent_containers/food/snacks/bearsteak4
/obj/item/weapon/reagent_containers/food/snacks/burger/spell4
/obj/item/weapon/reagent_containers/food/snacks/spesslaw4
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepudding4
/obj/item/weapon/reagent_containers/food/snacks/store/cake/orange4
/obj/item/weapon/reagent_containers/food/snacks/donut4
/obj/item/weapon/reagent_containers/food/snacks/soup/mystery3
/obj/item/weapon/reagent_containers/food/snacks/burger/clown3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/banana3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche3
/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/apple3
/obj/item/weapon/reagent_containers/food/snacks/soup/spacylibertyduff3
/obj/item/weapon/reagent_containers/food/snacks/notasandwich3
/obj/item/weapon/reagent_containers/food/snacks/fishfingers3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lime3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/xenomeat3
/obj/item/weapon/reagent_containers/food/snacks/taco2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lemon2
/obj/item/weapon/reagent_containers/food/snacks/soup/amanitajelly2
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries2
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/goliath2
/obj/item/weapon/reagent_containers/food/snacks/pie/cherrypie2
/obj/item/weapon/reagent_containers/food/snacks/pie/dulcedebatata2
/obj/item/weapon/reagent_containers/food/snacks/pie/applepie2
/obj/item/weapon/reagent_containers/food/snacks/salad/citrusdelight2
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny2
/obj/item/weapon/reagent_containers/food/snacks/burger/corgi2
/obj/item/weapon/reagent_containers/food/snacks/store/bread/spidermeat2
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef2
/obj/item/weapon/reagent_containers/food/snacks/muffin2
/obj/item/weapon/reagent_containers/food/snacks/soup/coldchili2
/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit2
/obj/item/weapon/reagent_containers/food/snacks/soup/wish2
/obj/item/weapon/reagent_containers/food/snacks/burger/xeno1
/obj/item/weapon/reagent_containers/food/snacks/twobread1
/obj/item/weapon/reagent_containers/food/snacks/burger/yellow1
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun1
/obj/item/weapon/reagent_containers/food/snacks/pie/xemeatpie1
/obj/item/weapon/reagent_containers/food/snacks/sashimi1
/obj/item/weapon/reagent_containers/food/snacks/pie/appletart1
/obj/item/weapon/reagent_containers/food/snacks/burger/tofu1
/obj/item/weapon/reagent_containers/food/snacks/burger/superbite1
/obj/item/weapon/reagent_containers/food/snacks/burger/ghost1
/obj/item/weapon/reagent_containers/food/snacks/burger/bearger1
/obj/item/weapon/reagent_containers/food/snacks/waffles1
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians1
/obj/item/weapon/reagent_containers/food/snacks/soup/sweetpotato1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/mimana1
/obj/item/weapon/reagent_containers/food/snacks/chowmein1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/pumpkinspice1
/obj/item/weapon/reagent_containers/food/snacks/pizza/mushroom1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/tofu1
/obj/item/weapon/reagent_containers/food/snacks/pizza/dank1
/obj/item/weapon/reagent_containers/food/snacks/soup/vegetable1
/obj/item/weapon/reagent_containers/food/snacks/pizza/sassysage1
/obj/item/weapon/reagent_containers/food/snacks/candiedapple1
/obj/item/weapon/reagent_containers/food/snacks/cracker1
/obj/item/weapon/reagent_containers/food/snacks/dankpocket1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/carrot1


In the last 30 days the following objects were made: (
link)
ObjectAmt
/obj/item/weapon/twohanded/spear117
/obj/item/clothing/suit/hooded/cloak/drake91
/obj/item/weapon/reagent_containers/food/snacks/burger/plain81
/obj/item/weapon/grenade/iedcasing81
/obj/item/clothing/neck/talisman72
/obj/structure/bonfire71
/obj/item/weapon/reagent_containers/food/snacks/cheesynachos61
/obj/item/weapon/reagent_containers/food/snacks/nugget58
/obj/item/clothing/gloves/bracer56
/obj/item/weapon/reagent_containers/food/snacks/nachos50
/obj/item/weapon/melee/baton/cattleprod48
/obj/item/ammo_casing/shotgun/meteorshot46
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov40
/obj/item/weapon/reagent_containers/food/snacks/omelette37
/obj/item/clothing/suit/armor/bone33
/obj/item/weapon/gun32
/obj/item/weapon/flamethrower32
/obj/item/weapon/reagent_containers/food/snacks/friedegg32
/obj/item/weapon/reagent_containers/food/snacks/rawkhinkali30
/obj/item/weapon/restraints/legcuffs/bola29
/obj/item/weapon/pneumatic_cannon/ghetto28
/obj/item/weapon/twohanded/required/chainsaw28
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich27
/obj/item/weapon/reagent_containers/food/snacks/taco/plain24
/obj/item/clothing/head/helmet/skull23
/obj/item/weapon/kitchen/knife/combat/bone22
/obj/item/weapon/reagent_containers/food/snacks/pastatomato21
/obj/item/weapon/reagent_containers/food/snacks/burger/bigbite20
/obj/item/weapon/oar20
/obj/item/weapon/reagent_containers/food/snacks/store/bread/meat20
/obj/vehicle/scooter20
/obj/item/weapon/reagent_containers/food/snacks/burger/brain19
/obj/item/weapon/reagent_containers/food/snacks/sausage16
/obj/item/weapon/reagent_containers/food/snacks/cubannachos16
/obj/item/weapon/twohanded/fireaxe/boneaxe16
/obj/item/weapon/reagent_containers/food/snacks/burger/rat16
/obj/item/weapon/reagent_containers/food/snacks/pizza/meat15
/obj/vehicle/lavaboat15
/obj/item/weapon/reagent_containers/food/snacks/burrito15
/obj/item/weapon/reagent_containers/food/snacks/store/bread/creamcheese14
/obj/item/weapon/reagent_containers/food/snacks/burger/appendix14
/obj/item/weapon/reagent_containers/food/snacks/burger/human14
/obj/item/ammo_casing/shotgun/improvised13
/obj/item/weapon/reagent_containers/food/snacks/meatballspaghetti13
/mob/living/simple_animal/bot/cleanbot11
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepork11
/obj/item/weapon/reagent_containers/food/snacks/burger/fish10
/obj/vehicle/scooter/skateboard10
/obj/item/weapon/reagent_containers/food/snacks/pizza/margherita10
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised10
/obj/item/weapon/reagent_containers/food/snacks/pizza/donkpocket10
/obj/item/ammo_casing/shotgun/laserslug10
/obj/item/weapon/twohanded/bonespear10
/obj/item/weapon/reagent_containers/food/snacks/store/cake/cheese10
/obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday9
/obj/item/weapon/reagent_containers/food/snacks/burger/baseball8
/obj/item/weapon/reagent_containers/food/snacks/sandwich8
/obj/item/weapon/reagent_containers/food/snacks/hotdog8
/mob/living/simple_animal/bot/medbot7
/obj/item/device/assembly/flash/shield7
/obj/item/weapon/reagent_containers/food/snacks/enchiladas7
/obj/item/weapon/reagent_containers/food/snacks/store/cake/chocolate7
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis7
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brain7
/obj/item/weapon/melee/baton/cattleprod/teleprod7
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg6
/obj/item/weapon/reagent_containers/food/snacks/soup/milo6
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos6
/obj/item/weapon/reagent_containers/food/snacks/khachapuri6
/obj/item/weapon/reagent_containers/food/snacks/copypasta6
/obj/item/weapon/reagent_containers/food/snacks/pie/frostypie6
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese6
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen6
/obj/item/weapon/reagent_containers/food/drinks/sillycup/smallcarton5
/obj/item/weapon/reagent_containers/food/snacks/burger/baconburger5
/obj/item/weapon/melee/chainofcommand/tailwhip5
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath5
/obj/item/weapon/storage/box/papersack5
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato5
/obj/item/weapon/reagent_containers/food/snacks/benedict5
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham5
/obj/item/weapon/reagent_containers/food/snacks/carneburrito5
/obj/item/weapon/reagent_containers/food/snacks/cheesyburrito4
/obj/item/weapon/reagent_containers/food/snacks/burger/mime4
/obj/item/weapon/reagent_containers/food/snacks/spesslaw4
/obj/item/weapon/reagent_containers/food/snacks/store/cake/orange4
/obj/item/weapon/reagent_containers/food/snacks/bearsteak4
/obj/item/weapon/reagent_containers/food/snacks/burger/spell4
/obj/item/weapon/reagent_containers/food/snacks/cubancarp4
/obj/item/weapon/reagent_containers/food/snacks/soup/tomato4
/obj/item/weapon/reagent_containers/food/snacks/pie/meatpie4
/obj/item/weapon/reagent_containers/food/snacks/donut4
/obj/item/weapon/picket_sign4
/obj/item/weapon/reagent_containers/food/snacks/beefnoodle4
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepudding4
/obj/item/weapon/reagent_containers/food/snacks/kebab/monkey4
/obj/item/weapon/reagent_containers/food/snacks/store/bread/banana3
/obj/item/weapon/reagent_containers/food/snacks/notasandwich3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lime3
/obj/item/weapon/reagent_containers/food/snacks/soup/mystery3
/obj/item/weapon/reagent_containers/food/snacks/burger/clown3
/obj/item/weapon/reagent_containers/food/snacks/fishfingers3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/apple3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/xenomeat3
/obj/item/weapon/reagent_containers/food/snacks/soup/spacylibertyduff3
/obj/item/weapon/reagent_containers/food/snacks/pie/applepie2
/obj/item/weapon/reagent_containers/food/snacks/salad/citrusdelight2
/obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl2
/obj/item/weapon/reagent_containers/food/snacks/taco2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lemon2
/obj/item/weapon/reagent_containers/food/snacks/burger/corgi2
/obj/item/weapon/reagent_containers/food/snacks/store/bread/spidermeat2
/obj/item/weapon/reagent_containers/food/snacks/muffin2
/obj/item/weapon/reagent_containers/food/snacks/pie/cherrypie2
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries2
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef2
/mob/living/simple_animal/bot/floorbot2
/obj/item/weapon/reagent_containers/food/snacks/pie/dulcedebatata2
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny2
/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit2
/obj/item/weapon/reagent_containers/food/snacks/soup/wish2
/obj/item/weapon/reagent_containers/food/snacks/soup/amanitajelly2
/obj/item/weapon/reagent_containers/food/snacks/soup/coldchili2
/obj/item/weapon/reagent_containers/food/snacks/burger/ghost1
/obj/item/weapon/reagent_containers/food/snacks/twobread1
/obj/item/weapon/reagent_containers/food/snacks/sashimi1
/obj/item/weapon/reagent_containers/food/snacks/burger/superbite1
/obj/item/weapon/reagent_containers/food/snacks/waffles1
/obj/item/weapon/reagent_containers/food/snacks/burger/yellow1
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun1
/obj/item/weapon/tailclub1
/obj/item/weapon/reagent_containers/food/snacks/burger/xeno1
/obj/item/clothing/head/lizard1
/obj/item/weapon/reagent_containers/food/snacks/cracker1
/obj/item/weapon/reagent_containers/food/snacks/dankpocket1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/tofu1
/obj/item/weapon/reagent_containers/food/snacks/soup/vegetable1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/carrot1
/obj/item/weapon/reagent_containers/food/snacks/pie/appletart1
/obj/item/weapon/reagent_containers/food/snacks/burger/tofu1
/obj/item/weapon/reagent_containers/food/snacks/pie/xemeatpie1
/obj/item/weapon/reagent_containers/food/snacks/burger/bearger1
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/mimana1
/obj/item/weapon/reagent_containers/food/snacks/pizza/dank1
/mob/living/simple_animal/bot/ed2091
/obj/item/device/camera/spooky1
/mob/living/simple_animal/pet/cat/cak1
/obj/item/weapon/reagent_containers/food/snacks/soup/sweetpotato1
/obj/item/weapon/reagent_containers/food/snacks/chowmein1
/obj/item/weapon/reagent_containers/food/snacks/pizza/mushroom1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/pumpkinspice1
/obj/item/weapon/reagent_containers/food/snacks/pizza/sassysage1
/obj/item/weapon/reagent_containers/food/snacks/candiedapple1


In the last 30 days the following assemblies were made: (
link)
AssemblyAmt
igniter-remote_signaling_device18
remote_signaling_device-igniter11
timer-igniter10
remote_signaling_device-health_sensor10
igniter-timer9
igniter-voice_analyzer5
timer-remote_signaling_device4
igniter-proximity_sensor3
remote_signaling_device-voice_analyzer3
voice_analyzer-remote_signaling_device3
proximity_sensor-remote_signaling_device2
igniter-health_sensor2
flash-flash2
voice_analyzer-igniter2
mousetrap-igniter1
proximity_sensor-igniter1
remote_signaling_device-timer1
remote_signaling_device-infrared_emitter1
health_sensor-remote_signaling_device1
voice_analyzer-timer1
remote_signaling_device-proximity_sensor1


In the last 30 days the following events were ran: (
link)
EventAmt
/datum/round_event/space_dust964
/datum/round_event/camera_failure212
/datum/round_event/electrical_storm137
/datum/round_event/vent_clog81
/datum/round_event/communications_blackout69
/datum/round_event/carp_migration62
/datum/round_event/anomaly/anomaly_pyro57
/datum/round_event/spontaneous_appendicitis56
/datum/round_event/wizard/summonguns50
/datum/round_event/shuttle_loan44
/datum/round_event/falsealarm44
/datum/round_event/anomaly/anomaly_flux42
/datum/round_event/ion_storm35
/datum/round_event/anomaly/anomaly_grav34
/datum/round_event/spacevine33
/datum/round_event/grid_check25
/datum/round_event/mice_migration25
/datum/round_event/immovable_rod24
/datum/round_event/presents20
/datum/round_event/radiation_storm19
/datum/round_event/mass_hallucination19
/datum/round_event/meteor_wave/major_dust19
/datum/round_event/ghost_role/revenant18
/datum/round_event/grey_tide16
/datum/round_event/processor_overload14
/datum/round_event/brand_intelligence14
/datum/round_event/santa13
/datum/round_event/meteor_wave11
/datum/round_event/spider_infestation11
/datum/round_event/anomaly/anomaly_bluespace11
/datum/round_event/spawn_swarmer10
/datum/round_event/wizard/shufflenames9
/datum/round_event/wizard/possession8
/datum/round_event/wormholes8
/datum/round_event/ghost_role/abductor8
/datum/round_event/ghost_role/blob7
/datum/round_event/wizard/ghost7
/datum/round_event/anomaly/anomaly_vortex7
/datum/round_event/ghost_role/alien_infestation7
/datum/round_event/meteor_wave/meaty7
/datum/round_event/meteor_wave/catastrophic6
/datum/round_event/wizard/greentext6
/datum/round_event/wizard/improvedcasting5
/datum/round_event/wizard/cursed_items5
/datum/round_event/wizard/blobies5
/datum/round_event/disease_outbreak4
/datum/round_event/portal_storm/syndicate_shocktroop4
/datum/round_event/treevenge4
/datum/round_event/meteor_wave/threatening4
/datum/round_event/wizard/darkness4
/datum/round_event/ghost_role/sentience4
/datum/round_event/ghost_role/slaughter3
/datum/round_event/wizard/summonmagic3
/datum/round_event/wizard/rpgloot3
/datum/round_event/wizard/magicarp3
/datum/round_event/ghost_role/ninja2
/datum/round_event/ghost_role/morph2
/datum/round_event/wizard/imposter2
/datum/round_event/wizard/invincible2
/datum/round_event/wizard/robelesscasting2
/datum/round_event/wizard/shuffleminds1
/datum/round_event/wizard/race1
/datum/round_event/wizard/lava1
/datum/round_event/wizard/petsplosion1
/datum/round_event/sandstorm1
/datum/round_event/creepy_clowns1


In the last 30 days the following food was harvested: (
link)
CropAmtDistribution
banana7587Number of harvests which yielded 1 crops: 66
Number of harvests which yielded 2 crops: 30
Number of harvests which yielded 3 crops: 71
Number of harvests which yielded 4 crops: 38
Number of harvests which yielded 5 crops: 41
Number of harvests which yielded 6 crops: 61
Number of harvests which yielded 7 crops: 29
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 14
Number of harvests which yielded 10 crops: 19
Number of harvests which yielded 13 crops: 454
ambrosia_gaia_branch6367Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 19
Number of harvests which yielded 3 crops: 11
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 16
Number of harvests which yielded 6 crops: 16
Number of harvests which yielded 7 crops: 24
Number of harvests which yielded 8 crops: 12
Number of harvests which yielded 9 crops: 29
Number of harvests which yielded 10 crops: 19
Number of harvests which yielded 11 crops: 8
Number of harvests which yielded 13 crops: 406
wheat6020Number of harvests which yielded 1 crops: 32
Number of harvests which yielded 2 crops: 35
Number of harvests which yielded 3 crops: 20
Number of harvests which yielded 4 crops: 28
Number of harvests which yielded 5 crops: 122
Number of harvests which yielded 6 crops: 48
Number of harvests which yielded 7 crops: 28
Number of harvests which yielded 8 crops: 28
Number of harvests which yielded 9 crops: 21
Number of harvests which yielded 10 crops: 38
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 296
watermelon4246Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 94
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 10
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 27
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 16
Number of harvests which yielded 13 crops: 256
blumpkin4078Number of harvests which yielded 1 crops: 33
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 30
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 12
Number of harvests which yielded 7 crops: 22
Number of harvests which yielded 8 crops: 15
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 12
Number of harvests which yielded 13 crops: 254
tower-cap_log4054Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 15
Number of harvests which yielded 6 crops: 97
Number of harvests which yielded 7 crops: 68
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 9 crops: 11
Number of harvests which yielded 10 crops: 7
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 198
Number of harvests which yielded 20 crops: 2
tomato3662Number of harvests which yielded 1 crops: 33
Number of harvests which yielded 2 crops: 20
Number of harvests which yielded 3 crops: 96
Number of harvests which yielded 4 crops: 18
Number of harvests which yielded 5 crops: 19
Number of harvests which yielded 6 crops: 24
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 11
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 24
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 194
glowshroom_cluster3328Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 34
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 16
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 22
Number of harvests which yielded 13 crops: 202
ambrosia_vulgaris_branch2695Number of harvests which yielded 1 crops: 151
Number of harvests which yielded 2 crops: 9
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 11
Number of harvests which yielded 5 crops: 22
Number of harvests which yielded 6 crops: 32
Number of harvests which yielded 7 crops: 75
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 7
Number of harvests which yielded 10 crops: 19
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 100
chili1972Number of harvests which yielded 1 crops: 3
Number of harvests which yielded 2 crops: 11
Number of harvests which yielded 3 crops: 15
Number of harvests which yielded 4 crops: 13
Number of harvests which yielded 5 crops: 21
Number of harvests which yielded 6 crops: 15
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 9 crops: 6
Number of harvests which yielded 10 crops: 10
Number of harvests which yielded 13 crops: 108
grass1728Number of harvests which yielded 1 crops: 19
Number of harvests which yielded 2 crops: 12
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 18
Number of harvests which yielded 6 crops: 47
Number of harvests which yielded 7 crops: 12
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 10
Number of harvests which yielded 13 crops: 73
deathnettle1616Number of harvests which yielded 1 crops: 33
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 28
Number of harvests which yielded 6 crops: 5
Number of harvests which yielded 7 crops: 9
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 8
Number of harvests which yielded 11 crops: 6
Number of harvests which yielded 13 crops: 76
Number of harvests which yielded 20 crops: 6
ear_of_corn1500Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 11
Number of harvests which yielded 13 crops: 97
ambrosia_deus_branch1426Number of harvests which yielded 1 crops: 150
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 26
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 14
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 9
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 13
Number of harvests which yielded 10 crops: 15
Number of harvests which yielded 11 crops: 4
Number of harvests which yielded 13 crops: 52
pumpkin1314Number of harvests which yielded 1 crops: 93
Number of harvests which yielded 2 crops: 21
Number of harvests which yielded 3 crops: 18
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 42
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 14
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 52
cannabis_leaf1125Number of harvests which yielded 1 crops: 35
Number of harvests which yielded 2 crops: 14
Number of harvests which yielded 3 crops: 34
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 23
Number of harvests which yielded 6 crops: 12
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 10 crops: 21
Number of harvests which yielded 13 crops: 38
sugarcane1025Number of harvests which yielded 2 crops: 7
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 16
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 13 crops: 63
potato1019Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 14
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 10
Number of harvests which yielded 5 crops: 35
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 13 crops: 50
apple852Number of harvests which yielded 1 crops: 18
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 8
Number of harvests which yielded 6 crops: 27
Number of harvests which yielded 7 crops: 14
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 14
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 21
fly_amanita822Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 12
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 50
nettle747Number of harvests which yielded 1 crops: 21
Number of harvests which yielded 2 crops: 21
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 27
Number of harvests which yielded 6 crops: 12
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 13 crops: 29
Combustible_Lemon737Number of harvests which yielded 1 crops: 19
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 7
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 11
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 13 crops: 39
lemon711Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 36
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 13 crops: 28
soybeans681Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 19
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 37
carrot673Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 13 crops: 42
walking_mushroom661Number of harvests which yielded 1 crops: 25
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 10
Number of harvests which yielded 6 crops: 32
Number of harvests which yielded 7 crops: 30
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 14 crops: 2
killer-tomato590Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 16
Number of harvests which yielded 13 crops: 23
space_tobacco_leaves569Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 32
cabbage565Number of harvests which yielded 1 crops: 72
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 32
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 14
strange_plant554Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 6
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 6
Number of harvests which yielded 10 crops: 11
Number of harvests which yielded 13 crops: 19
omega_cannibas_leaf543Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 12
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 13 crops: 33
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 16 crops: 1
lime503Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 15
Number of harvests which yielded 5 crops: 31
Number of harvests which yielded 7 crops: 6
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 11 crops: 6
Number of harvests which yielded 13 crops: 8
bunch_of_glow-berries485Number of harvests which yielded 1 crops: 14
Number of harvests which yielded 2 crops: 27
Number of harvests which yielded 3 crops: 10
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 17
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 16
bunch_of_berries455Number of harvests which yielded 1 crops: 16
Number of harvests which yielded 2 crops: 35
Number of harvests which yielded 3 crops: 10
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 22
kudzu_pod439Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 25
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 13
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 10
ice_pepper430Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 11
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 11
Number of harvests which yielded 20 crops: 2
orange414Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 36
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 10 crops: 9
plump-helmet409Number of harvests which yielded 1 crops: 3
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 10
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 13 crops: 20
cocoa_pod312Number of harvests which yielded 1 crops: 9
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 5
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 9
bluespace_tomato305Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 13 crops: 16
moonflower302Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 13 crops: 22
glowcap_cluster297Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 13 crops: 12
blood-tomato281Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 11
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
white-beet258Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 13 crops: 18
tobacco_leaves245Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 15
Number of harvests which yielded 13 crops: 5
reishi235Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 13
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 11
Number of harvests which yielded 5 crops: 12
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 1
bunch_of_grapes215Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 20
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 18 crops: 1
Number of harvests which yielded 20 crops: 1
coffee_robusta_beans212Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 14
chanterelle_cluster204Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 5
Number of harvests which yielded 6 crops: 17
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 10 crops: 1
steel-cap_log192Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 10
mimana174Number of harvests which yielded 1 crops: 26
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 5
bluespace_banana161Number of harvests which yielded 1 crops: 3
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 13 crops: 8
poppy160Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 13 crops: 10
gatfruit160Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 13 crops: 12
ghost_chili153Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 5
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 13 crops: 3
harebell151Number of harvests which yielded 1 crops: 12
Number of harvests which yielded 2 crops: 22
Number of harvests which yielded 3 crops: 18
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 1
white_cannabis_leaf140Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 9
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 10 crops: 2
red_beet100Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 2
sunflower100Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 7
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 1
coffee_arabica_beans97Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 2
Tea_Aspera_tips96Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 1
bunch_of_death-berries90Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 8 crops: 1
eggplant79Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 13 crops: 1
blue-tomato79Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 5 crops: 6
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 1
carpet72Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
liberty-cap66Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
bunch_of_poison-berries52Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 3
bunch_of_green_grapes50Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
rice48Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 1
death_cannabis_leaf44Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 2
holymelon43Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 13 crops: 2
rainbow_cannabis_leaf33Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
cherries32Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 1
destroying_angel29Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 2
parsnip21Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 11 crops: 1
koibean20Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 7 crops: 2
sweet_potato16Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 10 crops: 1
snap_corn13Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 6 crops: 1
oat10Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 1
golden_apple9Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 5 crops: 1
meatwheat5Number of harvests which yielded 5 crops: 1
lily5Number of harvests which yielded 5 crops: 1
vanilla_pod4Number of harvests which yielded 1 crops: 4
novaflower2Number of harvests which yielded 2 crops: 1
Egg-plant1Number of harvests which yielded 1 crops: 1


In the last 30 days the miners reported they used these picks the following number of times: (
link)
PickAmt
/obj/item/weapon/pickaxe10429
/obj/item/weapon/pickaxe/mini1853
/obj/item/weapon/shovel749
/obj/item/weapon/pickaxe/drill687
/obj/item/weapon/pickaxe/emergency665
/obj/item/weapon/pickaxe/drill/diamonddrill383
/obj/item/weapon/pickaxe/drill/cyborg325
/obj/item/weapon/pickaxe/drill/jackhammer316
/obj/item/weapon/pickaxe/diamond309


In the last 30 days the following minerals were mined: (
link)
MineralAmtDistribution
/obj/item/weapon/ore/iron161138Number of tiles which yielded 0 minerals: 2
Number of tiles which yielded 1 minerals: 3042
Number of tiles which yielded 2 minerals: 3063
Number of tiles which yielded 3 minerals: 41631
Number of tiles which yielded 4 minerals: 3033
Number of tiles which yielded 5 minerals: 2989
/obj/item/weapon/ore/plasma45728Number of tiles which yielded 1 minerals: 1994
Number of tiles which yielded 2 minerals: 2042
Number of tiles which yielded 3 minerals: 6954
Number of tiles which yielded 4 minerals: 2127
Number of tiles which yielded 5 minerals: 2056
/obj/item/weapon/ore/silver23170Number of tiles which yielded 1 minerals: 1178
Number of tiles which yielded 2 minerals: 1225
Number of tiles which yielded 3 minerals: 2751
Number of tiles which yielded 4 minerals: 1216
Number of tiles which yielded 5 minerals: 1285
/obj/item/weapon/ore/titanium21279Number of tiles which yielded 1 minerals: 1125
Number of tiles which yielded 2 minerals: 1136
Number of tiles which yielded 3 minerals: 2499
Number of tiles which yielded 4 minerals: 1130
Number of tiles which yielded 5 minerals: 1173
/obj/item/weapon/ore/gold20842Number of tiles which yielded 1 minerals: 1098
Number of tiles which yielded 2 minerals: 1134
Number of tiles which yielded 3 minerals: 2573
Number of tiles which yielded 4 minerals: 1088
Number of tiles which yielded 5 minerals: 1081
/obj/item/weapon/ore/uranium11796Number of tiles which yielded 1 minerals: 625
Number of tiles which yielded 2 minerals: 655
Number of tiles which yielded 3 minerals: 1413
Number of tiles which yielded 4 minerals: 618
Number of tiles which yielded 5 minerals: 630
/obj/item/weapon/ore/diamond2561Number of tiles which yielded 1 minerals: 150
Number of tiles which yielded 2 minerals: 183
Number of tiles which yielded 3 minerals: 166
Number of tiles which yielded 4 minerals: 168
Number of tiles which yielded 5 minerals: 175
/obj/item/weapon/ore/bluespace_crystal2128Number of tiles which yielded 1 minerals: 158
Number of tiles which yielded 2 minerals: 128
Number of tiles which yielded 3 minerals: 137
Number of tiles which yielded 4 minerals: 162
Number of tiles which yielded 5 minerals: 131
/obj/item/weapon/ore/bananium225Number of tiles which yielded 3 minerals: 75
/obj/item/weapon/ore/0Number of tiles which yielded 0 minerals: 1
/obj/item/weapon0Number of tiles which yielded 0 minerals: 1
/o0Number of tiles which yielded 0 minerals: 1


In the last 30 days the following items were used in combat, sorted by the combined force they caused, also available is the number of hits which were made with these items and how many hits were made with items of a certain force: (
link)
Mineraltotal
force
total
hits
Distribution
/obj/item/weapon/circular_saw779555197Number of hits when the item had force 15: 5197
/obj/item/weapon/twohanded/dualsaber686362026Number of hits when the item had force 3: 8
Number of hits when the item had force 34: 2018
/obj/item/weapon/melee/energy/sword/saber546991835Number of hits when the item had force 3: 13
Number of hits when the item had force 30: 1822
/obj/item/weapon/twohanded/fireaxe474942120Number of hits when the item had force 5: 187
Number of hits when the item had force 9: 2
Number of hits when the item had force 24: 1884
Number of hits when the item had force 28: 38
Number of hits when the item had force 29: 9
/obj/item/weapon/melee/sabre311402072Number of hits when the item had force 15: 2057
Number of hits when the item had force 19: 15
/obj/item/weapon/melee/baton/loaded306323067Number of hits when the item had force 5: 1
Number of hits when the item had force 8: 5
Number of hits when the item had force 9: 23
Number of hits when the item had force 10: 3038
/obj/item/weapon/kitchen/knife284802550Number of hits when the item had force 10: 1805
Number of hits when the item had force 14: 745
/obj/item/weapon/melee/arm_blade20225809Number of hits when the item had force 25: 809
/obj/item/weapon/twohanded/spear200621315Number of hits when the item had force 10: 452
Number of hits when the item had force 18: 861
Number of hits when the item had force 22: 2
/obj/item/weapon/extinguisher136641365Number of hits when the item had force 10: 1351
Number of hits when the item had force 11: 14
/obj/item/weapon/kitchen/knife/combat/survival13128877Number of hits when the item had force 12: 9
Number of hits when the item had force 15: 868
/obj/item/weapon/pen/edagger12636702Number of hits when the item had force 18: 702
/obj/item/weapon/hatchet11496958Number of hits when the item had force 12: 958
/obj/item/weapon/melee/cultblade9435293Number of hits when the item had force 30: 164
Number of hits when the item had force 35: 129
/obj/item/weapon/weldingtool8970646Number of hits when the item had force 3: 60
Number of hits when the item had force 15: 586
/obj/item/weapon/melee/classic_baton/telescopic8630971Number of hits when the item had force 0: 108
Number of hits when the item had force 10: 863
/obj/item/weapon/twohanded/required/chainsaw8309401Number of hits when the item had force 13: 14
Number of hits when the item had force 21: 387
/obj/item/weapon/melee/ghost_sword7272400Number of hits when the item had force 0: 67
Number of hits when the item had force 4: 44
Number of hits when the item had force 8: 80
Number of hits when the item had force 12: 107
Number of hits when the item had force 16: 16
Number of hits when the item had force 20: 6
Number of hits when the item had force 24: 6
Number of hits when the item had force 28: 1
Number of hits when the item had force 32: 8
Number of hits when the item had force 44: 2
Number of hits when the item had force 48: 2
Number of hits when the item had force 52: 2
Number of hits when the item had force 56: 8
Number of hits when the item had force 60: 8
Number of hits when the item had force 64: 1
Number of hits when the item had force 68: 5
Number of hits when the item had force 72: 9
Number of hits when the item had force 75: 28
/obj/item/weapon/melee/baseball_bat7190719Number of hits when the item had force 10: 719
/obj/item/weapon/nullrod/claymore/chainsaw_sword6930385Number of hits when the item had force 18: 385
/obj/item/weapon/storage/toolbox/mechanical6492541Number of hits when the item had force 12: 541
/obj/item/weapon/scalpel6480648Number of hits when the item had force 10: 648
/obj/item/weapon/melee/energy/sword/cyborg6345216Number of hits when the item had force 3: 5
Number of hits when the item had force 30: 211
/obj/item/weapon/weldingtool/largetank/cyborg5856412Number of hits when the item had force 3: 27
Number of hits when the item had force 15: 385
/obj/item/weapon/nullrod/godhand5724318Number of hits when the item had force 18: 318
/obj/item/weapon/crowbar56201124Number of hits when the item had force 5: 1124
/obj/item/weapon/pickaxe5295353Number of hits when the item had force 15: 353
/obj/item/weapon/twohanded/required/mining_hammer5220261Number of hits when the item had force 20: 261
/obj/item/weapon/melee/energy/sword/saber/red5133172Number of hits when the item had force 3: 1
Number of hits when the item had force 30: 171
/obj/item/weapon/nullrod/scythe/talking5004278Number of hits when the item had force 18: 278
/obj/item/weapon/melee/classic_baton4932411Number of hits when the item had force 12: 411
/obj/item/weapon/kitchen/knife/butcher4409271Number of hits when the item had force 15: 185
Number of hits when the item had force 19: 86
/obj/item/weapon/grown/nettle/death4233234Number of hits when the item had force -1: 1
Number of hits when the item had force 0: 13
Number of hits when the item had force 1: 7
Number of hits when the item had force 2: 6
Number of hits when the item had force 3: 11
Number of hits when the item had force 4: 2
Number of hits when the item had force 5: 11
Number of hits when the item had force 6: 6
Number of hits when the item had force 7: 10
Number of hits when the item had force 8: 4
Number of hits when the item had force 9: 11
Number of hits when the item had force 10: 6
Number of hits when the item had force 11: 6
Number of hits when the item had force 12: 10
Number of hits when the item had force 13: 6
Number of hits when the item had force 14: 3
Number of hits when the item had force 15: 9
Number of hits when the item had force 16: 5
Number of hits when the item had force 17: 7
Number of hits when the item had force 18: 4
Number of hits when the item had force 20: 3
Number of hits when the item had force 21: 7
Number of hits when the item had force 22: 5
Number of hits when the item had force 23: 7
Number of hits when the item had force 24: 4
Number of hits when the item had force 25: 4
Number of hits when the item had force 26: 2
Number of hits when the item had force 27: 3
Number of hits when the item had force 28: 6
Number of hits when the item had force 29: 2
Number of hits when the item had force 30: 4
Number of hits when the item had force 31: 3
Number of hits when the item had force 32: 3
Number of hits when the item had force 33: 5
Number of hits when the item had force 34: 1
Number of hits when the item had force 35: 2
Number of hits when the item had force 36: 2
Number of hits when the item had force 37: 1
Number of hits when the item had force 38: 2
Number of hits when the item had force 39: 1
Number of hits when the item had force 40: 2
Number of hits when the item had force 41: 1
Number of hits when the item had force 42: 3
Number of hits when the item had force 43: 1
Number of hits when the item had force 44: 5
Number of hits when the item had force 45: 17
/obj/item/weapon/melee/energy/sword/pirate3030101Number of hits when the item had force 30: 101
/obj/item/weapon/mounted_chainsaw2940140Number of hits when the item had force 21: 140
/obj/item/weapon/twohanded/required/kirbyplants2920292Number of hits when the item had force 10: 292
/obj/item/weapon/gun/magic/staff/spellblade2900145Number of hits when the item had force 20: 145
/obj/item/weapon/wrench2720544Number of hits when the item had force 5: 544
/obj/item/weapon/nullrod/scythe2700150Number of hits when the item had force 18: 150
/obj/item/weapon/storage/toolbox/emergency2676223Number of hits when the item had force 12: 223
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el
2590259Number of hits when the item had force 10: 259
/obj/item/weapon/melee/energy/axe240016Number of hits when the item had force 150: 16
/obj/item/weapon/nullrod2376132Number of hits when the item had force 18: 132
/obj/item/weapon/pickaxe/diamond2375125Number of hits when the item had force 19: 125
/obj/item/weapon/nullrod/scythe/vibro2340130Number of hits when the item had force 18: 130
/obj/item/weapon/nullrod/claymore2340130Number of hits when the item had force 18: 130
/obj/item/weapon/broken_bottle2196245Number of hits when the item had force 0: 1
Number of hits when the item had force 9: 244
/obj/item/weapon/tank/internals/oxygen/red2130213Number of hits when the item had force 10: 213
/obj/item/weapon/pickaxe/drill/cyborg2070138Number of hits when the item had force 15: 138
/obj/item/weapon/holo/esword/red201067Number of hits when the item had force 30: 67
/obj/item/weapon/katana200050Number of hits when the item had force 40: 50
/obj/item/stack/rods1980220Number of hits when the item had force 9: 220
/obj/item/weapon/twohanded/required/chainsaw/dooms
layer
196071Number of hits when the item had force 13: 10
Number of hits when the item had force 30: 61
/obj/item/weapon/nullrod/claymore/katana1890105Number of hits when the item had force 18: 105
/obj/item/weapon/nullrod/claymore/glowing1768128Number of hits when the item had force 10: 67
Number of hits when the item had force 18: 61
/obj/item/weapon/nullrod/hammmer169294Number of hits when the item had force 18: 94
/obj/item/weapon/kitchen/knife/combat160080Number of hits when the item had force 20: 80
/obj/item/weapon/twohanded/fireaxe/boneaxe158370Number of hits when the item had force 5: 13
Number of hits when the item had force 23: 34
Number of hits when the item had force 32: 23
/obj/item/weapon/tank/internals/emergency_oxygen1564391Number of hits when the item had force 4: 391
/obj/item/weapon/katana/cursed156039Number of hits when the item had force 40: 39
/obj/item/weapon/crowbar/red1496187Number of hits when the item had force 8: 187
/obj/item/weapon/nullrod/armblade145881Number of hits when the item had force 18: 81
/obj/item/weapon/twohanded/mjollnir1450116Number of hits when the item had force 0: 10
Number of hits when the item had force 5: 60
Number of hits when the item had force 25: 46
/obj/item/weapon/holo/esword/green144048Number of hits when the item had force 30: 48
/obj/item/weapon/lava_staff140056Number of hits when the item had force 25: 56
/obj/item/toy/katana1340268Number of hits when the item had force 5: 268
/obj/item/weapon/shard1315263Number of hits when the item had force 5: 263
/obj/item/weapon/nullrod/scythe/spellblade130468Number of hits when the item had force 18: 48
Number of hits when the item had force 22: 20
/obj/item/weapon/weldingtool/experimental129387Number of hits when the item had force 3: 1
Number of hits when the item had force 15: 86
/obj/item/weapon/weldingtool/largetank118286Number of hits when the item had force 3: 9
Number of hits when the item had force 15: 77
/obj/item/device/instrument/guitar1170117Number of hits when the item had force 10: 117
/obj/item/weapon/resonator/upgraded115577Number of hits when the item had force 15: 77
/obj/item/chair1128141Number of hits when the item had force 8: 141
/obj/item/weapon/gun/energy/e_gun1080216Number of hits when the item had force 5: 216
/obj/item/weapon/tank/internals/oxygen1030103Number of hits when the item had force 10: 103
/obj/item/weapon/surgicaldrill94563Number of hits when the item had force 15: 63
/obj/item/weapon/storage/toolbox/electrical93678Number of hits when the item had force 12: 78
/obj/item/weapon/resonator91561Number of hits when the item had force 15: 61
/obj/item/chair/stool/bar912114Number of hits when the item had force 8: 114
/obj/item/weapon/screwdriver905181Number of hits when the item had force 5: 181
/obj/item/weapon/gun/ballistic/shotgun/automatic/c
ombat
89089Number of hits when the item had force 10: 89
/obj/item/weapon/kitchen/knife/combat/bone88559Number of hits when the item had force 15: 59
/obj/item/weapon/wirecutters864144Number of hits when the item had force 6: 144
/obj/item/weapon/kitchen/rollingpin840105Number of hits when the item had force 8: 105
/obj/item/chair/stool78498Number of hits when the item had force 8: 98
/obj/item/clothing/head/hardhat/cakehat78064Number of hits when the item had force 0: 12
Number of hits when the item had force 15: 52
/obj/item/weapon/nullrod/claymore/darkblade77443Number of hits when the item had force 18: 43
/obj/item/weapon/gun/ballistic/shotgun/riot76076Number of hits when the item had force 10: 76
/obj/item/weapon/switchblade76038Number of hits when the item had force 20: 38
/obj/item/device/instrument/eguitar73261Number of hits when the item had force 12: 61
/obj/item/weapon/pickaxe/mini72072Number of hits when the item had force 10: 72
/obj/item/weapon/shield/riot72072Number of hits when the item had force 10: 72
/obj/item/weapon/melee/baton70070Number of hits when the item had force 10: 70
/obj/item/weapon/nullrod/claymore/multiverse68545Number of hits when the item had force 3: 3
Number of hits when the item had force 4: 3
Number of hits when the item had force 5: 2
Number of hits when the item had force 7: 2
Number of hits when the item had force 8: 3
Number of hits when the item had force 9: 1
Number of hits when the item had force 10: 2
Number of hits when the item had force 12: 5
Number of hits when the item had force 13: 1
Number of hits when the item had force 15: 4
Number of hits when the item had force 16: 1
Number of hits when the item had force 17: 1
Number of hits when the item had force 19: 2
Number of hits when the item had force 22: 3
Number of hits when the item had force 24: 2
Number of hits when the item had force 25: 2
Number of hits when the item had force 26: 4
Number of hits when the item had force 27: 1
Number of hits when the item had force 28: 1
Number of hits when the item had force 30: 2
/obj/item/weapon/nullrod/claymore/saber/red63035Number of hits when the item had force 18: 35
/obj/item/weapon/storage/briefcase/lawyer60876Number of hits when the item had force 8: 76
/obj/item/weapon/shield/riot/tele59075Number of hits when the item had force 3: 2
Number of hits when the item had force 8: 73
/obj/item/weapon/kitchen/knife/ritual58058Number of hits when the item had force 10: 58
/obj/item/device/flashlight/seclite56763Number of hits when the item had force 9: 63
/obj/item/weapon/nullrod/claymore/saber55831Number of hits when the item had force 18: 31
/obj/item/weapon/melee/chainofcommand51051Number of hits when the item had force 10: 51
/obj/item/weapon/twohanded/dualsaber/green51015Number of hits when the item had force 34: 15
/obj/item/weapon/wrench/cyborg500100Number of hits when the item had force 5: 100
/obj/item/zombie_hand50025Number of hits when the item had force 20: 25
/obj/item/weapon/crowbar/power49533Number of hits when the item had force 15: 33
/obj/item/weapon/gun/energy/laser48096Number of hits when the item had force 5: 96
/obj/item/weapon/hierophant_staff48024Number of hits when the item had force 20: 24
/obj/item/weapon/nullrod/clown46826Number of hits when the item had force 18: 26
/obj/item/weapon/screwdriver/power46458Number of hits when the item had force 8: 58
/obj/item/weapon/melee/baton/cattleprod429143Number of hits when the item had force 3: 143
/obj/item/weapon/lighter42091Number of hits when the item had force 0: 7
Number of hits when the item had force 5: 84
/obj/item/weapon/tank/internals/air42042Number of hits when the item had force 10: 42
/obj/item/weapon/pickaxe/emergency42028Number of hits when the item had force 15: 28
/obj/item/weapon/mop408136Number of hits when the item had force 3: 136
/obj/item/weapon/gun/ballistic/shotgun/automatic/d
ual_tube
40040Number of hits when the item had force 10: 40
/obj/item/weapon/gun/energy/e_gun/advtaser38577Number of hits when the item had force 5: 77
/obj/item/weapon/gun/energy/laser/captain38038Number of hits when the item had force 10: 38
/obj/item/weapon/weldingtool/mini36337Number of hits when the item had force 3: 16
Number of hits when the item had force 15: 21
/obj/item/weapon/shield/riot/roman35035Number of hits when the item had force 10: 35
/obj/item/weapon/gun/energy/lasercannon35035Number of hits when the item had force 10: 35
/obj/item/weapon/kitchen/knife/envy34219Number of hits when the item had force 18: 19
/obj/item/weapon/scrying33022Number of hits when the item had force 15: 22
/obj/item/weapon/nullrod/chainsaw31817Number of hits when the item had force 18: 14
Number of hits when the item had force 22: 3
/obj/item/weapon/hierophant_club31521Number of hits when the item had force 15: 21
/obj/item/weapon/tank/internals/plasma31239Number of hits when the item had force 8: 39
/obj/item/weapon/storage/toolbox30025Number of hits when the item had force 12: 25
/obj/item/stack/sheet/metal28557Number of hits when the item had force 5: 57
/obj/item/weapon/scythe27321Number of hits when the item had force 13: 21
/obj/item/weapon/pickaxe/drill/diamonddrill27018Number of hits when the item had force 15: 18
/obj/item/device/instrument/violin26026Number of hits when the item had force 10: 26
/obj/item/weapon/nullrod/whip25214Number of hits when the item had force 18: 14
/obj/item/weapon/tank/internals/emergency_oxygen/e
ngi
24862Number of hits when the item had force 4: 62
/obj/item/weapon/storage/briefcase24831Number of hits when the item had force 8: 31
/obj/item/weapon/gun/ballistic/automatic/pistol24549Number of hits when the item had force 5: 49
/obj/item/stack/tile/plasteel23439Number of hits when the item had force 6: 39
/obj/item/weapon/shovel22428Number of hits when the item had force 8: 28
/obj/item/weapon/nullrod/sord22055Number of hits when the item had force 4: 55
/obj/item/weapon/gun/ballistic/automatic/wt55021042Number of hits when the item had force 5: 42
/obj/item/weapon/crowbar/large20417Number of hits when the item had force 12: 17
/obj/item/weapon/tailclub19614Number of hits when the item had force 14: 14
/obj/item/bodypart/head19264Number of hits when the item had force 3: 64
/obj/item/stack/sheet/mineral/wood19038Number of hits when the item had force 5: 38
/obj/item/weapon/shovel/spade18036Number of hits when the item had force 5: 36
/obj/item/weapon/gun/ballistic/revolver/detective17535Number of hits when the item had force 5: 35
/obj/item/weapon/gun/energy/kinetic_accelerator17034Number of hits when the item had force 5: 34
/obj/item/weapon/crowbar/cyborg17017Number of hits when the item had force 10: 17
/obj/item/weapon/twohanded/skybulge16812Number of hits when the item had force 10: 6
Number of hits when the item had force 18: 6
/obj/item/bodypart/l_arm16555Number of hits when the item had force 3: 55
/obj/item/weapon/mop/cyborg16555Number of hits when the item had force 3: 55
/obj/item/weapon/defibrillator/loaded16533Number of hits when the item had force 5: 33
/obj/item/weapon/lighter/greyscale16036Number of hits when the item had force 0: 4
Number of hits when the item had force 5: 32
/obj/item/weapon/staff/storm1506Number of hits when the item had force 25: 6
/obj/item/weapon/nullrod/tribal_knife1448Number of hits when the item had force 18: 8
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/camo
14010Number of hits when the item had force 14: 10
/obj/item/weapon/staff13561Number of hits when the item had force 0: 16
Number of hits when the item had force 3: 45
/obj/item/weapon/gun/energy/laser/scatter/shotty13527Number of hits when the item had force 5: 27
/obj/item/weapon/scalpel/alien13013Number of hits when the item had force 10: 13
/obj/item/weapon/kitchen/knife/carrotshiv12816Number of hits when the item had force 8: 16
/obj/item/bodypart/r_leg12642Number of hits when the item had force 3: 42
/obj/item/weapon/tank/internals/emergency_oxygen/d
ouble
12431Number of hits when the item had force 4: 31
/obj/item/weapon/screwdriver/nuke12024Number of hits when the item had force 5: 24
/obj/item/weapon/mop/advanced12020Number of hits when the item had force 6: 20
/obj/item/weapon/weldingtool/experimental/brass1208Number of hits when the item had force 15: 8
/obj/item/weapon/twohanded/bonespear1206Number of hits when the item had force 20: 6
/obj/item/weapon/gun/energy/e_gun/nuclear11523Number of hits when the item had force 5: 23
/obj/item/weapon/extinguisher/mini11438Number of hits when the item had force 3: 38
/obj/item/weapon/pneumatic_cannon/ghetto11022Number of hits when the item had force 5: 22
/obj/item/toy/crayon/red10819Number of hits when the item had force 0: 1
Number of hits when the item had force 6: 18
/obj/item/weapon/gun/ballistic/revolver/russian10521Number of hits when the item had force 5: 21
/obj/item/weapon/storage/toolbox/syndicate1057Number of hits when the item had force 15: 7
/obj/item/weapon/gun/energy/plasmacutter/adv1057Number of hits when the item had force 15: 7
/obj/item/weapon/cane10020Number of hits when the item had force 5: 20
/obj/item/weapon/gun/energy/ionrifle10020Number of hits when the item had force 5: 20
/obj/item/weapon/melee/chainofcommand/tailwhip10010Number of hits when the item had force 10: 10
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/blue
1002Number of hits when the item had force 50: 2
/obj/item/weapon/gun/ballistic/automatic/c20r9519Number of hits when the item had force 5: 19
/obj/item/device/flashlight/flare9113Number of hits when the item had force 7: 13
/obj/item/weapon/match9043Number of hits when the item had force 0: 13
Number of hits when the item had force 3: 30
/obj/item/weapon/twohanded/spear/grey_tide909Number of hits when the item had force 10: 9
/obj/item/weapon/nullrod/pitchfork905Number of hits when the item had force 18: 5
/obj/item/weapon/grown/nettle/basic8718Number of hits when the item had force 0: 3
Number of hits when the item had force 1: 1
Number of hits when the item had force 2: 1
Number of hits when the item had force 3: 1
Number of hits when the item had force 4: 3
Number of hits when the item had force 5: 2
Number of hits when the item had force 6: 2
Number of hits when the item had force 7: 2
Number of hits when the item had force 9: 2
Number of hits when the item had force 15: 1
/obj/item/device/multitool8517Number of hits when the item had force 5: 17
/obj/item/weapon/gavelhammer8016Number of hits when the item had force 5: 16
/obj/item/weapon/storage/bag/tray8016Number of hits when the item had force 5: 16
/obj/item/weapon/pickaxe/drill/jackhammer755Number of hits when the item had force 15: 5
/obj/item/weapon/weldingtool/hugetank755Number of hits when the item had force 15: 5
/obj/item/weapon/gun/energy/frame/testing755Number of hits when the item had force 15: 5
/obj/item/weapon/wrench/medical7437Number of hits when the item had force 2: 37
/obj/item/weapon/flamethrower7224Number of hits when the item had force 3: 24
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow/large
7014Number of hits when the item had force 5: 14
/obj/item/weapon/tank/internals/anesthetic707Number of hits when the item had force 10: 7
/obj/item/bodypart/l_leg6020Number of hits when the item had force 3: 20
/obj/item/weapon/gun/energy/floragun6012Number of hits when the item had force 5: 12
/obj/item/weapon/pipe_dispenser606Number of hits when the item had force 10: 6
/obj/item/weapon/melee/baseball_bat/homerun606Number of hits when the item had force 10: 6
/obj/item/weapon/gun/energy/e_gun/hos606Number of hits when the item had force 10: 6
/obj/item/weapon/gun/ballistic/frame/testing604Number of hits when the item had force 15: 4
/obj/item/clothing/mask/cigarette/cigar5614Number of hits when the item had force 4: 14
/obj/item/weapon/light/tube5415Number of hits when the item had force 2: 7
Number of hits when the item had force 5: 8
/obj/item/clothing/mask/cigarette5218Number of hits when the item had force 0: 5
Number of hits when the item had force 4: 13
/obj/item/clockwork/ratvarian_spear522Number of hits when the item had force 15: 1
Number of hits when the item had force 37: 1
/obj/item/bodypart/l_arm/robot5117Number of hits when the item had force 3: 17
/obj/item/weapon/melee/flyswatter5050Number of hits when the item had force 1: 50
/obj/item/stack/sheet/plasteel5010Number of hits when the item had force 5: 10
/obj/item/weapon/kitchen/fork5010Number of hits when the item had force 5: 10
/obj/item/device/flashlight/flare/torch508Number of hits when the item had force 0: 3
Number of hits when the item had force 10: 5
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/red
501Number of hits when the item had force 50: 1
/obj/item/weapon/gun/energy/laser/practice459Number of hits when the item had force 5: 9
/obj/item/weapon/stock_parts/cell/potato459Number of hits when the item had force 5: 9
/obj/item/weapon/veilrender/vealrender453Number of hits when the item had force 15: 3
/obj/item/bodypart/r_arm4214Number of hits when the item had force 3: 14
/obj/item/weapon/cultivator408Number of hits when the item had force 5: 8
/obj/item/weapon/gun/magic/staff/healing366Number of hits when the item had force 5: 5
Number of hits when the item had force 11: 1
/obj/item/weapon/defibrillator/compact/loaded357Number of hits when the item had force 5: 7
/obj/item/weapon/melee/arm_blade/false357Number of hits when the item had force 5: 7
/obj/item/weapon/phone3311Number of hits when the item had force 3: 11
/obj/item/weapon/storage/secure/briefcase324Number of hits when the item had force 8: 4
/obj/item/weapon/gun/energy/laser/chameleon306Number of hits when the item had force 5: 6
/obj/item/weapon/gun/ballistic/automatic/l6_saw306Number of hits when the item had force 5: 6
/obj/item/weapon/shield/riot/buckler303Number of hits when the item had force 10: 3
/obj/item/weapon/pickaxe/drill302Number of hits when the item had force 15: 2
/obj/item/pipe284Number of hits when the item had force 7: 4
/obj/item/bodypart/head/robot279Number of hits when the item had force 3: 9
/obj/item/weapon/sord2613Number of hits when the item had force 2: 13
/obj/item/stack/sheet/rglass255Number of hits when the item had force 5: 5
/obj/item/stack/sheet/glass255Number of hits when the item had force 5: 5
/obj/item/stack/sheet/animalhide/human255Number of hits when the item had force 5: 5
/obj/item/weapon/tank/jetpack/carbondioxide255Number of hits when the item had force 5: 5
/obj/item/weapon/melee/baton/cattleprod/teleprod248Number of hits when the item had force 3: 8
/obj/item/bodypart/r_arm/robot217Number of hits when the item had force 3: 7
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle
204Number of hits when the item had force 5: 4
/obj/item/device/multitool/cyborg204Number of hits when the item had force 5: 4
/obj/item/weapon/grown/log204Number of hits when the item had force 5: 4
/obj/item/weapon/gun/energy/pulse/loyalpin202Number of hits when the item had force 10: 2
/obj/item/weapon/gun/energy/pulse/carbine202Number of hits when the item had force 10: 2
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted/arcane_barrage
202Number of hits when the item had force 10: 2
/obj/item/device/instrument/violin/golden202Number of hits when the item had force 10: 2
/obj/item/stack/tile/plasteel/cyborg183Number of hits when the item had force 6: 3
/obj/item/weapon/gun/syringe164Number of hits when the item had force 4: 4
/obj/item/weapon/staff/broom1510Number of hits when the item had force 0: 5
Number of hits when the item had force 3: 5
/obj/item/bodypart/r_leg/robot155Number of hits when the item had force 3: 5
/obj/item/bodypart/l_leg/robot155Number of hits when the item had force 3: 5
/obj/item/weapon/gun/ballistic/revolver153Number of hits when the item had force 5: 3
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow
153Number of hits when the item had force 5: 3
/obj/item/weapon/gun/ballistic/automatic/pistol/m1
911
153Number of hits when the item had force 5: 3
/obj/item/weapon/gun/energy/temperature/security153Number of hits when the item had force 5: 3
/obj/item/stack/sheet/mineral/plasma153Number of hits when the item had force 5: 3
/obj/item/weapon/circular_saw/alien151Number of hits when the item had force 15: 1
/obj/item/weapon/spellbook/oneuse/blind143Number of hits when the item had force 0: 2
Number of hits when the item had force 14: 1
/obj/item/weapon/vending_refill/cigarette142Number of hits when the item had force 7: 2
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle
141Number of hits when the item had force 14: 1
/obj/item/clothing/mask/cigarette/cigar/havana124Number of hits when the item had force 0: 1
Number of hits when the item had force 4: 3
/obj/item/weapon/wirecutters/power122Number of hits when the item had force 6: 2
/obj/item/weapon/storage/toolbox/drone121Number of hits when the item had force 12: 1
/obj/item/weapon/melee/skateboard121Number of hits when the item had force 12: 1
/obj/item/weapon/gun/medbeam102Number of hits when the item had force 5: 2
/obj/item/weapon/stock_parts/cell102Number of hits when the item had force 5: 2
/obj/item/weapon/crowbar/brass102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/mineral/gold102Number of hits when the item had force 5: 2
/obj/item/weapon/papercutter102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/mineral/titanium102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/e_gun/dragnet102Number of hits when the item had force 5: 2
/obj/item/weapon/aiModule/supplied/freeform102Number of hits when the item had force 5: 2
/obj/item/weapon/stock_parts/cell/high/slime102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog
102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/mineral/sandbags102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/ballistic/shotgun/lethal101Number of hits when the item had force 10: 1
/obj/item/weapon/shield/energy101Number of hits when the item had force 10: 1
/obj/item/stack/tile/mineral/titanium99Number of hits when the item had force 1: 9
/obj/item/weapon/vending_refill/coffee71Number of hits when the item had force 7: 1
/obj/item/stack/sheet/bone71Number of hits when the item had force 7: 1
/obj/item/weapon/grenade/chem_grenade/metalfoam63Number of hits when the item had force 2: 3
/obj/item/device/taperecorder63Number of hits when the item had force 2: 3
/obj/item/bodypart/l_leg/digitigrade62Number of hits when the item had force 3: 2
/obj/item/bodypart/chest/robot62Number of hits when the item had force 3: 2
/obj/item/toy/cards/singlecard52Number of hits when the item had force 0: 1
Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/bow51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/computer/nano51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/runed_metal51Number of hits when the item had force 5: 1
/obj/item/weapon/picket_sign51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/c20r/toy51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/mineral/silver51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/computer/super51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/laser/redtag51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/high51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/tommygun51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/revolver/russian/so
ul
51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/e_gun/turret51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/mineral/abductor51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/hairlesshide51Number of hits when the item had force 5: 1
/obj/item/weapon/tank/internals/plasmaman/belt/ful
l
51Number of hits when the item had force 5: 1
/obj/item/weapon/tank/jetpack/oxygen/harness51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/high/plus51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/printer51Number of hits when the item had force 5: 1
/obj/item/weapon/tank/jetpack/suit51Number of hits when the item had force 5: 1
/obj/item/upgradescroll44Number of hits when the item had force 0: 2
Number of hits when the item had force 2: 2
/obj/item/clothing/mask/cigarette/rollie43Number of hits when the item had force 0: 2
Number of hits when the item had force 4: 1
/obj/item/weapon/gun/syringe/syndicate42Number of hits when the item had force 2: 2
/obj/item/weapon/grenade/chem_grenade/cleaner42Number of hits when the item had force 2: 2
/obj/item/slime_extract/adamantine33Number of hits when the item had force 1: 3
/obj/item/weapon/flamethrower/full31Number of hits when the item had force 3: 1
/obj/item/stack/light_w31Number of hits when the item had force 3: 1
/obj/item/weapon/grenade/chem_grenade21Number of hits when the item had force 2: 1
/obj/item/weapon/throwing_star21Number of hits when the item had force 2: 1
/obj/item/weapon/light/bulb21Number of hits when the item had force 2: 1
/obj/item/stack/tile/grass11Number of hits when the item had force 1: 1
/obj/item/slime_extract/green11Number of hits when the item had force 1: 1
/obj/item/stack/tile/wood11Number of hits when the item had force 1: 1
/obj/item/stack/tile/mineral/plasma11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/plasma11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/antagtoken11Number of hits when the item had force 1: 1
/obj/item/weapon/caution11Number of hits when the item had force 1: 1
/obj/item/stack/tile/carpet11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/silver11Number of hits when the item had force 1: 1
/obj/item/clothing/head/cone11Number of hits when the item had force 1: 1
/obj/item/slime_extract/gold11Number of hits when the item had force 1: 1
/obj/item/weapon/bikehorn01230Number of hits when the item had force 0: 1230
/obj/item/toy/foamblade0476Number of hits when the item had force 0: 476
/obj/item/weapon/bikehorn/rubberducky0382Number of hits when the item had force 0: 382
/obj/item/toy/sword0350Number of hits when the item had force 0: 350
/obj/item/weapon/grown/bananapeel0301Number of hits when the item had force 0: 301
/obj/item/weapon/retractor0244Number of hits when the item had force 0: 244
/obj/item/weapon/bikehorn/golden0229Number of hits when the item had force 0: 229
/obj/item/weapon/hemostat0228Number of hits when the item had force 0: 228
/obj/item/weapon/twohanded/dualsaber/toy0170Number of hits when the item had force 0: 170
/obj/item/weapon/reagent_containers/syringe0149Number of hits when the item had force 0: 149
/obj/item/weapon/storage/firstaid/regular0140Number of hits when the item had force 0: 140
/obj/item/weapon/book0116Number of hits when the item had force 0: 116
/obj/item/device/lightreplacer0106Number of hits when the item had force 0: 106
/obj/item/weapon/surgical_drapes095Number of hits when the item had force 0: 95
/obj/item/stack/cable_coil093Number of hits when the item had force 0: 93
/obj/item/device/flashlight/pen082Number of hits when the item had force 0: 82
/obj/item/toy/carpplushie078Number of hits when the item had force 0: 78
/obj/item/device/autoimplanter/cmo077Number of hits when the item had force 0: 77
/obj/item/weapon/reagent_containers/food/snacks/do
nkpocket/warm
077Number of hits when the item had force 0: 77
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/gaia
071Number of hits when the item had force 0: 71
/obj/item/borg/lollipop067Number of hits when the item had force 0: 67
/obj/item/weapon/melee/touch_attack/disintegrate064Number of hits when the item had force 0: 64
/obj/item/weapon/reagent_containers/syringe/charco
al
053Number of hits when the item had force 0: 53
/obj/item/weapon/reagent_containers/food/snacks/do
nut
051Number of hits when the item had force 0: 51
/obj/item/toy/crayon/spraycan050Number of hits when the item had force 0: 50
/obj/item/weapon/card/id050Number of hits when the item had force 0: 50
/obj/item/weapon/survivalcapsule050Number of hits when the item had force 0: 50
/obj/item/weapon/cautery047Number of hits when the item had force 0: 47
/obj/item/weapon/bikehorn/airhorn046Number of hits when the item had force 0: 46
/obj/item/weapon/paper045Number of hits when the item had force 0: 45
/obj/item/weapon/razor045Number of hits when the item had force 0: 45
/obj/item/clothing/mask/facehugger042Number of hits when the item had force 0: 42
/obj/item/weapon/storage/box/survival040Number of hits when the item had force 0: 40
/obj/item/toy/gun039Number of hits when the item had force 0: 39
/obj/item/clothing/gloves/color/yellow039Number of hits when the item had force 0: 39
/obj/item/weapon/storage/fancy/donut_box038Number of hits when the item had force 0: 38
/obj/item/weapon/extraction_pack036Number of hits when the item had force 0: 36
/obj/item/weapon/stamp/clown036Number of hits when the item had force 0: 36
/obj/item/weapon/reagent_containers/food/snacks/gr
own/banana
035Number of hits when the item had force 0: 35
/obj/item/weapon/skub033Number of hits when the item had force 0: 33
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/cactus_fruit
033Number of hits when the item had force 0: 33
/obj/item/weapon/hand_labeler030Number of hits when the item had force 0: 30
/obj/item/clothing/mask/breath029Number of hits when the item had force 0: 29
/obj/item/device/megaphone/clown029Number of hits when the item had force 0: 29
/obj/item/weapon/lazarus_injector028Number of hits when the item had force 0: 28
/obj/item/stack/spacecash/c200028Number of hits when the item had force 0: 28
/obj/item/toy/syndicateballoon027Number of hits when the item had force 0: 27
/obj/item/device/assembly/igniter027Number of hits when the item had force 0: 27
/obj/item/weapon/storage/box/matches027Number of hits when the item had force 0: 27
/obj/item/device/flashlight/lamp/green027Number of hits when the item had force 0: 27
/obj/item/device/sensor_device027Number of hits when the item had force 0: 27
/obj/item/weapon/reagent_containers/syringe/epinep
hrine
026Number of hits when the item had force 0: 26
/obj/item/weapon/storage/backpack/satchel/leather025Number of hits when the item had force 0: 25
/obj/item/toy/dummy025Number of hits when the item had force 0: 25
/obj/item/weapon/book/manual/wiki/security_space_l
aw
023Number of hits when the item had force 0: 23
/obj/item/organ/brain023Number of hits when the item had force 0: 23
/obj/item/clothing/suit/armor/riot/knight/templar021Number of hits when the item had force 0: 21
/obj/item/weapon/reagent_containers/food/snacks/or
gan
020Number of hits when the item had force 0: 20
/obj/item/weapon/cookiesynth020Number of hits when the item had force 0: 20
/obj/item/device/flashlight019Number of hits when the item had force 0: 19
/obj/item/weapon/bedsheet019Number of hits when the item had force 0: 19
/obj/item/ammo_casing/shotgun/buckshot018Number of hits when the item had force 0: 18
/obj/item/clothing/mask/breath/medical018Number of hits when the item had force 0: 18
/obj/item/toy/carpplushie/dehy_carp018Number of hits when the item had force 0: 18
/obj/item/toy/crayon/rainbow018Number of hits when the item had force 0: 18
/obj/item/clothing/mask/gas018Number of hits when the item had force 0: 18
/obj/item/weapon/grown/corncob017Number of hits when the item had force 0: 17
/obj/item/clothing/gloves/boxing017Number of hits when the item had force 0: 17
/obj/item/clothing/shoes/sneakers/black017Number of hits when the item had force 0: 17
/obj/item/weapon/storage/bag/bio017Number of hits when the item had force 0: 17
/obj/item/clothing/glasses/sunglasses/blindfold016Number of hits when the item had force 0: 16
/obj/item/weapon/reagent_containers/food/snacks/lo
llipop
016Number of hits when the item had force 0: 16
/obj/item/clothing/shoes/sneakers/white016Number of hits when the item had force 0: 16
/obj/item/weapon/reagent_containers/food/snacks/co
okie
016Number of hits when the item had force 0: 16
/obj/item/bodybag015Number of hits when the item had force 0: 15
/obj/item/weapon/storage/bag/ore015Number of hits when the item had force 0: 15
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/plain
015Number of hits when the item had force 0: 15
/obj/item/clockwork/slab015Number of hits when the item had force 0: 15
/obj/item/weapon/storage/bag/plants014Number of hits when the item had force 0: 14
/obj/item/clockwork/slab/starter014Number of hits when the item had force 0: 14
/obj/item/weapon/reagent_containers/food/snacks/no
_raisin
014Number of hits when the item had force 0: 14
/obj/item/weapon/reagent_containers/food/snacks/so
sjerky
014Number of hits when the item had force 0: 14
/obj/item/weapon/reagent_containers/food/snacks/ch
eesiehonkers
014Number of hits when the item had force 0: 14
/obj/item/weapon/storage/pill_bottle/dice014Number of hits when the item had force 0: 14
/obj/item/stack/sheet/cloth/ten013Number of hits when the item had force 0: 13
/obj/item/weapon/storage/box/donkpockets013Number of hits when the item had force 0: 13
/obj/item/weapon/reagent_containers/food/snacks/ic
ecream
013Number of hits when the item had force 0: 13
/obj/item/weapon/spellbook013Number of hits when the item had force 0: 13
/obj/item/clothing/mask/facehugger/toy013Number of hits when the item had force 0: 13
/obj/item/weapon/reagent_containers/food/snacks/gr
own/watermelon
013Number of hits when the item had force 0: 13
/obj/item/weapon/melee/touch_attack/fleshtostone013Number of hits when the item had force 0: 13
/obj/item/weapon/book/manual/chef_recipes013Number of hits when the item had force 0: 13
/obj/item/clothing/shoes/sneakers/orange012Number of hits when the item had force 0: 12
/obj/item/clothing/tie/lawyers_badge012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/eg
gplantparm
012Number of hits when the item had force 0: 12
/obj/item/clothing/suit/apron/surgical012Number of hits when the item had force 0: 12
/obj/item/stack/cable_coil/random012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/backpack012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/sandwich
012Number of hits when the item had force 0: 12
/obj/item/clothing/neck/stethoscope012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/firstaid/toxin012Number of hits when the item had force 0: 12
/obj/item/clothing/head/griffin011Number of hits when the item had force 0: 11
/obj/item/weapon/storage/bag/trash011Number of hits when the item had force 0: 11
/obj/item/weapon/reagent_containers/food/snacks/ca
ndy
011Number of hits when the item had force 0: 11
/obj/item/weapon/dice/d10011Number of hits when the item had force 0: 11
/obj/item/weapon/twohanded/offhand010Number of hits when the item had force 0: 10
/obj/item/device/assembly/signaler010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/backpack/satchel010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/deus
010Number of hits when the item had force 0: 10
/obj/item/weapon/stamp/qm010Number of hits when the item had force 0: 10
/obj/item/weapon/nullrod/fedora09Number of hits when the item had force 0: 9
/obj/item/device/paicard09Number of hits when the item had force 0: 9
/obj/item/weapon/paper_bin09Number of hits when the item had force 0: 9
/obj/item/weapon/storage/firstaid/brute09Number of hits when the item had force 0: 9
/obj/item/weapon/stamp/law09Number of hits when the item had force 0: 9
/obj/item/weapon/storage/firstaid/o209Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/gr
own/harebell
09Number of hits when the item had force 0: 9
/obj/item/clothing/suit/straight_jacket08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/to
fu
08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/box/monkeycubes08Number of hits when the item had force 0: 8
/obj/item/device/assembly/prox_sensor08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/box/teargas08Number of hits when the item had force 0: 8
/obj/item/key/security08Number of hits when the item had force 0: 8
/obj/item/weapon/folder/red08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/pill_bottle/mannitol08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/ch
ips
08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/custom
08Number of hits when the item had force 0: 8
/obj/item/device/plant_analyzer07Number of hits when the item had force 0: 7
/obj/item/clothing/suit/space/hardsuit/medical07Number of hits when the item had force 0: 7
/obj/item/weapon/disk/nuclear07Number of hits when the item had force 0: 7
/obj/item/organ/cyberimp/chest/reviver07Number of hits when the item had force 0: 7
/obj/item/weapon/storage/pill_bottle/mutadone07Number of hits when the item had force 0: 7
/obj/item/device/assembly/health07Number of hits when the item had force 0: 7
/obj/item/toy/spinningtoy07Number of hits when the item had force 0: 7
/obj/item/weapon/storage/bag/trash/cyborg07Number of hits when the item had force 0: 7
/obj/item/weapon/relic07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/sa
lad/ricepudding
07Number of hits when the item had force 0: 7
/obj/item/weapon/storage/firstaid07Number of hits when the item had force 0: 7
/obj/item/clothing/glasses/meson07Number of hits when the item had force 0: 7
/obj/item/organ/cyberimp/arm/toolset07Number of hits when the item had force 0: 7
/obj/item/weapon/sharpener06Number of hits when the item had force 0: 6
/obj/item/clothing/head/helmet/space/eva06Number of hits when the item had force 0: 6
/obj/item/clothing/head/that06Number of hits when the item had force 0: 6
/obj/item/roller/robo06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/pi
e/cream
06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/kh
achapuri
06Number of hits when the item had force 0: 6
/obj/item/clothing/head/cage06Number of hits when the item had force 0: 6
/obj/item/weapon/sleeping_carp_scroll06Number of hits when the item had force 0: 6
/obj/item/clothing/gloves/color/black06Number of hits when the item had force 0: 6
/obj/item/device/flashlight/lamp06Number of hits when the item had force 0: 6
/obj/item/clothing/under/color/grey06Number of hits when the item had force 0: 6
/obj/item/organ/alien/hivenode06Number of hits when the item had force 0: 6
/obj/item/weapon/book/manual/wiki/chemistry06Number of hits when the item had force 0: 6
/obj/item/weapon/restraints/legcuffs/beartrap06Number of hits when the item had force 0: 6
/obj/item/organ/tongue06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/dropper06Number of hits when the item had force 0: 6
/obj/item/roller06Number of hits when the item had force 0: 6
/obj/item/weapon/book/manual/robotics_cyborgs06Number of hits when the item had force 0: 6
/obj/item/weapon/storage/backpack/dufflebag06Number of hits when the item had force 0: 6
/obj/item/organ/lungs06Number of hits when the item had force 0: 6
/obj/item/clothing/shoes/laceup06Number of hits when the item had force 0: 6
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbo
w
06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/do
nkpocket
06Number of hits when the item had force 0: 6
/obj/item/weapon/hemostat/alien05Number of hits when the item had force 0: 5
/obj/item/weapon/grown/bananapeel/mimanapeel05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/goliath
05Number of hits when the item had force 0: 5
/obj/item/weapon/stamp05Number of hits when the item had force 0: 5
/obj/item/slimepotion/sentience05Number of hits when the item had force 0: 5
/obj/item/weapon/card/id/silver05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/fancy/cigarettes05Number of hits when the item had force 0: 5
/obj/item/device/assembly/infra05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/belt/sabre05Number of hits when the item had force 0: 5
/obj/item/weapon/bedsheet/medical05Number of hits when the item had force 0: 5
/obj/item/clothing/mask/cigarette/pipe05Number of hits when the item had force 0: 5
/obj/item/weapon/stock_parts/console_screen05Number of hits when the item had force 0: 5
/obj/item/clothing/suit/armor/vest/alt05Number of hits when the item had force 0: 5
/obj/item/device/cult_shift05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/bigbite
05Number of hits when the item had force 0: 5
/obj/item/weapon/book/manual/medical_cloning05Number of hits when the item had force 0: 5
/obj/item/clothing/under/rank/prisoner05Number of hits when the item had force 0: 5
/obj/item/device/immortality_talisman05Number of hits when the item had force 0: 5
/obj/item/weapon/photo05Number of hits when the item had force 0: 5
/obj/item/device/autoimplanter04Number of hits when the item had force 0: 4
/obj/item/weapon/greentext04Number of hits when the item had force 0: 4
/obj/item/weapon/spellbook/oneuse/smoke04Number of hits when the item had force 0: 4
/obj/item/clothing/head/chicken04Number of hits when the item had force 0: 4
/obj/item/slimepotion/enhancer04Number of hits when the item had force 0: 4
/obj/item/clothing/suit/space/eva04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/custom
04Number of hits when the item had force 0: 4
/obj/item/toy/crayon/spraycan/hellcan04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/box/bodybags04Number of hits when the item had force 0: 4
/obj/item/weapon/retractor/alien04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/monkey
04Number of hits when the item had force 0: 4
/obj/item/device/mining_scanner04Number of hits when the item had force 0: 4
/obj/item/clothing/mask/chameleon04Number of hits when the item had force 0: 4
/obj/item/toy/crayon/spraycan/lubecan04Number of hits when the item had force 0: 4
/obj/item/clothing/glasses/sunglasses04Number of hits when the item had force 0: 4
/obj/item/organ/heart04Number of hits when the item had force 0: 4
/obj/item/weapon/grown/bananapeel/bluespace04Number of hits when the item had force 0: 4
/obj/item/clothing/shoes/sneakers/brown04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/belt/medical04Number of hits when the item had force 0: 4
/obj/item/organ/cyberimp/chest/nutriment/plus04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/fancy/rollingpapers04Number of hits when the item had force 0: 4
/obj/item/toy/cattoy04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/pill_bottle04Number of hits when the item had force 0: 4
/obj/item/stack/cable_coil/white04Number of hits when the item had force 0: 4
/obj/item/clothing/shoes/jackboots04Number of hits when the item had force 0: 4
/obj/item/weapon/implantcase/mindshield04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/backpack/explorer04Number of hits when the item had force 0: 4
/obj/item/weapon/book/manual/barman_recipes04Number of hits when the item had force 0: 4
/obj/item/ammo_box/c3804Number of hits when the item had force 0: 4
/obj/item/weapon/paper/talisman/teleport04Number of hits when the item had force 0: 4
/obj/item/weapon/a_gift04Number of hits when the item had force 0: 4
/obj/item/weapon/gun_attachment/underbarrel/bayone
t
04Number of hits when the item had force 0: 4
/obj/item/weapon/book/manual/wiki/engineering_hack
ing
04Number of hits when the item had force 0: 4
/obj/item/device/mmi04Number of hits when the item had force 0: 4
/obj/item/weapon/ectoplasm04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/gu
mball/cyborg
04Number of hits when the item had force 0: 4
/obj/item/clothing/mask/vape04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/firstaid/fire04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/bag/plants/portaseeder04Number of hits when the item had force 0: 4
/obj/item/device/mmi/posibrain04Number of hits when the item had force 0: 4
/obj/item/weapon/guardiancreator/carp04Number of hits when the item had force 0: 4
/obj/item/device/mass_spectrometer04Number of hits when the item had force 0: 4
/obj/item/clothing/gloves/color/fyellow04Number of hits when the item had force 0: 4
/obj/item/slimepotion/speed04Number of hits when the item had force 0: 4
/obj/item/clothing/suit/toggle/labcoat04Number of hits when the item had force 0: 4
/obj/item/weapon/clipboard03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/salad
03Number of hits when the item had force 0: 3
/obj/item/weapon/hand_tele03Number of hits when the item had force 0: 3
/obj/item/weapon/card/id/gold03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ta
tortot
03Number of hits when the item had force 0: 3
/obj/item/pizzabox03Number of hits when the item had force 0: 3
/obj/item/device/megaphone/command03Number of hits when the item had force 0: 3
/obj/item/clothing/shoes/clown_shoes03Number of hits when the item had force 0: 3
/obj/item/device/radio/off03Number of hits when the item had force 0: 3
/obj/item/ammo_casing/c3803Number of hits when the item had force 0: 3
/obj/item/slimepotion/steroid03Number of hits when the item had force 0: 3
/obj/item/weapon/dragons_blood03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_leaf
03Number of hits when the item had force 0: 3
/obj/item/clothing/gloves/color/captain03Number of hits when the item had force 0: 3
/obj/item/weapon/book/manual/wiki/infections03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ba
guette
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/satchel/tox03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/belt/holster03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/bag/chemistry03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/brain
03Number of hits when the item had force 0: 3
/obj/item/weapon/teleportation_scroll03Number of hits when the item had force 0: 3
/obj/item/clothing/head/soft/black03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/wa
termelonslice
03Number of hits when the item had force 0: 3
/obj/item/weapon/ore/bluespace_crystal03Number of hits when the item had force 0: 3
/obj/item/clothing/gloves/color/latex/nitrile03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/photo_album03Number of hits when the item had force 0: 3
/obj/item/weapon/dice/d403Number of hits when the item had force 0: 3
/obj/item/weapon/paperslip03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/belt/utility/full03Number of hits when the item had force 0: 3
/obj/item/weapon/cautery/alien03Number of hits when the item had force 0: 3
/obj/item/weapon/newspaper03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pa
statomato
03Number of hits when the item had force 0: 3
/obj/item/ammo_casing/shotgun/beanbag03Number of hits when the item had force 0: 3
/obj/item/clothing/head/hardhat03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/meat
03Number of hits when the item had force 0: 3
/obj/item/clothing/mask/gas/explorer03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/sp
acetwinkie
03Number of hits when the item had force 0: 3
/obj/item/weapon/barcodescanner03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/nu
gget
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/clown
03Number of hits when the item had force 0: 3
/obj/item/weapon/tome03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/cultpack03Number of hits when the item had force 0: 3
/obj/item/clothing/head/helmet/space03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/box/beakers03Number of hits when the item had force 0: 3
/obj/item/clothing/head/radiation03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/hooded/explorer03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/crayons03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/box/syringes03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/lo
llipop/cyborg
03Number of hits when the item had force 0: 3
/obj/item/clothing/mask/facehugger/lamarr03Number of hits when the item had force 0: 3
/obj/item/warpwhistle03Number of hits when the item had force 0: 3
/obj/item/latexballon03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/be
ans
03Number of hits when the item had force 0: 3
/obj/item/clothing/glasses/hud/health03Number of hits when the item had force 0: 3
/obj/item/clothing/head/bio_hood/general03Number of hits when the item had force 0: 3
/obj/item/organ/cyberimp/mouth/breathing_tube03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/fire/firefighter03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/industrial03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/burger
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/box/prisoner02Number of hits when the item had force 0: 2
/obj/item/organ/alien/plasmavessel/large/queen02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/dufflebag/drone02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/vegetable
02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/cigarette/cigar/cohiba02Number of hits when the item had force 0: 2
/obj/item/toy/cards/singlecard/cas02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/gas/clown_hat02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/belt/security/full02Number of hits when the item had force 0: 2
/obj/item/device/mass_spectrometer/adv02Number of hits when the item had force 0: 2
/obj/item/clothing/under/burial02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/pig02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/redtag02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/surgical02Number of hits when the item had force 0: 2
/obj/item/candle02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/ingredients/vegetaria
n
02Number of hits when the item had force 0: 2
/obj/item/weapon/spellbook/oneuse/forcewall02Number of hits when the item had force 0: 2
/obj/item/toy/beach_ball02Number of hits when the item had force 0: 2
/obj/item/weapon/bedsheet/black02Number of hits when the item had force 0: 2
/obj/item/seeds/grape02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/mining02Number of hits when the item had force 0: 2
/obj/item/clothing/head/soft/grey02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/medic02Number of hits when the item had force 0: 2
/obj/item/ammo_box/a35702Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/fr
iedegg
02Number of hits when the item had force 0: 2
/obj/item/borg/sight/meson02Number of hits when the item had force 0: 2
/obj/item/device/t_scanner/adv_mining_scanner/less
er
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/xeno
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/meat
02Number of hits when the item had force 0: 2
/obj/item/clothing/head/bio_hood/scientist02Number of hits when the item had force 0: 2
/obj/item/seeds/plump02Number of hits when the item had force 0: 2
/obj/item/clothing/head/collectable/HoP02Number of hits when the item had force 0: 2
/obj/item/clothing/tie/armband/deputy02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/wheat
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/grapes
02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/gas/sechailer/swat02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/superbite
02Number of hits when the item had force 0: 2
/obj/item/toy/crayon/spraycan/gang02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/blood/BPlus02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/gas/mime02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/chickensuit02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/sa
usage
02Number of hits when the item had force 0: 2
/obj/item/device/assault_pod/mining02Number of hits when the item had force 0: 2
/obj/item/weapon/guardiancreator/tech/choose/trait
or
02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/toggle/labcoat/science02Number of hits when the item had force 0: 2
/obj/item/weapon/spellbook/oneuse/charge02Number of hits when the item had force 0: 2
/obj/item/voodoo02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/muzzle02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ca
ndy_corn
02Number of hits when the item had force 0: 2
/obj/item/seeds/chili02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/na
chos
02Number of hits when the item had force 0: 2
/obj/item/clothing/head/collectable/slime02Number of hits when the item had force 0: 2
/obj/item/device/wormhole_jaunter02Number of hits when the item had force 0: 2
/obj/item/device/gps/mining02Number of hits when the item had force 0: 2
/obj/item/weapon/grenade/smokebomb02Number of hits when the item had force 0: 2
/obj/item/clothing/tie/medal/conduct02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/explorer02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
midori
02Number of hits when the item had force 0: 2
/obj/item/weapon/book/codex_gigas02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/survival_mining02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/blood/random02Number of hits when the item had force 0: 2
/obj/item/clothing/under/pants/classicjeans02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/syringe/stimul
ants
02Number of hits when the item had force 0: 2
/obj/item/ammo_casing/point5002Number of hits when the item had force 0: 2
/obj/item/weapon/restraints/legcuffs/bola02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/mousetraps02Number of hits when the item had force 0: 2
/obj/item/weapon/restraints/legcuffs/bola/cult02Number of hits when the item had force 0: 2
/obj/item/clothing/head/warden02Number of hits when the item had force 0: 2
/obj/item/device/modular_computer/tablet/preset/ad
vanced
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/cu
bannachos
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ch
eesewedge
02Number of hits when the item had force 0: 2
/obj/item/device/harmalarm02Number of hits when the item had force 0: 2
/obj/item/ammo_casing/caseless/foam_dart02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/hug/medical02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/citrus/orange
02Number of hits when the item had force 0: 2
/obj/item/weapon/grenade/flashbang02Number of hits when the item had force 0: 2
/obj/item/weapon/card/id/captains_spare02Number of hits when the item had force 0: 2
/obj/item/clothing/under/pants/track02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/human
02Number of hits when the item had force 0: 2
/obj/item/severedtail02Number of hits when the item had force 0: 2
/obj/item/weapon/pinpointer02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/engine02Number of hits when the item had force 0: 2
/obj/item/ammo_box/magazine/toy/pistol02Number of hits when the item had force 0: 2
/obj/item/weapon/disk/tech_disk02Number of hits when the item had force 0: 2
/obj/item/device/geiger_counter02Number of hits when the item had force 0: 2
/obj/item/clothing/head/crown02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/science02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/sec02Number of hits when the item had force 0: 2
/obj/item/device/destTagger02Number of hits when the item had force 0: 2
/obj/item/weapon/grenade/iedcasing02Number of hits when the item had force 0: 2
/obj/item/device/t_scanner02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/bag/books02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/part_replacer/bluespace02Number of hits when the item had force 0: 2
/obj/item/weapon/melee/supermatter_sword02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/botany02Number of hits when the item had force 0: 2
/obj/item/seeds/apple02Number of hits when the item had force 0: 2
/obj/item/clothing/under/rank/scientist02Number of hits when the item had force 0: 2
/obj/item/clothing/head/hardhat/red02Number of hits when the item had force 0: 2
/obj/item/ammo_casing/shotgun/rubbershot02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/chem02Number of hits when the item had force 0: 2
/obj/item/drone_shell01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/iron01Number of hits when the item had force 0: 1
/obj/item/weapon/c_tube01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/so
up/spacylibertyduff
01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/denied01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/gas/syndicate01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/jacket/miljacket01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/pizza
01Number of hits when the item had force 0: 1
/obj/item/weapon/dice/d2001Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ic
ecreamsandwich
01Number of hits when the item had force 0: 1
/obj/item/organ/tongue/bone01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/waistcoat01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/medal/gold/heroism01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ya
kiimo
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/color/white01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/captain01Number of hits when the item had force 0: 1
/obj/item/weapon/folder/white01Number of hits when the item had force 0: 1
/obj/item/organ/appendix01Number of hits when the item had force 0: 1
/obj/item/weapon/guardiancreator/choose/wizard01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/xenos01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/spider
01Number of hits when the item had force 0: 1
/obj/item/wizard_armour_charge01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/birthday
01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/talisman/true_sight01Number of hits when the item had force 0: 1
/obj/item/fulton_core01Number of hits when the item had force 0: 1
/obj/item/weapon/implantpad01Number of hits when the item had force 0: 1
/obj/item/ammo_box/c4501Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/rd01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/rd01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/geneticist01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/toggle/labcoat/virologist01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/co
pypasta
01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/skull01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/abductor01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/random
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/mining/alt01Number of hits when the item had force 0: 1
/obj/item/ammo_box/magazine/guncrafting_pistol01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/survival/radio01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/syndi01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/rat01Number of hits when the item had force 0: 1
/obj/item/device/radio/beacon01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/captain/alt01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/syndicatefake01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/soulstone/full01Number of hits when the item had force 0: 1
/obj/item/organ/vocal_cords/colossus01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/welding01Number of hits when the item had force 0: 1
/obj/item/clothing/head/nun_hood01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/berries/glow
01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/guncrafting_ar01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/black01Number of hits when the item had force 0: 1
/obj/item/weapon/electronics/apc01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/white01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/mime01Number of hits when the item had force 0: 1
/obj/item/toy/talking/AI01Number of hits when the item had force 0: 1
/obj/item/seeds/cannabis01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ghost_chili
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/pj/blue01Number of hits when the item had force 0: 1
/obj/item/cardboard_cutout01Number of hits when the item had force 0: 1
/obj/item/device/gps01Number of hits when the item had force 0: 1
/obj/item/organ/alien/eggsac01Number of hits when the item had force 0: 1
/obj/item/clothing/head/drone_holder01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/med01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/to
astedsandwich
01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/glass/basalt01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/spray/pestspra
y
01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/riot
01Number of hits when the item had force 0: 1
/obj/item/device/assembly/voice01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/green01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/ce01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/syndie_kit/chameleon01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/c45nostamina01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/hug01Number of hits when the item had force 0: 1
/obj/item/toy/figure/assistant01Number of hits when the item had force 0: 1
/obj/item/toy/talking/codex_gigas01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ho
tdog
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/so
up/milo
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/cannabis/ultimate
01Number of hits when the item had force 0: 1
/obj/item/toy/figure/clown01Number of hits when the item had force 0: 1
/obj/item/clothing/head/collectable/paper01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/eyepatch01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/clown01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/goliath
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/engine/elit
e
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/ids01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/tobacco/space
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/sombrero/green01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/red01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/vest01Number of hits when the item had force 0: 1
/obj/item/key01Number of hits when the item had force 0: 1
/obj/item/weapon/poster/contraband01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/engineer01Number of hits when the item had force 0: 1
/obj/item/weapon/antag_spawner/slaughter_demon01Number of hits when the item had force 0: 1
/obj/item/clothing/head/beret/sec01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/banana/mime
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/satchel/eng01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/gas/plaguedoctor01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/warden01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/toggle/lawyer01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/gloves01Number of hits when the item had force 0: 1
/obj/item/clothing/head/helmet/sec01Number of hits when the item had force 0: 1
/obj/item/clothing/shoes/winterboots01Number of hits when the item had force 0: 1
/obj/item/weapon/watertank01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/manipulator01Number of hits when the item had force 0: 1
/obj/item/device/assembly/mousetrap01Number of hits when the item had force 0: 1
/obj/item/weapon/guardiancreator01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/chemistry01Number of hits when the item had force 0: 1
/obj/item/robot_suit01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/security01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/lethalshot01Number of hits when the item had force 0: 1
/obj/item/toy/prize/seraph01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/bio_suit/general01Number of hits when the item had force 0: 1
/obj/item/seeds/glowshroom01Number of hits when the item had force 0: 1
/obj/item/target/syndicate01Number of hits when the item had force 0: 1
/obj/item/stack/sheet/cloth01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/armband/hydro01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/cake
01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/quartermaster01Number of hits when the item had force 0: 1
/obj/item/nuke_core_container01Number of hits when the item had force 0: 1
/obj/item/seeds/ambrosia/deus01Number of hits when the item had force 0: 1
/obj/item/candle/infinite01Number of hits when the item had force 0: 1
/obj/item/slimepotion/mutator01Number of hits when the item had force 0: 1
/obj/item/weapon/grenade/syndieminibomb01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/shotgun/toy01Number of hits when the item had force 0: 1
/obj/item/weapon/spellbook/oneuse/fireball01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/beanbag01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/janitor01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/chaplain01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/plain/human
01Number of hits when the item had force 0: 1
/obj/item/device/malf_upgrade01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/genetics01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/chameleon01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/chameleon01Number of hits when the item had force 0: 1
/obj/item/clothing/gloves/botanic_leather01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/shielded/wi
zard
01Number of hits when the item had force 0: 1
/obj/item/weapon/cigbutt/roach01Number of hits when the item had force 0: 1
/obj/item/key/janitor01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/antivi
ral
01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset01Number of hits when the item had force 0: 1
/obj/item/clothing/under/color/red01Number of hits when the item had force 0: 1
/obj/item/clothing/head/soft01Number of hits when the item had force 0: 1
/obj/item/cardboard_cutout/adaptive01Number of hits when the item had force 0: 1
/obj/item/clothing/head/helmet/riot01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/citrus/lemon
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_stem
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/mining
_conscript
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/mushroom
01Number of hits when the item had force 0: 1
/obj/item/pizzabox/meat01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sci01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/plain
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/welding01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/mining/vendor01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/janitor01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_cap
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/apron/chef01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/bone01Number of hits when the item had force 0: 1
/obj/item/clothing/under/pirate01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/security01Number of hits when the item had force 0: 1
/obj/item/weapon/spellbook/oneuse/knock01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hooded/bee_costume01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hooded/carp_costume01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hazardvest01Number of hits when the item had force 0: 1
/obj/item/clothing/head/helmet/knight/templar01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/syndie
/med/medicalbundle
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/mi
nt
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/captain01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/shavings
01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/hos/alt01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/unrestricted
01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/orange01Number of hits when the item had force 0: 1
/obj/item/weapon/folder01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/holding01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/mime01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/black01Number of hits when the item had force 0: 1
/obj/item/slimepotion/stabilizer01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/science01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/research_director01Number of hits when the item had force 0: 1
/obj/item/device/flashlight/lantern01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/mullig
an
01Number of hits when the item had force 0: 1
/obj/item/ammo_box/c10mm01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/chief_engineer01Number of hits when the item had force 0: 1
/obj/item/device/powersink01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/captain01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/su
garcookie/spookyskull
01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/diamond01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/glutto
ny
01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sec/alt/dep
artment/supply
01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/shotgun/frag1201Number of hits when the item had force 0: 1


In the last 30 days the following guns were fired this many times (
link)
GunAmt
/obj/item/weapon/gun/energy/kinetic_accelerator91561
/obj/item/weapon/gun/energy/e_gun12491
/obj/item/weapon/gun/energy/plasmacutter/adv12142
/obj/item/weapon/gun/energy/e_gun/advtaser5907
/obj/item/weapon/gun/energy/laser4995
/obj/item/weapon/gun/energy/laser/captain4670
/obj/item/weapon/gun/energy/pulse/loyalpin2539
/obj/item/weapon/gun/energy/e_gun/hos2273
/obj/item/weapon/gun/ballistic/automatic/pistol2151
/obj/item/weapon/gun/energy/laser/chameleon1643
/obj/item/weapon/gun/ballistic/revolver/detective1619
/obj/item/weapon/gun/ballistic/automatic/wt5501613
/obj/item/weapon/gun/energy/floragun1268
/obj/item/weapon/gun/energy/pulse1195
/obj/item/weapon/gun/energy/laser/practice1158
/obj/item/weapon/gun/ballistic/shotgun/riot1107
/obj/item/weapon/gun/energy/kinetic_accelerator/cy
borg
1044
/obj/item/weapon/gun/ballistic/shotgun/automatic/c
ombat
947
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow
926
/obj/item/weapon/gun/energy/e_gun/nuclear917
/obj/item/weapon/gun/energy/plasmacutter860
/obj/item/weapon/gun/energy/frame/testing732
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el
710
/obj/item/weapon/gun/ballistic/revolver688
/obj/item/weapon/gun/ballistic/automatic/c20r/toy/
unrestricted
684
/obj/item/weapon/gun/energy/temperature/security648
/obj/item/weapon/gun/energy/pulse/carbine642
/obj/item/weapon/gun/magic/staff/healing633
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle
614
/obj/item/weapon/gun/ballistic/shotgun/automatic/d
ual_tube
607
/obj/item/weapon/gun/ballistic/automatic/c20r541
/obj/item/weapon/gun/energy/ionrifle514
/obj/item/weapon/gun/energy/laser/redtag473
/obj/item/weapon/gun/magic/staff/chaos463
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog
410
/obj/item/weapon/gun/energy/frame/egun386
/obj/item/weapon/gun/energy/lasercannon378
/obj/item/weapon/gun/magic/staff/spellblade364
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/unrestricted
360
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/red
349
/obj/item/weapon/gun/ballistic/frame/testing343
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/blue
339
/obj/item/weapon/gun/energy/laser/scatter/shotty338
/obj/item/weapon/gun/magic/staff/change335
/obj/item/weapon/gun/syringe316
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted/arcane_barrage
294
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted
279
/obj/item/weapon/gun/energy/disabler265
/obj/item/weapon/gun/energy/e_gun/turret243
/obj/item/weapon/gun/energy/e_gun/mini/practice_ph
aser
235
/obj/item/weapon/gun/energy/wormhole_projector235
/obj/item/weapon/gun/magic/wand224
/obj/item/weapon/gun/ballistic/revolver/mateba214
/obj/item/weapon/gun/magic/tentacle211
/obj/item/weapon/gun/ballistic/automatic/l6_saw192
/obj/item/weapon/gun/energy/e_gun/dragnet189
/obj/item/weapon/gun/energy/frame/hybrid_taser183
/obj/item/weapon/gun/energy/pulse/carbine/loyalpin171
/obj/item/weapon/gun/energy/frame/lasergun169
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbo
w
168
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow/large
165
/obj/item/weapon/gun/energy/printer152
/obj/item/weapon/gun/ballistic/automatic/mini_uzi147
/obj/item/weapon/gun/energy/xray145
/obj/item/weapon/gun/energy/laser/bluetag143
/obj/item/weapon/gun/energy/ionrifle/carbine139
/obj/item/weapon/gun/magic/staff/honk138
/obj/item/weapon/gun/ballistic/automatic/pistol/m1
911
136
/obj/item/weapon/gun/energy/decloner134
/obj/item/weapon/gun/energy/pulse/pistol/m1911132
/obj/item/weapon/gun/energy/tesla_revolver125
/obj/item/weapon/gun/magic/staff/animate118
/obj/item/weapon/gun/energy/gravity_gun113
/obj/item/weapon/gun/ballistic/automatic/ar113
/obj/item/weapon/gun/magic/wand/door111
/obj/item/weapon/gun/magic/wand/polymorph104
/obj/item/weapon/gun/ballistic/automatic/gyropisto
l
103
/obj/item/weapon/gun/energy/pulse/destroyer103
/obj/item/weapon/gun/ballistic/shotgun/toy102
/obj/item/weapon/gun/energy/laser/retro94
/obj/item/weapon/gun/energy/alien93
/obj/item/weapon/gun/energy/pulse/pistol/loyalpin82
/obj/item/weapon/gun/syringe/rapidsyringe81
/obj/item/weapon/gun/magic/hook81
/obj/item/weapon/gun/energy/laser/scatter74
/obj/item/weapon/gun/magic/staff/door70
/obj/item/weapon/gun/magic/wand/fireball57
/obj/item/weapon/gun/medbeam55
/obj/item/weapon/gun/energy/mindflayer55
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/camo
51
/obj/item/weapon/gun/ballistic/automatic/proto47
/obj/item/weapon/gun/magic/wand/resurrection43
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el/improvised
41
/obj/item/weapon/gun/ballistic/automatic/pistol/st
ickman
40
/obj/item/weapon/gun/ballistic/automatic/m9036
/obj/item/weapon/gun/ballistic/automatic/tommygun34
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/ctf
33
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle/syndicate
31
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle
29
/obj/item/weapon/gun/ballistic/automatic/l6_saw/un
restricted
29
/obj/item/weapon/gun/ballistic/revolver/golden26
/obj/item/weapon/gun/syringe/syndicate26
/obj/item/weapon/gun/ballistic/automatic/c20r/unre
stricted
24
/obj/item/weapon/gun/ballistic/automatic/pistol/AP
S
24
/obj/item/weapon/gun/magic/wand/death23
/obj/item/weapon/gun/ballistic/bow19
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog/unrestricted
19
/obj/item/weapon/gun/ballistic/automatic/speargun18
/obj/item/weapon/gun/ballistic/automatic/c20r/toy17
/obj/item/weapon/gun/ballistic/automatic/m90/unres
tricted
16
/obj/item/weapon/gun/ballistic/shotgun14
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher/cyborg
12
/obj/item/weapon/gun/ballistic/shotgun/boltaction11
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher/unrestricted
11
/obj/item/weapon/gun/energy/e_gun/advtaser/mounted9
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher
8
/obj/item/weapon/gun/energy/chrono_gun8
/obj/item/weapon/gun/ballistic/shotgun/lethal5
/obj/item/weapon/gun/energy/temperature5
/obj/item/weapon/gun/ballistic/frame/revolver_385
/obj/item/weapon/gun/energy/taser5
/obj/item/weapon/gun/medbeam/mech5
/obj/item/weapon/gun/e4
/obj/item/weapon/gun/energy/meteorgun/pen4
/obj/item/weapon/gun/magic/wand/teleport4
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/riot
4
/obj/item/weapon/gun/energy/laser/instakill/red3
/obj/item/weapon/gun/ballistic/revolver/nagant2
/obj/item/weapon/gun/ballistic/revolver/russian2
/ob2
/obj/item/weapon/gun/energy2
/obj/item/weapon/gu2
/obj/item/weapon/gun/energy/plas1
/obj/item/weapon/gun/energy/kinetic_acceler1
/obj/item/weapon/gun/energy/kinetic_acc1
/obj/item/weapon/gun/energy/kine1
/obj/item/weapon/gun/ballistic/automatic/atlaunche
r
1
/obj/item/we1
/obj/item/w1
/obj/item/1
/o1
/obj/item/weapon/gun/ballistic/automatic/l6_saw/to
y
1


In the last 30 days combattants targetted these body parts this many times: (
link)
PickAmt
head24992
chest23267
right_leg2252
left_leg1109
right_arm1009
left_arm822


In the last 30 days the following mobs were killed while mining: (
link)
PickAmt
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion14698
/mob/living/simple_animal/hostile/asteroid/hivelord/legion1696
/mob/living/simple_animal/hostile/asteroid/goliath/beast1560
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher1090
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter172
/mob/living/simple_animal/hostile/asteroid/goldgrub96
/mob/living/simple_animal/hostile/asteroid/basilisk10
/mob/living/simple_animal/hostile/asteroid/goliath7
/mob/living/simple_animal/hostile/asteroid/fugu6
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck6
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen4


In the last 30 days the following cells were used: (
link)
PickAmt
/obj/item/weapon/stock_parts/cell138998
/obj/item/weapon/stock_parts/cell/emproof79300
/obj/item/weapon/stock_parts/cell/computer64341
/obj/item/weapon/stock_parts/cell/high61122
/obj/item/weapon/stock_parts/cell/high/plus32851
/obj/item/weapon/stock_parts/cell/super8056
/obj/item/weapon/stock_parts/cell/bluespace3463
/obj/item/weapon/stock_parts/cell/pulse2984
/obj/item/weapon/stock_parts/cell/hyper1770
/obj/item/weapon/stock_parts/cell/computer/micro1503
/obj/item/weapon/stock_parts/cell/pulse/carbine478
/obj/item/weapon/stock_parts/cell/secborg84
/obj/item/weapon/stock_parts/cell/pulse/pistol82
/obj/item/weapon/stock_parts/cell/potato16
9
/obj/item/weapon/stock_part8
/obj/item/weapon/stock_parts/8
/obj/item/6
/obj/item/weapon/stock_6
/obj/item/weapon/stock_parts/cel5
/obj/item/weap5
/5
/obj/item/weapon/stock5
/obj/item/wea5
/obj5
/obj/item/weapon/stock_parts5
/o5
/obj/item/weapon/stock_parts/cell/comp4
/obj/i4
/obj/item/weapon/stock_parts/cell/4
/obj/it4
/obj/item/weapon4
/obj/item/weapon/stock_parts/ce4
/obj/item/weapon/stoc3
/obj/item/weapon/stock_parts/cell/comput3
/obj/item/weapo3
/obj/item/we3
/obj/item/weapon/3
/obj/item/weapon/s3
/obj/item/weapon/stock_parts/c3
/obj/3
/obj/item3
/obj/item/weapon/stock_pa3
/obj/ite2
/obj/item/weapon/stock_parts/cell/high/pl2
/obj/item/weapon/stock_parts/cell/high/slime2
/obj/item/weapon/stock_parts/cell/emp2
/obj/item/weapon/sto2
/ob2
/obj/item/weapon/stock_p2
/obj/item/w2
/obj/item/weapon/stock_parts/cell/h2
/obj/item/weapon/stock_parts/cell/hi1
/obj/item/weapon/stock_parts/cell/c1
/obj/item/weapon/stock_parts/cell/high/1
/obj/item/weapon/stock_parts/cell/hig1
/obj/item/weapon/st1
/obj/item/weapon/stock_par1
/obj/item/weapon/stock_parts/cell/blues1
/obj/item/weapon/stock_parts/cell/com1
/obj/item/weapon/stock_parts/cell/emproo1
/obj/item/weapon/stock_parts/cell/empr1
/obj/item/weapon/stock_parts/cell/co1
/obj/item/weapon/stock_parts/cell/pulse/ca1
/obj/item/weapon/stock_parts/cell/sup1


In the last 30 days, the antagonists have managed to complete this many objectives:
(
link)
/datum/objective/steal
traitor (388 attempts)
SUCCESS = 107 / 388(27%)FAIL = 281 / 388
changeling (94 attempts)
SUCCESS = 11 / 94(11%)FAIL = 83 / 94
wizard (114 attempts)
SUCCESS = 8 / 114(7%)FAIL = 106 / 114
/datum/objective/escape
traitor (923 attempts)
SUCCESS = 241 / 923(26%)FAIL = 682 / 923
changeling (58 attempts)
SUCCESS = 16 / 58(27%)FAIL = 42 / 58
wizard (129 attempts)
SUCCESS = 5 / 129(3%)FAIL = 124 / 129
/datum/objective/assassinate
traitor (529 attempts)
SUCCESS = 362 / 529(68%)FAIL = 167 / 529
changeling (106 attempts)
SUCCESS = 76 / 106(71%)FAIL = 30 / 106
wizard (109 attempts)
SUCCESS = 76 / 109(69%)FAIL = 33 / 109
/datum/objective/absorb
changeling (144 attempts)
SUCCESS = 70 / 144(48%)FAIL = 74 / 144
traitor (5 attempts)
SUCCESS = 1 / 5(20%)FAIL = 4 / 5
/datum/objective/maroon
changeling (38 attempts)
SUCCESS = 30 / 38(78%)FAIL = 8 / 38
traitor (116 attempts)
SUCCESS = 95 / 116(81%)FAIL = 21 / 116
/datum/objective/escape/escape_with_identity
changeling (87 attempts)
SUCCESS = 8 / 87(9%)FAIL = 79 / 87
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/hijack
traitor (70 attempts)
SUCCESS = 2 / 70(2%)FAIL = 68 / 70
wizard (20 attempts)
SUCCESS = 0 / 20(0%)FAIL = 20 / 20
changeling (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective
traitor (153 attempts)
SUCCESS = 129 / 153(84%)FAIL = 24 / 153
/datum/objective/steal_five_of_type/summon_magic
traitor (66 attempts)
SUCCESS = 0 / 66(0%)FAIL = 66 / 66
/datum/objective/survive
traitor (181 attempts)
SUCCESS = 70 / 181(38%)FAIL = 111 / 181
wizard (47 attempts)
SUCCESS = 17 / 47(36%)FAIL = 30 / 47
/datum/objective/steal_five_of_type/summon_guns
traitor (81 attempts)
SUCCESS = 8 / 81(9%)FAIL = 73 / 81
/datum/objective/martyr
traitor (73 attempts)
SUCCESS = 62 / 73(84%)FAIL = 11 / 73
/datum/objective/destroy
traitor (17 attempts)
SUCCESS = 9 / 17(52%)FAIL = 8 / 17
changeling (4 attempts)
SUCCESS = 3 / 4(75%)FAIL = 1 / 4
/datum/objective/block
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/protect
traitor (4 attempts)
SUCCESS = 1 / 4(25%)FAIL = 3 / 4
changeling (1 attempts)
SUCCESS = 1 / 1(100%)FAIL = 0 / 1
/datum/objective/revenant
traitor (26 attempts)
SUCCESS = 6 / 26(23%)FAIL = 20 / 26
/datum/objective/revenantFluff
traitor (26 attempts)
SUCCESS = 26 / 26(100%)FAIL = 0 / 26
/datum/objective/download
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/capture
traitor (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal/special
traitor (2 attempts)
SUCCESS = 2 / 2(100%)FAIL = 0 / 2
/datum/objective/debrain
traitor (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal/exchange
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/abductee/blazeit
traitor (2 attempts)
SUCCESS = 2 / 2(100%)FAIL = 0 / 2


In the last 30 days, the following mining equipment was bought from these vendors:
(
link)
/obj/machinery/mineral/equipment_vendor (Total: 1651/1811 (91.16%))

Legend: = /obj/item/weapon/reagent_containers/hypospray/medipen/survival; = /obj/item/borg/upgrade/modkit/damage; = /obj/item/borg/upgrade/modkit/cooldown; = /obj/item/borg/upgrade/modkit/range; = /obj/item/weapon/storage/box/medipens/utility; = /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack; = /obj/item/slimepotion/sentience/mining; = /obj/item/weapon/lazarus_injector; = /obj/item/clothing/suit/space/hardsuit/mining; = /obj/item/weapon/storage/firstaid/brute; = /obj/item/weapon/hivelordstabilizer; = /obj/item/weapon/storage/belt/mining; = /mob/living/simple_animal/hostile/mining_drone; = /obj/item/borg/upgrade/modkit/chassis_mod/orange; = /obj/item/weapon/tank/jetpack/suit; = /obj/item/weapon/survivalcapsule; = /obj/item/borg/upgrade/modkit/aoe/mobs; = /obj/item/device/t_scanner/adv_mining_scanner; = /obj/item/device/wormhole_jaunter; = /obj/item/clothing/shoes/bhop; = /obj/item/device/mine_bot_ugprade/cooldown; = /obj/item/borg/upgrade/modkit/tracer/adjustable; = /obj/item/weapon/soap/nanotrasen; = /obj/item/borg/upgrade/modkit/chassis_mod; = /obj/item/fulton_core; = /obj/item/device/mine_bot_ugprade/health; = /obj/item/clothing/glasses/meson/gar; = /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey; = /obj/item/weapon/resonator/upgraded; = /obj/item/weapon/gun/energy/kinetic_accelerator; = /obj/item/clothing/mask/facehugger/toy; = /obj/item/weapon/extraction_pack; = /obj/item/device/mine_bot_ugprade; = /obj/item/weapon/twohanded/required/mining_hammer; = /obj/item/stack/spacecash/c1000; = /obj/item/weapon/storage/box/minertracker; = /obj/item/borg/upgrade/modkit/tracer; = /obj/item/clothing/mask/cigarette/cigar/havana; = /obj/item/weapon/pickaxe/diamond; = /obj/item/device/laser_pointer; = /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium; = /obj/item/weapon/card/mining_point_card;
Hover over a part of the bar for details
/obj/item/weapon/reagent_containers/hypospray/medipen/survival33420.23%
/obj/item/borg/upgrade/modkit/damage17110.35%
/obj/item/borg/upgrade/modkit/cooldown1408.47%
/obj/item/borg/upgrade/modkit/range804.84%
/obj/item/weapon/storage/box/medipens/utility774.66%
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack744.48%
/obj/item/slimepotion/sentience/mining724.36%
/obj/item/weapon/lazarus_injector653.93%
/obj/item/clothing/suit/space/hardsuit/mining643.87%
/obj/item/weapon/storage/firstaid/brute603.63%
/obj/item/weapon/hivelordstabilizer513.08%
/obj/item/weapon/storage/belt/mining432.6%
/mob/living/simple_animal/hostile/mining_drone402.42%
/obj/item/borg/upgrade/modkit/chassis_mod/orange392.36%
/obj/item/weapon/tank/jetpack/suit392.36%
/obj/item/weapon/survivalcapsule362.18%
/obj/item/borg/upgrade/modkit/aoe/mobs321.93%
/obj/item/device/t_scanner/adv_mining_scanner321.93%
/obj/item/device/wormhole_jaunter291.75%
/obj/item/clothing/shoes/bhop241.45%
/obj/item/device/mine_bot_ugprade/cooldown171.02%
/obj/item/borg/upgrade/modkit/tracer/adjustable160.96%
/obj/item/weapon/soap/nanotrasen140.84%
/obj/item/borg/upgrade/modkit/chassis_mod110.66%
/obj/item/fulton_core100.6%
/obj/item/device/mine_bot_ugprade/health90.54%
/obj/item/clothing/glasses/meson/gar80.48%
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey80.48%
/obj/item/weapon/resonator/upgraded70.42%
/obj/item/weapon/gun/energy/kinetic_accelerator70.42%
/obj/item/clothing/mask/facehugger/toy60.36%
/obj/item/weapon/extraction_pack60.36%
/obj/item/device/mine_bot_ugprade60.36%
/obj/item/weapon/twohanded/required/mining_hammer50.3%
/obj/item/stack/spacecash/c100040.24%
/obj/item/weapon/storage/box/minertracker40.24%
/obj/item/borg/upgrade/modkit/tracer30.18%
/obj/item/clothing/mask/cigarette/cigar/havana30.18%
/obj/item/weapon/pickaxe/diamond20.12%
/obj/item/device/laser_pointer10.06%
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium10.06%
/obj/item/weapon/card/mining_point_card10.06%
/obj/machinery/mineral/equipment_vendor/golem (Total: 160/1811 (8.83%))

Legend: = /obj/item/weapon/storage/box/rndboards; = /obj/item/weapon/gun/energy/kinetic_accelerator; = /obj/item/weapon/reagent_containers/hypospray/medipen/survival; = /obj/item/device/t_scanner/adv_mining_scanner; = /obj/item/borg/upgrade/modkit/trigger_guard; = /obj/item/weapon/reagent_containers/glass/beaker/sulphuric; = /obj/item/weapon/reagent_containers/food/snacks/monkeycube; = /obj/item/weapon/lazarus_injector; = /obj/item/weapon/storage/belt/mining; = /obj/item/weapon/storage/box/medipens/utility; = /obj/item/clothing/glasses/meson/gar; = /obj/item/borg/upgrade/modkit/damage; = /obj/item/weapon/survivalcapsule; = /obj/item/slimepotion/sentience/mining; = /obj/item/clothing/mask/cigarette/cigar/havana; = /obj/item/device/wormhole_jaunter; = /obj/item/weapon/twohanded/required/mining_hammer; = /obj/item/weapon/storage/belt/utility; = /obj/item/borg/upgrade/modkit/cooldown; = /obj/item/clothing/suit/space/hardsuit/mining; = /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack; = /obj/item/weapon/extraction_pack; = /obj/item/clothing/shoes/bhop; = /obj/item/borg/upgrade/modkit/range; = /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey; = /obj/item/clothing/glasses/science; = /obj/item/slime_extract/grey; = /obj/item/device/mine_bot_ugprade/cooldown; = /mob/living/simple_animal/hostile/mining_drone; = /obj/item/weapon/storage/firstaid/brute; = /obj/item/device/mine_bot_ugprade/health; = /obj/item/weapon/pickaxe/diamond; = /obj/item/borg/upgrade/modkit/aoe/mobs; = /obj/item/weapon/tank/jetpack/suit;
Hover over a part of the bar for details
/obj/item/weapon/storage/box/rndboards2415%
/obj/item/weapon/gun/energy/kinetic_accelerator1610%
/obj/item/weapon/reagent_containers/hypospray/medipen/survival148.75%
/obj/item/device/t_scanner/adv_mining_scanner106.25%
/obj/item/borg/upgrade/modkit/trigger_guard95.62%
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric95.62%
/obj/item/weapon/reagent_containers/food/snacks/monkeycube85%
/obj/item/weapon/lazarus_injector74.37%
/obj/item/weapon/storage/belt/mining63.75%
/obj/item/weapon/storage/box/medipens/utility53.12%
/obj/item/clothing/glasses/meson/gar53.12%
/obj/item/borg/upgrade/modkit/damage42.5%
/obj/item/weapon/survivalcapsule42.5%
/obj/item/slimepotion/sentience/mining31.87%
/obj/item/clothing/mask/cigarette/cigar/havana31.87%
/obj/item/device/wormhole_jaunter31.87%
/obj/item/weapon/twohanded/required/mining_hammer31.87%
/obj/item/weapon/storage/belt/utility21.25%
/obj/item/borg/upgrade/modkit/cooldown21.25%
/obj/item/clothing/suit/space/hardsuit/mining21.25%
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack21.25%
/obj/item/weapon/extraction_pack21.25%
/obj/item/clothing/shoes/bhop21.25%
/obj/item/borg/upgrade/modkit/range21.25%
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey21.25%
/obj/item/clothing/glasses/science21.25%
/obj/item/slime_extract/grey21.25%
/obj/item/device/mine_bot_ugprade/cooldown10.62%
/mob/living/simple_animal/hostile/mining_drone10.62%
/obj/item/weapon/storage/firstaid/brute10.62%
/obj/item/device/mine_bot_ugprade/health10.62%
/obj/item/weapon/pickaxe/diamond10.62%
/obj/item/borg/upgrade/modkit/aoe/mobs10.62%
/obj/item/weapon/tank/jetpack/suit10.62%


In the last days, the following mining vouchers were redeemed::
(
link)
Mining voucher redemtption (n = 601)

Legend: = Resonator_and_Advanced_Scanner; = Survival_Capsule_and_Explorer's_Webbing; = Crusher_Kit; = Extraction_and_Rescue_Kit; = Mining_Conscription_Kit; = Mining_Drone;
Hover over a part of the bar for details

Resonator_and_Advanced_Scanner29048.25%
Survival_Capsule_and_Explorer's_Webbing18330.44%
Crusher_Kit528.65%
Extraction_and_Rescue_Kit325.32%
Mining_Conscription_Kit274.49%
Mining_Drone172.82%


In the last 30 days, the following types of jaunter activations happened:
(
link)
Jaunter statistics (n = 24)

Legend: = User activated;
Hover over a part of the bar for details

U: User activated24100%


In the last days, the following hivelord cores have been used
(
link)
/obj/item/organ/hivelord_core/legion (Total: 1924/1926 (99.89%))

Legend: = inert; = used self; = stabilizer; = used other; = implanted;
Hover over a part of the bar for details
inert94349.01%
used self87145.27%
stabilizer432.23%
used other361.87%
implanted311.61%
/obj/item/organ/hivelord_core (Total: 2/1926 (0.1%))

Legend: = inert;
Hover over a part of the bar for details
inert2100%


In the last 30 days, the following types of engines were started:
(
link)
Engine startup distribution (n = 228)

Legend: = /obj/machinery/the_singularitygen/tesla; = /obj/machinery/the_singularitygen;
Hover over a part of the bar for details

/obj/machinery/the_singularitygen/tesla16170.61%
/obj/machinery/the_singularitygen6729.38%


In the last 30 days, the following things were done to wisps:
(
link)
Wisp statistics (n = 40)

Legend: = Freed; = Returned;
Hover over a part of the bar for details

F : Freed2357.5%
R : Returned1742.5%


In the last 30 days, the following things were done to immortality talismans:
(
link)
Talisman statistics (n = 38)

Legend: = Activated;
Hover over a part of the bar for details

U : Activated38100%


In the last days, the following exports were sold:
(
link)
Mining voucher redemtption (n = 22641426)

Legend: = /obj/item/stack/sheet/mineral/plasma; = /obj/item/stack/rods; = /obj/item/stack/sheet/metal; = /obj/item/stack/sheet/mineral/gold; = /obj/item/stack/sheet/glass; = /obj/item/stack/sheet/mineral/titanium; = /obj/item/stack/sheet/mineral/silver; = /obj/item/stack/sheet/mineral/uranium; = /obj/item/stack/sheet/mineral/plastitanium; = /obj/item/stack/sheet/metal/fifty; = /obj/item/stack/sheet/mineral/diamond; = /obj/item/stack/sheet/glass/fifty; = /obj/item/weapon/ore/glass; = /obj/item/weapon/ore/iron; = /obj/item/weapon/shard; = /obj/item/weapon/coin/silver; = /obj/item/weapon/ore/silver; = /obj/item/weapon/ore/gold; = /obj/item/weapon/coin/gold; = /obj/item/weapon/ore/plasma; = /obj/item/stack/cable_coil; = /obj/item/weapon/coin/twoheaded; = /obj/item/stack/tile/mineral/titanium; = /obj/item/weapon/coin/iron; = /obj/structure/closet/crate; = /obj/item/weapon/coin/diamond; = /obj/item/weapon/coin/uranium; = /obj/item/stack/cable_coil/random; = /obj/structure/closet/crate/internals; = /obj/item/clothing/mask/gas; = /obj/item/weapon/paper/manifest; = /obj/item/weapon/gun/energy/laser; = /obj/item/weapon/extinguisher; = /obj/item/clothing/mask/breath; = /obj/structure/closet/crate/freezer; = /obj/item/weapon/screwdriver; = /obj/structure/reagent_dispensers/fueltank; = /obj/item/weapon/wrench; = /obj/item/device/t_scanner; = /obj/item/stack/sheet/plasteel; = /obj/item/stack/sheet/mineral/wood/fifty; = /obj/item/weapon/wirecutters; = /obj/item/device/flashlight; = /obj/item/weapon/weldingtool; = /obj/item/stack/sheet/cardboard; = /obj/item/weapon/crowbar; = /obj/structure/closet/crate/engineering; = /obj/structure/closet/crate/secure/gear; = /obj/structure/closet/crate/medical; = /obj/item/device/radio/off; = /obj/structure/closet/crate/secure/weapon; = /obj/item/device/analyzer; = /obj/item/organ/appendix; = /obj/item/organ/heart; = /obj/item/organ/lungs; = /obj/item/stack/sheet/animalhide/monkey; = /obj/item/weapon/storage/toolbox/mechanical; = /obj/item/weapon/crowbar/red; = /obj/item/device/radio/headset; = /obj/structure/reagent_dispensers/watertank; = /obj/item/weapon/extinguisher/mini; = /obj/item/weapon/storage/toolbox/emergency; = /obj/item/weapon/weldingtool/mini; = /obj/item/stack/sheet/mineral/wood; = /obj/item/weapon/storage/toolbox/electrical; = /obj/structure/closet/crate/secure; = /obj/item/clothing/suit/space/syndicate/black/red; = /obj/item/clothing/head/helmet/space/syndicate/black/red; = /obj/item/stack/sheet/rglass; = /obj/item/device/flashlight/flare; = /obj/item/device/radio; = /obj/item/device/radio/headset/headset_cargo; = /obj/item/weapon/disk/tech_disk; = /obj/structure/closet/crate/hydroponics; = /obj/item/weapon/shield/riot; = /obj/item/weapon/gun/ballistic/automatic/wt550; = /obj/item/device/radio/headset/headset_cargo/mining; = /obj/structure/closet/crate/secure/plasma; = /obj/item/weapon/weldingtool/largetank; = /obj/structure/closet/crate/secure/loot; = /obj/item/weapon/disk/tech_disk/adv; = /obj/item/weapon/storage/toolbox/syndicate; = /obj/item/device/assembly/flash/handheld; = /obj/item/clothing/head/helmet/riot; = /obj/item/device/t_scanner/adv_mining_scanner/lesser; = /obj/item/weapon/gun/energy/e_gun; = /obj/item/clothing/suit/armor/riot; = /obj/item/device/flashlight/seclite; = /obj/item/weapon/grenade/flashbang; = /obj/item/weapon/disk/tech_disk/super_adv; = /obj/item/weapon/restraints/handcuffs; = /obj/item/clothing/head/radiation; = /obj/item/clothing/suit/radiation; = /obj/item/clothing/suit/armor/vest; = /obj/item/clothing/suit/armor/bulletproof; = /obj/structure/ore_box; = /obj/structure/closet/crate/freezer/blood; = /obj/structure/closet/crate/rcd; = /obj/item/clothing/suit/space; = /obj/item/weapon/gun/ballistic/shotgun/automatic/combat; = /obj/structure/closet/crate/critter; = /obj/item/device/radio/headset/chameleon; = /obj/structure/closet/crate/secure/engineering; = /obj/structure/reagent_dispensers/beerkeg; = /obj/item/device/radio/headset/headset_sec; = /obj/structure/closet/crate/radiation; = /obj/item/clothing/head/helmet/space; = /obj/structure/closet/crate/secure/hydroponics; = /obj/item/device/radio/headset/headset_eng; = /obj/item/device/radio/headset/headset_sci; = /obj/structure/closet/crate/large; = /obj/item/clothing/suit/space/eva; = /obj/item/clothing/head/helmet/space/eva; = /obj/item/device/radio/headset/heads/ce; = /obj/item/stack/sheet/mineral/sandstone; = /obj/item/seeds/ambrosia/deus; = /obj/item/device/radio/headset/heads/hop; = /obj/item/weapon/pipe_dispenser; = /obj/item/stack/sheet/animalhide/goliath_hide; = /obj/item/device/radio/headset/headset_sec/alt; = /obj/item/clothing/head/bio_hood/general; = /obj/item/clothing/suit/bio_suit/plaguedoctorsuit; = /obj/item/clothing/head/helmet/sec; = /obj/item/documents/nanotrasen; = /obj/item/clothing/suit/bio_suit/general;
Hover over a part of the bar for details

/obj/item/stack/sheet/mineral/plasma989800043.71%
/obj/item/stack/rods269800011.91%
/obj/item/stack/sheet/metal22100009.76%
/obj/item/stack/sheet/mineral/gold16080007.1%
/obj/item/stack/sheet/glass12700005.6%
/obj/item/stack/sheet/mineral/titanium12460005.5%
/obj/item/stack/sheet/mineral/silver12300005.43%
/obj/item/stack/sheet/mineral/uranium7460003.29%
/obj/item/stack/sheet/mineral/plastitanium4980002.19%
/obj/item/stack/sheet/metal/fifty3000001.32%
/obj/item/stack/sheet/mineral/diamond2360001.04%
/obj/item/stack/sheet/glass/fifty2000000.88%
/obj/item/weapon/ore/glass1712000.75%
/obj/item/weapon/ore/iron1616000.71%
/obj/item/weapon/shard500000.22%
/obj/item/weapon/coin/silver448000.19%
/obj/item/weapon/ore/silver160000.07%
/obj/item/weapon/ore/gold112000.04%
/obj/item/weapon/coin/gold112000.04%
/obj/item/weapon/ore/plasma80000.03%
/obj/item/stack/cable_coil66030.02%
/obj/item/weapon/coin/twoheaded60000.02%
/obj/item/stack/tile/mineral/titanium40000.01%
/obj/item/weapon/coin/iron28000.01%
/obj/structure/closet/crate16320%
/obj/item/weapon/coin/diamond12000%
/obj/item/weapon/coin/uranium8000%
/obj/item/stack/cable_coil/random6300%
/obj/structure/closet/crate/internals2440%
/obj/item/clothing/mask/gas2420%
/obj/item/weapon/paper/manifest2370%
/obj/item/weapon/gun/energy/laser1830%
/obj/item/weapon/extinguisher1780%
/obj/item/clothing/mask/breath1610%
/obj/structure/closet/crate/freezer1430%
/obj/item/weapon/screwdriver1210%
/obj/structure/reagent_dispensers/fueltank1160%
/obj/item/weapon/wrench1080%
/obj/item/device/t_scanner1080%
/obj/item/stack/sheet/plasteel1040%
/obj/item/stack/sheet/mineral/wood/fifty1000%
/obj/item/weapon/wirecutters970%
/obj/item/device/flashlight940%
/obj/item/weapon/weldingtool910%
/obj/item/stack/sheet/cardboard880%
/obj/item/weapon/crowbar840%
/obj/structure/closet/crate/engineering840%
/obj/structure/closet/crate/secure/gear810%
/obj/structure/closet/crate/medical740%
/obj/item/device/radio/off630%
/obj/structure/closet/crate/secure/weapon620%
/obj/item/device/analyzer530%
/obj/item/organ/appendix500%
/obj/item/organ/heart500%
/obj/item/organ/lungs500%
/obj/item/stack/sheet/animalhide/monkey500%
/obj/item/weapon/storage/toolbox/mechanical490%
/obj/item/weapon/crowbar/red490%
/obj/item/device/radio/headset350%
/obj/structure/reagent_dispensers/watertank320%
/obj/item/weapon/extinguisher/mini290%
/obj/item/weapon/storage/toolbox/emergency280%
/obj/item/weapon/weldingtool/mini260%
/obj/item/stack/sheet/mineral/wood250%
/obj/item/weapon/storage/toolbox/electrical230%
/obj/structure/closet/crate/secure230%
/obj/item/clothing/suit/space/syndicate/black/red180%
/obj/item/clothing/head/helmet/space/syndicate/black/red180%
/obj/item/stack/sheet/rglass180%
/obj/item/device/flashlight/flare160%
/obj/item/device/radio150%
/obj/item/device/radio/headset/headset_cargo150%
/obj/item/weapon/disk/tech_disk140%
/obj/structure/closet/crate/hydroponics140%
/obj/item/weapon/shield/riot120%
/obj/item/weapon/gun/ballistic/automatic/wt550110%
/obj/item/device/radio/headset/headset_cargo/mining100%
/obj/structure/closet/crate/secure/plasma90%
/obj/item/weapon/weldingtool/largetank90%
/obj/structure/closet/crate/secure/loot90%
/obj/item/weapon/disk/tech_disk/adv90%
/obj/item/weapon/storage/toolbox/syndicate90%
/obj/item/device/assembly/flash/handheld80%
/obj/item/clothing/head/helmet/riot60%
/obj/item/device/t_scanner/adv_mining_scanner/lesser60%
/obj/item/weapon/gun/energy/e_gun60%
/obj/item/clothing/suit/armor/riot60%
/obj/item/device/flashlight/seclite60%
/obj/item/weapon/grenade/flashbang40%
/obj/item/weapon/disk/tech_disk/super_adv40%
/obj/item/weapon/restraints/handcuffs40%
/obj/item/clothing/head/radiation40%
/obj/item/clothing/suit/radiation40%
/obj/item/clothing/suit/armor/vest40%
/obj/item/clothing/suit/armor/bulletproof30%
/obj/structure/ore_box30%
/obj/structure/closet/crate/freezer/blood30%
/obj/structure/closet/crate/rcd30%
/obj/item/clothing/suit/space30%
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat30%
/obj/structure/closet/crate/critter30%
/obj/item/device/radio/headset/chameleon30%
/obj/structure/closet/crate/secure/engineering20%
/obj/structure/reagent_dispensers/beerkeg20%
/obj/item/device/radio/headset/headset_sec20%
/obj/structure/closet/crate/radiation20%
/obj/item/clothing/head/helmet/space20%
/obj/structure/closet/crate/secure/hydroponics20%
/obj/item/device/radio/headset/headset_eng20%
/obj/item/device/radio/headset/headset_sci20%
/obj/structure/closet/crate/large20%
/obj/item/clothing/suit/space/eva20%
/obj/item/clothing/head/helmet/space/eva20%
/obj/item/device/radio/headset/heads/ce10%
/obj/item/stack/sheet/mineral/sandstone10%
/obj/item/seeds/ambrosia/deus10%
/obj/item/device/radio/headset/heads/hop10%
/obj/item/weapon/pipe_dispenser10%
/obj/item/stack/sheet/animalhide/goliath_hide10%
/obj/item/device/radio/headset/headset_sec/alt10%
/obj/item/clothing/head/bio_hood/general10%
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit10%
/obj/item/clothing/head/helmet/sec10%
/obj/item/documents/nanotrasen10%
/obj/item/clothing/suit/bio_suit/general10%


In the last days, the following number of credits were gained from exports:
(
link)
Mining voucher redemtption (n = 6085234)

Legend: = /obj/item/stack/sheet/mineral/plasma; = /obj/structure/closet/crate; = /obj/item/weapon/disk/tech_disk/adv; = /obj/item/weapon/disk/tech_disk/super_adv; = /obj/item/stack/sheet/mineral/diamond; = /obj/item/stack/sheet/mineral/gold; = /obj/item/weapon/disk/tech_disk; = /obj/item/stack/sheet/mineral/titanium; = /obj/item/stack/sheet/mineral/uranium; = /obj/item/stack/sheet/mineral/plastitanium; = /obj/structure/closet/crate/internals; = /obj/structure/closet/crate/freezer; = /obj/item/stack/sheet/mineral/silver; = /obj/structure/reagent_dispensers/fueltank; = /obj/item/weapon/gun/energy/laser; = /obj/structure/closet/crate/engineering; = /obj/structure/closet/crate/secure/gear; = /obj/structure/closet/crate/medical; = /obj/structure/closet/crate/secure/weapon; = /obj/item/clothing/suit/space/syndicate/black/red; = /obj/item/organ/heart; = /obj/item/documents/nanotrasen; = /obj/item/organ/lungs; = /obj/item/clothing/head/helmet/space/syndicate/black/red; = /obj/item/weapon/gun/ballistic/automatic/wt550; = /obj/structure/closet/crate/secure; = /obj/structure/reagent_dispensers/watertank; = /obj/item/weapon/paper/manifest; = /obj/item/stack/sheet/plasteel; = /obj/item/stack/sheet/animalhide/monkey; = /obj/structure/closet/crate/hydroponics; = /obj/item/stack/rods; = /obj/item/stack/sheet/metal; = /obj/item/weapon/gun/energy/e_gun; = /obj/item/weapon/shield/riot; = /obj/structure/closet/crate/secure/plasma; = /obj/structure/closet/crate/secure/loot; = /obj/item/seeds/ambrosia/deus; = /obj/item/stack/sheet/glass; = /obj/item/weapon/extinguisher; = /obj/item/stack/sheet/mineral/wood/fifty; = /obj/item/stack/sheet/animalhide/goliath_hide; = /obj/item/organ/appendix; = /obj/item/clothing/mask/gas; = /obj/item/weapon/coin/silver; = /obj/item/weapon/ore/plasma; = /obj/item/clothing/suit/space; = /obj/structure/reagent_dispensers/beerkeg; = /obj/structure/closet/crate/rcd; = /obj/structure/closet/crate/freezer/blood; = /obj/item/clothing/head/helmet/riot; = /obj/structure/closet/crate/critter; = /obj/item/weapon/coin/diamond; = /obj/item/clothing/suit/armor/riot; = /obj/item/weapon/ore/gold; = /obj/item/weapon/coin/gold; = /obj/item/stack/cable_coil; = /obj/item/clothing/suit/space/eva; = /obj/item/device/t_scanner; = /obj/item/weapon/gun/ballistic/shotgun/automatic/combat; = /obj/structure/closet/crate/secure/hydroponics; = /obj/item/clothing/head/helmet/space; = /obj/structure/closet/crate/secure/engineering; = /obj/structure/closet/crate/radiation; = /obj/item/clothing/head/helmet/space/eva; = /obj/item/weapon/ore/silver; = /obj/item/clothing/suit/armor/bulletproof; = /obj/item/stack/sheet/metal/fifty; = /obj/item/stack/sheet/mineral/wood; = /obj/item/stack/sheet/glass/fifty; = /obj/item/stack/tile/mineral/titanium; = /obj/item/device/flashlight; = /obj/item/weapon/weldingtool; = /obj/item/weapon/ore/glass; = /obj/item/weapon/ore/iron; = /obj/item/clothing/suit/armor/vest; = /obj/item/clothing/suit/radiation; = /obj/item/weapon/pipe_dispenser; = /obj/item/clothing/mask/breath; = /obj/item/device/radio/off; = /obj/structure/ore_box; = /obj/item/device/analyzer; = /obj/item/weapon/screwdriver; = /obj/item/weapon/wrench; = /obj/item/clothing/head/radiation; = /obj/structure/closet/crate/large; = /obj/item/weapon/storage/toolbox/mechanical; = /obj/item/weapon/wirecutters; = /obj/item/stack/sheet/cardboard; = /obj/item/device/radio/headset; = /obj/item/weapon/crowbar; = /obj/item/weapon/coin/uranium; = /obj/item/stack/sheet/rglass; = /obj/item/stack/cable_coil/random; = /obj/item/weapon/shard; = /obj/item/weapon/storage/toolbox/emergency; = /obj/item/clothing/head/helmet/sec; = /obj/item/clothing/suit/bio_suit/plaguedoctorsuit; = /obj/item/clothing/suit/bio_suit/general; = /obj/item/weapon/crowbar/red; = /obj/item/weapon/storage/toolbox/electrical; = /obj/item/weapon/weldingtool/largetank; = /obj/item/device/assembly/flash/handheld; = /obj/item/device/radio/headset/headset_cargo; = /obj/item/device/radio; = /obj/item/device/flashlight/seclite; = /obj/item/device/t_scanner/adv_mining_scanner/lesser; = /obj/item/weapon/grenade/flashbang; = /obj/item/weapon/extinguisher/mini; = /obj/item/weapon/weldingtool/mini; = /obj/item/clothing/head/bio_hood/general; = /obj/item/device/radio/headset/headset_cargo/mining; = /obj/item/weapon/storage/toolbox/syndicate; = /obj/item/device/flashlight/flare; = /obj/item/weapon/coin/twoheaded; = /obj/item/device/radio/headset/chameleon; = /obj/item/weapon/restraints/handcuffs; = /obj/item/device/radio/headset/headset_sci; = /obj/item/device/radio/headset/headset_eng; = /obj/item/device/radio/headset/headset_sec; = /obj/item/weapon/coin/iron; = /obj/item/device/radio/headset/heads/ce; = /obj/item/device/radio/headset/headset_sec/alt; = /obj/item/device/radio/headset/heads/hop; = /obj/item/stack/sheet/mineral/sandstone;
Hover over a part of the bar for details

/obj/item/stack/sheet/mineral/plasma247450040.66%
/obj/structure/closet/crate81600013.4%
/obj/item/weapon/disk/tech_disk/adv5200008.54%
/obj/item/weapon/disk/tech_disk/super_adv4055006.66%
/obj/item/stack/sheet/mineral/diamond2950004.84%
/obj/item/stack/sheet/mineral/gold2010003.3%
/obj/item/weapon/disk/tech_disk1585002.6%
/obj/item/stack/sheet/mineral/titanium1557502.55%
/obj/item/stack/sheet/mineral/uranium1492002.45%
/obj/item/stack/sheet/mineral/plastitanium1245002.04%
/obj/structure/closet/crate/internals1220002%
/obj/structure/closet/crate/freezer715001.17%
/obj/item/stack/sheet/mineral/silver615001.01%
/obj/structure/reagent_dispensers/fueltank579560.95%
/obj/item/weapon/gun/energy/laser457500.75%
/obj/structure/closet/crate/engineering420000.69%
/obj/structure/closet/crate/secure/gear405000.66%
/obj/structure/closet/crate/medical370000.6%
/obj/structure/closet/crate/secure/weapon310000.5%
/obj/item/clothing/suit/space/syndicate/black/red270000.44%
/obj/item/organ/heart250000.41%
/obj/item/documents/nanotrasen250000.41%
/obj/item/organ/lungs200000.32%
/obj/item/clothing/head/helmet/space/syndicate/black/red180000.29%
/obj/item/weapon/gun/ballistic/automatic/wt550154000.25%
/obj/structure/closet/crate/secure115000.18%
/obj/structure/reagent_dispensers/watertank94900.15%
/obj/item/weapon/paper/manifest92000.15%
/obj/item/stack/sheet/plasteel88400.14%
/obj/item/stack/sheet/animalhide/monkey75000.12%
/obj/structure/closet/crate/hydroponics70000.11%
/obj/item/stack/rods67390.11%
/obj/item/stack/sheet/metal55250.09%
/obj/item/weapon/gun/energy/e_gun54000.08%
/obj/item/weapon/shield/riot48000.07%
/obj/structure/closet/crate/secure/plasma45000.07%
/obj/structure/closet/crate/secure/loot45000.07%
/obj/item/seeds/ambrosia/deus40000.06%
/obj/item/stack/sheet/glass31750.05%
/obj/item/weapon/extinguisher26700.04%
/obj/item/stack/sheet/mineral/wood/fifty25000.04%
/obj/item/stack/sheet/animalhide/goliath_hide25000.04%
/obj/item/organ/appendix25000.04%
/obj/item/clothing/mask/gas24200.03%
/obj/item/weapon/coin/silver22400.03%
/obj/item/weapon/ore/plasma20000.03%
/obj/item/clothing/suit/space18000.02%
/obj/structure/reagent_dispensers/beerkeg16000.02%
/obj/structure/closet/crate/rcd15000.02%
/obj/structure/closet/crate/freezer/blood15000.02%
/obj/item/clothing/head/helmet/riot15000.02%
/obj/structure/closet/crate/critter15000.02%
/obj/item/weapon/coin/diamond15000.02%
/obj/item/clothing/suit/armor/riot15000.02%
/obj/item/weapon/ore/gold14000.02%
/obj/item/weapon/coin/gold14000.02%
/obj/item/stack/cable_coil13180.02%
/obj/item/clothing/suit/space/eva12000.01%
/obj/item/device/t_scanner10800.01%
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat10500.01%
/obj/structure/closet/crate/secure/hydroponics10000.01%
/obj/item/clothing/head/helmet/space10000.01%
/obj/structure/closet/crate/secure/engineering10000.01%
/obj/structure/closet/crate/radiation10000.01%
/obj/item/clothing/head/helmet/space/eva10000.01%
/obj/item/weapon/ore/silver8000.01%
/obj/item/clothing/suit/armor/bulletproof7500.01%
/obj/item/stack/sheet/metal/fifty7500.01%
/obj/item/stack/sheet/mineral/wood6250.01%
/obj/item/stack/sheet/glass/fifty5000%
/obj/item/stack/tile/mineral/titanium5000%
/obj/item/device/flashlight4700%
/obj/item/weapon/weldingtool4550%
/obj/item/weapon/ore/glass4280%
/obj/item/weapon/ore/iron4040%
/obj/item/clothing/suit/armor/vest4000%
/obj/item/clothing/suit/radiation4000%
/obj/item/weapon/pipe_dispenser3500%
/obj/item/clothing/mask/breath3220%
/obj/item/device/radio/off3150%
/obj/structure/ore_box3000%
/obj/item/device/analyzer2650%
/obj/item/weapon/screwdriver2420%
/obj/item/weapon/wrench2160%
/obj/item/clothing/head/radiation2000%
/obj/structure/closet/crate/large2000%
/obj/item/weapon/storage/toolbox/mechanical1960%
/obj/item/weapon/wirecutters1940%
/obj/item/stack/sheet/cardboard1760%
/obj/item/device/radio/headset1750%
/obj/item/weapon/crowbar1680%
/obj/item/weapon/coin/uranium1600%
/obj/item/stack/sheet/rglass1440%
/obj/item/stack/cable_coil/random1260%
/obj/item/weapon/shard1250%
/obj/item/weapon/storage/toolbox/emergency1120%
/obj/item/clothing/head/helmet/sec1000%
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit1000%
/obj/item/clothing/suit/bio_suit/general1000%
/obj/item/weapon/crowbar/red980%
/obj/item/weapon/storage/toolbox/electrical920%
/obj/item/weapon/weldingtool/largetank900%
/obj/item/device/assembly/flash/handheld800%
/obj/item/device/radio/headset/headset_cargo750%
/obj/item/device/radio750%
/obj/item/device/flashlight/seclite600%
/obj/item/device/t_scanner/adv_mining_scanner/lesser600%
/obj/item/weapon/grenade/flashbang600%
/obj/item/weapon/extinguisher/mini580%
/obj/item/weapon/weldingtool/mini520%
/obj/item/clothing/head/bio_hood/general500%
/obj/item/device/radio/headset/headset_cargo/mining500%
/obj/item/weapon/storage/toolbox/syndicate360%
/obj/item/device/flashlight/flare320%
/obj/item/weapon/coin/twoheaded150%
/obj/item/device/radio/headset/chameleon150%
/obj/item/weapon/restraints/handcuffs120%
/obj/item/device/radio/headset/headset_sci100%
/obj/item/device/radio/headset/headset_eng100%
/obj/item/device/radio/headset/headset_sec100%
/obj/item/weapon/coin/iron70%
/obj/item/device/radio/headset/heads/ce50%
/obj/item/device/radio/headset/headset_sec/alt50%
/obj/item/device/radio/headset/heads/hop50%
/obj/item/stack/sheet/mineral/sandstone10%


In the last days, the following imports were ordered:
(
link)
Mining voucher redemtption (n = 1123)

Legend: = /datum/supply_pack/security/laser; = /datum/supply_pack/security/armory/ballistic; = /datum/supply_pack/emergency/syndicate; = /datum/supply_pack/engineering/powergamermitts; = /datum/supply_pack/materials/metal50; = /datum/supply_pack/security/armory/mindshield; = /datum/supply_pack/security/armory/wt550; = /datum/supply_pack/emergency/droneshells; = /datum/supply_pack/security/armory/wt550ammo; = /datum/supply_pack/materials/glass50; = /datum/supply_pack/engineering/engiequipment; = /datum/supply_pack/emergency/vehicle; = /datum/supply_pack/security/armory/riotshields; = /datum/supply_pack/organic/hydroponics/exoticseeds; = /datum/supply_pack/security/armory/swat; = /datum/supply_pack/organic/monkey; = /datum/supply_pack/misc/randomised/contraband; = /datum/supply_pack/science/research; = /datum/supply_pack/security/armory/energy; = /datum/supply_pack/security/firingpins; = /datum/supply_pack/security/armor; = /datum/supply_pack/misc/religious_supplies; = /datum/supply_pack/emergency/metalfoam; = /datum/supply_pack/materials/wood50; = /datum/supply_pack/misc/minerkit; = /datum/supply_pack/organic/pizza; = /datum/supply_pack/security/helmets; = /datum/supply_pack/engineering/tools; = /datum/supply_pack/misc/randomised; = /datum/supply_pack/science/bz_canister; = /datum/supply_pack/organic/cream_piee; = /datum/supply_pack/medical/firstaidbruises; = /datum/supply_pack/organic/hydroponics/beekeeping_fullkit; = /datum/supply_pack/engineering/engine/spacesuit; = /datum/supply_pack/misc/janitor; = /datum/supply_pack/emergency/weedcontrol; = /datum/supply_pack/misc/bsa; = /datum/supply_pack/medical/firstaidburns; = /datum/supply_pack/security/taser; = /datum/supply_pack/security/securityclothes; = /datum/supply_pack/engineering/engine; = /datum/supply_pack/security/armory/fire; = /datum/supply_pack/organic/food; = /datum/supply_pack/security/disabler; = /datum/supply_pack/security/armory/combatknives; = /datum/supply_pack/security/armory/bulletarmor; = /datum/supply_pack/organic/critter/corgi; = /datum/supply_pack/organic/critter/goat; = /datum/supply_pack/medical/firstaidtoxins; = /datum/supply_pack/materials/plasteel20; = /datum/supply_pack/security/baton; = /datum/supply_pack/science/robotics/mecha_odysseus; = /datum/supply_pack/misc/costume; = /datum/supply_pack/security/armory/riotarmor; = /datum/supply_pack/misc/foamforce; = /datum/supply_pack/misc/posters; = /datum/supply_pack/medical/supplies; = /datum/supply_pack/materials/cardboard50; = /datum/supply_pack/emergency/radiation; = /datum/supply_pack/security/supplies; = /datum/supply_pack/misc/lasertag; = /datum/supply_pack/engineering/engine/PA; = /datum/supply_pack/organic/hydroponics/beekeeping_suits; = /datum/supply_pack/science/robotics/mecha_ripley; = /datum/supply_pack/organic/party; = /datum/supply_pack/medical/firstaid; = /datum/supply_pack/security/armory/laserarmor; = /datum/supply_pack/emergency/equipment; = /datum/supply_pack/security/armory/riothelmets; = /datum/supply_pack/engineering/grounding_rods; = /datum/supply_pack/misc/artsupply; = /datum/supply_pack/security/wall_flash; = /datum/supply_pack/misc/foamforce/bonus; = /datum/supply_pack/misc/dna_probes; = /datum/supply_pack/misc/dna_vault; = /datum/supply_pack/misc/formalwear; = /datum/supply_pack/engineering/engine/supermatter_shard; = /datum/supply_pack/organic/critter/fox; = /datum/supply_pack/security/securitybarriers; = /datum/supply_pack/engineering/shieldgen; = /datum/supply_pack/misc/autodrobe; = /datum/supply_pack/science/robotics; = /datum/supply_pack/misc/paper; = /datum/supply_pack/emergency/specialops; = /datum/supply_pack/security/justiceinbound; = /datum/supply_pack/organic/critter/pug; = /datum/supply_pack/emergency/atmostank; = /datum/supply_pack/engineering/engine/field_gen; = /datum/supply_pack/misc/janitor/lightbulbs; = /datum/supply_pack/emergency/firefighting; = /datum/supply_pack/science/tablets; = /datum/supply_pack/medical/iv_drip; = /datum/supply_pack/organic/hydroponics/seeds; = /datum/supply_pack/medical/bloodpacks; = /datum/supply_pack/medical/defibs; = /datum/supply_pack/engineering/solar; = /datum/supply_pack/science/transfer_valves; = /datum/supply_pack/organic/vending/cigarette; = /datum/supply_pack/organic/vending; = /datum/supply_pack/misc/mule; = /datum/supply_pack/security/armory/chemimp; = /datum/supply_pack/medical/virus; = /datum/supply_pack/security/armory/trackingimp; = /datum/supply_pack/organic/critter/cat; = /datum/supply_pack/engineering/power; = /datum/supply_pack/misc/randomised/toys; = /datum/supply_pack/emergency/internals;
Hover over a part of the bar for details

/datum/supply_pack/security/laser11510.24%
/datum/supply_pack/security/armory/ballistic786.94%
/datum/supply_pack/emergency/syndicate686.05%
/datum/supply_pack/engineering/powergamermitts675.96%
/datum/supply_pack/materials/metal50413.65%
/datum/supply_pack/security/armory/mindshield413.65%
/datum/supply_pack/security/armory/wt550403.56%
/datum/supply_pack/emergency/droneshells393.47%
/datum/supply_pack/security/armory/wt550ammo363.2%
/datum/supply_pack/materials/glass50302.67%
/datum/supply_pack/engineering/engiequipment272.4%
/datum/supply_pack/emergency/vehicle191.69%
/datum/supply_pack/security/armory/riotshields191.69%
/datum/supply_pack/organic/hydroponics/exoticseeds191.69%
/datum/supply_pack/security/armory/swat181.6%
/datum/supply_pack/organic/monkey181.6%
/datum/supply_pack/misc/randomised/contraband181.6%
/datum/supply_pack/science/research171.51%
/datum/supply_pack/security/armory/energy171.51%
/datum/supply_pack/security/firingpins151.33%
/datum/supply_pack/security/armor151.33%
/datum/supply_pack/misc/religious_supplies151.33%
/datum/supply_pack/emergency/metalfoam131.15%
/datum/supply_pack/materials/wood50121.06%
/datum/supply_pack/misc/minerkit121.06%
/datum/supply_pack/organic/pizza110.97%
/datum/supply_pack/security/helmets110.97%
/datum/supply_pack/engineering/tools100.89%
/datum/supply_pack/misc/randomised100.89%
/datum/supply_pack/science/bz_canister90.8%
/datum/supply_pack/organic/cream_piee90.8%
/datum/supply_pack/medical/firstaidbruises90.8%
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit80.71%
/datum/supply_pack/engineering/engine/spacesuit80.71%
/datum/supply_pack/misc/janitor80.71%
/datum/supply_pack/emergency/weedcontrol80.71%
/datum/supply_pack/misc/bsa80.71%
/datum/supply_pack/medical/firstaidburns80.71%
/datum/supply_pack/security/taser80.71%
/datum/supply_pack/security/securityclothes70.62%
/datum/supply_pack/engineering/engine70.62%
/datum/supply_pack/security/armory/fire70.62%
/datum/supply_pack/organic/food70.62%
/datum/supply_pack/security/disabler70.62%
/datum/supply_pack/security/armory/combatknives70.62%
/datum/supply_pack/security/armory/bulletarmor60.53%
/datum/supply_pack/organic/critter/corgi60.53%
/datum/supply_pack/organic/critter/goat60.53%
/datum/supply_pack/medical/firstaidtoxins60.53%
/datum/supply_pack/materials/plasteel2050.44%
/datum/supply_pack/security/baton50.44%
/datum/supply_pack/science/robotics/mecha_odysseus50.44%
/datum/supply_pack/misc/costume40.35%
/datum/supply_pack/security/armory/riotarmor40.35%
/datum/supply_pack/misc/foamforce40.35%
/datum/supply_pack/misc/posters40.35%
/datum/supply_pack/medical/supplies40.35%
/datum/supply_pack/materials/cardboard5040.35%
/datum/supply_pack/emergency/radiation30.26%
/datum/supply_pack/security/supplies30.26%
/datum/supply_pack/misc/lasertag30.26%
/datum/supply_pack/engineering/engine/PA30.26%
/datum/supply_pack/organic/hydroponics/beekeeping_suits30.26%
/datum/supply_pack/science/robotics/mecha_ripley30.26%
/datum/supply_pack/organic/party30.26%
/datum/supply_pack/medical/firstaid30.26%
/datum/supply_pack/security/armory/laserarmor30.26%
/datum/supply_pack/emergency/equipment30.26%
/datum/supply_pack/security/armory/riothelmets30.26%
/datum/supply_pack/engineering/grounding_rods20.17%
/datum/supply_pack/misc/artsupply20.17%
/datum/supply_pack/security/wall_flash20.17%
/datum/supply_pack/misc/foamforce/bonus20.17%
/datum/supply_pack/misc/dna_probes20.17%
/datum/supply_pack/misc/dna_vault20.17%
/datum/supply_pack/misc/formalwear20.17%
/datum/supply_pack/engineering/engine/supermatter_shard20.17%
/datum/supply_pack/organic/critter/fox20.17%
/datum/supply_pack/security/securitybarriers20.17%
/datum/supply_pack/engineering/shieldgen20.17%
/datum/supply_pack/misc/autodrobe20.17%
/datum/supply_pack/science/robotics20.17%
/datum/supply_pack/misc/paper10.08%
/datum/supply_pack/emergency/specialops10.08%
/datum/supply_pack/security/justiceinbound10.08%
/datum/supply_pack/organic/critter/pug10.08%
/datum/supply_pack/emergency/atmostank10.08%
/datum/supply_pack/engineering/engine/field_gen10.08%
/datum/supply_pack/misc/janitor/lightbulbs10.08%
/datum/supply_pack/emergency/firefighting10.08%
/datum/supply_pack/science/tablets10.08%
/datum/supply_pack/medical/iv_drip10.08%
/datum/supply_pack/organic/hydroponics/seeds10.08%
/datum/supply_pack/medical/bloodpacks10.08%
/datum/supply_pack/medical/defibs10.08%
/datum/supply_pack/engineering/solar10.08%
/datum/supply_pack/science/transfer_valves10.08%
/datum/supply_pack/organic/vending/cigarette10.08%
/datum/supply_pack/organic/vending10.08%
/datum/supply_pack/misc/mule10.08%
/datum/supply_pack/security/armory/chemimp10.08%
/datum/supply_pack/medical/virus10.08%
/datum/supply_pack/security/armory/trackingimp10.08%
/datum/supply_pack/organic/critter/cat10.08%
/datum/supply_pack/engineering/power10.08%
/datum/supply_pack/misc/randomised/toys10.08%
/datum/supply_pack/emergency/internals10.08%


In the last days, the following imports were ordered (price):
(
link)
Mining voucher redemtption (n = 3711800)

Legend: = /datum/supply_pack/emergency/syndicate; = /datum/supply_pack/security/armory/ballistic; = /datum/supply_pack/misc/randomised; = /datum/supply_pack/security/laser; = /datum/supply_pack/security/armory/mindshield; = /datum/supply_pack/security/armory/wt550; = /datum/supply_pack/science/research; = /datum/supply_pack/engineering/powergamermitts; = /datum/supply_pack/misc/bsa; = /datum/supply_pack/security/armory/wt550ammo; = /datum/supply_pack/security/armory/swat; = /datum/supply_pack/organic/pizza; = /datum/supply_pack/misc/religious_supplies; = /datum/supply_pack/organic/cream_piee; = /datum/supply_pack/misc/randomised/contraband; = /datum/supply_pack/security/armory/energy; = /datum/supply_pack/materials/metal50; = /datum/supply_pack/emergency/droneshells; = /datum/supply_pack/security/armory/riotshields; = /datum/supply_pack/emergency/vehicle; = /datum/supply_pack/organic/monkey; = /datum/supply_pack/engineering/engiequipment; = /datum/supply_pack/materials/glass50; = /datum/supply_pack/misc/minerkit; = /datum/supply_pack/organic/critter/corgi; = /datum/supply_pack/organic/hydroponics/exoticseeds; = /datum/supply_pack/misc/dna_vault; = /datum/supply_pack/materials/wood50; = /datum/supply_pack/engineering/engine/spacesuit; = /datum/supply_pack/security/firingpins; = /datum/supply_pack/security/securityclothes; = /datum/supply_pack/security/armory/combatknives; = /datum/supply_pack/engineering/engine/supermatter_shard; = /datum/supply_pack/science/bz_canister; = /datum/supply_pack/security/taser; = /datum/supply_pack/organic/critter/goat; = /datum/supply_pack/materials/plasteel20; = /datum/supply_pack/security/armor; = /datum/supply_pack/emergency/metalfoam; = /datum/supply_pack/science/robotics/mecha_odysseus; = /datum/supply_pack/organic/hydroponics/beekeeping_fullkit; = /datum/supply_pack/emergency/weedcontrol; = /datum/supply_pack/security/helmets; = /datum/supply_pack/emergency/equipment; = /datum/supply_pack/engineering/engine; = /datum/supply_pack/security/armory/fire; = /datum/supply_pack/organic/critter/fox; = /datum/supply_pack/engineering/tools; = /datum/supply_pack/security/disabler; = /datum/supply_pack/security/armory/bulletarmor; = /datum/supply_pack/medical/firstaidbruises; = /datum/supply_pack/engineering/engine/PA; = /datum/supply_pack/science/robotics/mecha_ripley; = /datum/supply_pack/misc/foamforce/bonus; = /datum/supply_pack/misc/janitor; = /datum/supply_pack/medical/firstaidburns; = /datum/supply_pack/medical/supplies; = /datum/supply_pack/organic/food; = /datum/supply_pack/security/justiceinbound; = /datum/supply_pack/misc/dna_probes; = /datum/supply_pack/medical/firstaidtoxins; = /datum/supply_pack/security/armory/riotarmor; = /datum/supply_pack/organic/party; = /datum/supply_pack/security/armory/laserarmor; = /datum/supply_pack/science/transfer_valves; = /datum/supply_pack/misc/formalwear; = /datum/supply_pack/organic/critter/pug; = /datum/supply_pack/science/tablets; = /datum/supply_pack/misc/randomised/toys; = /datum/supply_pack/organic/critter/cat; = /datum/supply_pack/engineering/shieldgen; = /datum/supply_pack/security/baton; = /datum/supply_pack/misc/lasertag; = /datum/supply_pack/security/armory/riothelmets; = /datum/supply_pack/security/securitybarriers; = /datum/supply_pack/misc/costume; = /datum/supply_pack/misc/foamforce; = /datum/supply_pack/materials/cardboard50; = /datum/supply_pack/medical/bloodpacks; = /datum/supply_pack/engineering/grounding_rods; = /datum/supply_pack/misc/posters; = /datum/supply_pack/security/supplies; = /datum/supply_pack/emergency/radiation; = /datum/supply_pack/misc/autodrobe; = /datum/supply_pack/medical/firstaid; = /datum/supply_pack/organic/hydroponics/beekeeping_suits; = /datum/supply_pack/medical/defibs; = /datum/supply_pack/medical/virus; = /datum/supply_pack/misc/mule; = /datum/supply_pack/organic/vending; = /datum/supply_pack/security/wall_flash; = /datum/supply_pack/emergency/specialops; = /datum/supply_pack/security/armory/chemimp; = /datum/supply_pack/engineering/solar; = /datum/supply_pack/science/robotics; = /datum/supply_pack/security/armory/trackingimp; = /datum/supply_pack/misc/artsupply; = /datum/supply_pack/organic/vending/cigarette; = /datum/supply_pack/misc/paper; = /datum/supply_pack/engineering/engine/field_gen; = /datum/supply_pack/medical/iv_drip; = /datum/supply_pack/engineering/power; = /datum/supply_pack/organic/hydroponics/seeds; = /datum/supply_pack/emergency/internals; = /datum/supply_pack/misc/janitor/lightbulbs; = /datum/supply_pack/emergency/firefighting; = /datum/supply_pack/emergency/atmostank;
Hover over a part of the bar for details

/datum/supply_pack/emergency/syndicate95200025.64%
/datum/supply_pack/security/armory/ballistic2500006.73%
/datum/supply_pack/misc/randomised2000005.38%
/datum/supply_pack/security/laser1845004.97%
/datum/supply_pack/security/armory/mindshield1640004.41%
/datum/supply_pack/security/armory/wt5501400003.77%
/datum/supply_pack/science/research1360003.66%
/datum/supply_pack/engineering/powergamermitts1340003.61%
/datum/supply_pack/misc/bsa1200003.23%
/datum/supply_pack/security/armory/wt550ammo1080002.9%
/datum/supply_pack/security/armory/swat1080002.9%
/datum/supply_pack/organic/pizza660001.77%
/datum/supply_pack/misc/religious_supplies600001.61%
/datum/supply_pack/organic/cream_piee540001.45%
/datum/supply_pack/misc/randomised/contraband540001.45%
/datum/supply_pack/security/armory/energy425001.14%
/datum/supply_pack/materials/metal50410001.1%
/datum/supply_pack/emergency/droneshells390001.05%
/datum/supply_pack/security/armory/riotshields380001.02%
/datum/supply_pack/emergency/vehicle380001.02%
/datum/supply_pack/organic/monkey360000.96%
/datum/supply_pack/engineering/engiequipment351000.94%
/datum/supply_pack/materials/glass50300000.8%
/datum/supply_pack/misc/minerkit300000.8%
/datum/supply_pack/organic/critter/corgi300000.8%
/datum/supply_pack/organic/hydroponics/exoticseeds285000.76%
/datum/supply_pack/misc/dna_vault240000.64%
/datum/supply_pack/materials/wood50240000.64%
/datum/supply_pack/engineering/engine/spacesuit240000.64%
/datum/supply_pack/security/firingpins210000.56%
/datum/supply_pack/security/securityclothes210000.56%
/datum/supply_pack/security/armory/combatknives210000.56%
/datum/supply_pack/engineering/engine/supermatter_shard200000.53%
/datum/supply_pack/science/bz_canister180000.48%
/datum/supply_pack/security/taser165000.44%
/datum/supply_pack/organic/critter/goat150000.4%
/datum/supply_pack/materials/plasteel20150000.4%
/datum/supply_pack/security/armor150000.4%
/datum/supply_pack/emergency/metalfoam130000.35%
/datum/supply_pack/science/robotics/mecha_odysseus125000.33%
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit120000.32%
/datum/supply_pack/emergency/weedcontrol120000.32%
/datum/supply_pack/security/helmets110000.29%
/datum/supply_pack/emergency/equipment105000.28%
/datum/supply_pack/engineering/engine105000.28%
/datum/supply_pack/security/armory/fire105000.28%
/datum/supply_pack/organic/critter/fox100000.26%
/datum/supply_pack/engineering/tools100000.26%
/datum/supply_pack/security/disabler95000.25%
/datum/supply_pack/security/armory/bulletarmor90000.24%
/datum/supply_pack/medical/firstaidbruises90000.24%
/datum/supply_pack/engineering/engine/PA90000.24%
/datum/supply_pack/science/robotics/mecha_ripley90000.24%
/datum/supply_pack/misc/foamforce/bonus80000.21%
/datum/supply_pack/misc/janitor80000.21%
/datum/supply_pack/medical/firstaidburns80000.21%
/datum/supply_pack/medical/supplies80000.21%
/datum/supply_pack/organic/food70000.18%
/datum/supply_pack/security/justiceinbound60000.16%
/datum/supply_pack/misc/dna_probes60000.16%
/datum/supply_pack/medical/firstaidtoxins60000.16%
/datum/supply_pack/security/armory/riotarmor60000.16%
/datum/supply_pack/organic/party60000.16%
/datum/supply_pack/security/armory/laserarmor60000.16%
/datum/supply_pack/science/transfer_valves60000.16%
/datum/supply_pack/misc/formalwear60000.16%
/datum/supply_pack/organic/critter/pug50000.13%
/datum/supply_pack/science/tablets50000.13%
/datum/supply_pack/misc/randomised/toys50000.13%
/datum/supply_pack/organic/critter/cat50000.13%
/datum/supply_pack/engineering/shieldgen50000.13%
/datum/supply_pack/security/baton50000.13%
/datum/supply_pack/misc/lasertag45000.12%
/datum/supply_pack/security/armory/riothelmets45000.12%
/datum/supply_pack/security/securitybarriers40000.1%
/datum/supply_pack/misc/costume40000.1%
/datum/supply_pack/misc/foamforce40000.1%
/datum/supply_pack/materials/cardboard5040000.1%
/datum/supply_pack/medical/bloodpacks35000.09%
/datum/supply_pack/engineering/grounding_rods34000.09%
/datum/supply_pack/misc/posters32000.08%
/datum/supply_pack/security/supplies30000.08%
/datum/supply_pack/emergency/radiation30000.08%
/datum/supply_pack/misc/autodrobe30000.08%
/datum/supply_pack/medical/firstaid30000.08%
/datum/supply_pack/organic/hydroponics/beekeeping_suits30000.08%
/datum/supply_pack/medical/defibs25000.06%
/datum/supply_pack/medical/virus25000.06%
/datum/supply_pack/misc/mule20000.05%
/datum/supply_pack/organic/vending20000.05%
/datum/supply_pack/security/wall_flash20000.05%
/datum/supply_pack/emergency/specialops20000.05%
/datum/supply_pack/security/armory/chemimp20000.05%
/datum/supply_pack/engineering/solar20000.05%
/datum/supply_pack/science/robotics20000.05%
/datum/supply_pack/security/armory/trackingimp20000.05%
/datum/supply_pack/misc/artsupply16000.04%
/datum/supply_pack/organic/vending/cigarette15000.04%
/datum/supply_pack/misc/paper15000.04%
/datum/supply_pack/engineering/engine/field_gen15000.04%
/datum/supply_pack/medical/iv_drip10000.02%
/datum/supply_pack/engineering/power10000.02%
/datum/supply_pack/organic/hydroponics/seeds10000.02%
/datum/supply_pack/emergency/internals10000.02%
/datum/supply_pack/misc/janitor/lightbulbs10000.02%
/datum/supply_pack/emergency/firefighting10000.02%
/datum/supply_pack/emergency/atmostank10000.02%


In the last days, the following colonies were dropped:
(
link)
Mining voucher redemtption (n = 6)

Legend: = 76, 52, 5; = 195, 32, 5; = 84, 41, 5; = 87, 37, 5; = 138, 155, 5;
Hover over a part of the bar for details

76, 52, 5233.33%
195, 32, 5116.66%
84, 41, 5116.66%
87, 37, 5116.66%
138, 155, 5116.66%


In the last days, the following clockcult scriptures were recited:
(
link)
Mining voucher redemtption (n = 412)

Legend: = Geis_Conversion; = Tinkerer's_Cache; = Replicant; = Ocular_Warden; = Cogscarab; = Clockwork_Proselytizer; = Soul_Vessel; = Sigil_of_Transgression; = Judicial_Visor; = Sigil_of_Submission; = Wraith_Spectacles; = Function_Call; = Sigil_of_Accession; = Spatial_Gateway; = Mania_Motor; = Fellowship_Armory; = Tinkerer's_Daemon; = Invoke_Nzcrentr,_the_Eternal_Thunderbolt; = Memory_Allocation; = Belligerent; = Anima_Fragment; = Taunting_Tirade; = Sigil_of_Transmission; = Vanguard;
Hover over a part of the bar for details

Geis_Conversion10024.27%
Tinkerer's_Cache9222.33%
Replicant6816.5%
Ocular_Warden184.36%
Cogscarab153.64%
Clockwork_Proselytizer153.64%
Soul_Vessel153.64%
Sigil_of_Transgression153.64%
Judicial_Visor143.39%
Sigil_of_Submission92.18%
Wraith_Spectacles92.18%
Function_Call92.18%
Sigil_of_Accession61.45%
Spatial_Gateway40.97%
Mania_Motor40.97%
Fellowship_Armory30.72%
Tinkerer's_Daemon30.72%
Invoke_Nzcrentr,_the_Eternal_Thunderbolt20.48%
Memory_Allocation20.48%
Belligerent20.48%
Anima_Fragment20.48%
Taunting_Tirade20.48%
Sigil_of_Transmission20.48%
Vanguard10.24%


In the last days, the following cult runes were scribed:
(
link)
Mining voucher redemtption (n = 281)

Legend: = Teleport; = Offer; = Create_Talisman; = Summon_Cultist; = Form_Barrier; = Manifest_Spirit; = Astral_Communion; = Raise_Dead; = Boil_Blood; = Summon_Nar-Sie; = Electromagnetic_Disruption; = Drain_Life;
Hover over a part of the bar for details

Teleport7526.69%
Offer5419.21%
Create_Talisman5318.86%
Summon_Cultist289.96%
Form_Barrier155.33%
Manifest_Spirit155.33%
Astral_Communion134.62%
Raise_Dead82.84%
Boil_Blood82.84%
Summon_Nar-Sie72.49%
Electromagnetic_Disruption31.06%
Drain_Life20.71%


In the last days, the following shuttle manipulation happened:
(
link)
Mining voucher redemtption (n = 78)

Legend: = An_Asteroid_With_Engines_Strapped_To_It; = Oh,_Hi_Daniel; = The_Emergency_Escape_Bar; = Secure_Transport_Vessel_5_(STV5); = Build_your_own_shuttle_kit; = Delta_Station_Emergency_Shuttle; = Meta_Station_Emergency_Shuttle; = Luxury_Shuttle; = NES_Port; = Luxury_emergency_shuttle; = Oh_Hi_Mark; = Standby_Evacuation_Vessel_"Scrapheap_Challenge"; = Box_emergency_shuttle; = shuttle_667; = Asteroid_Station_Emergency_Shuttle; = Hyperfractal_Gigashuttle; = Asteroid_emergency_shuttle; = Birdboat_emergency_escape_shuttle; = Snappop(tm)!; = NT_Lepton_Violet; = Pubby_Station_Emergency_Shuttle;
Hover over a part of the bar for details

An_Asteroid_With_Engines_Strapped_To_It1114.1%
Oh,_Hi_Daniel1012.82%
The_Emergency_Escape_Bar810.25%
Secure_Transport_Vessel_5_(STV5)810.25%
Build_your_own_shuttle_kit810.25%
Delta_Station_Emergency_Shuttle78.97%
Meta_Station_Emergency_Shuttle45.12%
Luxury_Shuttle33.84%
NES_Port33.84%
Luxury_emergency_shuttle22.56%
Oh_Hi_Mark22.56%
Standby_Evacuation_Vessel_"Scrapheap_Challenge"22.56%
Box_emergency_shuttle22.56%
shuttle_66711.28%
Asteroid_Station_Emergency_Shuttle11.28%
Hyperfractal_Gigashuttle11.28%
Asteroid_emergency_shuttle11.28%
Birdboat_emergency_escape_shuttle11.28%
Snappop(tm)!11.28%
NT_Lepton_Violet11.28%
Pubby_Station_Emergency_Shuttle11.28%


In the last days, the following shuttles were purchased:
(
link)
Mining voucher redemtption (n = 23)

Legend: = Asteroid_Station_Emergency_Shuttle; = The_Emergency_Escape_Bar; = NES_Port; = Snappop(tm)!; = Build_your_own_shuttle_kit; = An_Asteroid_With_Engines_Strapped_To_It; = Box_Station_Emergency_Shuttle; = Secure_Transport_Vessel_5_(STV5); = Oh,_Hi_Daniel; = Delta_Station_Emergency_Shuttle;
Hover over a part of the bar for details

Asteroid_Station_Emergency_Shuttle521.73%
The_Emergency_Escape_Bar521.73%
NES_Port313.04%
Snappop(tm)!28.69%
Build_your_own_shuttle_kit28.69%
An_Asteroid_With_Engines_Strapped_To_It28.69%
Box_Station_Emergency_Shuttle14.34%
Secure_Transport_Vessel_5_(STV5)14.34%
Oh,_Hi_Daniel14.34%
Delta_Station_Emergency_Shuttle14.34%


In the last days, the station has killed these types of megafauna:
(
link)
Mining voucher redemtption (n = 98)

Legend: = drake; = ash; = Legion; = colossus; = bubblegum; = lesser; = hierophant;
Hover over a part of the bar for details

drake4141.83%
ash4141.83%
Legion55.1%
colossus44.08%
bubblegum33.06%
lesser33.06%
hierophant11.02%


In the last 30 days, the following warp cubes were used:
(
link)
Wisp statistics (n = 2011)

Legend: = /obj/item/device/warp_cube; = /obj/item/device/warp_cube/red;
Hover over a part of the bar for details

/obj/item/device/warp_cube126562.9%
/obj/item/device/warp_cube/red74637.09%


In the last 30 days the following religions have been spread on the station:
(link)
Religion nameNumRelative religion popularity
Christianity53 
Space Techoism12 
Honk8 
Roman Catholicism6 
Lord Of Light4 
Armok4 
OLD GODS4 
Evangelical Reptile Protestantism4 
Chaos4 
Islam4 
Stando Power3 
Nine Divines3 
The Fourth Wall3 
The First Crusade3 
Flavor Town3 
CATholicism3 
Deus Vult3 
Space Goose3 
Plasmism2 
HAIR REMOVAL2 
The Imperial Truth2 
Jedi2 
Repeating Digits2 
Eldritch2 
Witch Hunting2 
Science2 
STANDO POWER2 
Spacetianity2 
Fire2 
Blood2 
Warriors Of Sunlight2 
The Order Of Michaeld Downed Vincents2 
Jesus Crist1 
Pastefarian1 
Cult Of Atom1 
HONKS1 
Ratvarism1 
Non-Chucklers1 
Stand1 
Catholicism1 
Cosmic Insight1 
The Church Of Number One1 
Blagtaz1 
CFSM1 
Deadmin1 
Guy Fieri-ism1 
Duel Monsters1 
Honor1 
Semper Fidelism1 
Armok God Of Blood1 
Bananaism1 




In the last 30 days the following deities have been used in religions on the station:
(link)
DeityNumRelative deity popularity
Space Jesus48 
Techno12 
God8 
Honkmother6 
War Juesus6 
The Sun5 
Armok5 
Allah4 
Carp'sie4 
THE ONE ONES4 
Honk4 
Crazy Ruby4 
Guy Fieri4 
R'hllor4 
Jesus3 
Kat Richards3 
Firelord3 
Khorne3 
Talos3 
Quaromellic3 
Atheist2 
Nyarlathotep2 
Ratvar2 
SCISSORS2 
The First Jan-Michael2 
Crazy Diamond2 
Kek2 
The Emperor2 
Medical2 
True Hunter2 
The Force2 
The Admins2 
KEK2 
Khorn1 
Flying Spagetthi Monster1 
Yami Yugi1 
Amaterasu1 
Loki1 
High Overlord Banana Fana Mi Mo Mana1 
Armok God Of Blood1 
THE LEADER1 
Chesty Puller1 
Knuckles1 
The Dude1 
Nustota1 
The Admin1 
Chaos Undivided1 
Team Skull1 
Atom1 
Slenizen1 
Jar Jar Binks1 




In the last 30 days the following holy books have been used in religions:
(link)
Book style nameNumRelative book style popularity
Burning Bible28 
Clown Bible13 
Tome13
Ithaqua7
Scrapbook5
The King in Yellow4
White Bible3
Bible3
Banana Bible3 
The God Delusion3 
Scientology3
Creeper Bible2 
Holy Light2
Quran1 




In the last 30 days, chaplains on the station have opted for the following weapons.
(link)
Weapon nameNumChaplain weapon popularity
god hand25 
sacred chainsaw sword19 
possessed blade17 
holy claymore15 
hanzo steel13 
chainsaw hand11 
dark blessing7 
reaper scythe6 
relic war hammer5 
extradimensional blade5 
dark energy sword5 
clown dagger5 
dormant spellblade4 
blue holy staff3 
high frequency blade3 
light energy sword3 
force weapon3 
carp-sie plushie3 
ÿUNREAL SORD3 
dark blade3 
atheist's fedora2 
holy whip2 
arrhythmic knife1 
nautical energy sword1 
null rod1 


In the last 30 days, the syndicate collaborators have bought this many items: (sorted by telecrystals spent) (
link)
/obj/item/weapon/card/emag (3TC) (Total):
100%
221 It is used in 130% rounds with uplinks. (221 / 169)
Item popularity: 10% (221 / 2194)
Weighted popularity: 21% (663TC / 3074TC)
Traitor:102 It is used in 95% traitor rounds. (102 / 107)
Item popularity: 10% (102 / 1018)
Weighted popularity: 24% (306TC / 1272TC)
Traitorchan:39 It is used in 156% traitorchan rounds. (39 / 25)
Item popularity: 11% (39 / 343)
Weighted popularity: 22% (117TC / 530TC)
Nuclear Emergency:24 It is used in 184% nuke rounds. (24 / 13)
Item popularity: 8% (24 / 297)
Weighted popularity: 13% (72TC / 530TC)
Revolution:0
/obj/item/weapon/storage/box/syndicate (10TC) (Total):
45%
30 It is used in 17% rounds with uplinks. (30 / 169)
Item popularity: 1% (30 / 2194)
Weighted popularity: 9% (300TC / 3074TC)
Traitor:18 It is used in 16% traitor rounds. (18 / 107)
Item popularity: 1% (18 / 1018)
Weighted popularity: 14% (180TC / 1272TC)
Traitorchan:5 It is used in 20% traitorchan rounds. (5 / 25)
Item popularity: 1% (5 / 343)
Weighted popularity: 9% (50TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/device/sbeacondrop/bomb (5TC) (Total):
36%
48 It is used in 28% rounds with uplinks. (48 / 169)
Item popularity: 2% (48 / 2194)
Weighted popularity: 7% (240TC / 3074TC)
Traitor:29 It is used in 27% traitor rounds. (29 / 107)
Item popularity: 2% (29 / 1018)
Weighted popularity: 11% (145TC / 1272TC)
Traitorchan:10 It is used in 40% traitorchan rounds. (10 / 25)
Item popularity: 2% (10 / 343)
Weighted popularity: 9% (50TC / 530TC)
Nuclear Emergency:1 It is used in 7% nuke rounds. (1 / 13)
Item popularity: 0% (1 / 297)
Weighted popularity: 0% (5TC / 530TC)
Revolution:0
/obj/item/weapon/grenade/syndieminibomb (3TC) (Total):
35%
79 It is used in 46% rounds with uplinks. (79 / 169)
Item popularity: 3% (79 / 2194)
Weighted popularity: 7% (237TC / 3074TC)
Traitor:35 It is used in 32% traitor rounds. (35 / 107)
Item popularity: 3% (35 / 1018)
Weighted popularity: 8% (105TC / 1272TC)
Traitorchan:13 It is used in 52% traitorchan rounds. (13 / 25)
Item popularity: 3% (13 / 343)
Weighted popularity: 7% (39TC / 530TC)
Nuclear Emergency:3 It is used in 23% nuke rounds. (3 / 13)
Item popularity: 1% (3 / 297)
Weighted popularity: 1% (9TC / 530TC)
Revolution:0
/obj/mecha/combat/gygax/dark/loaded (45TC) (Total):
27%
4 It is used in 2% rounds with uplinks. (4 / 169)
Item popularity: 0% (4 / 2194)
Weighted popularity: 5% (180TC / 3074TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:4 It is used in 30% nuke rounds. (4 / 13)
Item popularity: 1% (4 / 297)
Weighted popularity: 33% (180TC / 530TC)
Revolution:0
/obj/item/clothing/glasses/thermal/syndi (3TC) (Total):
22%
50 It is used in 29% rounds with uplinks. (50 / 169)
Item popularity: 2% (50 / 2194)
Weighted popularity: 4% (150TC / 3074TC)
Traitor:16 It is used in 14% traitor rounds. (16 / 107)
Item popularity: 1% (16 / 1018)
Weighted popularity: 3% (48TC / 1272TC)
Traitorchan:8 It is used in 32% traitorchan rounds. (8 / 25)
Item popularity: 2% (8 / 343)
Weighted popularity: 4% (24TC / 530TC)
Nuclear Emergency:8 It is used in 61% nuke rounds. (8 / 13)
Item popularity: 2% (8 / 297)
Weighted popularity: 4% (24TC / 530TC)
Revolution:0
/obj/item/ammo_box/magazine/m10mm (2TC) (Total):
20%
69 It is used in 40% rounds with uplinks. (69 / 169)
Item popularity: 3% (69 / 2194)
Weighted popularity: 4% (138TC / 3074TC)
Traitor:42 It is used in 39% traitor rounds. (42 / 107)
Item popularity: 4% (42 / 1018)
Weighted popularity: 6% (84TC / 1272TC)
Traitorchan:8 It is used in 32% traitorchan rounds. (8 / 25)
Item popularity: 2% (8 / 343)
Weighted popularity: 3% (16TC / 530TC)
Nuclear Emergency:9 It is used in 69% nuke rounds. (9 / 13)
Item popularity: 3% (9 / 297)
Weighted popularity: 3% (18TC / 530TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal (4TC) (Total):
16%
27 It is used in 15% rounds with uplinks. (27 / 169)
Item popularity: 1% (27 / 2194)
Weighted popularity: 3% (108TC / 3074TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 107)
Item popularity: 0% (4 / 1018)
Weighted popularity: 1% (16TC / 1272TC)
Traitorchan:5 It is used in 20% traitorchan rounds. (5 / 25)
Item popularity: 1% (5 / 343)
Weighted popularity: 3% (20TC / 530TC)
Nuclear Emergency:9 It is used in 69% nuke rounds. (9 / 13)
Item popularity: 3% (9 / 297)
Weighted popularity: 6% (36TC / 530TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/emp (3TC) (Total):
16%
36 It is used in 21% rounds with uplinks. (36 / 169)
Item popularity: 1% (36 / 2194)
Weighted popularity: 3% (108TC / 3074TC)
Traitor:17 It is used in 15% traitor rounds. (17 / 107)
Item popularity: 1% (17 / 1018)
Weighted popularity: 4% (51TC / 1272TC)
Traitorchan:4 It is used in 16% traitorchan rounds. (4 / 25)
Item popularity: 1% (4 / 343)
Weighted popularity: 2% (12TC / 530TC)
Nuclear Emergency:6 It is used in 46% nuke rounds. (6 / 13)
Item popularity: 2% (6 / 297)
Weighted popularity: 3% (18TC / 530TC)
Revolution:0
/obj/item/weapon/aiModule/syndicate (7TC) (Total):
14%
14 It is used in 8% rounds with uplinks. (14 / 169)
Item popularity: 0% (14 / 2194)
Weighted popularity: 3% (98TC / 3074TC)
Traitor:5 It is used in 4% traitor rounds. (5 / 107)
Item popularity: 0% (5 / 1018)
Weighted popularity: 2% (35TC / 1272TC)
Traitorchan:4 It is used in 16% traitorchan rounds. (4 / 25)
Item popularity: 1% (4 / 343)
Weighted popularity: 5% (28TC / 530TC)
Nuclear Emergency:1 It is used in 7% nuke rounds. (1 / 13)
Item popularity: 0% (1 / 297)
Weighted popularity: 1% (7TC / 530TC)
Revolution:0
/obj/item/device/sbeacondrop (7TC) (Total):
12%
12 It is used in 7% rounds with uplinks. (12 / 169)
Item popularity: 0% (12 / 2194)
Weighted popularity: 2% (84TC / 3074TC)
Traitor:3 It is used in 2% traitor rounds. (3 / 107)
Item popularity: 0% (3 / 1018)
Weighted popularity: 1% (21TC / 1272TC)
Traitorchan:5 It is used in 20% traitorchan rounds. (5 / 25)
Item popularity: 1% (5 / 343)
Weighted popularity: 6% (35TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/cartridge/syndicate (3TC) (Total):
12%
27 It is used in 15% rounds with uplinks. (27 / 169)
Item popularity: 1% (27 / 2194)
Weighted popularity: 2% (81TC / 3074TC)
Traitor:17 It is used in 15% traitor rounds. (17 / 107)
Item popularity: 1% (17 / 1018)
Weighted popularity: 4% (51TC / 1272TC)
Traitorchan:2 It is used in 8% traitorchan rounds. (2 / 25)
Item popularity: 0% (2 / 343)
Weighted popularity: 1% (6TC / 530TC)
Nuclear Emergency:2 It is used in 15% nuke rounds. (2 / 13)
Item popularity: 0% (2 / 297)
Weighted popularity: 1% (6TC / 530TC)
Revolution:0
/obj/item/device/chameleon (4TC) (Total):
12%
20 It is used in 11% rounds with uplinks. (20 / 169)
Item popularity: 0% (20 / 2194)
Weighted popularity: 2% (80TC / 3074TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 107)
Item popularity: 0% (4 / 1018)
Weighted popularity: 1% (16TC / 1272TC)
Traitorchan:5 It is used in 20% traitorchan rounds. (5 / 25)
Item popularity: 1% (5 / 343)
Weighted popularity: 3% (20TC / 530TC)
Nuclear Emergency:1 It is used in 7% nuke rounds. (1 / 13)
Item popularity: 0% (1 / 297)
Weighted popularity: 0% (4TC / 530TC)
Revolution:0
/obj/mecha/combat/marauder/mauler/loaded (70TC) (Total):
10%
1 It is used in 0% rounds with uplinks. (1 / 169)
Item popularity: 0% (1 / 2194)
Weighted popularity: 2% (70TC / 3074TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:1 It is used in 7% nuke rounds. (1 / 13)
Item popularity: 0% (1 / 297)
Weighted popularity: 13% (70TC / 530TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_uplink (10TC) (Total):
9%
6 It is used in 3% rounds with uplinks. (6 / 169)
Item popularity: 0% (6 / 2194)
Weighted popularity: 1% (60TC / 3074TC)
Traitor:3 It is used in 2% traitor rounds. (3 / 107)
Item popularity: 0% (3 / 1018)
Weighted popularity: 2% (30TC / 1272TC)
Traitorchan:2 It is used in 8% traitorchan rounds. (2 / 25)
Item popularity: 0% (2 / 343)
Weighted popularity: 3% (20TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/toy/syndicateballoon (10TC) (Total):
9%
6 It is used in 3% rounds with uplinks. (6 / 169)
Item popularity: 0% (6 / 2194)
Weighted popularity: 1% (60TC / 3074TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 107)
Item popularity: 0% (4 / 1018)
Weighted popularity: 3% (40TC / 1272TC)
Traitorchan:1 It is used in 4% traitorchan rounds. (1 / 25)
Item popularity: 0% (1 / 343)
Weighted popularity: 1% (10TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_freedom (3TC) (Total):
9%
20 It is used in 11% rounds with uplinks. (20 / 169)
Item popularity: 0% (20 / 2194)
Weighted popularity: 1% (60TC / 3074TC)
Traitor:7 It is used in 6% traitor rounds. (7 / 107)
Item popularity: 0% (7 / 1018)
Weighted popularity: 1% (21TC / 1272TC)
Traitorchan:6 It is used in 24% traitorchan rounds. (6 / 25)
Item popularity: 1% (6 / 343)
Weighted popularity: 3% (18TC / 530TC)
Nuclear Emergency:2 It is used in 15% nuke rounds. (2 / 13)
Item popularity: 0% (2 / 297)
Weighted popularity: 1% (6TC / 530TC)
Revolution:0
/obj/item/weapon/card/id/syndicate (2TC) (Total):
8%
27 It is used in 15% rounds with uplinks. (27 / 169)
Item popularity: 1% (27 / 2194)
Weighted popularity: 1% (54TC / 3074TC)
Traitor:20 It is used in 18% traitor rounds. (20 / 107)
Item popularity: 1% (20 / 1018)
Weighted popularity: 3% (40TC / 1272TC)
Traitorchan:4 It is used in 16% traitorchan rounds. (4 / 25)
Item popularity: 1% (4 / 343)
Weighted popularity: 1% (8TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/space (3TC) (Total):
7%
17 It is used in 10% rounds with uplinks. (17 / 169)
Item popularity: 0% (17 / 2194)
Weighted popularity: 1% (51TC / 3074TC)
Traitor:6 It is used in 5% traitor rounds. (6 / 107)
Item popularity: 0% (6 / 1018)
Weighted popularity: 1% (18TC / 1272TC)
Traitorchan:6 It is used in 24% traitorchan rounds. (6 / 25)
Item popularity: 1% (6 / 343)
Weighted popularity: 3% (18TC / 530TC)
Nuclear Emergency:1 It is used in 7% nuke rounds. (1 / 13)
Item popularity: 0% (1 / 297)
Weighted popularity: 0% (3TC / 530TC)
Revolution:0
/obj/item/device/powersink (5TC) (Total):
7%
10 It is used in 5% rounds with uplinks. (10 / 169)
Item popularity: 0% (10 / 2194)
Weighted popularity: 1% (50TC / 3074TC)
Traitor:3 It is used in 2% traitor rounds. (3 / 107)
Item popularity: 0% (3 / 1018)
Weighted popularity: 1% (15TC / 1272TC)
Traitorchan:3 It is used in 12% traitorchan rounds. (3 / 25)
Item popularity: 0% (3 / 343)
Weighted popularity: 2% (15TC / 530TC)
Nuclear Emergency:2 It is used in 15% nuke rounds. (2 / 13)
Item popularity: 0% (2 / 297)
Weighted popularity: 1% (10TC / 530TC)
Revolution:0
/obj/item/ammo_box/a357 (2TC) (Total):
5%
19 It is used in 11% rounds with uplinks. (19 / 169)
Item popularity: 0% (19 / 2194)
Weighted popularity: 1% (38TC / 3074TC)
Traitor:9 It is used in 8% traitor rounds. (9 / 107)
Item popularity: 0% (9 / 1018)
Weighted popularity: 1% (18TC / 1272TC)
Traitorchan:3 It is used in 12% traitorchan rounds. (3 / 25)
Item popularity: 0% (3 / 343)
Weighted popularity: 1% (6TC / 530TC)
Nuclear Emergency:1 It is used in 7% nuke rounds. (1 / 13)
Item popularity: 0% (1 / 297)
Weighted popularity: 0% (2TC / 530TC)
Revolution:0
/obj/item/weapon/shield/energy (8TC) (Total):
4%
4 It is used in 2% rounds with uplinks. (4 / 169)
Item popularity: 0% (4 / 2194)
Weighted popularity: 1% (32TC / 3074TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:3 It is used in 23% nuke rounds. (3 / 13)
Item popularity: 1% (3 / 297)
Weighted popularity: 4% (24TC / 530TC)
Revolution:0
/obj/item/device/encryptionkey/binary (3TC) (Total):
4%
9 It is used in 5% rounds with uplinks. (9 / 169)
Item popularity: 0% (9 / 2194)
Weighted popularity: 0% (27TC / 3074TC)
Traitor:2 It is used in 1% traitor rounds. (2 / 107)
Item popularity: 0% (2 / 1018)
Weighted popularity: 0% (6TC / 1272TC)
Traitorchan:1 It is used in 4% traitorchan rounds. (1 / 25)
Item popularity: 0% (1 / 343)
Weighted popularity: 0% (3TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/soap/syndie (1TC) (Total):
3%
24 It is used in 14% rounds with uplinks. (24 / 169)
Item popularity: 1% (24 / 2194)
Weighted popularity: 0% (24TC / 3074TC)
Traitor:7 It is used in 6% traitor rounds. (7 / 107)
Item popularity: 0% (7 / 1018)
Weighted popularity: 0% (7TC / 1272TC)
Traitorchan:5 It is used in 20% traitorchan rounds. (5 / 25)
Item popularity: 1% (5 / 343)
Weighted popularity: 0% (5TC / 530TC)
Nuclear Emergency:3 It is used in 23% nuke rounds. (3 / 13)
Item popularity: 1% (3 / 297)
Weighted popularity: 0% (3TC / 530TC)
Revolution:0
/obj/item/weapon/storage/toolbox/syndicate (1TC) (Total):
3%
24 It is used in 14% rounds with uplinks. (24 / 169)
Item popularity: 1% (24 / 2194)
Weighted popularity: 0% (24TC / 3074TC)
Traitor:9 It is used in 8% traitor rounds. (9 / 107)
Item popularity: 0% (9 / 1018)
Weighted popularity: 0% (9TC / 1272TC)
Traitorchan:2 It is used in 8% traitorchan rounds. (2 / 25)
Item popularity: 0% (2 / 343)
Weighted popularity: 0% (2TC / 530TC)
Nuclear Emergency:2 It is used in 15% nuke rounds. (2 / 13)
Item popularity: 0% (2 / 297)
Weighted popularity: 0% (2TC / 530TC)
Revolution:0
/obj/item/weapon/flamethrower/full/tank (5TC) (Total):
3%
4 It is used in 2% rounds with uplinks. (4 / 169)
Item popularity: 0% (4 / 2194)
Weighted popularity: 0% (20TC / 3074TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:3 It is used in 23% nuke rounds. (3 / 13)
Item popularity: 1% (3 / 297)
Weighted popularity: 2% (15TC / 530TC)
Revolution:0
/obj/item/weapon/grenade/spawnergrenade/manhacks (4TC) (Total):
2%
4 It is used in 2% rounds with uplinks. (4 / 169)
Item popularity: 0% (4 / 2194)
Weighted popularity: 0% (16TC / 3074TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:4 It is used in 30% nuke rounds. (4 / 13)
Item popularity: 1% (4 / 297)
Weighted popularity: 3% (16TC / 530TC)
Revolution:0
/obj/item/device/camera_bug (2TC) (Total):
2%
7 It is used in 4% rounds with uplinks. (7 / 169)
Item popularity: 0% (7 / 2194)
Weighted popularity: 0% (14TC / 3074TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 107)
Item popularity: 0% (4 / 1018)
Weighted popularity: 0% (8TC / 1272TC)
Traitorchan:2 It is used in 8% traitorchan rounds. (2 / 25)
Item popularity: 0% (2 / 343)
Weighted popularity: 0% (4TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/device/multitool/ai_detect (1TC) (Total):
1%
7 It is used in 4% rounds with uplinks. (7 / 169)
Item popularity: 0% (7 / 2194)
Weighted popularity: 0% (7TC / 3074TC)
Traitor:2 It is used in 1% traitor rounds. (2 / 107)
Item popularity: 0% (2 / 1018)
Weighted popularity: 0% (2TC / 1272TC)
Traitorchan:4 It is used in 16% traitorchan rounds. (4 / 25)
Item popularity: 1% (4 / 343)
Weighted popularity: 0% (4TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/ammo_box/magazine/m10mm/hp (0TC) (Total):
0%
7 It is used in 4% rounds with uplinks. (7 / 169)
Item popularity: 0% (7 / 2194)
Weighted popularity: 0% (0TC / 3074TC)
Traitor:5 It is used in 4% traitor rounds. (5 / 107)
Item popularity: 0% (5 / 1018)
Weighted popularity: 0% (0TC / 1272TC)
Traitorchan:2 It is used in 8% traitorchan rounds. (2 / 25)
Item popularity: 0% (2 / 343)
Weighted popularity: 0% (0TC / 530TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/briefcase/sniperbundle (0TC) (Total):
0%
2 It is used in 1% rounds with uplinks. (2 / 169)
Item popularity: 0% (2 / 2194)
Weighted popularity: 0% (0TC / 3074TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:2 It is used in 15% nuke rounds. (2 / 13)
Item popularity: 0% (2 / 297)
Weighted popularity: 0% (0TC / 530TC)
Revolution:0
/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery (0TC) (Total):
0%
3 It is used in 1% rounds with uplinks. (3 / 169)
Item popularity: 0% (3 / 2194)
Weighted popularity: 0% (0TC / 3074TC)
Traitor:1 It is used in 0% traitor rounds. (1 / 107)
Item popularity: 0% (1 / 1018)
Weighted popularity: 0% (0TC / 1272TC)
Traitorchan:0
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/gun/ballistic/automatic/toy/pistol/riot (0TC) (Total):
0%