Page auto-generated by un on 19 January 2017 at 19:11:00 in CET (GMT +0100)
Space Station 13 ingame statistics

Space Station 13 ingame statistics

Also view the Death image page, the Player migration page, the ingame poll results page, the privacy poll results page and the admin activity page.

Statistics calculated from the data gathered from game rounds in a 30 day period, so starting on 20 - 12 - 2016 and ending on 19 - 01 - 2017.
nuclear emergency (link)
(8 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (0%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 0 / 8)(HALFWIN: 2 / 8)(LOSS: 6 / 8)(OTHER: 0 / 8)

Round end result breakdown
loss - evacuation - disk secured - syndi team dead 5
loss - evacuation - disk secured 1
halfwin - evacuation - disk not secured 1
halfwin - detonation averted 1

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/nuclear (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
0
 
4
 
5
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 60

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 

 
 
Success:0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 60
Absolute:0 / 00 / 10 / 00 / 40 / 50 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 

 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 20 / 00 / 00 / 10 / 20 / 30 / 00 / 10 / 10 / 0



double agents (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (182 attempts)
(SUCCESS: 30 / 182)(RATING: 16%)(FAIL: 152 / 182)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/assassinate (173 attempts)
(SUCCESS: 127 / 173)(RATING: 73%)(FAIL: 46 / 173)
/datum/objective/escape (174 attempts)
(SUCCESS: 35 / 174)(RATING: 20%)(FAIL: 139 / 174)
/datum/objective/destroy (5 attempts)
(SUCCESS: 1 / 5)(RATING: 20%)(FAIL: 4 / 5)
/datum/objective/survive (5 attempts)
(SUCCESS: 4 / 5)(RATING: 80%)(FAIL: 1 / 5)
/datum/objective (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/revenant (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/revenantFluff (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
3
 
4
 
5
 
1
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 90

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 90
Absolute:0 / 00 / 00 / 00 / 30 / 40 / 50 / 10 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 40 / 40 / 40 / 30 / 00 / 00 / 0



traitor (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (417 attempts)
(SUCCESS: 104 / 417)(RATING: 24%)(FAIL: 313 / 417)
changeling (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/hijack (36 attempts)
(SUCCESS: 3 / 36)(RATING: 8%)(FAIL: 33 / 36)
/datum/objective/steal (197 attempts)
(SUCCESS: 54 / 197)(RATING: 27%)(FAIL: 143 / 197)
/datum/objective/escape (323 attempts)
(SUCCESS: 89 / 323)(RATING: 27%)(FAIL: 234 / 323)
/datum/objective/maroon (43 attempts)
(SUCCESS: 37 / 43)(RATING: 86%)(FAIL: 6 / 43)
/datum/objective/assassinate (125 attempts)
(SUCCESS: 84 / 125)(RATING: 67%)(FAIL: 41 / 125)
/datum/objective/revenant (6 attempts)
(SUCCESS: 3 / 6)(RATING: 50%)(FAIL: 3 / 6)
/datum/objective/revenantFluff (6 attempts)
(SUCCESS: 6 / 6)(RATING: 100%)(FAIL: 0 / 6)
/datum/objective/martyr (37 attempts)
(SUCCESS: 28 / 37)(RATING: 75%)(FAIL: 9 / 37)
/datum/objective/destroy (4 attempts)
(SUCCESS: 2 / 4)(RATING: 50%)(FAIL: 2 / 4)
/datum/objective/protect (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/survive (9 attempts)
(SUCCESS: 7 / 9)(RATING: 77%)(FAIL: 2 / 9)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/debrain (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/download (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective (5 attempts)
(SUCCESS: 5 / 5)(RATING: 100%)(FAIL: 0 / 5)
/datum/objective/sintouched/wrath (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/abductee/science (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/abductee/pristine (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/abductee/blazeit (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
changeling
/datum/objective/absorb (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/steal (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/escape (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/protect (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
2
 
0
 
1
 
9
 
19
 
29
 
22
 
5
 
6
 
7
 
7
 
1
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230
Absolute:0 / 20 / 00 / 10 / 90 / 190 / 290 / 220 / 50 / 60 / 70 / 70 / 10 / 10 / 00 / 00 / 00 / 00 / 00 / 00 / 10 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 110 / 280 / 330 / 170 / 100 / 60 / 40 / 20 / 00 / 0



revolution (link)
(27 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (51%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 14 / 27)(HALFWIN: 0 / 27)(LOSS: 13 / 27)(OTHER: 0 / 27)

Round end result breakdown
win - heads killed 14
loss - rev heads killed 13

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (5 attempts)
(SUCCESS: 5 / 5)(RATING: 100%)(FAIL: 0 / 5)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (5 attempts)
(SUCCESS: 5 / 5)(RATING: 100%)(FAIL: 0 / 5)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
5
 
6
 
8
 
5
 
1
 
1
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 

 

 

 

 
 
 
 
 
 
 
Success:40%33%75%40%100%100%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100
Absolute:2 / 52 / 66 / 82 / 51 / 11 / 10 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 

 

 

 
 
 
 
 
Success:0%0%50%50%40%50%100%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 03 / 65 / 102 / 51 / 23 / 30 / 10 / 00 / 0



extended (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (6 attempts)
(SUCCESS: 2 / 6)(RATING: 33%)(FAIL: 4 / 6)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/escape (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/maroon (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/revenant (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/revenantFluff (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
1
 
1
 
3
 
0
 
0
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200
Absolute:0 / 00 / 00 / 00 / 00 / 00 / 10 / 00 / 10 / 10 / 30 / 00 / 00 / 10 / 00 / 00 / 00 / 00 / 00 / 00 / 1

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 40 / 20 / 10 / 10 / 00 / 00 / 00 / 00 / 0



wizard (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (32 attempts)
(SUCCESS: 2 / 32)(RATING: 6%)(FAIL: 30 / 32)
traitor (99 attempts)
(SUCCESS: 11 / 99)(RATING: 11%)(FAIL: 88 / 99)
changeling (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/steal (17 attempts)
(SUCCESS: 2 / 17)(RATING: 11%)(FAIL: 15 / 17)
/datum/objective/escape (21 attempts)
(SUCCESS: 2 / 21)(RATING: 9%)(FAIL: 19 / 21)
/datum/objective/assassinate (20 attempts)
(SUCCESS: 11 / 20)(RATING: 55%)(FAIL: 9 / 20)
/datum/objective/survive (10 attempts)
(SUCCESS: 2 / 10)(RATING: 20%)(FAIL: 8 / 10)
/datum/objective/hijack (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
traitor
/datum/objective/steal_five_of_type/summon_guns (29 attempts)
(SUCCESS: 2 / 29)(RATING: 6%)(FAIL: 27 / 29)
/datum/objective/survive (72 attempts)
(SUCCESS: 34 / 72)(RATING: 47%)(FAIL: 38 / 72)
/datum/objective/steal_five_of_type/summon_magic (43 attempts)
(SUCCESS: 0 / 43)(RATING: 0%)(FAIL: 43 / 43)
/datum/objective (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/revenant (4 attempts)
(SUCCESS: 2 / 4)(RATING: 50%)(FAIL: 2 / 4)
/datum/objective/revenantFluff (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/maroon (5 attempts)
(SUCCESS: 2 / 5)(RATING: 40%)(FAIL: 3 / 5)
/datum/objective/escape (19 attempts)
(SUCCESS: 10 / 19)(RATING: 52%)(FAIL: 9 / 19)
/datum/objective/assassinate (8 attempts)
(SUCCESS: 5 / 8)(RATING: 62%)(FAIL: 3 / 8)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/absorb (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (8 attempts)
(SUCCESS: 1 / 8)(RATING: 12%)(FAIL: 7 / 8)
changeling
/datum/objective/absorb (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/steal (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/assassinate (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/escape (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/maroon (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
4
 
10
 
8
 
0
 
0
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110
Absolute:0 / 00 / 00 / 00 / 40 / 100 / 80 / 00 / 00 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 50 / 70 / 90 / 20 / 00 / 10 / 00 / 0



traitor+changeling (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (163 attempts)
(SUCCESS: 34 / 163)(RATING: 20%)(FAIL: 129 / 163)
changeling (88 attempts)
(SUCCESS: 11 / 88)(RATING: 12%)(FAIL: 77 / 88)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/assassinate (52 attempts)
(SUCCESS: 31 / 52)(RATING: 59%)(FAIL: 21 / 52)
/datum/objective/escape (114 attempts)
(SUCCESS: 32 / 114)(RATING: 28%)(FAIL: 82 / 114)
/datum/objective/steal (62 attempts)
(SUCCESS: 16 / 62)(RATING: 25%)(FAIL: 46 / 62)
/datum/objective/revenant (12 attempts)
(SUCCESS: 1 / 12)(RATING: 8%)(FAIL: 11 / 12)
/datum/objective/revenantFluff (12 attempts)
(SUCCESS: 12 / 12)(RATING: 100%)(FAIL: 0 / 12)
/datum/objective/martyr (23 attempts)
(SUCCESS: 22 / 23)(RATING: 95%)(FAIL: 1 / 23)
/datum/objective/maroon (21 attempts)
(SUCCESS: 14 / 21)(RATING: 66%)(FAIL: 7 / 21)
/datum/objective/hijack (12 attempts)
(SUCCESS: 0 / 12)(RATING: 0%)(FAIL: 12 / 12)
/datum/objective/download (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/capture (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/survive (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/destroy (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
changeling
/datum/objective/absorb (88 attempts)
(SUCCESS: 41 / 88)(RATING: 46%)(FAIL: 47 / 88)
/datum/objective/steal (51 attempts)
(SUCCESS: 11 / 51)(RATING: 21%)(FAIL: 40 / 51)
/datum/objective/maroon (24 attempts)
(SUCCESS: 20 / 24)(RATING: 83%)(FAIL: 4 / 24)
/datum/objective/escape/escape_with_identity (53 attempts)
(SUCCESS: 7 / 53)(RATING: 13%)(FAIL: 46 / 53)
/datum/objective/assassinate (62 attempts)
(SUCCESS: 46 / 62)(RATING: 74%)(FAIL: 16 / 62)
/datum/objective/escape (35 attempts)
(SUCCESS: 11 / 35)(RATING: 31%)(FAIL: 24 / 35)
/datum/objective/destroy (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
3
 
8
 
3
 
5
 
2
 
4
 
0
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 00 / 00 / 30 / 80 / 30 / 50 / 20 / 40 / 00 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 20 / 80 / 60 / 60 / 30 / 20 / 00 / 0



clockwork cult (link)
(17 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (5%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 1 / 17)(HALFWIN: 0 / 17)(LOSS: 16 / 17)(OTHER: 0 / 17)

Round end result breakdown
win - servants completed their objective (gateway) 1
loss - servants failed their objective (silicons) 5
loss - servants failed their objective (gateway) 4
loss - servants failed their objective (escape) 7

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/revenant (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/revenantFluff (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
2
 
0
 
5
 
0
 
7
 
3
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 

 
 
 
 
 
Success:0%0%0%0%0%20%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100
Absolute:0 / 00 / 00 / 00 / 20 / 01 / 50 / 00 / 70 / 30 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%100%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 01 / 10 / 10 / 20 / 70 / 30 / 20 / 10 / 0



blob (link)
(6 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (33%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 6)(HALFWIN: 0 / 6)(LOSS: 4 / 6)(OTHER: 0 / 6)

Round end result breakdown
win - blob took over 2
loss - blob eliminated 4

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (13 attempts)
(SUCCESS: 2 / 13)(RATING: 15%)(FAIL: 11 / 13)
changeling (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/absorb (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/steal (7 attempts)
(SUCCESS: 0 / 7)(RATING: 0%)(FAIL: 7 / 7)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/escape/escape_with_identity (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/escape (5 attempts)
(SUCCESS: 0 / 5)(RATING: 0%)(FAIL: 5 / 5)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/hijack (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/revenant (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/revenantFluff (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
changeling
/datum/objective/absorb (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/steal (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/escape/escape_with_identity (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
1
 
0
 
2
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
Success:0%100%100%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70
Absolute:0 / 01 / 11 / 10 / 00 / 20 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%100%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 12 / 20 / 30 / 00 / 00 / 00 / 00 / 0



very ragin' bullshit mages (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (145 attempts)
(SUCCESS: 0 / 145)(RATING: 0%)(FAIL: 145 / 145)
traitor (57 attempts)
(SUCCESS: 4 / 57)(RATING: 7%)(FAIL: 53 / 57)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (82 attempts)
(SUCCESS: 59 / 82)(RATING: 71%)(FAIL: 23 / 82)
/datum/objective/steal (81 attempts)
(SUCCESS: 4 / 81)(RATING: 4%)(FAIL: 77 / 81)
/datum/objective/survive (33 attempts)
(SUCCESS: 12 / 33)(RATING: 36%)(FAIL: 21 / 33)
/datum/objective/hijack (15 attempts)
(SUCCESS: 0 / 15)(RATING: 0%)(FAIL: 15 / 15)
/datum/objective/escape (97 attempts)
(SUCCESS: 1 / 97)(RATING: 1%)(FAIL: 96 / 97)
traitor
/datum/objective/steal_five_of_type/summon_guns (32 attempts)
(SUCCESS: 3 / 32)(RATING: 9%)(FAIL: 29 / 32)
/datum/objective/survive (46 attempts)
(SUCCESS: 9 / 46)(RATING: 19%)(FAIL: 37 / 46)
/datum/objective/steal_five_of_type/summon_magic (14 attempts)
(SUCCESS: 0 / 14)(RATING: 0%)(FAIL: 14 / 14)
/datum/objective/assassinate (9 attempts)
(SUCCESS: 5 / 9)(RATING: 55%)(FAIL: 4 / 9)
/datum/objective (11 attempts)
(SUCCESS: 2 / 11)(RATING: 18%)(FAIL: 9 / 11)
/datum/objective/protect (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
2
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
Success:0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50
Absolute:0 / 00 / 00 / 20 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 20 / 10 / 00 / 00 / 00 / 00 / 0



cult (link)
(8 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (25%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 8)(HALFWIN: 0 / 8)(LOSS: 6 / 8)(OTHER: 0 / 8)

Round end result breakdown
win - cult win 2
loss - staff stopped the cult 6

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
traitor (12 attempts)
(SUCCESS: 5 / 12)(RATING: 41%)(FAIL: 7 / 12)
changeling (6 attempts)
(SUCCESS: 1 / 6)(RATING: 16%)(FAIL: 5 / 6)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/assassinate (6 attempts)
(SUCCESS: 4 / 6)(RATING: 66%)(FAIL: 2 / 6)
/datum/objective/escape (5 attempts)
(SUCCESS: 2 / 5)(RATING: 40%)(FAIL: 3 / 5)
/datum/objective/absorb (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/steal (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/martyr (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/maroon (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
cult
cult_sacrifice (8 attempts)
(SUCCESS: 5 / 8)(RATING: 62%)(FAIL: 3 / 8)
cult_narsie (8 attempts)
(SUCCESS: 2 / 8)(RATING: 25%)(FAIL: 6 / 8)
changeling
/datum/objective/absorb (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/steal (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/assassinate (5 attempts)
(SUCCESS: 4 / 5)(RATING: 80%)(FAIL: 1 / 5)
/datum/objective/escape (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/escape/escape_with_identity (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
1
 
0
 
0
 
1
 
3
 
1
 
0
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%100%0%0%0%0%0%0%100%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 01 / 10 / 00 / 00 / 10 / 30 / 10 / 01 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%100%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 02 / 20 / 50 / 10 / 00 / 00 / 0



gang war (link)
(2 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (50%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 1 / 2)(HALFWIN: 0 / 2)(LOSS: 1 / 2)(OTHER: 0 / 2)

Round end result breakdown
win - gang domination complete 1
loss - gangs failed takeover 1

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
0
 
1
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%100%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80
Absolute:0 / 00 / 00 / 00 / 01 / 10 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%100%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 01 / 10 / 00 / 10 / 00 / 00 / 00 / 00 / 0



secret extended (link)
(0 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
traitor (9 attempts)
(SUCCESS: 6 / 9)(RATING: 66%)(FAIL: 3 / 9)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/survive (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective (6 attempts)
(SUCCESS: 5 / 6)(RATING: 83%)(FAIL: 1 / 6)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/escape (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/assassinate (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110
Absolute:0 / 00 / 00 / 00 / 10 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 10 / 00 / 00 / 00 / 10 / 00 / 00 / 0



In the last 30 days, the folowing jobs were popular: link
(based on player preferences at round start; sorted by number of high + medium preferences)
Shaft_Miner (Popularity score: 34%)
(HIGH: 917 / 6965 = 13%)(MEDIUM: 1473 / 6965 = 21%)(LOW: 1073 / 6965 = 15%)(NEVER: 3502 / 6965 = 50%)(YOUNG: 0 / 6965 = 0%)(BANNED: 0 / 6965 = 0%)
Scientist (Popularity score: 28%)
(HIGH: 454 / 6998 = 6%)(MEDIUM: 1558 / 6998 = 22%)(LOW: 1075 / 6998 = 15%)(NEVER: 3898 / 6998 = 55%)(YOUNG: 0 / 6998 = 0%)(BANNED: 13 / 6998 = 0%)
Station_Engineer (Popularity score: 19%)
(HIGH: 217 / 6998 = 3%)(MEDIUM: 1159 / 6998 = 16%)(LOW: 1112 / 6998 = 15%)(NEVER: 4498 / 6998 = 64%)(YOUNG: 0 / 6998 = 0%)(BANNED: 12 / 6998 = 0%)
Roboticist (Popularity score: 20%)
(HIGH: 288 / 6832 = 4%)(MEDIUM: 1081 / 6832 = 15%)(LOW: 876 / 6832 = 12%)(NEVER: 4553 / 6832 = 66%)(YOUNG: 0 / 6832 = 0%)(BANNED: 34 / 6832 = 0%)
Clown (Popularity score: 18%)
(HIGH: 335 / 6998 = 4%)(MEDIUM: 928 / 6998 = 13%)(LOW: 1084 / 6998 = 15%)(NEVER: 4651 / 6998 = 66%)(YOUNG: 0 / 6998 = 0%)(BANNED: 0 / 6998 = 0%)
Chaplain (Popularity score: 17%)
(HIGH: 297 / 6823 = 4%)(MEDIUM: 928 / 6823 = 13%)(LOW: 998 / 6823 = 14%)(NEVER: 4584 / 6823 = 67%)(YOUNG: 0 / 6823 = 0%)(BANNED: 16 / 6823 = 0%)
Cyborg (Popularity score: 17%)
(HIGH: 186 / 6998 = 2%)(MEDIUM: 1006 / 6998 = 14%)(LOW: 811 / 6998 = 11%)(NEVER: 4029 / 6998 = 57%)(YOUNG: 845 / 6998 = 12%)(BANNED: 121 / 6998 = 1%)
Cargo_Technician (Popularity score: 15%)
(HIGH: 119 / 6998 = 1%)(MEDIUM: 978 / 6998 = 13%)(LOW: 1222 / 6998 = 17%)(NEVER: 4679 / 6998 = 66%)(YOUNG: 0 / 6998 = 0%)(BANNED: 0 / 6998 = 0%)
Chemist (Popularity score: 15%)
(HIGH: 176 / 6865 = 2%)(MEDIUM: 872 / 6865 = 12%)(LOW: 987 / 6865 = 14%)(NEVER: 4824 / 6865 = 70%)(YOUNG: 0 / 6865 = 0%)(BANNED: 6 / 6865 = 0%)
AI (Popularity score: 13%)
(HIGH: 348 / 6998 = 4%)(MEDIUM: 593 / 6998 = 8%)(LOW: 583 / 6998 = 8%)(NEVER: 4334 / 6998 = 61%)(YOUNG: 1009 / 6998 = 14%)(BANNED: 131 / 6998 = 1%)
Bartender (Popularity score: 13%)
(HIGH: 95 / 6998 = 1%)(MEDIUM: 838 / 6998 = 11%)(LOW: 906 / 6998 = 12%)(NEVER: 5159 / 6998 = 73%)(YOUNG: 0 / 6998 = 0%)(BANNED: 0 / 6998 = 0%)
Cook (Popularity score: 13%)
(HIGH: 101 / 6998 = 1%)(MEDIUM: 813 / 6998 = 11%)(LOW: 1013 / 6998 = 14%)(NEVER: 5071 / 6998 = 72%)(YOUNG: 0 / 6998 = 0%)(BANNED: 0 / 6998 = 0%)
Botanist (Popularity score: 12%)
(HIGH: 165 / 6965 = 2%)(MEDIUM: 724 / 6965 = 10%)(LOW: 971 / 6965 = 13%)(NEVER: 5105 / 6965 = 73%)(YOUNG: 0 / 6965 = 0%)(BANNED: 0 / 6965 = 0%)
Medical_Doctor (Popularity score: 12%)
(HIGH: 109 / 6998 = 1%)(MEDIUM: 742 / 6998 = 10%)(LOW: 945 / 6998 = 13%)(NEVER: 5200 / 6998 = 74%)(YOUNG: 0 / 6998 = 0%)(BANNED: 2 / 6998 = 0%)
Quartermaster (Popularity score: 11%)
(HIGH: 100 / 6823 = 1%)(MEDIUM: 690 / 6823 = 10%)(LOW: 844 / 6823 = 12%)(NEVER: 5189 / 6823 = 76%)(YOUNG: 0 / 6823 = 0%)(BANNED: 0 / 6823 = 0%)
Mime (Popularity score: 11%)
(HIGH: 73 / 6965 = 1%)(MEDIUM: 695 / 6965 = 9%)(LOW: 956 / 6965 = 13%)(NEVER: 5241 / 6965 = 75%)(YOUNG: 0 / 6965 = 0%)(BANNED: 0 / 6965 = 0%)
Janitor (Popularity score: 10%)
(HIGH: 83 / 6998 = 1%)(MEDIUM: 683 / 6998 = 9%)(LOW: 1195 / 6998 = 17%)(NEVER: 5037 / 6998 = 71%)(YOUNG: 0 / 6998 = 0%)(BANNED: 0 / 6998 = 0%)
Atmospheric_Technician (Popularity score: 11%)
(HIGH: 118 / 6832 = 1%)(MEDIUM: 641 / 6832 = 9%)(LOW: 718 / 6832 = 10%)(NEVER: 5344 / 6832 = 78%)(YOUNG: 0 / 6832 = 0%)(BANNED: 11 / 6832 = 0%)
Security_Officer (Popularity score: 10%)
(HIGH: 126 / 6998 = 1%)(MEDIUM: 633 / 6998 = 9%)(LOW: 898 / 6998 = 12%)(NEVER: 4808 / 6998 = 68%)(YOUNG: 470 / 6998 = 6%)(BANNED: 63 / 6998 = 0%)
Detective (Popularity score: 10%)
(HIGH: 87 / 6998 = 1%)(MEDIUM: 656 / 6998 = 9%)(LOW: 894 / 6998 = 12%)(NEVER: 4828 / 6998 = 68%)(YOUNG: 470 / 6998 = 6%)(BANNED: 63 / 6998 = 0%)
Virologist (Popularity score: 8%)
(HIGH: 74 / 6823 = 1%)(MEDIUM: 531 / 6823 = 7%)(LOW: 807 / 6823 = 11%)(NEVER: 5409 / 6823 = 79%)(YOUNG: 0 / 6823 = 0%)(BANNED: 2 / 6823 = 0%)
Geneticist (Popularity score: 7%)
(HIGH: 85 / 6823 = 1%)(MEDIUM: 442 / 6823 = 6%)(LOW: 829 / 6823 = 12%)(NEVER: 5465 / 6823 = 80%)(YOUNG: 0 / 6823 = 0%)(BANNED: 2 / 6823 = 0%)
Warden (Popularity score: 7%)
(HIGH: 89 / 6823 = 1%)(MEDIUM: 432 / 6823 = 6%)(LOW: 677 / 6823 = 9%)(NEVER: 5100 / 6823 = 74%)(YOUNG: 463 / 6823 = 6%)(BANNED: 62 / 6823 = 0%)
Captain (Popularity score: 6%)
(HIGH: 172 / 6998 = 2%)(MEDIUM: 296 / 6998 = 4%)(LOW: 458 / 6998 = 6%)(NEVER: 5290 / 6998 = 75%)(YOUNG: 660 / 6998 = 9%)(BANNED: 122 / 6998 = 1%)
Head_of_Personnel (Popularity score: 6%)
(HIGH: 112 / 6998 = 1%)(MEDIUM: 343 / 6998 = 4%)(LOW: 654 / 6998 = 9%)(NEVER: 5228 / 6998 = 74%)(YOUNG: 579 / 6998 = 8%)(BANNED: 82 / 6998 = 1%)
Research_Director (Popularity score: 5%)
(HIGH: 78 / 6823 = 1%)(MEDIUM: 277 / 6823 = 4%)(LOW: 375 / 6823 = 5%)(NEVER: 5539 / 6823 = 81%)(YOUNG: 463 / 6823 = 6%)(BANNED: 91 / 6823 = 1%)
Chief_Engineer (Popularity score: 4%)
(HIGH: 64 / 6823 = 0%)(MEDIUM: 266 / 6823 = 3%)(LOW: 495 / 6823 = 7%)(NEVER: 5444 / 6823 = 79%)(YOUNG: 463 / 6823 = 6%)(BANNED: 91 / 6823 = 1%)
Lawyer (Popularity score: 4%)
(HIGH: 50 / 6519 = 0%)(MEDIUM: 273 / 6519 = 4%)(LOW: 591 / 6519 = 9%)(NEVER: 5605 / 6519 = 85%)(YOUNG: 0 / 6519 = 0%)(BANNED: 0 / 6519 = 0%)
Head_of_Security (Popularity score: 4%)
(HIGH: 71 / 6956 = 1%)(MEDIUM: 239 / 6956 = 3%)(LOW: 401 / 6956 = 5%)(NEVER: 5442 / 6956 = 78%)(YOUNG: 646 / 6956 = 9%)(BANNED: 157 / 6956 = 2%)
Chief_Medical_Officer (Popularity score: 4%)
(HIGH: 56 / 6823 = 0%)(MEDIUM: 236 / 6823 = 3%)(LOW: 413 / 6823 = 6%)(NEVER: 5568 / 6823 = 81%)(YOUNG: 463 / 6823 = 6%)(BANNED: 87 / 6823 = 1%)
Librarian (Popularity score: 4%)
(HIGH: 13 / 6661 = 0%)(MEDIUM: 278 / 6661 = 4%)(LOW: 708 / 6661 = 10%)(NEVER: 5660 / 6661 = 84%)(YOUNG: 0 / 6661 = 0%)(BANNED: 2 / 6661 = 0%)
Assistant (Popularity score: 0%)
(HIGH: 0 / 6998 = 0%)(MEDIUM: 0 / 6998 = 0%)(LOW: 900 / 6998 = 12%)(NEVER: 6061 / 6998 = 86%)(YOUNG: 0 / 6998 = 0%)(BANNED: 37 / 6998 = 0%)


In the last 30 days, antagonists with objectives had the following success rates: (
link)
traitor success rate (1612 attempts)
SUCCESS = 386 (31%) FAIL = 1226
wizard success rate (187 attempts)
SUCCESS = 4 (2%) FAIL = 183
changeling success rate (168 attempts)
SUCCESS = 15 (9%) FAIL = 153


In the last 30 days, roboticists managed to create the following numbers of mechs.
(
link)
durand made:20
ripley made:37
gygax made:3
odysseus made:15
firefighter made:20
phazon made:3
honker made:1


In the last 30 days (or since Feb 11 2012), the following statistics was gathered from artificial intelligence machines:
(
link)
Module popularity:

Legend: = Standard borgs; = Engineering borgs; = Service borgs; = Mining borgs; = Medical borgs; = Security borgs; = Janitor borgs;
(Hover your mouse over a segment of the bar for specifics)
DescriptionValueImgDetails
Cyborgs built:481That's 1.85 per round. (481 / 260)
Max in a round was 29
Brains loaded into MMI-s:368That's 1.415 per round. (368 / 260)
Max in a round was 8
Cyborgs activated:194That's 0.746 per round. (194 / 260)
Max in a round was 7
Standard borgs:36That's 0.138 per round. (36 / 260)
Max in a round was 5
Engineering borgs:157That's 0.603 per round. (157 / 260)
Max in a round was 5
Service borgs:24That's 0.092 per round. (24 / 260)
Max in a round was 3
Mining borgs:24That's 0.092 per round. (24 / 260)
Max in a round was 2
Medical borgs:98That's 0.376 per round. (98 / 260)
Max in a round was 5
Security borgs:0That's 0 per round. (0 / 260)
Max in a round was 0
Janitor borgs:38That's 0.146 per round. (38 / 260)
Max in a round was 5
AI-s created:34That's 0.130 per round. (34 / 260)
Max in a round was 8
peacekeeper:64That's 0.246 per round. (64 / 260)
Max in a round was 4


In the last 30 days, the security levels have been manually enacted the following number of times:
(
link)
Green (comms):22
Blue (comms):12
Red (auth device):72


In the last 30 days, the following number of people have escaped the tyranny that is SS13:
(
link)
Escaped on shuttle:0
Escaped on pod 1 (arrivals left):0
Escaped on pod 2 (arrivals right):0
Escaped on pod 3 (security):0
Escaped on pod 5 (engineering):0
Most escapees on one pod:0
Stations blown up with nuke:0


In the last 30 days, the following means of communications were used:
(
link)
Radio frequency popularity: (n = 124909)

Legend: = Common; = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Deathsquad; = Syndicate; = Cargo; = Other frequencies; = PDA; = Request console; = Newscaster stories;
Department frequency popularity: (n = 41254)


Legend: = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Mining; = Cargo;
(Hover your mouse over a segment of the bar for specifics)
Common64136
Science4727
Heads7246
Medical2528
Engineering6902
Security14613
Service483
Deathsquad2
Syndicate3488
Cargo4755
Other frequencies10239
PDA5618
Request console83
Newscaster stories89


In the last 30 days, the station broke this much news:
(link)
News channels:34
News stories:89
Newspapers printed:33


In the last 30 days, the admins have applied this many bans:
(link)
Note: Unbans and edits no longer logged this way, sorry.
Job bans:13
Jobbans removed:1
Temp bans:19
Permabans:4
Bans edited:0
Bans removed:0
Temp ban total:1393hThat's 1 month, 28 days, 1 hour, 20 minutes


In the last 30 days, the admins have clicked the following number of buttons:
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
CK : Cookies spawned:28
SG : Summon guns:12
BC : Toggle bomb cap:12
ShF : Ferry move:12
SM : Summon magic:3
BO : Blackout:1


In the last 30 days, the admins have used the following number of verbs
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
NOTE: pray and adminhelp used by both players and admins. Other examples may also be usable by players.
SAPS : SAPS:2022
M : Asay:1876
AH : Adminhelp:1859
PR : Pray:1245
PPN : Player panel new:1192
D : Dsay:1119
CHA : Check antagonist:953
SPP : Show player panel:878
SA : Spawn atom:502
TOOC : Toggle OOC:411
DEL : Delete:380
PGS : Play global sound:374
SMS : Subtle message:368
TMidi : Hear/Silence Midis:358
GP : Game panel:346
TLobby : Hear/Silence LobbyMusic:326
TAH : TAH:294
STP : Show traitor panel:282
O : Set observe:270
CCR : Create command report:262
TBMS : Toggle build mode self:239
APMM : Admin pm mob:236
JC : Jump to coordinate:149
SM : Stealth mode:143
S : Secrets:138
P : Set play:137
MEV : Mass edit variables:133
JA : Jump to area:121
TGE : Show/Hide GhostEars:117
TAmbi : Hear/Silence Ambience:116
DPC : DPC:113
TInstru : TInstru:108
GM : Get mob:106
TDR : TDR:105
SEQ : Select equipment:101
TMidroundA : TMidroundA:90
CGD : CGD:81
DAS : Deadmin self:79
TGS : Show/Hide GhostSight:69
PSounds : PSounds:65
SAmbi : SAmbi:64
JT : Jump to turf:63
CVRA : Change view range:61
RAS : RAS:56
SS : Stop sounds:53
DB : Drop bomb:52
ITENTS : ITENTS:49
APM : Admin pm:49
TAR : Toggle admin revives:44
TGR : TGR:44
TAS : Toggle admin spawning:37
R : Restart:33
GIB : Gib:32
APC : Advanced proc call:31
A : Announce:29
TGP : TGP:28
OS : OS:27
TIP : TIP:25
PLS : Play local sound:25
TGW : TGW:22
GLN : Global narrate:21
PO : Possess object:21
DIRN : Direct narrate:19
RO : Release object:18
GOD : Godmode:18
DELAY : Delay:15
JK : Jump to key:14
VTL : Show server log:14
GS : Give spell:14
GIBS : Gibself:11
ADC : Assume direct control:10
CC : Check contents:10
EMP : EMP explosion:9
JM : Jump to mob:7
LN : LN:7
SRES : SRES:7
MFS : MFS:7
SAN : Set admin notice:7
SSAL : Show server attack log:6
TDV : Toggle deadchat visibility:5
MU : MU:5
TAVVS : Toggle admin verb visibility - show:5
MUTE : Mute:5
CSL : CSL:4
CSHUT : Call shuttle:4
GD : Give Disease:4
DELA : Del-all:3
TDOOC : Toggle dead OOC:3
PANIC : PANIC:3
HMV : Hide most verbs:3
TAVVH : Toggle admin verb visibility - hide:3
SMOB : Send mob:2
UBP : Unban panel:2
OC : OOC color:2
HUB : HUB:2
EXPL : Explosion:2
DDXB : DDXB:2
TAL : Toggle Aliens:2
RS : RS:1
ER : ER:1
TR : Toggle respawn:1
GK : Get key:1
RMC : Restart master controller:1
MKAL : Make alien:1
mDVE : mDVE:1


In the last 30 days, the following cuff statistics were gathered:
(link)
People handcuffed with handcuffs: 1441
People handcuffed with cablecuffs: 465
People legcuffed with a beartrap: 236

Legend: = handcuffs; = cablecuffs; = beartraps;


In the last 30 days, the most likely jobs to get jobbanned from were:
(link)
Note: Unbans no longer logged this way, sorry.
JobBansRelative jobban 'popularity'
_AI -_Cyborg -_pAI:2
Bans: 2; Unbans: 0
_Head_of_Security -_Warden -_Detective -_Security_Officer:1
Bans: 1; Unbans: 0
_Chief_Engineer -_Station_Engineer -_Atmospheric_Technician:1
Bans: 1; Unbans: 0
_pAI:0
Bans: 0; Unbans: 1


In the last 30 days the station's chemistry has produced: (
link)
ChemicalAmt
mutagen142401
mannitol73857
smoke_powder53685
styptic_powder18032
oil15030
lube14720
tricordrazine13485
ash12492
ammonia11826
silver_sulfadiazine10995
kelotane10840
bicaridine9465
synthflesh9288
antitoxin8691
phlogiston8652
thermite7740
ephedrine7536
gargleblaster7515
clf36856
space_drugs6705
blackrussian6485
charcoal6222
sodiumchloride5766
manlydorf5466
blood5342
diethylamine5274
acetone5007
cleaner4956
methamphetamine4288
syndicatebomb3512
chloralhydrate3364
mutadone3300
grog3204
saltpetre3195
martini2859
bravebull2766
atropine2690
cyanide2520
phenol2445
whiskeycola2442
facid2428
blackpowder2355
cryoxadone2325
whiterussian2250
lexorin2160
oxandrolone2130
sal_acid2095
irishcream2031
neurotoxin21971
changelingsting1970
plasmavirusfood1896
teslium1830
perfluorodecalin1830
mindbreaker1830
beepskysmash1808
manhattan1788
potass_iodide1730
pen_acid1710
cubalibre1632
screwdrivercocktail1587
salglu_solution1560
triple_citrus1425
vodkamartini1419
stabilizing_agent1365
fluorosurfactant1270
antifreeze1248
irishcarbomb1242
leporazine1240
synaptizine1185
napalm1182
formaldehyde1062
alliescocktail998
b52855
sulfonal855
bahama_mama816
neurotoxin814
bacchus_blessing780
heparin756
bloodymary752
salbutamol745
singulo740
cryptobiolin720
mine_salve675
oculine675
epinephrine636
hooch630
gibbfloats630
carpet606
inacusiate588
antihol585
hot_ramen582
impedrezene580
tequilasunrise576
calomel570
foaming_agent555
methboom1552
lye550
slimejelly540
icetea520
diphenhydramine520
gintonic513
destabilized_teslium511
demonsblood500
weakplasmavirusfood494
mutagenvirusfood474
arnold_palmer460
whiskeysoda420
toxinsspecial400
rotatium390
amasec380
irishcoffee380
barbers_aid375
iced_beer360
longislandicedtea360
icecoffee360
eggnog360
snowwhite340
liquid_dark_matter330
unstablemutationtoxin330
virusfood315
bilk288
uraniumplasmavirusfood_stable272
margarita261
vodkatonic255
capsaicin250
beer240
mutationtoxin235
synaptizinevirusfood230
sorium220
andalusia210
spraytan210
zombiepowder208
amutationtoxin201
hearty_punch199
sugarvirusfood198
pyrosium195
glycerol194
booger192
whiskey_sour180
thirteenloko180
strange_reagent171
driestmartini170
concentrated_barbers_aid160
chocolate_milk158
krokodil150
doctorsdelight150
lizardmutationtoxin135
flash_powder135
spaceacillin128
skeletonmutationtoxin125
manhattan_proj120
laughter110
cryostylane105
crank100
colorful_reagent100
erikasurprise100
hair_dye100
cafe_latte100
uraniumvirusfood100
abductormutationtoxin100
hippiesdelight100
acidspit96
silencer90
rezadone90
lipolicide90
uraniumplasmavirusfood_unstable84
aloe80
nitroglycerin78
devilskiss75
condensedcapsaicin75
ginfizz68
barefoot60
drying_agent60
sonic_powder60
nuka_cola60
bananahonk60
plasmamutationtoxin50
haloperidol50
co245
vanillapudding40
patron40
threemileisland30
soysauce30
plantbgone30
pestkiller25
mutetoxin20
sugar20
hot_coco20
potassium20
androidmutationtoxin20
phosphorus20
water20
golemmutationtoxin10
frostoil10
mead8
podmutationtoxin5


In the last 30 days the following food was produced: (
link)
DishAmt
/obj/item/weapon/reagent_containers/food/snacks/donkpocket1381
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/plain586
/obj/item/weapon/reagent_containers/food/snacks/doughslice584
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey461
/obj/item/weapon/reagent_containers/food/snacks/flatdough243
/obj/item/weapon/reagent_containers/food/snacks/egg237
/obj/item/weapon/reagent_containers/food/snacks/dough173
/obj/item/weapon/reagent_containers/food/snacks/spaghetti148
/obj/item/weapon/reagent_containers/food/snacks/meat/slab141
/obj/item/weapon/reagent_containers/food/snacks/meat/rawbacon98
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human87
/obj/item/weapon/reagent_containers/food/snacks/cakebatter86
/obj/item/weapon/reagent_containers/food/snacks/rawpastrybase73
/obj/item/weapon/reagent_containers/food/snacks/nugget70
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/plain/human65
/obj/item/weapon/reagent_containers/food/snacks/burger/plain52
/obj/item/weapon/reagent_containers/food/snacks/friedegg51
/obj/item/weapon/reagent_containers/food/snacks/piedough34
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/synthmeat31
/obj/item/weapon/reagent_containers/food/snacks/sausage30
/obj/item/weapon/reagent_containers/food/snacks/salad/ricebowl28
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich27
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi27
/obj/item/weapon/reagent_containers/food/snacks/pastatomato26
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno24
/obj/item/weapon/reagent_containers/food/snacks/taco/plain24
/obj/item/weapon/reagent_containers/food/snacks/spiderleg20
/obj/item/weapon/reagent_containers/food/snacks/store/bread/meat20
/obj/item/weapon/reagent_containers/food/snacks/omelette20
/obj/item/weapon/reagent_containers/food/snacks/pizza/meat19
/obj/item/weapon/reagent_containers/food/snacks/burger/bigbite17
/obj/item/weapon/reagent_containers/food/snacks/pizza/donkpocket17
/obj/item/weapon/reagent_containers/food/snacks/store/bread/creamcheese17
/obj/item/weapon/reagent_containers/food/snacks/soup/milo16
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/spider16
/obj/item/weapon/reagent_containers/food/snacks/kebab/tofu16
/obj/item/weapon/reagent_containers/food/snacks/burger/rat16
/obj/item/weapon/reagent_containers/food/snacks/burger/brain15
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/xeno15
/obj/item/weapon/reagent_containers/food/snacks/burrito15
/obj/item/weapon/reagent_containers/food/snacks/sandwich14
/obj/item/weapon/reagent_containers/food/snacks/pizza/margherita14
/obj/item/weapon/reagent_containers/food/snacks/burger/human13
/obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday13
/obj/item/weapon/reagent_containers/food/snacks/cheesynachos13
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel12
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepork11
/obj/item/weapon/reagent_containers/food/snacks/nachos11
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brain11
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear10
/obj/item/weapon/reagent_containers/food/snacks/store/cake/cheese10
/obj/item/weapon/reagent_containers/food/snacks/muffin10
/obj/item/weapon/reagent_containers/food/snacks/meatballspaghetti10
/obj/item/weapon/reagent_containers/food/snacks/rawkhinkali10
/obj/item/weapon/reagent_containers/food/snacks/burger/appendix10
/obj/item/weapon/reagent_containers/food/snacks/burger/baseball10
/obj/item/weapon/reagent_containers/food/snacks/burger/baconburger9
/obj/item/weapon/reagent_containers/food/snacks/burger/fish9
/obj/item/weapon/reagent_containers/food/snacks/copypasta9
/obj/item/weapon/reagent_containers/food/snacks/chowmein9
/obj/item/weapon/reagent_containers/food/snacks/store/cake/chocolate9
/obj/item/weapon/reagent_containers/food/snacks/hotdog8
/obj/item/weapon/reagent_containers/food/snacks/enchiladas7
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepudding7
/obj/item/weapon/reagent_containers/food/snacks/donut7
/obj/item/weapon/reagent_containers/food/snacks/salad/oatmeal7
/obj/item/weapon/reagent_containers/food/snacks/khachapuri6
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard6
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese6
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider6
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato6
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos6
/obj/item/weapon/reagent_containers/food/snacks/pie/frostypie6
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg6
/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat6
/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm5
/obj/item/weapon/reagent_containers/food/snacks/store/cake/orange5
/obj/item/weapon/reagent_containers/food/snacks/beefnoodle5
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/pug5
/obj/item/weapon/reagent_containers/food/snacks/pizza/dank5
/obj/item/weapon/reagent_containers/food/snacks/benedict5
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/plant5
/obj/item/weapon/reagent_containers/food/snacks/burger/spell4
/obj/item/weapon/reagent_containers/food/snacks/carneburrito4
/obj/item/weapon/reagent_containers/food/snacks/burger/clown4
/obj/item/weapon/reagent_containers/food/snacks/soup/tomato4
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham4
/obj/item/weapon/reagent_containers/food/snacks/waffles4
/obj/item/weapon/reagent_containers/food/snacks/cheesyburrito4
/obj/item/weapon/reagent_containers/food/snacks/pie/meatpie4
/obj/item/weapon/reagent_containers/food/snacks/kebab/monkey4
/obj/item/weapon/reagent_containers/food/snacks/burger/tofu4
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis4
/obj/item/weapon/reagent_containers/food/snacks/soup/mystery3
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/bear3
/obj/item/weapon/reagent_containers/food/snacks/bearsteak3
/obj/item/weapon/reagent_containers/food/snacks/burger/mime3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/apple3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/carrot3
/obj/item/weapon/reagent_containers/food/snacks/pie/cherrypie3
/obj/item/weapon/reagent_containers/food/snacks/fishfingers3
/obj/item/weapon/reagent_containers/food/snacks/notasandwich3
/obj/item/weapon/reagent_containers/food/snacks/pie/applepie3
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen3
/obj/item/weapon/reagent_containers/food/snacks/baguette3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche3
/obj/item/weapon/reagent_containers/food/snacks/spesslaw3
/obj/item/weapon/reagent_containers/food/snacks/soup/spacylibertyduff3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/xenomeat3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lime3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/banana3
/obj/item/weapon/reagent_containers/food/snacks/salad/eggbowl3
/obj/item/weapon/reagent_containers/food/snacks/pie/dulcedebatata2
/obj/item/weapon/reagent_containers/food/snacks/burger/superbite2
/obj/item/weapon/reagent_containers/food/snacks/cubancarp2
/obj/item/weapon/reagent_containers/food/snacks/soup/coldchili2
/obj/item/weapon/reagent_containers/food/snacks/chococornet2
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries2
/obj/item/weapon/reagent_containers/food/snacks/store/bread/spidermeat2
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny2
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/goliath2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lemon2
/obj/item/weapon/reagent_containers/food/snacks/salad/citrusdelight2
/obj/item/weapon/reagent_containers/food/snacks/soup/amanitajelly2
/obj/item/weapon/reagent_containers/food/snacks/taco2
/obj/item/weapon/reagent_containers/food/snacks/salad/herbsalad2
/obj/item/weapon/reagent_containers/food/snacks/burger/jelly/cherry1
/obj/item/weapon/reagent_containers/food/snacks/sashimi1
/obj/item/weapon/reagent_containers/food/snacks/cracker1
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/tofu1
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians1
/obj/item/weapon/reagent_containers/food/snacks/dankpocket1
/obj/item/weapon/reagent_containers/food/snacks/soup/vegetable1
/obj/item/weapon/reagent_containers/food/snacks/burger/bearger1
/obj/item/weapon/reagent_containers/food/snacks/burger/xeno1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/mimana1
/obj/item/weapon/reagent_containers/food/snacks/pizza/mushroom1
/obj/item/weapon/reagent_containers/food/snacks/burger/yellow1
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun1
/obj/item/weapon/reagent_containers/food/snacks/twobread1
/obj/item/weapon/reagent_containers/food/snacks/candiedapple1
/obj/item/weapon/reagent_containers/food/snacks/soup/sweetpotato1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/pumpkinspice1
/obj/item/weapon/reagent_containers/food/snacks/pizza/sassysage1
/obj/item/weapon/reagent_containers/food/snacks/burger/ghost1


In the last 30 days the following objects were made: (
link)
ObjectAmt
/obj/item/weapon/twohanded/spear123
/obj/item/clothing/suit/hooded/cloak/drake73
/obj/item/weapon/reagent_containers/food/snacks/nugget70
/obj/item/clothing/neck/talisman67
/obj/item/weapon/grenade/iedcasing66
/obj/item/weapon/melee/baton/cattleprod60
/obj/item/clothing/gloves/bracer53
/obj/item/weapon/reagent_containers/food/snacks/burger/plain52
/obj/item/weapon/reagent_containers/food/snacks/friedegg51
/obj/item/ammo_casing/shotgun/meteorshot46
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov42
/obj/item/weapon/twohanded/required/chainsaw40
/obj/structure/bonfire40
/obj/item/clothing/suit/armor/bone37
/obj/item/weapon/flamethrower30
/obj/item/weapon/reagent_containers/food/snacks/sausage30
/obj/item/weapon/pneumatic_cannon/ghetto28
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich27
/obj/item/weapon/reagent_containers/food/snacks/pastatomato26
/obj/item/weapon/restraints/legcuffs/bola26
/obj/item/weapon/reagent_containers/food/snacks/taco/plain24
/obj/item/weapon/kitchen/knife/combat/bone23
/obj/vehicle/scooter21
/obj/item/weapon/storage/box/papersack21
/obj/item/weapon/reagent_containers/food/snacks/store/bread/meat20
/obj/item/weapon/reagent_containers/food/snacks/omelette20
/obj/item/ammo_casing/shotgun/improvised19
/obj/item/clothing/head/helmet/skull19
/obj/item/weapon/reagent_containers/food/snacks/pizza/meat19
/obj/item/weapon/oar18
/obj/item/weapon/reagent_containers/food/snacks/pizza/donkpocket17
/obj/item/weapon/reagent_containers/food/snacks/store/bread/creamcheese17
/obj/item/weapon/reagent_containers/food/snacks/burger/bigbite17
/obj/item/weapon/reagent_containers/food/snacks/kebab/tofu16
/obj/item/weapon/reagent_containers/food/snacks/soup/milo16
/obj/vehicle/lavaboat16
/obj/item/weapon/reagent_containers/food/snacks/burger/rat16
/obj/item/weapon/twohanded/fireaxe/boneaxe16
/obj/item/weapon/gun15
/obj/item/weapon/reagent_containers/food/snacks/burrito15
/obj/item/weapon/reagent_containers/food/snacks/burger/brain15
/obj/item/weapon/reagent_containers/food/snacks/pizza/margherita14
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised14
/obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday13
/obj/item/weapon/reagent_containers/food/snacks/cheesynachos13
/obj/item/weapon/reagent_containers/food/snacks/burger/human13
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel12
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepork11
/obj/item/weapon/reagent_containers/food/snacks/nachos11
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brain11
/obj/item/weapon/reagent_containers/food/snacks/store/cake/cheese10
/obj/item/ammo_casing/shotgun/laserslug10
/obj/item/weapon/reagent_containers/food/snacks/muffin10
/obj/item/weapon/twohanded/bonespear10
/obj/item/weapon/reagent_containers/food/snacks/meatballspaghetti10
/obj/item/weapon/reagent_containers/food/snacks/burger/baseball10
/obj/item/weapon/reagent_containers/food/snacks/burger/appendix10
/obj/item/weapon/reagent_containers/food/snacks/sandwich9
/obj/item/weapon/reagent_containers/food/snacks/copypasta9
/obj/item/weapon/reagent_containers/food/snacks/burger/baconburger9
/obj/item/weapon/reagent_containers/food/snacks/chowmein9
/obj/item/weapon/reagent_containers/food/snacks/burger/fish9
/obj/item/weapon/reagent_containers/food/snacks/store/cake/chocolate9
/mob/living/simple_animal/bot/cleanbot8
/obj/item/weapon/reagent_containers/food/snacks/hotdog8
/obj/item/weapon/reagent_containers/food/snacks/salad/oatmeal7
/obj/item/weapon/reagent_containers/food/snacks/donut7
/obj/item/weapon/reagent_containers/food/snacks/enchiladas7
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepudding7
/mob/living/simple_animal/bot/medbot7
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato6
/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat6
/obj/item/weapon/reagent_containers/food/snacks/khachapuri6
/obj/item/weapon/reagent_containers/food/snacks/pie/frostypie6
/obj/vehicle/scooter/skateboard6
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese6
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg6
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos6
/obj/item/weapon/reagent_containers/food/snacks/beefnoodle5
/obj/item/weapon/reagent_containers/food/snacks/store/cake/orange5
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath5
/obj/item/weapon/reagent_containers/food/drinks/sillycup/smallcarton5
/obj/item/weapon/reagent_containers/food/snacks/pizza/dank5
/obj/item/weapon/reagent_containers/food/snacks/rawkhinkali5
/obj/item/weapon/reagent_containers/food/snacks/benedict5
/obj/item/device/assembly/flash/shield5
/obj/item/weapon/melee/baton/cattleprod/teleprod5
/obj/item/weapon/reagent_containers/food/snacks/burger/tofu4
/obj/item/weapon/reagent_containers/food/snacks/carneburrito4
/obj/item/weapon/reagent_containers/food/snacks/pie/meatpie4
/obj/item/weapon/melee/chainofcommand/tailwhip4
/obj/item/weapon/reagent_containers/food/snacks/burger/spell4
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis4
/obj/item/weapon/reagent_containers/food/snacks/soup/tomato4
/obj/item/weapon/reagent_containers/food/snacks/waffles4
/obj/item/weapon/reagent_containers/food/snacks/cheesyburrito4
/obj/item/weapon/reagent_containers/food/snacks/burger/clown4
/obj/item/weapon/reagent_containers/food/snacks/kebab/monkey4
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham4
/obj/item/weapon/reagent_containers/food/snacks/soup/mystery3
/obj/item/weapon/reagent_containers/food/snacks/burger/mime3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche3
/mob/living/simple_animal/pet/cat/cak3
/obj/item/weapon/reagent_containers/food/snacks/pie/applepie3
/obj/item/weapon/reagent_containers/food/snacks/soup/spacylibertyduff3
/obj/item/weapon/reagent_containers/food/snacks/spesslaw3
/mob/living/simple_animal/bot/floorbot3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/apple3
/obj/item/weapon/reagent_containers/food/snacks/salad/eggbowl3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lime3
/obj/item/weapon/reagent_containers/food/snacks/store/cake/carrot3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/xenomeat3
/obj/item/weapon/reagent_containers/food/snacks/store/bread/banana3
/obj/item/weapon/reagent_containers/food/snacks/fishfingers3
/obj/item/weapon/reagent_containers/food/snacks/bearsteak3
/obj/item/weapon/reagent_containers/food/snacks/baguette3
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen3
/obj/item/weapon/reagent_containers/food/snacks/notasandwich3
/obj/item/weapon/reagent_containers/food/snacks/pie/cherrypie3
/obj/item/clothing/head/lizard3
/obj/item/weapon/tailclub2
/obj/item/weapon/reagent_containers/food/snacks/pie/dulcedebatata2
/obj/item/weapon/reagent_containers/food/snacks/burger/superbite2
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries2
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny2
/obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl2
/obj/item/weapon/reagent_containers/food/snacks/salad/citrusdelight2
/obj/item/weapon/reagent_containers/food/snacks/taco2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lemon2
/obj/item/weapon/reagent_containers/food/snacks/salad/herbsalad2
/obj/item/weapon/reagent_containers/food/snacks/soup/coldchili2
/obj/item/weapon/reagent_containers/food/snacks/cubancarp2
/obj/item/weapon/reagent_containers/food/snacks/store/bread/spidermeat2
/obj/item/weapon/picket_sign2
/obj/item/weapon/reagent_containers/food/snacks/soup/amanitajelly2
/obj/item/weapon/reagent_containers/food/snacks/chococornet2
/obj/item/weapon/reagent_containers/food/snacks/burger/jelly/cherry1
/obj/item/weapon/reagent_containers/food/snacks/sashimi1
/obj/item/weapon/reagent_containers/food/snacks/soup/sweetpotato1
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/mimana1
/obj/item/weapon/reagent_containers/food/snacks/pizza/mushroom1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/tofu1
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef1
/obj/item/weapon/reagent_containers/food/snacks/soup/vegetable1
/obj/item/weapon/reagent_containers/food/snacks/cracker1
/obj/item/weapon/reagent_containers/food/snacks/dankpocket1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/pumpkinspice1
/obj/item/weapon/reagent_containers/food/snacks/pizza/sassysage1
/obj/item/weapon/reagent_containers/food/snacks/burger/yellow1
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun1
/obj/item/weapon/reagent_containers/food/snacks/twobread1
/obj/item/weapon/reagent_containers/food/snacks/burger/bearger1
/obj/item/weapon/reagent_containers/food/snacks/candiedapple1
/obj/item/weapon/reagent_containers/food/snacks/burger/xeno1
/mob/living/simple_animal/bot/ed2091
/obj/item/device/camera/spooky1
/obj/item/weapon/reagent_containers/food/snacks/burger/ghost1


In the last 30 days the following assemblies were made: (
link)
AssemblyAmt
igniter-timer12
igniter-remote_signaling_device11
remote_signaling_device-health_sensor10
timer-igniter7
proximity_sensor-remote_signaling_device5
mousetrap-igniter5
remote_signaling_device-voice_analyzer5
igniter-voice_analyzer5
igniter-mousetrap4
proximity_sensor-igniter3
remote_signaling_device-igniter3
timer-remote_signaling_device3
voice_analyzer-remote_signaling_device2
remote_signaling_device-remote_signaling_device2
remote_signaling_device-proximity_sensor2
flash-flash2
health_sensor-remote_signaling_device2
igniter-proximity_sensor2
igniter-igniter1
remote_signaling_device-blast_door_controller1
voice_analyzer-igniter1
voice_analyzer-timer1
remote_signaling_device-timer1
proximity_sensor-proximity_sensor1


In the last 30 days the following events were ran: (
link)
EventAmt
/datum/round_event/space_dust1001
/datum/round_event/camera_failure241
/datum/round_event/electrical_storm142
/datum/round_event/vent_clog88
/datum/round_event/communications_blackout74
/datum/round_event/carp_migration70
/datum/round_event/anomaly/anomaly_pyro67
/datum/round_event/wizard/summonguns60
/datum/round_event/spontaneous_appendicitis59
/datum/round_event/falsealarm52
/datum/round_event/shuttle_loan50
/datum/round_event/anomaly/anomaly_grav45
/datum/round_event/anomaly/anomaly_flux37
/datum/round_event/ion_storm35
/datum/round_event/grid_check28
/datum/round_event/mice_migration28
/datum/round_event/spacevine27
/datum/round_event/ghost_role/revenant25
/datum/round_event/radiation_storm21
/datum/round_event/presents20
/datum/round_event/grey_tide19
/datum/round_event/meteor_wave/major_dust19
/datum/round_event/immovable_rod17
/datum/round_event/meteor_wave17
/datum/round_event/mass_hallucination16
/datum/round_event/spawn_swarmer13
/datum/round_event/processor_overload13
/datum/round_event/santa12
/datum/round_event/brand_intelligence10
/datum/round_event/anomaly/anomaly_vortex9
/datum/round_event/spider_infestation9
/datum/round_event/portal_storm/portal_storm_narsie8
/datum/round_event/ghost_role/alien_infestation8
/datum/round_event/anomaly/anomaly_bluespace8
/datum/round_event/ghost_role/blob8
/datum/round_event/meteor_wave/catastrophic7
/datum/round_event/meteor_wave/meaty7
/datum/round_event/ghost_role/abductor7
/datum/round_event/wormholes7
/datum/round_event/wizard/shufflenames6
/datum/round_event/wizard/improvedcasting6
/datum/round_event/wizard/greentext5
/datum/round_event/ghost_role/sentience5
/datum/round_event/treevenge4
/datum/round_event/meteor_wave/threatening4
/datum/round_event/disease_outbreak4
/datum/round_event/portal_storm/syndicate_shocktroop3
/datum/round_event/ghost_role/morph3
/datum/round_event/wizard/fake_explosion3
/datum/round_event/wizard/possession3
/datum/round_event/ghost_role/ninja3
/datum/round_event/wizard/cursed_items3
/datum/round_event/wizard/blobies3
/datum/round_event/wizard/ghost3
/datum/round_event/wizard/summonmagic3
/datum/round_event/wizard/darkness2
/datum/round_event/wizard/robelesscasting2
/datum/round_event/ghost_role/slaughter2
/datum/round_event/wizard/imposter2
/datum/round_event/wizard/magicarp2
/datum/round_event/wizard/rpgloot2
/datum/round_event/ghost_role/operative1
/datum/round_event/wizard/lava1
/datum/round_event/wizard/invincible1
/datum/round_event/wizard/petsplosion1
/datum/round_event/wizard/race1
/datum/round_event/wizard/shuffleminds1


In the last 30 days the following food was harvested: (
link)
CropAmtDistribution
wheat7633Number of harvests which yielded 1 crops: 38
Number of harvests which yielded 2 crops: 19
Number of harvests which yielded 3 crops: 28
Number of harvests which yielded 4 crops: 35
Number of harvests which yielded 5 crops: 147
Number of harvests which yielded 6 crops: 59
Number of harvests which yielded 7 crops: 28
Number of harvests which yielded 8 crops: 31
Number of harvests which yielded 9 crops: 22
Number of harvests which yielded 10 crops: 43
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 397
ambrosia_gaia_branch7460Number of harvests which yielded 1 crops: 23
Number of harvests which yielded 2 crops: 34
Number of harvests which yielded 3 crops: 16
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 14
Number of harvests which yielded 6 crops: 24
Number of harvests which yielded 7 crops: 21
Number of harvests which yielded 8 crops: 12
Number of harvests which yielded 9 crops: 40
Number of harvests which yielded 10 crops: 70
Number of harvests which yielded 11 crops: 9
Number of harvests which yielded 13 crops: 437
banana7142Number of harvests which yielded 1 crops: 39
Number of harvests which yielded 2 crops: 30
Number of harvests which yielded 3 crops: 57
Number of harvests which yielded 4 crops: 35
Number of harvests which yielded 5 crops: 33
Number of harvests which yielded 6 crops: 65
Number of harvests which yielded 7 crops: 35
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 14
Number of harvests which yielded 10 crops: 19
Number of harvests which yielded 13 crops: 424
watermelon5793Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 96
Number of harvests which yielded 4 crops: 13
Number of harvests which yielded 5 crops: 10
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 28
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 28
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 13 crops: 365
blumpkin5328Number of harvests which yielded 1 crops: 48
Number of harvests which yielded 2 crops: 9
Number of harvests which yielded 3 crops: 32
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 11
Number of harvests which yielded 6 crops: 13
Number of harvests which yielded 7 crops: 13
Number of harvests which yielded 8 crops: 9
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 6
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 359
tower-cap_log4922Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 3 crops: 14
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 17
Number of harvests which yielded 6 crops: 88
Number of harvests which yielded 7 crops: 71
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 270
Number of harvests which yielded 20 crops: 2
glowshroom_cluster4100Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 26
Number of harvests which yielded 4 crops: 10
Number of harvests which yielded 5 crops: 12
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 22
Number of harvests which yielded 13 crops: 267
tomato3764Number of harvests which yielded 1 crops: 30
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 119
Number of harvests which yielded 4 crops: 20
Number of harvests which yielded 5 crops: 26
Number of harvests which yielded 6 crops: 26
Number of harvests which yielded 7 crops: 14
Number of harvests which yielded 8 crops: 20
Number of harvests which yielded 9 crops: 16
Number of harvests which yielded 10 crops: 20
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 181
ambrosia_vulgaris_branch2208Number of harvests which yielded 1 crops: 229
Number of harvests which yielded 2 crops: 11
Number of harvests which yielded 3 crops: 10
Number of harvests which yielded 4 crops: 13
Number of harvests which yielded 5 crops: 20
Number of harvests which yielded 6 crops: 26
Number of harvests which yielded 7 crops: 64
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 9
Number of harvests which yielded 10 crops: 30
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 55
chili2077Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 25
Number of harvests which yielded 4 crops: 33
Number of harvests which yielded 5 crops: 41
Number of harvests which yielded 6 crops: 22
Number of harvests which yielded 7 crops: 13
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 13
Number of harvests which yielded 13 crops: 92
grass1520Number of harvests which yielded 1 crops: 21
Number of harvests which yielded 2 crops: 12
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 15
Number of harvests which yielded 6 crops: 48
Number of harvests which yielded 7 crops: 11
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 6
Number of harvests which yielded 10 crops: 10
Number of harvests which yielded 13 crops: 59
ambrosia_deus_branch1511Number of harvests which yielded 1 crops: 273
Number of harvests which yielded 2 crops: 7
Number of harvests which yielded 3 crops: 25
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 16
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 10
Number of harvests which yielded 8 crops: 12
Number of harvests which yielded 9 crops: 13
Number of harvests which yielded 10 crops: 14
Number of harvests which yielded 11 crops: 11
Number of harvests which yielded 13 crops: 35
pumpkin1301Number of harvests which yielded 1 crops: 111
Number of harvests which yielded 2 crops: 18
Number of harvests which yielded 3 crops: 20
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 34
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 15
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 50
deathnettle1122Number of harvests which yielded 1 crops: 35
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 26
Number of harvests which yielded 6 crops: 9
Number of harvests which yielded 7 crops: 8
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 13 crops: 45
Number of harvests which yielded 20 crops: 6
cannabis_leaf1094Number of harvests which yielded 1 crops: 28
Number of harvests which yielded 2 crops: 15
Number of harvests which yielded 3 crops: 26
Number of harvests which yielded 4 crops: 7
Number of harvests which yielded 5 crops: 26
Number of harvests which yielded 6 crops: 19
Number of harvests which yielded 7 crops: 8
Number of harvests which yielded 8 crops: 15
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 18
Number of harvests which yielded 13 crops: 24
nettle998Number of harvests which yielded 1 crops: 20
Number of harvests which yielded 2 crops: 14
Number of harvests which yielded 3 crops: 11
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 34
Number of harvests which yielded 6 crops: 13
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 13 crops: 46
potato926Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 14
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 44
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 40
sugarcane916Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 7
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 14
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 56
soybeans903Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 12
Number of harvests which yielded 3 crops: 19
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 9
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 13 crops: 48
ear_of_corn873Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 13
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 7 crops: 6
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 12
Number of harvests which yielded 13 crops: 45
cabbage858Number of harvests which yielded 1 crops: 75
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 45
Number of harvests which yielded 6 crops: 12
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 20
carrot804Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 5
Number of harvests which yielded 6 crops: 13
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 13 crops: 50
apple750Number of harvests which yielded 1 crops: 22
Number of harvests which yielded 2 crops: 12
Number of harvests which yielded 3 crops: 13
Number of harvests which yielded 4 crops: 11
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 28
Number of harvests which yielded 7 crops: 16
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 14
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 5
lemon726Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 39
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 13 crops: 28
Combustible_Lemon715Number of harvests which yielded 1 crops: 18
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 12
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 39
walking_mushroom638Number of harvests which yielded 1 crops: 9
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 9
Number of harvests which yielded 6 crops: 32
Number of harvests which yielded 7 crops: 30
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 14 crops: 2
omega_cannibas_leaf547Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 11
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 13 crops: 33
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 16 crops: 1
lime511Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 17
Number of harvests which yielded 5 crops: 31
Number of harvests which yielded 7 crops: 6
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 11 crops: 6
Number of harvests which yielded 13 crops: 8
bunch_of_glow-berries502Number of harvests which yielded 1 crops: 10
Number of harvests which yielded 2 crops: 26
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 17
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 6
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 12
strange_plant496Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 10
Number of harvests which yielded 13 crops: 17
space_tobacco_leaves485Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 11 crops: 4
Number of harvests which yielded 13 crops: 23
bunch_of_berries456Number of harvests which yielded 1 crops: 18
Number of harvests which yielded 2 crops: 15
Number of harvests which yielded 3 crops: 10
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 25
killer-tomato437Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 16
Number of harvests which yielded 13 crops: 11
ice_pepper424Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 10
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 11
Number of harvests which yielded 20 crops: 2
orange422Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 38
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 10 crops: 9
kudzu_pod421Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 25
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 13
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 10
fly_amanita415Number of harvests which yielded 1 crops: 3
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 9
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 20
plump-helmet406Number of harvests which yielded 1 crops: 3
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 11
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 13 crops: 19
tobacco_leaves322Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 18
Number of harvests which yielded 13 crops: 4
cocoa_pod318Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 12
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 6
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 9
glowcap_cluster299Number of harvests which yielded 1 crops: 3
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 5 crops: 5
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 13 crops: 12
bluespace_tomato281Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 13 crops: 16
white-beet269Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 13 crops: 18
blood-tomato250Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 12
Number of harvests which yielded 6 crops: 5
Number of harvests which yielded 7 crops: 11
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
bunch_of_grapes225Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 22
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 18 crops: 1
Number of harvests which yielded 20 crops: 1
reishi223Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 10
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 10
Number of harvests which yielded 5 crops: 16
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 1
coffee_robusta_beans212Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 14
chanterelle_cluster197Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 8
Number of harvests which yielded 6 crops: 14
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 10 crops: 1
poppy165Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 13 crops: 12
mimana150Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 5
ghost_chili149Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 5
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 13 crops: 3
harebell144Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 2 crops: 19
Number of harvests which yielded 3 crops: 19
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 1
white_cannabis_leaf142Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 9
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 10 crops: 2
red_beet131Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 2
coffee_arabica_beans116Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 2
koibean110Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 13 crops: 6
Tea_Aspera_tips96Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 1
sunflower84Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 3
blue-tomato73Number of harvests which yielded 5 crops: 6
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 1
carpet72Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
death_cannabis_leaf69Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 2
liberty-cap68Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
bunch_of_death-berries56Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 6
bunch_of_poison-berries55Number of harvests which yielded 1 crops: 8
Number of harvests which yielded 2 crops: 8
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 3
rice52Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 8 crops: 1
oat52Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 13 crops: 1
eggplant51Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 13 crops: 1
bunch_of_green_grapes50Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
holymelon49Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 13 crops: 2
cherries48Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 10
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 1
steel-cap_log48Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 10 crops: 3
bluespace_banana45Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 6 crops: 5
meatwheat44Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 13 crops: 1
rainbow_cannabis_leaf39Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 1
gatfruit30Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 13 crops: 2
destroying_angel25Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 2
parsnip21Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 11 crops: 1
sweet_potato16Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 10 crops: 1
snap_corn13Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 6 crops: 1
novaflower6Number of harvests which yielded 2 crops: 3
lily5Number of harvests which yielded 5 crops: 1
moonflower2Number of harvests which yielded 2 crops: 1


In the last 30 days the miners reported they used these picks the following number of times: (
link)
PickAmt
/obj/item/weapon/pickaxe12436
/obj/item/weapon/pickaxe/mini1905
/obj/item/weapon/pickaxe/drill807
/obj/item/weapon/shovel739
/obj/item/weapon/pickaxe/drill/diamonddrill603
/obj/item/weapon/pickaxe/drill/cyborg460
/obj/item/weapon/pickaxe/emergency447
/obj/item/weapon/pickaxe/diamond304
/obj/item/weapon/pickaxe/drill/jackhammer289


In the last 30 days the following minerals were mined: (
link)
MineralAmtDistribution
/obj/item/weapon/ore/iron160900Number of tiles which yielded 1 minerals: 3115
Number of tiles which yielded 2 minerals: 3039
Number of tiles which yielded 3 minerals: 41552
Number of tiles which yielded 4 minerals: 3009
Number of tiles which yielded 5 minerals: 3003
/obj/item/weapon/ore/plasma45246Number of tiles which yielded 1 minerals: 2071
Number of tiles which yielded 2 minerals: 2104
Number of tiles which yielded 3 minerals: 6858
Number of tiles which yielded 4 minerals: 2052
Number of tiles which yielded 5 minerals: 2037
/obj/item/weapon/ore/silver23568Number of tiles which yielded 1 minerals: 1225
Number of tiles which yielded 2 minerals: 1230
Number of tiles which yielded 3 minerals: 2808
Number of tiles which yielded 4 minerals: 1246
Number of tiles which yielded 5 minerals: 1295
/obj/item/weapon/ore/titanium21744Number of tiles which yielded 1 minerals: 1116
Number of tiles which yielded 2 minerals: 1190
Number of tiles which yielded 3 minerals: 2565
Number of tiles which yielded 4 minerals: 1157
Number of tiles which yielded 5 minerals: 1185
/obj/item/weapon/ore/gold21533Number of tiles which yielded 1 minerals: 1153
Number of tiles which yielded 2 minerals: 1166
Number of tiles which yielded 3 minerals: 2643
Number of tiles which yielded 4 minerals: 1126
Number of tiles which yielded 5 minerals: 1123
/obj/item/weapon/ore/uranium12248Number of tiles which yielded 1 minerals: 647
Number of tiles which yielded 2 minerals: 651
Number of tiles which yielded 3 minerals: 1441
Number of tiles which yielded 4 minerals: 654
Number of tiles which yielded 5 minerals: 672
/obj/item/weapon/ore/diamond2708Number of tiles which yielded 1 minerals: 163
Number of tiles which yielded 2 minerals: 194
Number of tiles which yielded 3 minerals: 186
Number of tiles which yielded 4 minerals: 181
Number of tiles which yielded 5 minerals: 175
/obj/item/weapon/ore/bluespace_crystal2225Number of tiles which yielded 1 minerals: 165
Number of tiles which yielded 2 minerals: 141
Number of tiles which yielded 3 minerals: 148
Number of tiles which yielded 4 minerals: 156
Number of tiles which yielded 5 minerals: 142
/obj/item/weapon/ore/bananium351Number of tiles which yielded 3 minerals: 117
/obj/item/weapon/ore/0Number of tiles which yielded 0 minerals: 1
/obj/item/weapon0Number of tiles which yielded 0 minerals: 1


In the last 30 days the following items were used in combat, sorted by the combined force they caused, also available is the number of hits which were made with these items and how many hits were made with items of a certain force: (
link)
Mineraltotal
force
total
hits
Distribution
/obj/item/weapon/twohanded/pitchfork/demonic/ascen
ded
5000001Number of hits when the item had force 500000: 1
/obj/item/weapon/twohanded/dualsaber929772741Number of hits when the item had force 3: 7
Number of hits when the item had force 34: 2734
/obj/item/weapon/circular_saw834605564Number of hits when the item had force 15: 5564
/obj/item/weapon/melee/energy/sword/saber497671667Number of hits when the item had force 3: 9
Number of hits when the item had force 30: 1658
/obj/item/weapon/twohanded/fireaxe451531990Number of hits when the item had force 5: 146
Number of hits when the item had force 9: 2
Number of hits when the item had force 24: 1795
Number of hits when the item had force 28: 38
Number of hits when the item had force 29: 9
/obj/item/weapon/melee/sabre360342394Number of hits when the item had force 15: 2363
Number of hits when the item had force 19: 31
/obj/item/weapon/melee/baton/loaded354723551Number of hits when the item had force 5: 1
Number of hits when the item had force 8: 5
Number of hits when the item had force 9: 23
Number of hits when the item had force 10: 3522
/obj/item/weapon/kitchen/knife224282010Number of hits when the item had force 10: 1428
Number of hits when the item had force 14: 582
/obj/item/weapon/melee/arm_blade20725829Number of hits when the item had force 25: 829
/obj/item/weapon/twohanded/spear196381267Number of hits when the item had force 10: 402
Number of hits when the item had force 18: 853
Number of hits when the item had force 22: 12
/obj/item/weapon/extinguisher154941548Number of hits when the item had force 10: 1534
Number of hits when the item had force 11: 14
/obj/item/weapon/kitchen/knife/combat/survival13530902Number of hits when the item had force 15: 902
/obj/item/weapon/pen/edagger13500750Number of hits when the item had force 18: 750
/obj/item/weapon/twohanded/required/chainsaw11659559Number of hits when the item had force 13: 10
Number of hits when the item had force 21: 549
/obj/item/weapon/claymore/highlander10815262Number of hits when the item had force 40: 142
Number of hits when the item had force 41: 42
Number of hits when the item had force 42: 31
Number of hits when the item had force 43: 13
Number of hits when the item had force 44: 12
Number of hits when the item had force 45: 2
Number of hits when the item had force 46: 6
Number of hits when the item had force 47: 14
/obj/item/weapon/hatchet10248854Number of hits when the item had force 12: 854
/obj/item/weapon/melee/classic_baton/telescopic100101108Number of hits when the item had force 0: 107
Number of hits when the item had force 10: 1001
/obj/item/weapon/nullrod/scythe/talking9702539Number of hits when the item had force 18: 539
/obj/item/weapon/weldingtool9564728Number of hits when the item had force 3: 113
Number of hits when the item had force 15: 615
/obj/item/weapon/nullrod/godhand8982499Number of hits when the item had force 18: 499
/obj/item/weapon/scalpel7980798Number of hits when the item had force 10: 798
/obj/item/weapon/melee/cultblade7445235Number of hits when the item had force 30: 156
Number of hits when the item had force 35: 79
/obj/item/weapon/kitchen/knife/butcher7180464Number of hits when the item had force 15: 409
Number of hits when the item had force 19: 55
/obj/item/weapon/melee/energy/sword/cyborg6312214Number of hits when the item had force 3: 4
Number of hits when the item had force 30: 210
/obj/item/weapon/crowbar57501150Number of hits when the item had force 5: 1150
/obj/item/weapon/storage/toolbox/mechanical5748479Number of hits when the item had force 12: 479
/obj/item/weapon/weldingtool/largetank/cyborg5655409Number of hits when the item had force 3: 40
Number of hits when the item had force 15: 369
/obj/item/weapon/melee/ghost_sword5589345Number of hits when the item had force 0: 66
Number of hits when the item had force 4: 35
Number of hits when the item had force 8: 67
Number of hits when the item had force 12: 97
Number of hits when the item had force 16: 16
Number of hits when the item had force 20: 6
Number of hits when the item had force 24: 6
Number of hits when the item had force 28: 1
Number of hits when the item had force 32: 8
Number of hits when the item had force 44: 2
Number of hits when the item had force 56: 5
Number of hits when the item had force 60: 7
Number of hits when the item had force 64: 1
Number of hits when the item had force 68: 1
Number of hits when the item had force 75: 27
/obj/item/weapon/twohanded/required/mining_hammer5540277Number of hits when the item had force 20: 277
/obj/item/weapon/melee/energy/sword/saber/red5193174Number of hits when the item had force 3: 1
Number of hits when the item had force 30: 173
/obj/item/weapon/melee/classic_baton5052421Number of hits when the item had force 12: 421
/obj/item/weapon/pickaxe4995333Number of hits when the item had force 15: 333
/obj/item/weapon/mounted_chainsaw4347207Number of hits when the item had force 21: 207
/obj/item/weapon/melee/baseball_bat4250425Number of hits when the item had force 10: 425
/obj/item/weapon/grown/nettle/death4168226Number of hits when the item had force -1: 1
Number of hits when the item had force 0: 11
Number of hits when the item had force 1: 7
Number of hits when the item had force 2: 5
Number of hits when the item had force 3: 10
Number of hits when the item had force 4: 2
Number of hits when the item had force 5: 9
Number of hits when the item had force 6: 6
Number of hits when the item had force 7: 9
Number of hits when the item had force 8: 4
Number of hits when the item had force 9: 10
Number of hits when the item had force 10: 6
Number of hits when the item had force 11: 6
Number of hits when the item had force 12: 10
Number of hits when the item had force 13: 6
Number of hits when the item had force 14: 3
Number of hits when the item had force 15: 8
Number of hits when the item had force 16: 5
Number of hits when the item had force 17: 7
Number of hits when the item had force 18: 4
Number of hits when the item had force 19: 2
Number of hits when the item had force 20: 3
Number of hits when the item had force 21: 7
Number of hits when the item had force 22: 5
Number of hits when the item had force 23: 7
Number of hits when the item had force 24: 4
Number of hits when the item had force 25: 6
Number of hits when the item had force 26: 2
Number of hits when the item had force 27: 2
Number of hits when the item had force 28: 6
Number of hits when the item had force 29: 2
Number of hits when the item had force 30: 4
Number of hits when the item had force 31: 3
Number of hits when the item had force 32: 3
Number of hits when the item had force 33: 5
Number of hits when the item had force 34: 1
Number of hits when the item had force 35: 1
Number of hits when the item had force 36: 2
Number of hits when the item had force 37: 1
Number of hits when the item had force 38: 2
Number of hits when the item had force 39: 1
Number of hits when the item had force 40: 2
Number of hits when the item had force 41: 1
Number of hits when the item had force 42: 3
Number of hits when the item had force 43: 1
Number of hits when the item had force 44: 5
Number of hits when the item had force 45: 16
/obj/item/weapon/broken_bottle4149462Number of hits when the item had force 0: 1
Number of hits when the item had force 9: 461
/obj/item/weapon/storage/toolbox/emergency3792316Number of hits when the item had force 12: 316
/obj/item/weapon/twohanded/required/kirbyplants3460346Number of hits when the item had force 10: 346
/obj/item/weapon/kitchen/knife/combat3100155Number of hits when the item had force 20: 155
/obj/item/weapon/melee/energy/sword/pirate3030101Number of hits when the item had force 30: 101
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el
3000300Number of hits when the item had force 10: 300
/obj/item/weapon/gun/magic/staff/spellblade2900145Number of hits when the item had force 20: 145
/obj/item/weapon/nullrod2754153Number of hits when the item had force 18: 153
/obj/item/weapon/twohanded/required/chainsaw/dooms
layer
274097Number of hits when the item had force 13: 10
Number of hits when the item had force 30: 87
/obj/item/stack/rods2709301Number of hits when the item had force 9: 301
/obj/item/weapon/wrench2650530Number of hits when the item had force 5: 530
/obj/item/weapon/nullrod/hammmer2646147Number of hits when the item had force 18: 147
/obj/item/weapon/surgicaldrill2625175Number of hits when the item had force 15: 175
/obj/item/weapon/melee/energy/axe240016Number of hits when the item had force 150: 16
/obj/item/weapon/nullrod/scythe/vibro2340130Number of hits when the item had force 18: 130
/obj/item/weapon/pickaxe/diamond2318122Number of hits when the item had force 19: 122
/obj/item/weapon/tank/internals/oxygen/red2130213Number of hits when the item had force 10: 213
/obj/item/weapon/tank/internals/emergency_oxygen2096524Number of hits when the item had force 4: 524
/obj/item/weapon/nullrod/claymore2034113Number of hits when the item had force 18: 113
/obj/item/weapon/katana200050Number of hits when the item had force 40: 50
/obj/item/weapon/nullrod/scythe1998111Number of hits when the item had force 18: 111
/obj/item/weapon/nullrod/armblade1998111Number of hits when the item had force 18: 111
/obj/item/weapon/pickaxe/drill/cyborg1935129Number of hits when the item had force 15: 129
/obj/item/weapon/nullrod/claymore/glowing1802133Number of hits when the item had force 10: 67
Number of hits when the item had force 14: 14
Number of hits when the item had force 18: 52
/obj/item/weapon/weldingtool/experimental1710114Number of hits when the item had force 15: 114
/obj/item/weapon/shard1620324Number of hits when the item had force 5: 324
/obj/item/weapon/nullrod/claymore/chainsaw_sword160289Number of hits when the item had force 18: 89
/obj/item/weapon/katana/cursed160040Number of hits when the item had force 40: 40
/obj/item/weapon/nullrod/chainsaw159688Number of hits when the item had force 18: 85
Number of hits when the item had force 22: 3
/obj/item/weapon/gun/energy/e_gun1425285Number of hits when the item had force 5: 285
/obj/item/weapon/crowbar/red1400175Number of hits when the item had force 8: 175
/obj/item/weapon/nullrod/claymore/katana138677Number of hits when the item had force 18: 77
/obj/item/weapon/twohanded/fireaxe/boneaxe135861Number of hits when the item had force 5: 14
Number of hits when the item had force 23: 24
Number of hits when the item had force 32: 23
/obj/item/weapon/lava_staff127551Number of hits when the item had force 25: 51
/obj/item/weapon/weldingtool/largetank125189Number of hits when the item had force 3: 7
Number of hits when the item had force 15: 82
/obj/item/toy/katana1245249Number of hits when the item had force 5: 249
/obj/item/weapon/holo/esword/red123041Number of hits when the item had force 30: 41
/obj/item/weapon/crowbar/cyborg1130113Number of hits when the item had force 10: 113
/obj/item/weapon/storage/toolbox/electrical108090Number of hits when the item had force 12: 90
/obj/item/weapon/twohanded/mjollnir105054Number of hits when the item had force 5: 15
Number of hits when the item had force 25: 39
/obj/item/weapon/shield/riot1040104Number of hits when the item had force 10: 104
/obj/item/device/instrument/guitar98098Number of hits when the item had force 10: 98
/obj/item/weapon/nullrod/claymore/multiverse95062Number of hits when the item had force 2: 2
Number of hits when the item had force 3: 3
Number of hits when the item had force 4: 3
Number of hits when the item had force 5: 3
Number of hits when the item had force 6: 1
Number of hits when the item had force 7: 3
Number of hits when the item had force 8: 5
Number of hits when the item had force 9: 1
Number of hits when the item had force 10: 3
Number of hits when the item had force 11: 1
Number of hits when the item had force 12: 5
Number of hits when the item had force 13: 1
Number of hits when the item had force 15: 4
Number of hits when the item had force 16: 1
Number of hits when the item had force 17: 1
Number of hits when the item had force 18: 1
Number of hits when the item had force 19: 2
Number of hits when the item had force 22: 4
Number of hits when the item had force 24: 2
Number of hits when the item had force 25: 4
Number of hits when the item had force 26: 4
Number of hits when the item had force 27: 2
Number of hits when the item had force 28: 1
Number of hits when the item had force 29: 1
Number of hits when the item had force 30: 4
/obj/item/weapon/tank/internals/oxygen94094Number of hits when the item had force 10: 94
/obj/item/weapon/resonator/upgraded93062Number of hits when the item had force 15: 62
/obj/item/weapon/wirecutters894149Number of hits when the item had force 6: 149
/obj/item/weapon/nullrod/scythe/spellblade86448Number of hits when the item had force 18: 48
/obj/item/weapon/screwdriver860172Number of hits when the item had force 5: 172
/obj/item/weapon/switchblade86043Number of hits when the item had force 20: 43
/obj/item/weapon/gun/ballistic/shotgun/riot84084Number of hits when the item had force 10: 84
/obj/item/weapon/resonator79553Number of hits when the item had force 15: 53
/obj/item/weapon/melee/chainofcommand77077Number of hits when the item had force 10: 77
/obj/item/chair74493Number of hits when the item had force 8: 93
/obj/item/weapon/gun/ballistic/shotgun/automatic/c
ombat
72072Number of hits when the item had force 10: 72
/obj/item/device/instrument/eguitar72060Number of hits when the item had force 12: 60
/obj/item/weapon/holo/esword/green72024Number of hits when the item had force 30: 24
/obj/item/clothing/head/hardhat/cakehat67558Number of hits when the item had force 0: 13
Number of hits when the item had force 15: 45
/obj/item/chair/stool/bar67284Number of hits when the item had force 8: 84
/obj/item/weapon/pickaxe/mini67067Number of hits when the item had force 10: 67
/obj/item/weapon/melee/baton65065Number of hits when the item had force 10: 65
/obj/item/weapon/gun/energy/e_gun/advtaser640128Number of hits when the item had force 5: 128
/obj/item/weapon/nullrod/claymore/saber/red63035Number of hits when the item had force 18: 35
/obj/item/weapon/shield/riot/tele60677Number of hits when the item had force 3: 2
Number of hits when the item had force 8: 75
/obj/item/weapon/kitchen/knife/ritual58058Number of hits when the item had force 10: 58
/obj/item/weapon/melee/baton/cattleprod564188Number of hits when the item had force 3: 188
/obj/item/weapon/nullrod/claymore/saber55831Number of hits when the item had force 18: 31
/obj/item/weapon/gun/energy/laser545109Number of hits when the item had force 5: 109
/obj/item/weapon/wrench/cyborg540108Number of hits when the item had force 5: 108
/obj/item/weapon/kitchen/rollingpin52065Number of hits when the item had force 8: 65
/obj/item/weapon/weldingtool/mini51347Number of hits when the item had force 3: 16
Number of hits when the item had force 15: 31
/obj/item/weapon/pickaxe/emergency51034Number of hits when the item had force 15: 34
/obj/item/weapon/twohanded/dualsaber/green51015Number of hits when the item had force 34: 15
/obj/item/zombie_hand50025Number of hits when the item had force 20: 25
/obj/item/weapon/hierophant_staff48024Number of hits when the item had force 20: 24
/obj/item/device/flashlight/seclite46852Number of hits when the item had force 9: 52
/obj/item/weapon/nullrod/clown46826Number of hits when the item had force 18: 26
/obj/item/weapon/twohanded/spear/grey_tide43023Number of hits when the item had force 10: 9
Number of hits when the item had force 15: 1
Number of hits when the item had force 25: 13
/obj/item/weapon/tank/internals/air41041Number of hits when the item had force 10: 41
/obj/item/weapon/storage/briefcase/lawyer40050Number of hits when the item had force 8: 50
/obj/item/weapon/mop390130Number of hits when the item had force 3: 130
/obj/item/weapon/gun/energy/laser/captain38038Number of hits when the item had force 10: 38
/obj/item/weapon/scythe37729Number of hits when the item had force 13: 29
/obj/item/weapon/kitchen/knife/combat/bone37525Number of hits when the item had force 15: 25
/obj/item/weapon/scrying36024Number of hits when the item had force 15: 24
/obj/item/weapon/twohanded/skybulge35831Number of hits when the item had force 10: 25
Number of hits when the item had force 18: 6
/obj/item/weapon/shield/riot/roman35035Number of hits when the item had force 10: 35
/obj/item/weapon/kitchen/knife/envy34219Number of hits when the item had force 18: 19
/obj/item/weapon/gun/energy/e_gun/hos34034Number of hits when the item had force 10: 34
/obj/item/weapon/tailclub33624Number of hits when the item had force 14: 24
/obj/item/weapon/gun/energy/kinetic_accelerator32064Number of hits when the item had force 5: 64
/obj/item/weapon/hierophant_club31521Number of hits when the item had force 15: 21
/obj/item/weapon/tank/internals/plasma30438Number of hits when the item had force 8: 38
/obj/item/weapon/storage/toolbox30025Number of hits when the item had force 12: 25
/obj/item/weapon/nullrod/tribal_knife28816Number of hits when the item had force 18: 16
/obj/item/weapon/lighter27069Number of hits when the item had force 0: 15
Number of hits when the item had force 5: 54
/obj/item/weapon/pickaxe/drill/diamonddrill27018Number of hits when the item had force 15: 18
/obj/item/stack/tile/plasteel26444Number of hits when the item had force 6: 44
/obj/item/stack/sheet/metal26052Number of hits when the item had force 5: 52
/obj/item/device/instrument/violin26026Number of hits when the item had force 10: 26
/obj/item/weapon/nullrod/whip25214Number of hits when the item had force 18: 14
/obj/item/chair/stool24030Number of hits when the item had force 8: 30
/obj/item/weapon/scalpel/alien24024Number of hits when the item had force 10: 24
/obj/item/weapon/tank/internals/emergency_oxygen/e
ngi
22857Number of hits when the item had force 4: 57
/obj/item/weapon/crowbar/power22515Number of hits when the item had force 15: 15
/obj/item/weapon/nullrod/sord22055Number of hits when the item had force 4: 55
/obj/item/weapon/lighter/greyscale21552Number of hits when the item had force 0: 9
Number of hits when the item had force 5: 43
/obj/item/weapon/gun/energy/lasercannon21021Number of hits when the item had force 10: 21
/obj/item/bodypart/head20769Number of hits when the item had force 3: 69
/obj/item/weapon/crowbar/large20417Number of hits when the item had force 12: 17
/obj/item/weapon/melee/chainofcommand/tailwhip20020Number of hits when the item had force 10: 20
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/red
2004Number of hits when the item had force 50: 4
/obj/item/weapon/twohanded/ctf/blue2001Number of hits when the item had force 200: 1
/obj/item/weapon/gun/ballistic/automatic/wt55018537Number of hits when the item had force 5: 37
/obj/item/weapon/shovel/spade18036Number of hits when the item had force 5: 36
/obj/item/weapon/defibrillator/loaded17535Number of hits when the item had force 5: 35
/obj/item/weapon/gun/ballistic/shotgun/automatic/d
ual_tube
17017Number of hits when the item had force 10: 17
/obj/item/weapon/gun/ballistic/revolver/detective16533Number of hits when the item had force 5: 33
/obj/item/weapon/kitchen/fork16533Number of hits when the item had force 5: 33
/obj/item/bodypart/l_arm16254Number of hits when the item had force 3: 54
/obj/item/weapon/twohanded/bonespear1608Number of hits when the item had force 20: 8
/obj/item/weapon/mop/cyborg15652Number of hits when the item had force 3: 52
/obj/item/weapon/shovel15219Number of hits when the item had force 8: 19
/obj/item/weapon/gun/ballistic/automatic/pistol15030Number of hits when the item had force 5: 30
/obj/item/weapon/gun/energy/laser/scatter/shotty14028Number of hits when the item had force 5: 28
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/camo
14010Number of hits when the item had force 14: 10
/obj/item/weapon/storage/briefcase13617Number of hits when the item had force 8: 17
/obj/item/weapon/gun/energy/plasmacutter/adv1359Number of hits when the item had force 15: 9
/obj/item/weapon/weldingtool/experimental/brass1359Number of hits when the item had force 15: 9
/obj/item/weapon/gun/energy/e_gun/nuclear13026Number of hits when the item had force 5: 26
/obj/item/weapon/screwdriver/nuke13026Number of hits when the item had force 5: 26
/obj/item/weapon/gavelhammer13026Number of hits when the item had force 5: 26
/obj/item/weapon/kitchen/knife/carrotshiv12816Number of hits when the item had force 8: 16
/obj/item/weapon/tank/internals/emergency_oxygen/d
ouble
12431Number of hits when the item had force 4: 31
/obj/item/weapon/twohanded/pitchfork/demonic/great
er
1205Number of hits when the item had force 24: 5
/obj/item/device/flashlight/flare11917Number of hits when the item had force 7: 17
/obj/item/weapon/wrench/medical11055Number of hits when the item had force 2: 55
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow
11022Number of hits when the item had force 5: 22
/obj/item/weapon/pneumatic_cannon/ghetto11022Number of hits when the item had force 5: 22
/obj/item/bodypart/r_leg10836Number of hits when the item had force 3: 36
/obj/item/toy/crayon/red10819Number of hits when the item had force 0: 1
Number of hits when the item had force 6: 18
/obj/item/weapon/storage/toolbox/syndicate1057Number of hits when the item had force 15: 7
/obj/item/stack/sheet/mineral/wood10020Number of hits when the item had force 5: 20
/obj/item/weapon/extinguisher/mini9933Number of hits when the item had force 3: 33
/obj/item/weapon/gun/ballistic/automatic/c20r9519Number of hits when the item had force 5: 19
/obj/item/weapon/match9044Number of hits when the item had force 0: 14
Number of hits when the item had force 3: 30
/obj/item/weapon/storage/bag/tray9018Number of hits when the item had force 5: 18
/obj/item/device/multitool9018Number of hits when the item had force 5: 18
/obj/item/weapon/weldingtool/hugetank906Number of hits when the item had force 15: 6
/obj/item/weapon/circular_saw/alien906Number of hits when the item had force 15: 6
/obj/item/weapon/nullrod/pitchfork905Number of hits when the item had force 18: 5
/obj/item/weapon/staff8729Number of hits when the item had force 3: 29
/obj/item/weapon/grown/nettle/basic8718Number of hits when the item had force 0: 3
Number of hits when the item had force 1: 1
Number of hits when the item had force 2: 1
Number of hits when the item had force 3: 1
Number of hits when the item had force 4: 3
Number of hits when the item had force 5: 2
Number of hits when the item had force 6: 2
Number of hits when the item had force 7: 2
Number of hits when the item had force 9: 2
Number of hits when the item had force 15: 1
/obj/item/weapon/gun/energy/frame/testing755Number of hits when the item had force 15: 5
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/ctf
751Number of hits when the item had force 75: 1
/obj/item/weapon/flamethrower7224Number of hits when the item had force 3: 24
/obj/item/clothing/mask/cigarette7221Number of hits when the item had force 0: 3
Number of hits when the item had force 4: 18
/obj/item/weapon/gun/ballistic/revolver/russian7014Number of hits when the item had force 5: 14
/obj/item/weapon/tank/internals/anesthetic707Number of hits when the item had force 10: 7
/obj/item/bodypart/l_arm/robot6622Number of hits when the item had force 3: 22
/obj/item/weapon/cane6513Number of hits when the item had force 5: 13
/obj/item/weapon/gun/ballistic/frame/testing655Number of hits when the item had force 5: 1
Number of hits when the item had force 15: 4
/obj/item/weapon/staff/broom6321Number of hits when the item had force 3: 21
/obj/item/bodypart/r_arm6321Number of hits when the item had force 3: 21
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow/large
6012Number of hits when the item had force 5: 12
/obj/item/weapon/melee/baseball_bat/homerun606Number of hits when the item had force 10: 6
/obj/item/weapon/pipe_dispenser606Number of hits when the item had force 10: 6
/obj/item/weapon/light/tube5814Number of hits when the item had force 2: 4
Number of hits when the item had force 5: 10
/obj/item/stack/sheet/mineral/titanium5511Number of hits when the item had force 5: 11
/obj/item/clockwork/ratvarian_spear522Number of hits when the item had force 15: 1
Number of hits when the item had force 37: 1
/obj/item/weapon/melee/flyswatter5050Number of hits when the item had force 1: 50
/obj/item/stack/sheet/animalhide/corgi5010Number of hits when the item had force 5: 10
/obj/item/weapon/nullrod/staff5010Number of hits when the item had force 5: 10
/obj/item/device/flashlight/flare/torch508Number of hits when the item had force 0: 3
Number of hits when the item had force 10: 5
/obj/item/weapon/staff/storm502Number of hits when the item had force 25: 2
/obj/item/bodypart/l_leg4816Number of hits when the item had force 3: 16
/obj/item/weapon/screwdriver/power486Number of hits when the item had force 8: 6
/obj/item/bodypart/r_arm/robot4515Number of hits when the item had force 3: 15
/obj/item/stack/sheet/plasteel459Number of hits when the item had force 5: 9
/obj/item/weapon/gun/energy/laser/practice459Number of hits when the item had force 5: 9
/obj/item/weapon/cultivator459Number of hits when the item had force 5: 9
/obj/item/stack/sheet/animalhide/human459Number of hits when the item had force 5: 9
/obj/item/weapon/gun/energy/frame/egun459Number of hits when the item had force 5: 9
/obj/item/weapon/mop/advanced427Number of hits when the item had force 6: 7
/obj/item/stack/sheet/bone426Number of hits when the item had force 7: 6
/obj/item/weapon/phone3612Number of hits when the item had force 3: 12
/obj/item/stack/sheet/mineral/gold357Number of hits when the item had force 5: 7
/obj/item/weapon/storage/secure/briefcase324Number of hits when the item had force 8: 4
/obj/item/weapon/gun/energy/laser/chameleon306Number of hits when the item had force 5: 6
/obj/item/weapon/gun/energy/laser/redtag306Number of hits when the item had force 5: 6
/obj/item/weapon/stock_parts/cell/potato306Number of hits when the item had force 5: 6
/obj/item/weapon/tank/jetpack/carbondioxide306Number of hits when the item had force 5: 6
/obj/item/weapon/shield/riot/buckler303Number of hits when the item had force 10: 3
/obj/item/weapon/pickaxe/drill302Number of hits when the item had force 15: 2
/obj/item/bodypart/head/robot279Number of hits when the item had force 3: 9
/obj/item/weapon/sord2613Number of hits when the item had force 2: 13
/obj/item/weapon/gun/magic/staff/healing255Number of hits when the item had force 5: 5
/obj/item/stack/sheet/glass255Number of hits when the item had force 5: 5
/obj/item/clothing/mask/cigarette/cigar2420Number of hits when the item had force 0: 14
Number of hits when the item had force 4: 6
/obj/item/pipe213Number of hits when the item had force 7: 3
/obj/item/weapon/defibrillator/compact/loaded204Number of hits when the item had force 5: 4
/obj/item/device/multitool/cyborg204Number of hits when the item had force 5: 4
/obj/item/weapon/gun/energy/pulse/carbine202Number of hits when the item had force 10: 2
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted/arcane_barrage
202Number of hits when the item had force 10: 2
/obj/item/device/instrument/violin/golden202Number of hits when the item had force 10: 2
/obj/item/weapon/wirecutters/power183Number of hits when the item had force 6: 3
/obj/item/weapon/nullrod/claymore/saber/pirate181Number of hits when the item had force 18: 1
/obj/item/bodypart/l_leg/robot155Number of hits when the item had force 3: 5
/obj/item/bodypart/r_leg/robot155Number of hits when the item had force 3: 5
/obj/item/stack/sheet/rglass153Number of hits when the item had force 5: 3
/obj/item/weapon/grown/log153Number of hits when the item had force 5: 3
/obj/item/weapon/melee/arm_blade/false153Number of hits when the item had force 5: 3
/obj/item/stack/sheet/mineral/silver153Number of hits when the item had force 5: 3
/obj/item/weapon/screwdriver/cyborg153Number of hits when the item had force 5: 3
/obj/item/weapon/tank/internals/plasmaman/belt/ful
l
153Number of hits when the item had force 5: 3
/obj/item/weapon/veilrender/vealrender151Number of hits when the item had force 15: 1
/obj/item/weapon/spellbook/oneuse/blind143Number of hits when the item had force 0: 2
Number of hits when the item had force 14: 1
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle
141Number of hits when the item had force 14: 1
/obj/item/clothing/mask/cigarette/cigar/havana125Number of hits when the item had force 0: 2
Number of hits when the item had force 4: 3
/obj/item/bodypart/r_leg/digitigrade124Number of hits when the item had force 3: 4
/obj/item/weapon/gun/syringe123Number of hits when the item had force 4: 3
/obj/item/weapon/storage/toolbox/drone121Number of hits when the item had force 12: 1
/obj/item/weapon/light/bulb105Number of hits when the item had force 2: 5
/obj/item/weapon/crowbar/brass102Number of hits when the item had force 5: 2
/obj/item/weapon/stock_parts/cell/high/slime102Number of hits when the item had force 5: 2
/obj/item/toy/cards/singlecard102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/medbeam102Number of hits when the item had force 5: 2
/obj/item/weapon/papercutter102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/sinew102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/e_gun/turret102Number of hits when the item had force 5: 2
/obj/item/weapon/aiModule/supplied/freeform102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/mineral/sandbags102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/cardboard102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/mineral/plasma102Number of hits when the item had force 5: 2
/obj/item/weapon/stock_parts/cell102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/alien102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/e_gun/dragnet102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/ionrifle102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/pulse/loyalpin101Number of hits when the item had force 10: 1
/obj/item/weapon/gun/ballistic/shotgun/lethal101Number of hits when the item had force 10: 1
/obj/item/weapon/shield/energy101Number of hits when the item had force 10: 1
/obj/item/weapon/wirerod91Number of hits when the item had force 9: 1
/obj/item/weapon/wrench/power81Number of hits when the item had force 8: 1
/obj/item/device/taperecorder63Number of hits when the item had force 2: 3
/obj/item/weapon/melee/baton/cattleprod/teleprod62Number of hits when the item had force 3: 2
/obj/item/bodypart/chest/robot62Number of hits when the item had force 3: 2
/obj/item/stack/tile/plasteel/cyborg61Number of hits when the item had force 6: 1
/obj/item/stack/sheet/mineral/abductor51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/revolver/russian/so
ul
51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/tommygun51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle
51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/temperature/security51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/revolver51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/animalhide/generic51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/c20r/toy51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/mineral/bananium51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/computer/super51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/computer/nano51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/hairlesshide51Number of hits when the item had force 5: 1
/obj/item/weapon/tank/jetpack/suit51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/bow51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/frame/hybrid_taser51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/high51Number of hits when the item had force 5: 1
/obj/item/upgradescroll44Number of hits when the item had force 0: 2
Number of hits when the item had force 2: 2
/obj/item/clothing/mask/cigarette/rollie43Number of hits when the item had force 0: 2
Number of hits when the item had force 4: 1
/obj/item/weapon/gun/syringe/syndicate42Number of hits when the item had force 2: 2
/obj/item/weapon/grenade/chem_grenade/cleaner42Number of hits when the item had force 2: 2
/obj/item/weapon/gun/syringe/rapidsyringe41Number of hits when the item had force 4: 1
/obj/item/weapon/coin/silver33Number of hits when the item had force 1: 3
/obj/item/slime_extract/adamantine33Number of hits when the item had force 1: 3
/obj/item/stack/light_w31Number of hits when the item had force 3: 1
/obj/item/weapon/flamethrower/full31Number of hits when the item had force 3: 1
/obj/item/stack/tile/light22Number of hits when the item had force 1: 2
/obj/item/weapon/throwing_star21Number of hits when the item had force 2: 1
/obj/item/weapon/grenade/chem_grenade21Number of hits when the item had force 2: 1
/obj/item/weapon/grenade/chem_grenade/metalfoam21Number of hits when the item had force 2: 1
/obj/item/stack/tile/mineral/plasma11Number of hits when the item had force 1: 1
/obj/item/weapon/caution11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/plasma11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/antagtoken11Number of hits when the item had force 1: 1
/obj/item/stack/tile/grass11Number of hits when the item had force 1: 1
/obj/item/stack/tile/wood11Number of hits when the item had force 1: 1
/obj/item/slime_extract/gold11Number of hits when the item had force 1: 1
/obj/item/clothing/head/cone11Number of hits when the item had force 1: 1
/obj/item/stack/tile/carpet11Number of hits when the item had force 1: 1
/obj/item/weapon/bikehorn01032Number of hits when the item had force 0: 1032
/obj/item/weapon/bikehorn/rubberducky0498Number of hits when the item had force 0: 498
/obj/item/toy/foamblade0481Number of hits when the item had force 0: 481
/obj/item/toy/sword0415Number of hits when the item had force 0: 415
/obj/item/weapon/twohanded/dualsaber/toy0286Number of hits when the item had force 0: 286
/obj/item/weapon/grown/bananapeel0286Number of hits when the item had force 0: 286
/obj/item/weapon/retractor0240Number of hits when the item had force 0: 240
/obj/item/weapon/reagent_containers/syringe0230Number of hits when the item had force 0: 230
/obj/item/weapon/bikehorn/golden0229Number of hits when the item had force 0: 229
/obj/item/weapon/hemostat0223Number of hits when the item had force 0: 223
/obj/item/device/lightreplacer0167Number of hits when the item had force 0: 167
/obj/item/weapon/book0142Number of hits when the item had force 0: 142
/obj/item/weapon/storage/firstaid/regular0138Number of hits when the item had force 0: 138
/obj/item/weapon/surgical_drapes0120Number of hits when the item had force 0: 120
/obj/item/toy/carpplushie0111Number of hits when the item had force 0: 111
/obj/item/weapon/bikehorn/airhorn0111Number of hits when the item had force 0: 111
/obj/item/stack/cable_coil090Number of hits when the item had force 0: 90
/obj/item/weapon/reagent_containers/food/snacks/do
nkpocket/warm
088Number of hits when the item had force 0: 88
/obj/item/device/autoimplanter/cmo075Number of hits when the item had force 0: 75
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/gaia
070Number of hits when the item had force 0: 70
/obj/item/borg/lollipop067Number of hits when the item had force 0: 67
/obj/item/clockwork/slab060Number of hits when the item had force 0: 60
/obj/item/toy/gun060Number of hits when the item had force 0: 60
/obj/item/weapon/razor060Number of hits when the item had force 0: 60
/obj/item/weapon/storage/wallet/random058Number of hits when the item had force 0: 58
/obj/item/weapon/melee/touch_attack/disintegrate058Number of hits when the item had force 0: 58
/obj/item/weapon/hand_labeler054Number of hits when the item had force 0: 54
/obj/item/weapon/survivalcapsule049Number of hits when the item had force 0: 49
/obj/item/weapon/storage/box/survival048Number of hits when the item had force 0: 48
/obj/item/clothing/mask/facehugger047Number of hits when the item had force 0: 47
/obj/item/weapon/cautery044Number of hits when the item had force 0: 44
/obj/item/weapon/storage/fancy/donut_box043Number of hits when the item had force 0: 43
/obj/item/weapon/paper043Number of hits when the item had force 0: 43
/obj/item/weapon/reagent_containers/syringe/charco
al
041Number of hits when the item had force 0: 41
/obj/item/weapon/reagent_containers/food/snacks/do
nut
041Number of hits when the item had force 0: 41
/obj/item/clothing/gloves/color/yellow039Number of hits when the item had force 0: 39
/obj/item/weapon/bedsheet039Number of hits when the item had force 0: 39
/obj/item/weapon/skub038Number of hits when the item had force 0: 38
/obj/item/toy/crayon/spraycan037Number of hits when the item had force 0: 37
/obj/item/weapon/stamp/clown036Number of hits when the item had force 0: 36
/obj/item/weapon/storage/box/matches036Number of hits when the item had force 0: 36
/obj/item/weapon/storage/firstaid/toxin034Number of hits when the item had force 0: 34
/obj/item/weapon/reagent_containers/food/snacks/gr
own/banana
032Number of hits when the item had force 0: 32
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/cactus_fruit
031Number of hits when the item had force 0: 31
/obj/item/clothing/mask/breath030Number of hits when the item had force 0: 30
/obj/item/weapon/card/id030Number of hits when the item had force 0: 30
/obj/item/device/flashlight/pen028Number of hits when the item had force 0: 28
/obj/item/device/sensor_device027Number of hits when the item had force 0: 27
/obj/item/weapon/lazarus_injector027Number of hits when the item had force 0: 27
/obj/item/stack/spacecash/c200027Number of hits when the item had force 0: 27
/obj/item/weapon/reagent_containers/syringe/epinep
hrine
026Number of hits when the item had force 0: 26
/obj/item/weapon/extraction_pack025Number of hits when the item had force 0: 25
/obj/item/weapon/book/manual/medical_cloning025Number of hits when the item had force 0: 25
/obj/item/weapon/storage/backpack/satchel/leather025Number of hits when the item had force 0: 25
/obj/item/device/megaphone/clown025Number of hits when the item had force 0: 25
/obj/item/toy/syndicateballoon024Number of hits when the item had force 0: 24
/obj/item/weapon/book/manual/wiki/security_space_l
aw
024Number of hits when the item had force 0: 24
/obj/item/weapon/tome024Number of hits when the item had force 0: 24
/obj/item/device/assembly/igniter023Number of hits when the item had force 0: 23
/obj/item/bodybag023Number of hits when the item had force 0: 23
/obj/item/weapon/grown/corncob022Number of hits when the item had force 0: 22
/obj/item/device/flashlight021Number of hits when the item had force 0: 21
/obj/item/weapon/melee/touch_attack/fleshtostone020Number of hits when the item had force 0: 20
/obj/item/weapon/cookiesynth019Number of hits when the item had force 0: 19
/obj/item/weapon/sharpener019Number of hits when the item had force 0: 19
/obj/item/ammo_casing/shotgun/buckshot019Number of hits when the item had force 0: 19
/obj/item/clothing/mask/breath/medical018Number of hits when the item had force 0: 18
/obj/item/weapon/reagent_containers/food/snacks/or
gan
018Number of hits when the item had force 0: 18
/obj/item/weapon/storage/backpack018Number of hits when the item had force 0: 18
/obj/item/toy/crayon/rainbow018Number of hits when the item had force 0: 18
/obj/item/toy/carpplushie/dehy_carp018Number of hits when the item had force 0: 18
/obj/item/clothing/gloves/boxing017Number of hits when the item had force 0: 17
/obj/item/weapon/reagent_containers/food/snacks/lo
llipop
017Number of hits when the item had force 0: 17
/obj/item/weapon/storage/bag/bio017Number of hits when the item had force 0: 17
/obj/item/clockwork/slab/starter016Number of hits when the item had force 0: 16
/obj/item/clothing/glasses/sunglasses/blindfold016Number of hits when the item had force 0: 16
/obj/item/weapon/storage/bag/plants015Number of hits when the item had force 0: 15
/obj/item/weapon/storage/bag/ore015Number of hits when the item had force 0: 15
/obj/item/weapon/storage/bag/trash015Number of hits when the item had force 0: 15
/obj/item/weapon/reagent_containers/food/snacks/ic
ecream
015Number of hits when the item had force 0: 15
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/plain
014Number of hits when the item had force 0: 14
/obj/item/clothing/mask/gas014Number of hits when the item had force 0: 14
/obj/item/weapon/reagent_containers/food/snacks/co
okie
014Number of hits when the item had force 0: 14
/obj/item/weapon/reagent_containers/food/snacks/gr
own/watermelon
014Number of hits when the item had force 0: 14
/obj/item/weapon/bedsheet/medical014Number of hits when the item had force 0: 14
/obj/item/clothing/mask/facehugger/toy013Number of hits when the item had force 0: 13
/obj/item/weapon/book/manual/chef_recipes013Number of hits when the item had force 0: 13
/obj/item/stack/sheet/cloth/ten012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/box/donkpockets012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/so
sjerky
012Number of hits when the item had force 0: 12
/obj/item/clothing/suit/apron/surgical012Number of hits when the item had force 0: 12
/obj/item/stack/cable_coil/random012Number of hits when the item had force 0: 12
/obj/item/organ/brain012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/eg
gplantparm
012Number of hits when the item had force 0: 12
/obj/item/severedtail012Number of hits when the item had force 0: 12
/obj/item/clothing/shoes/sneakers/black012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/ch
eesiehonkers
012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/wa
termelonslice
011Number of hits when the item had force 0: 11
/obj/item/clothing/shoes/sneakers/white011Number of hits when the item had force 0: 11
/obj/item/weapon/storage/firstaid/brute011Number of hits when the item had force 0: 11
/obj/item/weapon/dice/d10011Number of hits when the item had force 0: 11
/obj/item/toy/spinningtoy011Number of hits when the item had force 0: 11
/obj/item/clothing/head/griffin011Number of hits when the item had force 0: 11
/obj/item/weapon/relic011Number of hits when the item had force 0: 11
/obj/item/key/janitor010Number of hits when the item had force 0: 10
/obj/item/device/geiger_counter010Number of hits when the item had force 0: 10
/obj/item/clothing/mask/gas/clown_hat010Number of hits when the item had force 0: 10
/obj/item/organ/lungs010Number of hits when the item had force 0: 10
/obj/item/organ/cyberimp/eyes/hud/medical010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/backpack/industrial010Number of hits when the item had force 0: 10
/obj/item/weapon/twohanded/offhand010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/custom
010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/firstaid/o2010Number of hits when the item had force 0: 10
/obj/item/clothing/shoes/sneakers/orange010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/no
_raisin
09Number of hits when the item had force 0: 9
/obj/item/clothing/head/cage09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/gr
own/harebell
09Number of hits when the item had force 0: 9
/obj/item/weapon/paper_bin09Number of hits when the item had force 0: 9
/obj/item/clothing/suit/straight_jacket09Number of hits when the item had force 0: 9
/obj/item/weapon/storage/pill_bottle/mutadone09Number of hits when the item had force 0: 9
/obj/item/device/assembly/signaler09Number of hits when the item had force 0: 9
/obj/item/weapon/storage/backpack/satchel09Number of hits when the item had force 0: 9
/obj/item/device/assembly/health09Number of hits when the item had force 0: 9
/obj/item/weapon/storage/box/monkeycubes09Number of hits when the item had force 0: 9
/obj/item/weapon/nullrod/fedora09Number of hits when the item had force 0: 9
/obj/item/clothing/head/helmet/space/eva08Number of hits when the item had force 0: 8
/obj/item/key/security08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/pill_bottle/mannitol08Number of hits when the item had force 0: 8
/obj/item/weapon/folder/red08Number of hits when the item had force 0: 8
/obj/item/organ/tongue08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/box/teargas08Number of hits when the item had force 0: 8
/obj/item/weapon/book/manual/barman_recipes08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/do
nkpocket
08Number of hits when the item had force 0: 8
/obj/item/device/assembly/prox_sensor08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/deus
08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/goliath
08Number of hits when the item had force 0: 8
/obj/item/clothing/glasses/meson07Number of hits when the item had force 0: 7
/obj/item/device/paicard07Number of hits when the item had force 0: 7
/obj/item/device/immortality_talisman07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/syringe/antivi
ral
07Number of hits when the item had force 0: 7
/obj/item/weapon/disk/nuclear07Number of hits when the item had force 0: 7
/obj/item/weapon/retractor/alien07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/sa
lad/ricepudding
07Number of hits when the item had force 0: 7
/obj/item/organ/cyberimp/arm/toolset07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/dropper07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/ch
ips
07Number of hits when the item had force 0: 7
/obj/item/organ/cyberimp/chest/reviver07Number of hits when the item had force 0: 7
/obj/item/weapon/storage/backpack/explorer07Number of hits when the item had force 0: 7
/obj/item/weapon/book/manual/wiki/chemistry06Number of hits when the item had force 0: 6
/obj/item/weapon/restraints/legcuffs/beartrap06Number of hits when the item had force 0: 6
/obj/item/device/flashlight/lamp06Number of hits when the item had force 0: 6
/obj/item/weapon/ectoplasm06Number of hits when the item had force 0: 6
/obj/item/clothing/neck/stethoscope06Number of hits when the item had force 0: 6
/obj/item/weapon/hemostat/alien06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/ca
ndy
06Number of hits when the item had force 0: 6
/obj/item/clothing/shoes/laceup06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/kh
achapuri
06Number of hits when the item had force 0: 6
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
carp
06Number of hits when the item had force 0: 6
/obj/item/slimepotion/steroid06Number of hits when the item had force 0: 6
/obj/item/weapon/sleeping_carp_scroll06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/gu
mball/cyborg
06Number of hits when the item had force 0: 6
/obj/item/organ/alien/hivenode06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/sandwich
06Number of hits when the item had force 0: 6
/obj/item/clothing/under/color/grey06Number of hits when the item had force 0: 6
/obj/item/clothing/shoes/clown_shoes05Number of hits when the item had force 0: 5
/obj/item/clothing/gloves/color/fyellow05Number of hits when the item had force 0: 5
/obj/item/clothing/mask/cigarette/cigar/cohiba05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/bag/plants/portaseeder05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/pill_bottle/dice05Number of hits when the item had force 0: 5
/obj/item/device/plant_analyzer05Number of hits when the item had force 0: 5
/obj/item/clothing/head/hardhat05Number of hits when the item had force 0: 5
/obj/item/toy/dummy05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/plain
05Number of hits when the item had force 0: 5
/obj/item/weapon/stamp05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/box/bodybags05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/box/disks05Number of hits when the item had force 0: 5
/obj/item/weapon/cautery/alien05Number of hits when the item had force 0: 5
/obj/item/clockwork/slab/cyborg/engineer05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/pill_bottle05Number of hits when the item had force 0: 5
/obj/item/clothing/mask/cigarette/pipe05Number of hits when the item had force 0: 5
/obj/item/weapon/bloodcrawl05Number of hits when the item had force 0: 5
/obj/item/weapon/book/manual/robotics_cyborgs05Number of hits when the item had force 0: 5
/obj/item/toy/crayon/spraycan/lubecan05Number of hits when the item had force 0: 5
/obj/item/device/cult_shift05Number of hits when the item had force 0: 5
/obj/item/ammo_casing/caseless/foam_dart05Number of hits when the item had force 0: 5
/obj/item/clothing/mask/muzzle05Number of hits when the item had force 0: 5
/obj/item/clothing/head/hardhat/red05Number of hits when the item had force 0: 5
/obj/item/slimepotion/sentience04Number of hits when the item had force 0: 4
/obj/item/toy/crayon/spraycan/hellcan04Number of hits when the item had force 0: 4
/obj/item/organ/vocal_cords/colossus04Number of hits when the item had force 0: 4
/obj/item/device/mmi/posibrain04Number of hits when the item had force 0: 4
/obj/item/device/t_scanner04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/be
ans
04Number of hits when the item had force 0: 4
/obj/item/weapon/card/id/silver04Number of hits when the item had force 0: 4
/obj/item/weapon/spellbook04Number of hits when the item had force 0: 4
/obj/item/organ/heart04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/lo
llipop/cyborg
04Number of hits when the item had force 0: 4
/obj/item/clothing/glasses/hud/health04Number of hits when the item had force 0: 4
/obj/item/clothing/mask/chameleon04Number of hits when the item had force 0: 4
/obj/item/device/mmi04Number of hits when the item had force 0: 4
/obj/item/clothing/neck/cloak/cap04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/firstaid/fire04Number of hits when the item had force 0: 4
/obj/item/stack/cable_coil/white04Number of hits when the item had force 0: 4
/obj/item/stack/cable_coil/cyborg04Number of hits when the item had force 0: 4
/obj/item/slimepotion/speed04Number of hits when the item had force 0: 4
/obj/item/clothing/gloves/color/black04Number of hits when the item had force 0: 4
/obj/item/weapon/guardiancreator/carp04Number of hits when the item had force 0: 4
/obj/item/roller/robo04Number of hits when the item had force 0: 4
/obj/item/clothing/head/helmet/knight/templar04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/burger
04Number of hits when the item had force 0: 4
/obj/item/weapon/stock_parts/console_screen04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/superbite
04Number of hits when the item had force 0: 4
/obj/item/weapon/paper/talisman/teleport04Number of hits when the item had force 0: 4
/obj/item/device/flashlight/lamp/green04Number of hits when the item had force 0: 4
/obj/item/clothing/under/rank/prisoner04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/monkey
04Number of hits when the item had force 0: 4
/obj/item/weapon/door_remote/research_director04Number of hits when the item had force 0: 4
/obj/item/weapon/implantcase/mindshield04Number of hits when the item had force 0: 4
/obj/item/organ/cyberimp/chest/nutriment/plus04Number of hits when the item had force 0: 4
/obj/item/clothing/shoes/sneakers/brown04Number of hits when the item had force 0: 4
/obj/item/weapon/grenade/flashbang04Number of hits when the item had force 0: 4
/obj/item/clothing/mask/vape04Number of hits when the item had force 0: 4
/obj/item/weapon/a_gift04Number of hits when the item had force 0: 4
/obj/item/device/autoimplanter04Number of hits when the item had force 0: 4
/obj/item/clothing/head/chicken04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/fancy/rollingpapers04Number of hits when the item had force 0: 4
/obj/item/weapon/greentext04Number of hits when the item had force 0: 4
/obj/item/clothing/glasses/sunglasses04Number of hits when the item had force 0: 4
/obj/item/clothing/suit/toggle/labcoat04Number of hits when the item had force 0: 4
/obj/item/device/mass_spectrometer04Number of hits when the item had force 0: 4
/obj/item/device/mining_scanner04Number of hits when the item had force 0: 4
/obj/item/weapon/melee/supermatter_sword04Number of hits when the item had force 0: 4
/obj/item/organ/cyberimp/mouth/breathing_tube03Number of hits when the item had force 0: 3
/obj/item/clothing/mask/facehugger/lamarr03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/salad
03Number of hits when the item had force 0: 3
/obj/item/weapon/gun/ballistic/shotgun/toy03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/meat
03Number of hits when the item had force 0: 3
/obj/item/toy/crayon/spraycan/gang03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/shavings
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/to
fu
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/cultpack03Number of hits when the item had force 0: 3
/obj/item/toy/cattoy03Number of hits when the item had force 0: 3
/obj/item/weapon/ore/plasma03Number of hits when the item had force 0: 3
/obj/item/clothing/gloves/color/latex/nitrile03Number of hits when the item had force 0: 3
/obj/item/weapon/book/manual/wiki/infections03Number of hits when the item had force 0: 3
/obj/item/clothing/gloves/color/captain03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/brain
03Number of hits when the item had force 0: 3
/obj/item/clothing/head/bio_hood/general03Number of hits when the item had force 0: 3
/obj/item/toy/beach_ball03Number of hits when the item had force 0: 3
/obj/item/weapon/implantpad03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pi
e/cream
03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/fire/firefighter03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/photo_album03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ch
eesewedge
03Number of hits when the item had force 0: 3
/obj/item/weapon/clipboard03Number of hits when the item had force 0: 3
/obj/item/scooter_frame03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab
03Number of hits when the item had force 0: 3
/obj/item/toy/prize/honk03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/dufflebag03Number of hits when the item had force 0: 3
/obj/item/weapon/barcodescanner03Number of hits when the item had force 0: 3
/obj/item/weapon/hand_tele03Number of hits when the item had force 0: 3
/obj/item/weapon/grown/bananapeel/bluespace03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/belt/utility/full03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/hooded/explorer03Number of hits when the item had force 0: 3
/obj/item/toy/crayon/mime03Number of hits when the item had force 0: 3
/obj/item/clothing/mask/gas/explorer03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/sy
ndicake
03Number of hits when the item had force 0: 3
/obj/item/ammo_casing/shotgun/rubbershot03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/birthday
03Number of hits when the item had force 0: 3
/obj/item/weapon/dice/d403Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ba
guette
03Number of hits when the item had force 0: 3
/obj/item/weapon/paperslip03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/satchel/tox03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ta
tortot
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/nu
gget
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/crayons03Number of hits when the item had force 0: 3
/obj/item/ammo_casing/shotgun/beanbag03Number of hits when the item had force 0: 3
/obj/item/pizzabox03Number of hits when the item had force 0: 3
/obj/item/weapon/teleportation_scroll03Number of hits when the item had force 0: 3
/obj/item/clothing/head/soft/black03Number of hits when the item had force 0: 3
/obj/item/weapon/photo03Number of hits when the item had force 0: 3
/obj/item/weapon/ore/glass/basalt03Number of hits when the item had force 0: 3
/obj/item/clothing/head/radiation03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ch
owmein
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/clown
03Number of hits when the item had force 0: 3
/obj/item/organ/cyberimp/eyes/shield03Number of hits when the item had force 0: 3
/obj/item/weapon/ore/bluespace_crystal03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/belt/medical03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pa
statomato
03Number of hits when the item had force 0: 3
/obj/item/weapon/newspaper03Number of hits when the item had force 0: 3
/obj/item/device/megaphone/command03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/human
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/xeno
02Number of hits when the item had force 0: 2
/obj/item/clothing/head/crown02Number of hits when the item had force 0: 2
/obj/item/weapon/card/id/captains_spare02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/citrus/orange
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/botany02Number of hits when the item had force 0: 2
/obj/item/weapon/dragons_blood02Number of hits when the item had force 0: 2
/obj/item/weapon/stamp/law02Number of hits when the item had force 0: 2
/obj/item/clothing/head/bio_hood/scientist02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/sec02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/syndie_kit/throwing_w
eapons
02Number of hits when the item had force 0: 2
/obj/item/weapon/folder/white02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/meat
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/mousetraps02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/surgical02Number of hits when the item had force 0: 2
/obj/item/device/mass_spectrometer/adv02Number of hits when the item had force 0: 2
/obj/item/ammo_box/c3802Number of hits when the item had force 0: 2
/obj/item/clothing/tie/armband/deputy02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/grapes
02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/chickensuit02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/sp
acetwinkie
02Number of hits when the item had force 0: 2
/obj/item/voodoo02Number of hits when the item had force 0: 2
/obj/item/toy/cards/singlecard/cas02Number of hits when the item had force 0: 2
/obj/item/weapon/grenade/smokebomb02Number of hits when the item had force 0: 2
/obj/item/weapon/book/manual/wiki/engineering_hack
ing
02Number of hits when the item had force 0: 2
/obj/item/clothing/head/collectable/HoP02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/fr
iedegg
02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/gas/mime02Number of hits when the item had force 0: 2
/obj/item/device/wormhole_jaunter02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/me
at/cutlet/plain
02Number of hits when the item had force 0: 2
/obj/item/clothing/head/collectable/slime02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/belt/holster02Number of hits when the item had force 0: 2
/obj/item/clothing/tie/lawyers_badge02Number of hits when the item had force 0: 2
/obj/item/organ/appendix02Number of hits when the item had force 0: 2
/obj/item/ammo_box/a35702Number of hits when the item had force 0: 2
/obj/item/weapon/spellbook/oneuse/charge02Number of hits when the item had force 0: 2
/obj/item/clothing/head/that02Number of hits when the item had force 0: 2
/obj/item/seeds/grape02Number of hits when the item had force 0: 2
/obj/item/clockwork/slab/cyborg02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/syringe/stimul
ants
02Number of hits when the item had force 0: 2
/obj/item/weapon/card/id/syndicate02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/explorer02Number of hits when the item had force 0: 2
/obj/item/device/modular_computer/tablet/preset/ad
vanced
02Number of hits when the item had force 0: 2
/obj/item/device/assembly/mousetrap02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/mining02Number of hits when the item had force 0: 2
/obj/item/ship_in_a_bottle02Number of hits when the item had force 0: 2
/obj/item/weapon/disk/tech_disk02Number of hits when the item had force 0: 2
/obj/item/clothing/gloves/color/latex02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/custom
02Number of hits when the item had force 0: 2
/obj/item/device/destTagger02Number of hits when the item had force 0: 2
/obj/item/weapon/spellbook/oneuse/smoke02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/sa
usage
02Number of hits when the item had force 0: 2
/obj/item/organ/alien/plasmavessel/large/queen02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/belt/security/full02Number of hits when the item had force 0: 2
/obj/item/weapon/folder/yellow02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/bag/books02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/engine02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_leaf
02Number of hits when the item had force 0: 2
/obj/item/warpwhistle02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/apron02Number of hits when the item had force 0: 2
/obj/item/clothing/head/fedora02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/blood/BPlus02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/part_replacer/bluespace02Number of hits when the item had force 0: 2
/obj/item/seeds/chili02Number of hits when the item had force 0: 2
/obj/item/weapon/spellbook/oneuse/forcewall02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/wheat
02Number of hits when the item had force 0: 2
/obj/item/device/t_scanner/adv_mining_scanner/less
er
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/cake
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/bear
02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/pig02Number of hits when the item had force 0: 2
/obj/item/weapon/guardiancreator/tech/choose/trait
or
02Number of hits when the item had force 0: 2
/obj/item/weapon/gun_attachment/underbarrel/bayone
t
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/vegetable
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/bag/trash/cyborg02Number of hits when the item had force 0: 2
/obj/item/slimepotion/mutator02Number of hits when the item had force 0: 2
/obj/item/weapon/card/id/gold02Number of hits when the item had force 0: 2
/obj/item/weapon/bedsheet/black02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/pi
e/applepie
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/fancy/egg_box02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/holding02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/fancy/cigarettes02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/pi
e/cherrypie
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/dufflebag/drone02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/gas/sechailer/swat02Number of hits when the item had force 0: 2
/obj/item/weapon/restraints/legcuffs/bola02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/belt/janitor02Number of hits when the item had force 0: 2
/obj/item/device/gangtool02Number of hits when the item had force 0: 2
/obj/item/device/harmalarm02Number of hits when the item had force 0: 2
/obj/item/clothing/under/burial02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/survival_mining02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/blood/random02Number of hits when the item had force 0: 2
/obj/item/seeds/cannabis02Number of hits when the item had force 0: 2
/obj/item/clothing/glasses/hud/security/chameleon01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
zzabread
01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sec/alt01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/security01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ya
kiimo
01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/iron01Number of hits when the item had force 0: 1
/obj/item/weapon/c_tube01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/medal/gold/heroism01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/pizza
01Number of hits when the item had force 0: 1
/obj/item/organ/tongue/bone01Number of hits when the item had force 0: 1
/obj/item/weapon/dice/d2001Number of hits when the item had force 0: 1
/obj/item/clothing/tie/waistcoat01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/lockbox/loyalty01Number of hits when the item had force 0: 1
/obj/item/drone_shell01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/captain01Number of hits when the item had force 0: 1
/obj/item/key01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/bag/chemistry01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/bio_suit/general01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/lethalshot01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/c9mm01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/manifest01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/spider
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/bo
iledegg
01Number of hits when the item had force 0: 1
/obj/item/slimepotion/transference01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/medal/conduct01Number of hits when the item had force 0: 1
/obj/item/seeds/glowshroom01Number of hits when the item had force 0: 1
/obj/item/clothing/head/helmet01Number of hits when the item had force 0: 1
/obj/item/roller01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box01Number of hits when the item had force 0: 1
/obj/item/clothing/head/hopcap01Number of hits when the item had force 0: 1
/obj/item/toy/prize/seraph01Number of hits when the item had force 0: 1
/obj/item/weapon/rack_parts01Number of hits when the item had force 0: 1
/obj/item/weapon/watertank/janitor01Number of hits when the item had force 0: 1
/obj/item/conveyor_switch_construct01Number of hits when the item had force 0: 1
/obj/item/clothing/shoes/workboots/mining01Number of hits when the item had force 0: 1
/obj/item/weapon/twohanded/required/gibtonite01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/medical/purple01Number of hits when the item had force 0: 1
/obj/item/stack/spacecash/c10001Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/pie
01Number of hits when the item had force 0: 1
/obj/item/organ/gland/mindshock01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/rd01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/co
pypasta
01Number of hits when the item had force 0: 1
/obj/item/device/electropack01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/black01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/spider
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/spray/pestspra
y
01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/rat01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/welding01Number of hits when the item had force 0: 1
/obj/item/robot_suit01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/xenos01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/satchel/eng01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/baconburger
01Number of hits when the item had force 0: 1
/obj/item/weapon/restraints/legcuffs/bola/tactical01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/vest01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/brain
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/bio_hood/virology01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space01Number of hits when the item had force 0: 1
/obj/item/clothing/neck/petcollar01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/riot
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/syndicatefake01Number of hits when the item had force 0: 1
/obj/item/toy/talking/AI01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/so
up/spacylibertyduff
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/soulstone/full01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/denied01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/bone01Number of hits when the item had force 0: 1
/obj/item/device/flashlight/lantern01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/mullig
an
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/apron/chef01Number of hits when the item had force 0: 1
/obj/item/weapon/pinpointer01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/chameleon01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/chameleon01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/red01Number of hits when the item had force 0: 1
/obj/item/clothing/head/sombrero/green01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/black01Number of hits when the item had force 0: 1
/obj/item/slimepotion/stabilizer01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/science01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ho
tdog
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/clown01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/eyepatch01Number of hits when the item had force 0: 1
/obj/item/clothing/gloves/botanic_leather01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/shielded/wi
zard
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/hug01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/beanbag01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/engine/elit
e
01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/c45nostamina01Number of hits when the item had force 0: 1
/obj/item/weapon/spellbook/oneuse/fireball01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/beakers01Number of hits when the item had force 0: 1
/obj/item/clothing/head/drone_holder01Number of hits when the item had force 0: 1
/obj/item/device/malf_upgrade01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/goliath
01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/qm01Number of hits when the item had force 0: 1
/obj/item/weapon/cigbutt/roach01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/tobacco/space
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/ids01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/genetics01Number of hits when the item had force 0: 1
/obj/item/device/radio/off01Number of hits when the item had force 0: 1
/obj/item/ammo_box/c10mm01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/chief_engineer01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/captain01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/hos/alt01Number of hits when the item had force 0: 1
/obj/item/clothing/under/pirate01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hooded/bee_costume01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hooded/carp_costume01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/hug/medical01Number of hits when the item had force 0: 1
/obj/item/weapon/grenade/syndieminibomb01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/unrestricted
01Number of hits when the item had force 0: 1
/obj/item/weapon/folder01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/syndie
/med/medicalbundle
01Number of hits when the item had force 0: 1
/obj/item/weapon/spellbook/oneuse/knock01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/mi
nt
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/medical01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/orange01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/security01Number of hits when the item had force 0: 1
/obj/item/toy/figure/clown01Number of hits when the item had force 0: 1
/obj/item/clothing/head/collectable/paper01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/diamond01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/toggle/labcoat/science01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sec/alt/dep
artment/supply
01Number of hits when the item had force 0: 1
/obj/item/toy/figure/assistant01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/glutto
ny
01Number of hits when the item had force 0: 1
/obj/item/toy/talking/codex_gigas01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/su
garcookie/spookyskull
01Number of hits when the item had force 0: 1
/obj/item/weapon/grenade/iedcasing01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/cannabis/ultimate
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hazardvest01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/mime01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/so
up/milo
01Number of hits when the item had force 0: 1
/obj/item/device/powersink01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/captain01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/med01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/abductor01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/random
01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/rd01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/to
astedsandwich
01Number of hits when the item had force 0: 1
/obj/item/ammo_box/c4501Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/vest/alt01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/ingredients/vegetaria
n
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/geneticist01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/toggle/labcoat/virologist01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/talisman/true_sight01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/riot/knight/templar01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ghost_chili
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/pj/blue01Number of hits when the item had force 0: 1
/obj/item/cardboard_cutout01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/skull01Number of hits when the item had force 0: 1
/obj/item/weapon/guardiancreator/choose/wizard01Number of hits when the item had force 0: 1
/obj/item/wizard_armour_charge01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/syndi01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/green01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/survival/radio01Number of hits when the item had force 0: 1
/obj/item/device/radio/beacon01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/captain/alt01Number of hits when the item had force 0: 1
/obj/item/device/assembly/voice01Number of hits when the item had force 0: 1
/obj/item/weapon/electronics/apc01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/syndie_kit/chameleon01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/mining/alt01Number of hits when the item had force 0: 1
/obj/item/fulton_core01Number of hits when the item had force 0: 1
/obj/item/ammo_box/magazine/guncrafting_pistol01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/guncrafting_ar01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/ce01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/berries/glow
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/nun_hood01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/white01Number of hits when the item had force 0: 1
/obj/item/organ/alien/eggsac01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/firstaid01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_cap
01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbo
w
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/janitor01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/mushroom
01Number of hits when the item had force 0: 1
/obj/item/pizzabox/meat01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/mining/vendor01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/science01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/chaplain01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/plain/human
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/eva01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset01Number of hits when the item had force 0: 1
/obj/item/clothing/head/welding01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sci01Number of hits when the item had force 0: 1
/obj/item/cardboard_cutout/adaptive01Number of hits when the item had force 0: 1
/obj/item/clothing/head/soft01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/gas/syndicate01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/jacket/miljacket01Number of hits when the item had force 0: 1
/obj/item/device/gps/mining01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/syringes01Number of hits when the item had force 0: 1
/obj/item/clothing/under/color/white01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ic
ecreamsandwich
01Number of hits when the item had force 0: 1
/obj/item/device/assembly/infra01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/shotgun/frag1201Number of hits when the item had force 0: 1
/obj/item/clothing/head/helmet/riot01Number of hits when the item had force 0: 1
/obj/item/clothing/under/color/red01Number of hits when the item had force 0: 1
/obj/item/device/gps01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/citrus/lemon
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_stem
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/mining
_conscript
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/captain01Number of hits when the item had force 0: 1


In the last 30 days the following guns were fired this many times (
link)
GunAmt
/obj/item/weapon/gun/energy/kinetic_accelerator96280
/obj/item/weapon/gun/energy/e_gun13334
/obj/item/weapon/gun/energy/plasmacutter/adv11444
/obj/item/weapon/gun/energy/e_gun/advtaser6073
/obj/item/weapon/gun/energy/laser5069
/obj/item/weapon/gun/energy/laser/captain4933
/obj/item/weapon/gun/energy/e_gun/hos2282
/obj/item/weapon/gun/ballistic/automatic/pistol2192
/obj/item/weapon/gun/energy/pulse/loyalpin2014
/obj/item/weapon/gun/energy/laser/chameleon1745
/obj/item/weapon/gun/ballistic/revolver/detective1638
/obj/item/weapon/gun/ballistic/automatic/wt5501595
/obj/item/weapon/gun/energy/kinetic_accelerator/cy
borg
1329
/obj/item/weapon/gun/energy/floragun1198
/obj/item/weapon/gun/ballistic/shotgun/riot1194
/obj/item/weapon/gun/energy/laser/practice1111
/obj/item/weapon/gun/energy/pulse1039
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow
1031
/obj/item/weapon/gun/magic/staff/chaos912
/obj/item/weapon/gun/energy/plasmacutter880
/obj/item/weapon/gun/ballistic/shotgun/automatic/c
ombat
861
/obj/item/weapon/gun/energy/e_gun/nuclear778
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el
721
/obj/item/weapon/gun/energy/pulse/carbine715
/obj/item/weapon/gun/energy/temperature/security709
/obj/item/weapon/gun/ballistic/revolver706
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/red
701
/obj/item/weapon/gun/ballistic/shotgun/automatic/d
ual_tube
640
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/blue
630
/obj/item/weapon/gun/energy/frame/testing622
/obj/item/weapon/gun/magic/staff/healing615
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle
561
/obj/item/weapon/gun/ballistic/frame/testing539
/obj/item/weapon/gun/energy/frame/egun499
/obj/item/weapon/gun/energy/ionrifle467
/obj/item/weapon/gun/magic/staff/change459
/obj/item/weapon/gun/energy/laser/redtag456
/obj/item/weapon/gun/ballistic/automatic/c20r400
/obj/item/weapon/gun/energy/frame/testing/super391
/obj/item/weapon/gun/energy/lasercannon383
/obj/item/weapon/gun/syringe371
/obj/item/weapon/gun/magic/staff/spellblade364
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/unrestricted
359
/obj/item/weapon/gun/ballistic/shotgun/toy356
/obj/item/weapon/gun/energy/laser/scatter/shotty318
/obj/item/weapon/gun/energy/e_gun/dragnet314
/obj/item/weapon/gun/ballistic/automatic/c20r/toy/
unrestricted
307
/obj/item/weapon/gun/energy/printer301
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog
300
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted/arcane_barrage
294
/obj/item/weapon/gun/energy/e_gun/mini/practice_ph
aser
294
/obj/item/weapon/gun/energy/xray281
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted
279
/obj/item/weapon/gun/magic/staff/honk265
/obj/item/weapon/gun/magic/wand225
/obj/item/weapon/gun/magic/tentacle213
/obj/item/weapon/gun/energy/wormhole_projector205
/obj/item/weapon/gun/energy/e_gun/turret203
/obj/item/weapon/gun/energy/frame/hybrid_taser200
/obj/item/weapon/gun/energy/laser/bluetag191
/obj/item/weapon/gun/ballistic/automatic/mini_uzi189
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbo
w
187
/obj/item/weapon/gun/energy/disabler183
/obj/item/weapon/gun/ballistic/revolver/mateba183
/obj/item/weapon/gun/ballistic/automatic/l6_saw172
/obj/item/weapon/gun/energy/pulse/carbine/loyalpin171
/obj/item/weapon/gun/magic/staff/animate148
/obj/item/weapon/gun/ballistic/automatic/pistol/m1
911
144
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow/large
143
/obj/item/weapon/gun/ballistic/automatic/ar130
/obj/item/weapon/gun/energy/tesla_revolver119
/obj/item/weapon/gun/energy/gravity_gun116
/obj/item/weapon/gun/magic/wand/polymorph114
/obj/item/weapon/gun/energy/pulse/pistol/m1911107
/obj/item/weapon/gun/ballistic/automatic/gyropisto
l
106
/obj/item/weapon/gun/energy/ionrifle/carbine105
/obj/item/weapon/gun/energy/alien104
/obj/item/weapon/gun/energy/decloner104
/obj/item/weapon/gun/energy/pulse/destroyer103
/obj/item/weapon/gun/magic/hook99
/obj/item/weapon/gun/energy/laser/scatter97
/obj/item/weapon/gun/medbeam93
/obj/item/weapon/gun/magic/wand/fireball92
/obj/item/weapon/gun/magic/wand/door90
/obj/item/weapon/gun/energy/laser/retro88
/obj/item/weapon/gun/energy/pulse/pistol/loyalpin82
/obj/item/weapon/gun/syringe/rapidsyringe62
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/ctf
57
/obj/item/weapon/gun/ballistic/automatic/pistol/st
ickman
56
/obj/item/weapon/gun/magic/staff/door55
/obj/item/weapon/gun/ballistic/automatic/proto52
/obj/item/weapon/gun/energy/mindflayer51
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle/syndicate
42
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/camo
40
/obj/item/weapon/gun/ballistic/automatic/m9039
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el/improvised
38
/obj/item/weapon/gun/magic/wand/resurrection35
/obj/item/weapon/gun/ballistic/automatic/tommygun34
/obj/item/weapon/gun/syringe/syndicate34
/obj/item/weapon/gun/ballistic/automatic/pistol/AP
S
33
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle
29
/obj/item/weapon/gun/ballistic/revolver/golden29
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher/cyborg
25
/obj/item/weapon/gun/ballistic/automatic/c20r/unre
stricted
24
/obj/item/weapon/gun/magic/wand/death24
/obj/item/weapon/gun/ballistic/shotgun20
/obj/item/weapon/gun/ballistic/automatic/speargun19
/obj/item/weapon/gun/ballistic/bow19
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog/unrestricted
19
/obj/item/weapon/gun/ballistic/automatic/c20r/toy17
/obj/item/weapon/gun/medbeam/mech16
/obj/item/weapon/gun/ballistic/automatic/m90/unres
tricted
16
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/riot
12
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher/unrestricted
11
/obj/item/weapon/gun/ballistic/shotgun/boltaction11
/obj/item/weapon/gun/energy/e_gun/advtaser/mounted9
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher
9
/obj/item/weapon/gun/energy/chrono_gun8
/obj/item/weapon/gun/ballistic/frame/double_barrel6
/obj/item/weapon/gun/magic/wand/teleport5
/obj/item/weapon/gun/ballistic/frame/revolver_385
/obj/item/weapon/gun/energy/temperature5
/obj/item/weapon/gun/ballistic/shotgun/lethal5
/obj/item/weapon/gun/energy/laser/instakill/red5
/obj/item/weapon/gun/energy/meteorgun/pen4
/obj/item/weapon/gun/e4
/obj/item/weapon/gu2
/ob2
/obj/1
/obj/item/weapon/gun/energy/kinetic_acc1
/obj/item/1
/obj/item/weapon/gun/energy/kine1
/obj/item/weapon/gun/ballistic/automatic/l6_saw/to
y
1
/obj/item/w1
/obj/item/weapon/gun/energy/kinetic_acceler1


In the last 30 days combattants targetted these body parts this many times: (
link)
PickAmt
head25645
chest25026
right_leg2511
left_leg1346
right_arm1089
left_arm1074


In the last 30 days the following mobs were killed while mining: (
link)
PickAmt
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion14635
/mob/living/simple_animal/hostile/asteroid/hivelord/legion1825
/mob/living/simple_animal/hostile/asteroid/goliath/beast1668
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher1151
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter153
/mob/living/simple_animal/hostile/asteroid/goldgrub114
/mob/living/simple_animal/hostile/asteroid/basilisk10
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen9
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck7
/mob/living/simple_animal/hostile/asteroid/fugu6
/mob/living/simple_animal/hostile/asteroid/goliath6


In the last 30 days the following cells were used: (
link)
PickAmt
/obj/item/weapon/stock_parts/cell144059
/obj/item/weapon/stock_parts/cell/emproof85771
/obj/item/weapon/stock_parts/cell/computer73430
/obj/item/weapon/stock_parts/cell/high61276
/obj/item/weapon/stock_parts/cell/high/plus39107
/obj/item/weapon/stock_parts/cell/super4855
/obj/item/weapon/stock_parts/cell/bluespace3490
/obj/item/weapon/stock_parts/cell/pulse2459
/obj/item/weapon/stock_parts/cell/hyper2360
/obj/item/weapon/stock_parts/cell/computer/micro1542
/obj/item/weapon/stock_parts/cell/pulse/carbine478
/obj/item/weapon/stock_parts/cell/secborg233
/obj/item/weapon/stock_parts/cell/pulse/pistol82
/obj/item/weapon/stock_parts/cell/potato16
/obj/item/weapon/stock_parts/9
/7
/obj/item/weapon/stoc6
/obj/item/weapon/stock_part6
/obj/item/we6
/obj/item/wea6
/obj/item/weapon6
/obj/item/weapon/stock6
5
/obj/item/weapon/stock_parts/cell/5
/obj/item/weapon/stock_parts5
/obj/item/weapon/stock_5
/o5
/obj/item/weapon/stock_parts/cel5
/obj/item/weapon/5
/obj/item/4
/obj/item/weapon/stock_parts/cell/comput4
/obj/item/weapo4
/obj/ite4
/obj/4
/obj4
/obj/item4
/obj/item/weapon/sto3
/obj/item/weap3
/obj/i3
/obj/item/weapon/stock_parts/cell/comp3
/obj/item/weapon/stock_pa3
/obj/it3
/obj/item/weapon/stock_parts/ce3
/obj/item/weapon/stock_parts/cell/co2
/obj/item/weapon/stock_parts/cell/emp2
/obj/item/weapon/stock_par2
/ob2
/obj/item/weapon/stock_parts/cell/high/pl2
/obj/item/weapon/stock_parts/cell/com2
/obj/item/weapon/stock_parts/cell/high/slime2
/obj/item/weapon/stock_parts/cell/h2
/obj/item/weapon/stock_parts/c2
/obj/item/weapon/st1
/obj/item/weapon/stock_parts/cell/high/1
/obj/item/weapon/stock_parts/cell/compute1
/obj/item/weapon/stock_parts/cell/high/plu1
/obj/item/weapon/stock_parts/cell/emproo1
/obj/item/weapon/stock_parts/cell/hig1
/obj/item/weapon/stock_parts/cell/c1
/obj/item/weapon/stock_p1
/obj/item/w1
/obj/item/weapon/stock_parts/cell/pulse/ca1
/obj/item/weapon/stock_parts/cell/blues1
/obj/item/weapon/stock_parts/cell/sup1
/obj/item/weapon/s1
/obj/item/weapon/stock_parts/cell/empr1
/obj/item/weapon/stock_parts/cell/hi1


In the last 30 days, the antagonists have managed to complete this many objectives:
(
link)
/datum/objective/assassinate
traitor (599 attempts)
SUCCESS = 408 / 599(68%)FAIL = 191 / 599
changeling (117 attempts)
SUCCESS = 82 / 117(70%)FAIL = 35 / 117
wizard (104 attempts)
SUCCESS = 71 / 104(68%)FAIL = 33 / 104
/datum/objective/escape
traitor (1011 attempts)
SUCCESS = 262 / 1011(25%)FAIL = 749 / 1011
wizard (122 attempts)
SUCCESS = 3 / 122(2%)FAIL = 119 / 122
changeling (65 attempts)
SUCCESS = 18 / 65(27%)FAIL = 47 / 65
/datum/objective/hijack
traitor (171 attempts)
SUCCESS = 3 / 171(1%)FAIL = 168 / 171
wizard (21 attempts)
SUCCESS = 0 / 21(0%)FAIL = 21 / 21
changeling (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal
traitor (502 attempts)
SUCCESS = 116 / 502(23%)FAIL = 386 / 502
wizard (104 attempts)
SUCCESS = 7 / 104(6%)FAIL = 97 / 104
changeling (101 attempts)
SUCCESS = 14 / 101(13%)FAIL = 87 / 101
/datum/objective/maroon
traitor (120 attempts)
SUCCESS = 95 / 120(79%)FAIL = 25 / 120
changeling (49 attempts)
SUCCESS = 41 / 49(83%)FAIL = 8 / 49
/datum/objective/revenant
traitor (29 attempts)
SUCCESS = 6 / 29(20%)FAIL = 23 / 29
/datum/objective/revenantFluff
traitor (29 attempts)
SUCCESS = 29 / 29(100%)FAIL = 0 / 29
/datum/objective/destroy
traitor (21 attempts)
SUCCESS = 9 / 21(42%)FAIL = 12 / 21
changeling (4 attempts)
SUCCESS = 3 / 4(75%)FAIL = 1 / 4
/datum/objective/survive
traitor (151 attempts)
SUCCESS = 66 / 151(43%)FAIL = 85 / 151
wizard (45 attempts)
SUCCESS = 16 / 45(35%)FAIL = 29 / 45
/datum/objective/martyr
traitor (85 attempts)
SUCCESS = 74 / 85(87%)FAIL = 11 / 85
/datum/objective
traitor (204 attempts)
SUCCESS = 121 / 204(59%)FAIL = 83 / 204
/datum/objective/steal_five_of_type/summon_guns
traitor (62 attempts)
SUCCESS = 5 / 62(8%)FAIL = 57 / 62
/datum/objective/steal_five_of_type/summon_magic
traitor (57 attempts)
SUCCESS = 0 / 57(0%)FAIL = 57 / 57
/datum/objective/absorb
changeling (166 attempts)
SUCCESS = 69 / 166(41%)FAIL = 97 / 166
traitor (5 attempts)
SUCCESS = 1 / 5(20%)FAIL = 4 / 5
/datum/objective/escape/escape_with_identity
changeling (102 attempts)
SUCCESS = 9 / 102(8%)FAIL = 93 / 102
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/download
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/capture
traitor (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal/special
traitor (2 attempts)
SUCCESS = 2 / 2(100%)FAIL = 0 / 2
/datum/objective/protect
traitor (3 attempts)
SUCCESS = 0 / 3(0%)FAIL = 3 / 3
changeling (1 attempts)
SUCCESS = 1 / 1(100%)FAIL = 0 / 1
/datum/objective/debrain
traitor (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal/exchange
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/abductee/blazeit
traitor (3 attempts)
SUCCESS = 3 / 3(100%)FAIL = 0 / 3
/datum/objective/block
traitor (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/sintouched/wrath
traitor (1 attempts)
SUCCESS = 1 / 1(100%)FAIL = 0 / 1
/datum/objective/nuclear
traitor (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/abductee/science
traitor (2 attempts)
SUCCESS = 2 / 2(100%)FAIL = 0 / 2
/datum/objective/abductee/pristine
traitor (1 attempts)
SUCCESS = 1 / 1(100%)FAIL = 0 / 1


In the last 30 days, the following mining equipment was bought from these vendors:
(
link)
/obj/machinery/mineral/equipment_vendor (Total: 1675/1833 (91.38%))

Legend: = /obj/item/weapon/reagent_containers/hypospray/medipen/survival; = /obj/item/borg/upgrade/modkit/damage; = /obj/item/borg/upgrade/modkit/cooldown; = /obj/item/borg/upgrade/modkit/range; = /obj/item/weapon/storage/box/medipens/utility; = /obj/item/weapon/storage/firstaid/brute; = /obj/item/slimepotion/sentience/mining; = /obj/item/weapon/lazarus_injector; = /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack; = /obj/item/clothing/suit/space/hardsuit/mining; = /obj/item/weapon/hivelordstabilizer; = /obj/item/weapon/tank/jetpack/suit; = /obj/item/borg/upgrade/modkit/chassis_mod/orange; = /obj/item/weapon/survivalcapsule; = /obj/item/weapon/storage/belt/mining; = /obj/item/device/wormhole_jaunter; = /mob/living/simple_animal/hostile/mining_drone; = /obj/item/device/t_scanner/adv_mining_scanner; = /obj/item/borg/upgrade/modkit/aoe/mobs; = /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium; = /obj/item/clothing/shoes/bhop; = /obj/item/borg/upgrade/modkit/tracer/adjustable; = /obj/item/weapon/soap/nanotrasen; = /obj/item/device/mine_bot_ugprade/cooldown; = /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey; = /obj/item/borg/upgrade/modkit/chassis_mod; = /obj/item/clothing/glasses/meson/gar; = /obj/item/clothing/mask/facehugger/toy; = /obj/item/weapon/storage/box/minertracker; = /obj/item/device/mine_bot_ugprade/health; = /obj/item/clothing/mask/cigarette/cigar/havana; = /obj/item/weapon/gun/energy/kinetic_accelerator; = /obj/item/weapon/twohanded/required/mining_hammer; = /obj/item/weapon/resonator/upgraded; = /obj/item/fulton_core; = /obj/item/device/mine_bot_ugprade; = /obj/item/weapon/extraction_pack; = /obj/item/stack/spacecash/c1000; = /obj/item/borg/upgrade/modkit/tracer; = /obj/item/weapon/pickaxe/diamond; = /obj/item/device/laser_pointer; = /obj/item/weapon/card/mining_point_card;
Hover over a part of the bar for details
/obj/item/weapon/reagent_containers/hypospray/medipen/survival34020.29%
/obj/item/borg/upgrade/modkit/damage17310.32%
/obj/item/borg/upgrade/modkit/cooldown1418.41%
/obj/item/borg/upgrade/modkit/range875.19%
/obj/item/weapon/storage/box/medipens/utility794.71%
/obj/item/weapon/storage/firstaid/brute754.47%
/obj/item/slimepotion/sentience/mining714.23%
/obj/item/weapon/lazarus_injector633.76%
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack613.64%
/obj/item/clothing/suit/space/hardsuit/mining573.4%
/obj/item/weapon/hivelordstabilizer462.74%
/obj/item/weapon/tank/jetpack/suit452.68%
/obj/item/borg/upgrade/modkit/chassis_mod/orange422.5%
/obj/item/weapon/survivalcapsule392.32%
/obj/item/weapon/storage/belt/mining352.08%
/obj/item/device/wormhole_jaunter331.97%
/mob/living/simple_animal/hostile/mining_drone321.91%
/obj/item/device/t_scanner/adv_mining_scanner311.85%
/obj/item/borg/upgrade/modkit/aoe/mobs281.67%
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium261.55%
/obj/item/clothing/shoes/bhop201.19%
/obj/item/borg/upgrade/modkit/tracer/adjustable191.13%
/obj/item/weapon/soap/nanotrasen171.01%
/obj/item/device/mine_bot_ugprade/cooldown150.89%
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey140.83%
/obj/item/borg/upgrade/modkit/chassis_mod110.65%
/obj/item/clothing/glasses/meson/gar100.59%
/obj/item/clothing/mask/facehugger/toy70.41%
/obj/item/weapon/storage/box/minertracker70.41%
/obj/item/device/mine_bot_ugprade/health70.41%
/obj/item/clothing/mask/cigarette/cigar/havana50.29%
/obj/item/weapon/gun/energy/kinetic_accelerator50.29%
/obj/item/weapon/twohanded/required/mining_hammer50.29%
/obj/item/weapon/resonator/upgraded50.29%
/obj/item/fulton_core50.29%
/obj/item/device/mine_bot_ugprade40.23%
/obj/item/weapon/extraction_pack40.23%
/obj/item/stack/spacecash/c100040.23%
/obj/item/borg/upgrade/modkit/tracer30.17%
/obj/item/weapon/pickaxe/diamond20.11%
/obj/item/device/laser_pointer10.05%
/obj/item/weapon/card/mining_point_card10.05%
/obj/machinery/mineral/equipment_vendor/golem (Total: 158/1833 (8.61%))

Legend: = /obj/item/weapon/storage/box/rndboards; = /obj/item/weapon/gun/energy/kinetic_accelerator; = /obj/item/device/t_scanner/adv_mining_scanner; = /obj/item/weapon/reagent_containers/glass/beaker/sulphuric; = /obj/item/weapon/lazarus_injector; = /obj/item/weapon/reagent_containers/hypospray/medipen/survival; = /obj/item/weapon/reagent_containers/food/snacks/monkeycube; = /obj/item/weapon/storage/belt/mining; = /obj/item/weapon/survivalcapsule; = /obj/item/weapon/storage/box/medipens/utility; = /obj/item/borg/upgrade/modkit/trigger_guard; = /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack; = /obj/item/clothing/suit/space/hardsuit/mining; = /obj/item/clothing/mask/cigarette/cigar/havana; = /obj/item/clothing/glasses/meson/gar; = /obj/item/weapon/twohanded/required/mining_hammer; = /obj/item/slimepotion/sentience/mining; = /obj/item/borg/upgrade/modkit/cooldown; = /obj/item/weapon/extraction_pack; = /obj/item/clothing/glasses/science; = /obj/item/slime_extract/grey; = /obj/item/weapon/tank/jetpack/suit; = /obj/item/device/wormhole_jaunter; = /obj/item/borg/upgrade/modkit/damage; = /obj/item/weapon/storage/belt/utility; = /obj/item/weapon/resonator/upgraded; = /obj/item/weapon/hivelordstabilizer; = /obj/item/weapon/resonator; = /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey; = /obj/item/clothing/shoes/bhop; = /obj/item/weapon/pickaxe/diamond; = /obj/item/borg/upgrade/modkit/range; = /obj/item/borg/upgrade/modkit/aoe/mobs;
Hover over a part of the bar for details
/obj/item/weapon/storage/box/rndboards2616.45%
/obj/item/weapon/gun/energy/kinetic_accelerator159.49%
/obj/item/device/t_scanner/adv_mining_scanner138.22%
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric127.59%
/obj/item/weapon/lazarus_injector95.69%
/obj/item/weapon/reagent_containers/hypospray/medipen/survival95.69%
/obj/item/weapon/reagent_containers/food/snacks/monkeycube85.06%
/obj/item/weapon/storage/belt/mining74.43%
/obj/item/weapon/survivalcapsule63.79%
/obj/item/weapon/storage/box/medipens/utility53.16%
/obj/item/borg/upgrade/modkit/trigger_guard53.16%
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack42.53%
/obj/item/clothing/suit/space/hardsuit/mining31.89%
/obj/item/clothing/mask/cigarette/cigar/havana31.89%
/obj/item/clothing/glasses/meson/gar31.89%
/obj/item/weapon/twohanded/required/mining_hammer31.89%
/obj/item/slimepotion/sentience/mining31.89%
/obj/item/borg/upgrade/modkit/cooldown21.26%
/obj/item/weapon/extraction_pack21.26%
/obj/item/clothing/glasses/science21.26%
/obj/item/slime_extract/grey21.26%
/obj/item/weapon/tank/jetpack/suit21.26%
/obj/item/device/wormhole_jaunter21.26%
/obj/item/borg/upgrade/modkit/damage21.26%
/obj/item/weapon/storage/belt/utility21.26%
/obj/item/weapon/resonator/upgraded10.63%
/obj/item/weapon/hivelordstabilizer10.63%
/obj/item/weapon/resonator10.63%
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey10.63%
/obj/item/clothing/shoes/bhop10.63%
/obj/item/weapon/pickaxe/diamond10.63%
/obj/item/borg/upgrade/modkit/range10.63%
/obj/item/borg/upgrade/modkit/aoe/mobs10.63%


In the last days, the following mining vouchers were redeemed::
(
link)
Mining voucher redemtption (n = 639)

Legend: = Resonator_and_Advanced_Scanner; = Survival_Capsule_and_Explorer's_Webbing; = Crusher_Kit; = Extraction_and_Rescue_Kit; = Mining_Conscription_Kit; = Mining_Drone;
Hover over a part of the bar for details

Resonator_and_Advanced_Scanner32250.39%
Survival_Capsule_and_Explorer's_Webbing18428.79%
Crusher_Kit528.13%
Extraction_and_Rescue_Kit385.94%
Mining_Conscription_Kit284.38%
Mining_Drone152.34%


In the last 30 days, the following types of jaunter activations happened:
(
link)
Jaunter statistics (n = 26)

Legend: = User activated;
Hover over a part of the bar for details

U: User activated26100%


In the last days, the following hivelord cores have been used
(
link)
/obj/item/organ/hivelord_core/legion (Total: 2252/2256 (99.82%))

Legend: = inert; = used self; = used other; = stabilizer; = implanted;
Hover over a part of the bar for details
inert123054.61%
used self93141.34%
used other391.73%
stabilizer321.42%
implanted200.88%
/obj/item/organ/hivelord_core (Total: 4/2256 (0.17%))

Legend: = inert; = implanted;
Hover over a part of the bar for details
inert375%
implanted125%


In the last 30 days, the following types of engines were started:
(
link)
Engine startup distribution (n = 250)

Legend: = /obj/machinery/the_singularitygen/tesla; = /obj/machinery/the_singularitygen;
Hover over a part of the bar for details

/obj/machinery/the_singularitygen/tesla17268.79%
/obj/machinery/the_singularitygen7831.2%


In the last 30 days, the following things were done to wisps:
(
link)
Wisp statistics (n = 60)

Legend: = Freed; = Returned;
Hover over a part of the bar for details

F : Freed3456.66%
R : Returned2643.33%


In the last 30 days, the following things were done to immortality talismans:
(
link)
Talisman statistics (n = 35)

Legend: = Activated;
Hover over a part of the bar for details

U : Activated35100%


In the last days, the following exports were sold:
(
link)
Mining voucher redemtption (n = 22278136)

Legend: = /obj/item/stack/sheet/mineral/plasma; = /obj/item/stack/sheet/metal; = /obj/item/stack/rods; = /obj/item/stack/sheet/mineral/titanium; = /obj/item/stack/sheet/mineral/gold; = /obj/item/stack/sheet/glass; = /obj/item/stack/sheet/mineral/silver; = /obj/item/stack/sheet/mineral/uranium; = /obj/item/stack/sheet/metal/fifty; = /obj/item/stack/sheet/glass/fifty; = /obj/item/stack/sheet/mineral/plastitanium; = /obj/item/stack/sheet/mineral/diamond; = /obj/item/weapon/ore/glass; = /obj/item/weapon/ore/iron; = /obj/item/weapon/shard; = /obj/item/weapon/coin/silver; = /obj/item/weapon/ore/silver; = /obj/item/weapon/coin/gold; = /obj/item/weapon/coin/diamond; = /obj/item/weapon/ore/plasma; = /obj/item/stack/cable_coil; = /obj/item/weapon/coin/twoheaded; = /obj/item/weapon/ore/gold; = /obj/item/stack/tile/mineral/titanium; = /obj/item/stack/tile/plasteel; = /obj/item/weapon/coin/iron; = /obj/structure/closet/crate; = /obj/item/weapon/coin/uranium; = /obj/item/weapon/coin/plasma; = /obj/item/stack/cable_coil/random; = /obj/item/clothing/mask/gas; = /obj/structure/closet/crate/internals; = /obj/item/weapon/paper/manifest; = /obj/item/weapon/extinguisher; = /obj/item/clothing/mask/breath; = /obj/structure/closet/crate/freezer; = /obj/structure/reagent_dispensers/fueltank; = /obj/item/weapon/screwdriver; = /obj/item/device/t_scanner; = /obj/item/weapon/wrench; = /obj/item/stack/sheet/mineral/wood/fifty; = /obj/item/stack/sheet/plasteel; = /obj/item/device/flashlight; = /obj/item/stack/sheet/cardboard; = /obj/structure/closet/crate/engineering; = /obj/item/weapon/wirecutters; = /obj/item/weapon/weldingtool; = /obj/structure/closet/crate/medical; = /obj/item/weapon/crowbar; = /obj/item/device/radio/off; = /obj/structure/closet/crate/secure/weapon; = /obj/item/organ/heart; = /obj/item/organ/lungs; = /obj/item/organ/appendix; = /obj/item/stack/sheet/animalhide/monkey; = /obj/item/weapon/storage/toolbox/mechanical; = /obj/item/device/analyzer; = /obj/structure/reagent_dispensers/watertank; = /obj/item/weapon/crowbar/red; = /obj/structure/closet/crate/secure/gear; = /obj/item/weapon/storage/toolbox/electrical; = /obj/item/weapon/storage/toolbox/emergency; = /obj/item/weapon/extinguisher/mini; = /obj/item/device/radio/headset; = /obj/item/weapon/weldingtool/mini; = /obj/structure/closet/crate/secure; = /obj/item/device/radio; = /obj/structure/closet/crate/hydroponics; = /obj/item/stack/sheet/rglass; = /obj/item/clothing/suit/space/syndicate/black/red; = /obj/item/clothing/head/helmet/space/syndicate/black/red; = /obj/item/weapon/disk/tech_disk; = /obj/item/weapon/shield/riot; = /obj/item/device/flashlight/flare; = /obj/structure/closet/crate/secure/loot; = /obj/item/stack/sheet/mineral/wood; = /obj/item/device/radio/headset/headset_cargo; = /obj/item/weapon/gun/ballistic/automatic/wt550; = /obj/item/device/assembly/flash/handheld; = /obj/structure/closet/crate/secure/plasma; = /obj/item/device/t_scanner/adv_mining_scanner/lesser; = /obj/item/clothing/head/helmet/riot; = /obj/item/clothing/suit/armor/riot; = /obj/item/device/radio/headset/headset_cargo/mining; = /obj/item/device/radio/headset/chameleon; = /obj/item/clothing/suit/armor/vest; = /obj/item/weapon/weldingtool/largetank; = /obj/item/weapon/storage/toolbox/syndicate; = /obj/item/weapon/restraints/handcuffs; = /obj/structure/closet/crate/critter; = /obj/item/weapon/disk/tech_disk/adv; = /obj/item/weapon/gun/energy/e_gun; = /obj/item/device/flashlight/seclite; = /obj/item/clothing/head/radiation; = /obj/item/weapon/gun/ballistic/shotgun/automatic/combat; = /obj/item/clothing/suit/radiation; = /obj/structure/closet/crate/freezer/blood; = /obj/item/weapon/gun/energy/laser; = /obj/item/weapon/grenade/flashbang; = /obj/item/weapon/disk/tech_disk/super_adv; = /obj/item/clothing/suit/armor/bulletproof; = /obj/structure/closet/crate/large; = /obj/item/clothing/head/helmet/space; = /obj/item/clothing/suit/space; = /obj/item/device/radio/headset/headset_eng; = /obj/structure/reagent_dispensers/beerkeg; = /obj/structure/closet/crate/radiation; = /obj/structure/closet/crate/engineering/electrical; = /obj/structure/closet/crate/secure/hydroponics; = /obj/item/device/radio/headset/heads/ce; = /obj/structure/closet/crate/secure/engineering; = /obj/item/device/radio/headset/headset_sec/alt; = /obj/structure/closet/crate/rcd; = /obj/item/device/radio/headset/headset_med; = /obj/item/device/radio/headset/headset_medsci; = /obj/item/clothing/head/helmet/sec; = /obj/item/device/radio/headset/headset_sci; = /obj/item/weapon/pipe_dispenser; = /obj/item/clothing/suit/bio_suit/plaguedoctorsuit; = /obj/item/stack/sheet/animalhide/goliath_hide; = /obj/structure/ore_box; = /obj/item/seeds/ambrosia/deus; = /obj/item/device/radio/headset/headset_sec; = /obj/item/documents/nanotrasen; = /obj/item/stack/sheet/mineral/sandstone;
Hover over a part of the bar for details

/obj/item/stack/sheet/mineral/plasma755000033.88%
/obj/item/stack/sheet/metal336400015.1%
/obj/item/stack/rods318000014.27%
/obj/item/stack/sheet/mineral/titanium13660006.13%
/obj/item/stack/sheet/mineral/gold13600006.1%
/obj/item/stack/sheet/glass13480006.05%
/obj/item/stack/sheet/mineral/silver12080005.42%
/obj/item/stack/sheet/mineral/uranium6580002.95%
/obj/item/stack/sheet/metal/fifty5000002.24%
/obj/item/stack/sheet/glass/fifty5000002.24%
/obj/item/stack/sheet/mineral/plastitanium4680002.1%
/obj/item/stack/sheet/mineral/diamond2500001.12%
/obj/item/weapon/ore/glass1712000.76%
/obj/item/weapon/ore/iron1616000.72%
/obj/item/weapon/shard540000.24%
/obj/item/weapon/coin/silver512000.22%
/obj/item/weapon/ore/silver192000.08%
/obj/item/weapon/coin/gold188000.08%
/obj/item/weapon/coin/diamond88000.03%
/obj/item/weapon/ore/plasma80000.03%
/obj/item/stack/cable_coil67820.03%
/obj/item/weapon/coin/twoheaded52000.02%
/obj/item/weapon/ore/gold48000.02%
/obj/item/stack/tile/mineral/titanium40000.01%
/obj/item/stack/tile/plasteel30000.01%
/obj/item/weapon/coin/iron28000.01%
/obj/structure/closet/crate17240%
/obj/item/weapon/coin/uranium8000%
/obj/item/weapon/coin/plasma4000%
/obj/item/stack/cable_coil/random3000%
/obj/item/clothing/mask/gas2540%
/obj/structure/closet/crate/internals2520%
/obj/item/weapon/paper/manifest2340%
/obj/item/weapon/extinguisher1930%
/obj/item/clothing/mask/breath1740%
/obj/structure/closet/crate/freezer1510%
/obj/structure/reagent_dispensers/fueltank1340%
/obj/item/weapon/screwdriver1240%
/obj/item/device/t_scanner1130%
/obj/item/weapon/wrench1060%
/obj/item/stack/sheet/mineral/wood/fifty1000%
/obj/item/stack/sheet/plasteel1000%
/obj/item/device/flashlight960%
/obj/item/stack/sheet/cardboard930%
/obj/structure/closet/crate/engineering920%
/obj/item/weapon/wirecutters890%
/obj/item/weapon/weldingtool860%
/obj/structure/closet/crate/medical810%
/obj/item/weapon/crowbar780%
/obj/item/device/radio/off680%
/obj/structure/closet/crate/secure/weapon600%
/obj/item/organ/heart510%
/obj/item/organ/lungs510%
/obj/item/organ/appendix510%
/obj/item/stack/sheet/animalhide/monkey500%
/obj/item/weapon/storage/toolbox/mechanical470%
/obj/item/device/analyzer460%
/obj/structure/reagent_dispensers/watertank450%
/obj/item/weapon/crowbar/red410%
/obj/structure/closet/crate/secure/gear270%
/obj/item/weapon/storage/toolbox/electrical260%
/obj/item/weapon/storage/toolbox/emergency250%
/obj/item/weapon/extinguisher/mini240%
/obj/item/device/radio/headset230%
/obj/item/weapon/weldingtool/mini220%
/obj/structure/closet/crate/secure190%
/obj/item/device/radio170%
/obj/structure/closet/crate/hydroponics170%
/obj/item/stack/sheet/rglass170%
/obj/item/clothing/suit/space/syndicate/black/red150%
/obj/item/clothing/head/helmet/space/syndicate/black/red150%
/obj/item/weapon/disk/tech_disk140%
/obj/item/weapon/shield/riot130%
/obj/item/device/flashlight/flare120%
/obj/structure/closet/crate/secure/loot110%
/obj/item/stack/sheet/mineral/wood110%
/obj/item/device/radio/headset/headset_cargo100%
/obj/item/weapon/gun/ballistic/automatic/wt55090%
/obj/item/device/assembly/flash/handheld70%
/obj/structure/closet/crate/secure/plasma70%
/obj/item/device/t_scanner/adv_mining_scanner/lesser60%
/obj/item/clothing/head/helmet/riot60%
/obj/item/clothing/suit/armor/riot60%
/obj/item/device/radio/headset/headset_cargo/mining60%
/obj/item/device/radio/headset/chameleon60%
/obj/item/clothing/suit/armor/vest60%
/obj/item/weapon/weldingtool/largetank50%
/obj/item/weapon/storage/toolbox/syndicate50%
/obj/item/weapon/restraints/handcuffs50%
/obj/structure/closet/crate/critter50%
/obj/item/weapon/disk/tech_disk/adv50%
/obj/item/weapon/gun/energy/e_gun50%
/obj/item/device/flashlight/seclite40%
/obj/item/clothing/head/radiation40%
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat40%
/obj/item/clothing/suit/radiation40%
/obj/structure/closet/crate/freezer/blood30%
/obj/item/weapon/gun/energy/laser30%
/obj/item/weapon/grenade/flashbang30%
/obj/item/weapon/disk/tech_disk/super_adv30%
/obj/item/clothing/suit/armor/bulletproof30%
/obj/structure/closet/crate/large20%
/obj/item/clothing/head/helmet/space20%
/obj/item/clothing/suit/space20%
/obj/item/device/radio/headset/headset_eng20%
/obj/structure/reagent_dispensers/beerkeg20%
/obj/structure/closet/crate/radiation20%
/obj/structure/closet/crate/engineering/electrical20%
/obj/structure/closet/crate/secure/hydroponics20%
/obj/item/device/radio/headset/heads/ce10%
/obj/structure/closet/crate/secure/engineering10%
/obj/item/device/radio/headset/headset_sec/alt10%
/obj/structure/closet/crate/rcd10%
/obj/item/device/radio/headset/headset_med10%
/obj/item/device/radio/headset/headset_medsci10%
/obj/item/clothing/head/helmet/sec10%
/obj/item/device/radio/headset/headset_sci10%
/obj/item/weapon/pipe_dispenser10%
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit10%
/obj/item/stack/sheet/animalhide/goliath_hide10%
/obj/structure/ore_box10%
/obj/item/seeds/ambrosia/deus10%
/obj/item/device/radio/headset/headset_sec10%
/obj/item/documents/nanotrasen10%
/obj/item/stack/sheet/mineral/sandstone10%


In the last days, the following number of credits were gained from exports:
(
link)
Mining voucher redemtption (n = 5095476)

Legend: = /obj/item/stack/sheet/mineral/plasma; = /obj/structure/closet/crate; = /obj/item/stack/sheet/mineral/diamond; = /obj/item/weapon/disk/tech_disk/adv; = /obj/item/weapon/disk/tech_disk/super_adv; = /obj/item/stack/sheet/mineral/titanium; = /obj/item/stack/sheet/mineral/gold; = /obj/item/weapon/disk/tech_disk; = /obj/item/stack/sheet/mineral/uranium; = /obj/structure/closet/crate/internals; = /obj/item/stack/sheet/mineral/plastitanium; = /obj/structure/closet/crate/freezer; = /obj/structure/reagent_dispensers/fueltank; = /obj/item/stack/sheet/mineral/silver; = /obj/structure/closet/crate/engineering; = /obj/structure/closet/crate/medical; = /obj/structure/closet/crate/secure/weapon; = /obj/item/organ/heart; = /obj/item/documents/nanotrasen; = /obj/item/clothing/suit/space/syndicate/black/red; = /obj/item/organ/lungs; = /obj/item/clothing/head/helmet/space/syndicate/black/red; = /obj/structure/closet/crate/secure/gear; = /obj/structure/reagent_dispensers/watertank; = /obj/item/weapon/gun/ballistic/automatic/wt550; = /obj/item/weapon/coin/diamond; = /obj/structure/closet/crate/secure; = /obj/structure/closet/crate/hydroponics; = /obj/item/stack/sheet/plasteel; = /obj/item/stack/sheet/metal; = /obj/item/stack/rods; = /obj/item/stack/sheet/animalhide/monkey; = /obj/structure/closet/crate/secure/loot; = /obj/item/weapon/shield/riot; = /obj/item/weapon/gun/energy/e_gun; = /obj/item/seeds/ambrosia/deus; = /obj/structure/closet/crate/secure/plasma; = /obj/item/stack/sheet/glass; = /obj/item/weapon/extinguisher; = /obj/item/weapon/coin/silver; = /obj/item/organ/appendix; = /obj/item/clothing/mask/gas; = /obj/item/stack/sheet/animalhide/goliath_hide; = /obj/item/stack/sheet/mineral/wood/fifty; = /obj/structure/closet/crate/critter; = /obj/item/weapon/paper/manifest; = /obj/item/weapon/coin/gold; = /obj/item/weapon/ore/plasma; = /obj/structure/reagent_dispensers/beerkeg; = /obj/item/clothing/suit/armor/riot; = /obj/item/clothing/head/helmet/riot; = /obj/structure/closet/crate/freezer/blood; = /obj/item/weapon/gun/ballistic/shotgun/automatic/combat; = /obj/item/stack/cable_coil; = /obj/item/stack/sheet/glass/fifty; = /obj/item/stack/sheet/metal/fifty; = /obj/item/clothing/suit/space; = /obj/item/device/t_scanner; = /obj/item/clothing/head/helmet/space; = /obj/structure/closet/crate/engineering/electrical; = /obj/structure/closet/crate/radiation; = /obj/structure/closet/crate/secure/hydroponics; = /obj/item/weapon/ore/silver; = /obj/item/clothing/suit/armor/bulletproof; = /obj/item/weapon/gun/energy/laser; = /obj/item/weapon/ore/gold; = /obj/item/clothing/suit/armor/vest; = /obj/item/stack/tile/mineral/titanium; = /obj/structure/closet/crate/secure/engineering; = /obj/structure/closet/crate/rcd; = /obj/item/device/flashlight; = /obj/item/weapon/weldingtool; = /obj/item/weapon/ore/glass; = /obj/item/weapon/ore/iron; = /obj/item/clothing/suit/radiation; = /obj/item/weapon/pipe_dispenser; = /obj/item/clothing/mask/breath; = /obj/item/device/radio/off; = /obj/item/stack/sheet/mineral/wood; = /obj/item/weapon/screwdriver; = /obj/item/device/analyzer; = /obj/item/weapon/wrench; = /obj/item/clothing/head/radiation; = /obj/structure/closet/crate/large; = /obj/item/weapon/storage/toolbox/mechanical; = /obj/item/stack/sheet/cardboard; = /obj/item/weapon/wirecutters; = /obj/item/weapon/coin/uranium; = /obj/item/weapon/crowbar; = /obj/item/stack/sheet/rglass; = /obj/item/weapon/shard; = /obj/item/device/radio/headset; = /obj/item/weapon/storage/toolbox/electrical; = /obj/item/weapon/storage/toolbox/emergency; = /obj/item/weapon/coin/plasma; = /obj/item/clothing/suit/bio_suit/plaguedoctorsuit; = /obj/structure/ore_box; = /obj/item/clothing/head/helmet/sec; = /obj/item/device/radio; = /obj/item/weapon/crowbar/red; = /obj/item/device/assembly/flash/handheld; = /obj/item/device/t_scanner/adv_mining_scanner/lesser; = /obj/item/stack/cable_coil/random; = /obj/item/weapon/weldingtool/largetank; = /obj/item/device/radio/headset/headset_cargo; = /obj/item/weapon/extinguisher/mini; = /obj/item/weapon/grenade/flashbang; = /obj/item/weapon/weldingtool/mini; = /obj/item/device/flashlight/seclite; = /obj/item/device/radio/headset/chameleon; = /obj/item/device/radio/headset/headset_cargo/mining; = /obj/item/device/flashlight/flare; = /obj/item/weapon/storage/toolbox/syndicate; = /obj/item/weapon/restraints/handcuffs; = /obj/item/weapon/coin/twoheaded; = /obj/item/device/radio/headset/headset_eng; = /obj/item/weapon/coin/iron; = /obj/item/stack/tile/plasteel; = /obj/item/device/radio/headset/headset_medsci; = /obj/item/device/radio/headset/headset_sec; = /obj/item/device/radio/headset/headset_sec/alt; = /obj/item/device/radio/headset/headset_sci; = /obj/item/device/radio/headset/headset_med; = /obj/item/device/radio/headset/heads/ce; = /obj/item/stack/sheet/mineral/sandstone;
Hover over a part of the bar for details

/obj/item/stack/sheet/mineral/plasma188750037.04%
/obj/structure/closet/crate86200016.91%
/obj/item/stack/sheet/mineral/diamond3125006.13%
/obj/item/weapon/disk/tech_disk/adv2765005.42%
/obj/item/weapon/disk/tech_disk/super_adv2700005.29%
/obj/item/stack/sheet/mineral/titanium1707503.35%
/obj/item/stack/sheet/mineral/gold1700003.33%
/obj/item/weapon/disk/tech_disk1620003.17%
/obj/item/stack/sheet/mineral/uranium1316002.58%
/obj/structure/closet/crate/internals1260002.47%
/obj/item/stack/sheet/mineral/plastitanium1170002.29%
/obj/structure/closet/crate/freezer755001.48%
/obj/structure/reagent_dispensers/fueltank669961.31%
/obj/item/stack/sheet/mineral/silver604001.18%
/obj/structure/closet/crate/engineering460000.9%
/obj/structure/closet/crate/medical405000.79%
/obj/structure/closet/crate/secure/weapon300000.58%
/obj/item/organ/heart255000.5%
/obj/item/documents/nanotrasen250000.49%
/obj/item/clothing/suit/space/syndicate/black/red225000.44%
/obj/item/organ/lungs204000.4%
/obj/item/clothing/head/helmet/space/syndicate/black/red150000.29%
/obj/structure/closet/crate/secure/gear135000.26%
/obj/structure/reagent_dispensers/watertank134470.26%
/obj/item/weapon/gun/ballistic/automatic/wt550126000.24%
/obj/item/weapon/coin/diamond110000.21%
/obj/structure/closet/crate/secure95000.18%
/obj/structure/closet/crate/hydroponics85000.16%
/obj/item/stack/sheet/plasteel85000.16%
/obj/item/stack/sheet/metal84100.16%
/obj/item/stack/rods79420.15%
/obj/item/stack/sheet/animalhide/monkey75000.14%
/obj/structure/closet/crate/secure/loot55000.1%
/obj/item/weapon/shield/riot52000.1%
/obj/item/weapon/gun/energy/e_gun45000.08%
/obj/item/seeds/ambrosia/deus40000.07%
/obj/structure/closet/crate/secure/plasma35000.06%
/obj/item/stack/sheet/glass33700.06%
/obj/item/weapon/extinguisher28950.05%
/obj/item/weapon/coin/silver25600.05%
/obj/item/organ/appendix25500.05%
/obj/item/clothing/mask/gas25400.04%
/obj/item/stack/sheet/animalhide/goliath_hide25000.04%
/obj/item/stack/sheet/mineral/wood/fifty25000.04%
/obj/structure/closet/crate/critter25000.04%
/obj/item/weapon/paper/manifest24000.04%
/obj/item/weapon/coin/gold23500.04%
/obj/item/weapon/ore/plasma20000.03%
/obj/structure/reagent_dispensers/beerkeg16000.03%
/obj/item/clothing/suit/armor/riot15000.02%
/obj/item/clothing/head/helmet/riot15000.02%
/obj/structure/closet/crate/freezer/blood15000.02%
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat14000.02%
/obj/item/stack/cable_coil13530.02%
/obj/item/stack/sheet/glass/fifty12500.02%
/obj/item/stack/sheet/metal/fifty12500.02%
/obj/item/clothing/suit/space12000.02%
/obj/item/device/t_scanner11300.02%
/obj/item/clothing/head/helmet/space10000.01%
/obj/structure/closet/crate/engineering/electrical10000.01%
/obj/structure/closet/crate/radiation10000.01%
/obj/structure/closet/crate/secure/hydroponics10000.01%
/obj/item/weapon/ore/silver9600.01%
/obj/item/clothing/suit/armor/bulletproof7500.01%
/obj/item/weapon/gun/energy/laser7500.01%
/obj/item/weapon/ore/gold6000.01%
/obj/item/clothing/suit/armor/vest6000.01%
/obj/item/stack/tile/mineral/titanium5000%
/obj/structure/closet/crate/secure/engineering5000%
/obj/structure/closet/crate/rcd5000%
/obj/item/device/flashlight4800%
/obj/item/weapon/weldingtool4300%
/obj/item/weapon/ore/glass4280%
/obj/item/weapon/ore/iron4040%
/obj/item/clothing/suit/radiation4000%
/obj/item/weapon/pipe_dispenser3500%
/obj/item/clothing/mask/breath3480%
/obj/item/device/radio/off3400%
/obj/item/stack/sheet/mineral/wood2750%
/obj/item/weapon/screwdriver2480%
/obj/item/device/analyzer2300%
/obj/item/weapon/wrench2120%
/obj/item/clothing/head/radiation2000%
/obj/structure/closet/crate/large2000%
/obj/item/weapon/storage/toolbox/mechanical1880%
/obj/item/stack/sheet/cardboard1860%
/obj/item/weapon/wirecutters1780%
/obj/item/weapon/coin/uranium1600%
/obj/item/weapon/crowbar1560%
/obj/item/stack/sheet/rglass1360%
/obj/item/weapon/shard1350%
/obj/item/device/radio/headset1150%
/obj/item/weapon/storage/toolbox/electrical1040%
/obj/item/weapon/storage/toolbox/emergency1000%
/obj/item/weapon/coin/plasma1000%
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit1000%
/obj/structure/ore_box1000%
/obj/item/clothing/head/helmet/sec1000%
/obj/item/device/radio850%
/obj/item/weapon/crowbar/red820%
/obj/item/device/assembly/flash/handheld700%
/obj/item/device/t_scanner/adv_mining_scanner/lesser600%
/obj/item/stack/cable_coil/random600%
/obj/item/weapon/weldingtool/largetank500%
/obj/item/device/radio/headset/headset_cargo500%
/obj/item/weapon/extinguisher/mini480%
/obj/item/weapon/grenade/flashbang450%
/obj/item/weapon/weldingtool/mini440%
/obj/item/device/flashlight/seclite400%
/obj/item/device/radio/headset/chameleon300%
/obj/item/device/radio/headset/headset_cargo/mining300%
/obj/item/device/flashlight/flare240%
/obj/item/weapon/storage/toolbox/syndicate200%
/obj/item/weapon/restraints/handcuffs150%
/obj/item/weapon/coin/twoheaded130%
/obj/item/device/radio/headset/headset_eng100%
/obj/item/weapon/coin/iron70%
/obj/item/stack/tile/plasteel60%
/obj/item/device/radio/headset/headset_medsci50%
/obj/item/device/radio/headset/headset_sec50%
/obj/item/device/radio/headset/headset_sec/alt50%
/obj/item/device/radio/headset/headset_sci50%
/obj/item/device/radio/headset/headset_med50%
/obj/item/device/radio/headset/heads/ce50%
/obj/item/stack/sheet/mineral/sandstone10%


In the last days, the following imports were ordered:
(
link)
Mining voucher redemtption (n = 1017)

Legend: = /datum/supply_pack/emergency/syndicate; = /datum/supply_pack/engineering/powergamermitts; = /datum/supply_pack/security/armory/ballistic; = /datum/supply_pack/materials/metal50; = /datum/supply_pack/security/laser; = /datum/supply_pack/security/armory/mindshield; = /datum/supply_pack/materials/glass50; = /datum/supply_pack/security/armory/wt550; = /datum/supply_pack/security/armory/wt550ammo; = /datum/supply_pack/engineering/engiequipment; = /datum/supply_pack/security/armory/swat; = /datum/supply_pack/organic/monkey; = /datum/supply_pack/security/armory/riotshields; = /datum/supply_pack/security/armory/energy; = /datum/supply_pack/misc/religious_supplies; = /datum/supply_pack/security/armor; = /datum/supply_pack/materials/wood50; = /datum/supply_pack/organic/hydroponics/exoticseeds; = /datum/supply_pack/engineering/tools; = /datum/supply_pack/science/research; = /datum/supply_pack/organic/hydroponics/beekeeping_fullkit; = /datum/supply_pack/misc/randomised; = /datum/supply_pack/organic/pizza; = /datum/supply_pack/medical/firstaidburns; = /datum/supply_pack/misc/minerkit; = /datum/supply_pack/organic/cream_piee; = /datum/supply_pack/misc/foamforce; = /datum/supply_pack/security/armory/combatknives; = /datum/supply_pack/medical/firstaidbruises; = /datum/supply_pack/science/bz_canister; = /datum/supply_pack/security/taser; = /datum/supply_pack/organic/hydroponics/beekeeping_suits; = /datum/supply_pack/emergency/weedcontrol; = /datum/supply_pack/misc/janitor; = /datum/supply_pack/misc/bsa; = /datum/supply_pack/security/securityclothes; = /datum/supply_pack/emergency/equipment; = /datum/supply_pack/security/helmets; = /datum/supply_pack/misc/randomised/contraband; = /datum/supply_pack/security/firingpins; = /datum/supply_pack/emergency/radiation; = /datum/supply_pack/medical/firstaidtoxins; = /datum/supply_pack/organic/critter/corgi; = /datum/supply_pack/organic/party; = /datum/supply_pack/security/disabler; = /datum/supply_pack/engineering/engine; = /datum/supply_pack/security/baton; = /datum/supply_pack/security/armory/fire; = /datum/supply_pack/organic/food; = /datum/supply_pack/materials/cardboard50; = /datum/supply_pack/emergency/vehicle; = /datum/supply_pack/misc/dna_probes; = /datum/supply_pack/security/armory/bulletarmor; = /datum/supply_pack/engineering/engine/spacesuit; = /datum/supply_pack/security/supplies; = /datum/supply_pack/materials/plasteel20; = /datum/supply_pack/science/robotics/mecha_odysseus; = /datum/supply_pack/emergency/droneshells; = /datum/supply_pack/medical/supplies; = /datum/supply_pack/engineering/grounding_rods; = /datum/supply_pack/misc/posters; = /datum/supply_pack/organic/critter/goat; = /datum/supply_pack/organic/critter/chick; = /datum/supply_pack/organic/hydroponics; = /datum/supply_pack/misc/artsupply; = /datum/supply_pack/science/robotics/mecha_ripley; = /datum/supply_pack/engineering/engine/PA; = /datum/supply_pack/security/armory/riotarmor; = /datum/supply_pack/misc/lasertag; = /datum/supply_pack/emergency/metalfoam; = /datum/supply_pack/security/securitybarriers; = /datum/supply_pack/emergency/specialops; = /datum/supply_pack/misc/dna_vault; = /datum/supply_pack/misc/janitor/janitank; = /datum/supply_pack/engineering/shieldgen; = /datum/supply_pack/medical/firstaid; = /datum/supply_pack/misc/costume; = /datum/supply_pack/organic/critter/fox; = /datum/supply_pack/organic/vending/cigarette; = /datum/supply_pack/science/robotics; = /datum/supply_pack/security/armory/riothelmets; = /datum/supply_pack/security/armory/laserarmor; = /datum/supply_pack/misc/randomised/toys; = /datum/supply_pack/organic/hydroponics/seeds; = /datum/supply_pack/materials/plasteel50; = /datum/supply_pack/misc/janitor/janicart; = /datum/supply_pack/engineering/engine/tesla_gen; = /datum/supply_pack/security/justiceinbound; = /datum/supply_pack/science/tablets; = /datum/supply_pack/misc/formalwear; = /datum/supply_pack/misc/autodrobe; = /datum/supply_pack/security/armory/trackingimp; = /datum/supply_pack/security/armory/chemimp; = /datum/supply_pack/organic/critter/cat; = /datum/supply_pack/engineering/power; = /datum/supply_pack/organic/vending; = /datum/supply_pack/misc/mule; = /datum/supply_pack/medical/virus; = /datum/supply_pack/emergency/internals; = /datum/supply_pack/emergency/atmostank; = /datum/supply_pack/organic/critter/pug; = /datum/supply_pack/emergency/firefighting; = /datum/supply_pack/misc/janitor/lightbulbs; = /datum/supply_pack/misc/paper; = /datum/supply_pack/engineering/engine/field_gen;
Hover over a part of the bar for details

/datum/supply_pack/emergency/syndicate777.57%
/datum/supply_pack/engineering/powergamermitts767.47%
/datum/supply_pack/security/armory/ballistic626.09%
/datum/supply_pack/materials/metal50515.01%
/datum/supply_pack/security/laser444.32%
/datum/supply_pack/security/armory/mindshield434.22%
/datum/supply_pack/materials/glass50353.44%
/datum/supply_pack/security/armory/wt550353.44%
/datum/supply_pack/security/armory/wt550ammo323.14%
/datum/supply_pack/engineering/engiequipment282.75%
/datum/supply_pack/security/armory/swat232.26%
/datum/supply_pack/organic/monkey222.16%
/datum/supply_pack/security/armory/riotshields181.76%
/datum/supply_pack/security/armory/energy151.47%
/datum/supply_pack/misc/religious_supplies151.47%
/datum/supply_pack/security/armor151.47%
/datum/supply_pack/materials/wood50141.37%
/datum/supply_pack/organic/hydroponics/exoticseeds131.27%
/datum/supply_pack/engineering/tools131.27%
/datum/supply_pack/science/research121.17%
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit121.17%
/datum/supply_pack/misc/randomised111.08%
/datum/supply_pack/organic/pizza111.08%
/datum/supply_pack/medical/firstaidburns111.08%
/datum/supply_pack/misc/minerkit111.08%
/datum/supply_pack/organic/cream_piee111.08%
/datum/supply_pack/misc/foamforce111.08%
/datum/supply_pack/security/armory/combatknives100.98%
/datum/supply_pack/medical/firstaidbruises90.88%
/datum/supply_pack/science/bz_canister90.88%
/datum/supply_pack/security/taser80.78%
/datum/supply_pack/organic/hydroponics/beekeeping_suits80.78%
/datum/supply_pack/emergency/weedcontrol80.78%
/datum/supply_pack/misc/janitor70.68%
/datum/supply_pack/misc/bsa70.68%
/datum/supply_pack/security/securityclothes70.68%
/datum/supply_pack/emergency/equipment70.68%
/datum/supply_pack/security/helmets70.68%
/datum/supply_pack/misc/randomised/contraband70.68%
/datum/supply_pack/security/firingpins70.68%
/datum/supply_pack/emergency/radiation70.68%
/datum/supply_pack/medical/firstaidtoxins60.58%
/datum/supply_pack/organic/critter/corgi60.58%
/datum/supply_pack/organic/party60.58%
/datum/supply_pack/security/disabler60.58%
/datum/supply_pack/engineering/engine60.58%
/datum/supply_pack/security/baton60.58%
/datum/supply_pack/security/armory/fire60.58%
/datum/supply_pack/organic/food60.58%
/datum/supply_pack/materials/cardboard5060.58%
/datum/supply_pack/emergency/vehicle60.58%
/datum/supply_pack/misc/dna_probes50.49%
/datum/supply_pack/security/armory/bulletarmor50.49%
/datum/supply_pack/engineering/engine/spacesuit50.49%
/datum/supply_pack/security/supplies50.49%
/datum/supply_pack/materials/plasteel2050.49%
/datum/supply_pack/science/robotics/mecha_odysseus50.49%
/datum/supply_pack/emergency/droneshells50.49%
/datum/supply_pack/medical/supplies50.49%
/datum/supply_pack/engineering/grounding_rods40.39%
/datum/supply_pack/misc/posters40.39%
/datum/supply_pack/organic/critter/goat40.39%
/datum/supply_pack/organic/critter/chick40.39%
/datum/supply_pack/organic/hydroponics40.39%
/datum/supply_pack/misc/artsupply40.39%
/datum/supply_pack/science/robotics/mecha_ripley30.29%
/datum/supply_pack/engineering/engine/PA30.29%
/datum/supply_pack/security/armory/riotarmor30.29%
/datum/supply_pack/misc/lasertag30.29%
/datum/supply_pack/emergency/metalfoam30.29%
/datum/supply_pack/security/securitybarriers20.19%
/datum/supply_pack/emergency/specialops20.19%
/datum/supply_pack/misc/dna_vault20.19%
/datum/supply_pack/misc/janitor/janitank20.19%
/datum/supply_pack/engineering/shieldgen20.19%
/datum/supply_pack/medical/firstaid20.19%
/datum/supply_pack/misc/costume20.19%
/datum/supply_pack/organic/critter/fox20.19%
/datum/supply_pack/organic/vending/cigarette20.19%
/datum/supply_pack/science/robotics20.19%
/datum/supply_pack/security/armory/riothelmets20.19%
/datum/supply_pack/security/armory/laserarmor20.19%
/datum/supply_pack/misc/randomised/toys20.19%
/datum/supply_pack/organic/hydroponics/seeds20.19%
/datum/supply_pack/materials/plasteel5010.09%
/datum/supply_pack/misc/janitor/janicart10.09%
/datum/supply_pack/engineering/engine/tesla_gen10.09%
/datum/supply_pack/security/justiceinbound10.09%
/datum/supply_pack/science/tablets10.09%
/datum/supply_pack/misc/formalwear10.09%
/datum/supply_pack/misc/autodrobe10.09%
/datum/supply_pack/security/armory/trackingimp10.09%
/datum/supply_pack/security/armory/chemimp10.09%
/datum/supply_pack/organic/critter/cat10.09%
/datum/supply_pack/engineering/power10.09%
/datum/supply_pack/organic/vending10.09%
/datum/supply_pack/misc/mule10.09%
/datum/supply_pack/medical/virus10.09%
/datum/supply_pack/emergency/internals10.09%
/datum/supply_pack/emergency/atmostank10.09%
/datum/supply_pack/organic/critter/pug10.09%
/datum/supply_pack/emergency/firefighting10.09%
/datum/supply_pack/misc/janitor/lightbulbs10.09%
/datum/supply_pack/misc/paper10.09%
/datum/supply_pack/engineering/engine/field_gen10.09%


In the last days, the following imports were ordered (price):
(
link)
Mining voucher redemtption (n = 3668100)

Legend: = /datum/supply_pack/emergency/syndicate; = /datum/supply_pack/security/armory/ballistic; = /datum/supply_pack/misc/randomised; = /datum/supply_pack/security/armory/mindshield; = /datum/supply_pack/engineering/powergamermitts; = /datum/supply_pack/security/armory/swat; = /datum/supply_pack/security/armory/wt550; = /datum/supply_pack/misc/bsa; = /datum/supply_pack/security/armory/wt550ammo; = /datum/supply_pack/science/research; = /datum/supply_pack/security/laser; = /datum/supply_pack/organic/pizza; = /datum/supply_pack/organic/cream_piee; = /datum/supply_pack/misc/religious_supplies; = /datum/supply_pack/materials/metal50; = /datum/supply_pack/organic/monkey; = /datum/supply_pack/security/armory/energy; = /datum/supply_pack/engineering/engiequipment; = /datum/supply_pack/security/armory/riotshields; = /datum/supply_pack/materials/glass50; = /datum/supply_pack/organic/critter/corgi; = /datum/supply_pack/security/armory/combatknives; = /datum/supply_pack/materials/wood50; = /datum/supply_pack/misc/minerkit; = /datum/supply_pack/emergency/equipment; = /datum/supply_pack/misc/dna_vault; = /datum/supply_pack/security/taser; = /datum/supply_pack/security/securityclothes; = /datum/supply_pack/misc/randomised/contraband; = /datum/supply_pack/organic/hydroponics/exoticseeds; = /datum/supply_pack/science/bz_canister; = /datum/supply_pack/organic/hydroponics/beekeeping_fullkit; = /datum/supply_pack/security/armor; = /datum/supply_pack/engineering/engine/spacesuit; = /datum/supply_pack/materials/plasteel20; = /datum/supply_pack/misc/dna_probes; = /datum/supply_pack/engineering/tools; = /datum/supply_pack/security/firingpins; = /datum/supply_pack/science/robotics/mecha_odysseus; = /datum/supply_pack/emergency/weedcontrol; = /datum/supply_pack/organic/party; = /datum/supply_pack/emergency/vehicle; = /datum/supply_pack/medical/firstaidburns; = /datum/supply_pack/misc/foamforce; = /datum/supply_pack/misc/randomised/toys; = /datum/supply_pack/medical/supplies; = /datum/supply_pack/organic/critter/goat; = /datum/supply_pack/organic/critter/fox; = /datum/supply_pack/engineering/engine/PA; = /datum/supply_pack/engineering/engine; = /datum/supply_pack/medical/firstaidbruises; = /datum/supply_pack/security/disabler; = /datum/supply_pack/science/robotics/mecha_ripley; = /datum/supply_pack/security/armory/fire; = /datum/supply_pack/organic/hydroponics/beekeeping_suits; = /datum/supply_pack/organic/critter/chick; = /datum/supply_pack/security/armory/bulletarmor; = /datum/supply_pack/security/helmets; = /datum/supply_pack/emergency/radiation; = /datum/supply_pack/misc/janitor; = /datum/supply_pack/engineering/grounding_rods; = /datum/supply_pack/security/justiceinbound; = /datum/supply_pack/medical/firstaidtoxins; = /datum/supply_pack/organic/hydroponics; = /datum/supply_pack/organic/food; = /datum/supply_pack/materials/cardboard50; = /datum/supply_pack/security/baton; = /datum/supply_pack/engineering/engine/tesla_gen; = /datum/supply_pack/security/supplies; = /datum/supply_pack/science/tablets; = /datum/supply_pack/engineering/shieldgen; = /datum/supply_pack/materials/plasteel50; = /datum/supply_pack/organic/critter/cat; = /datum/supply_pack/organic/critter/pug; = /datum/supply_pack/emergency/droneshells; = /datum/supply_pack/security/armory/riotarmor; = /datum/supply_pack/misc/lasertag; = /datum/supply_pack/security/securitybarriers; = /datum/supply_pack/security/armory/laserarmor; = /datum/supply_pack/emergency/specialops; = /datum/supply_pack/misc/artsupply; = /datum/supply_pack/misc/posters; = /datum/supply_pack/misc/formalwear; = /datum/supply_pack/organic/vending/cigarette; = /datum/supply_pack/security/armory/riothelmets; = /datum/supply_pack/emergency/metalfoam; = /datum/supply_pack/medical/virus; = /datum/supply_pack/security/armory/trackingimp; = /datum/supply_pack/medical/firstaid; = /datum/supply_pack/science/robotics; = /datum/supply_pack/misc/mule; = /datum/supply_pack/security/armory/chemimp; = /datum/supply_pack/organic/vending; = /datum/supply_pack/organic/hydroponics/seeds; = /datum/supply_pack/misc/janitor/janicart; = /datum/supply_pack/misc/janitor/janitank; = /datum/supply_pack/misc/costume; = /datum/supply_pack/misc/autodrobe; = /datum/supply_pack/misc/paper; = /datum/supply_pack/engineering/engine/field_gen; = /datum/supply_pack/engineering/power; = /datum/supply_pack/emergency/internals; = /datum/supply_pack/misc/janitor/lightbulbs; = /datum/supply_pack/emergency/atmostank; = /datum/supply_pack/emergency/firefighting;
Hover over a part of the bar for details

/datum/supply_pack/emergency/syndicate107800029.38%
/datum/supply_pack/security/armory/ballistic2360006.43%
/datum/supply_pack/misc/randomised2200005.99%
/datum/supply_pack/security/armory/mindshield1720004.68%
/datum/supply_pack/engineering/powergamermitts1520004.14%
/datum/supply_pack/security/armory/swat1380003.76%
/datum/supply_pack/security/armory/wt5501225003.33%
/datum/supply_pack/misc/bsa1050002.86%
/datum/supply_pack/security/armory/wt550ammo960002.61%
/datum/supply_pack/science/research960002.61%
/datum/supply_pack/security/laser875002.38%
/datum/supply_pack/organic/pizza660001.79%
/datum/supply_pack/organic/cream_piee660001.79%
/datum/supply_pack/misc/religious_supplies600001.63%
/datum/supply_pack/materials/metal50510001.39%
/datum/supply_pack/organic/monkey440001.19%
/datum/supply_pack/security/armory/energy375001.02%
/datum/supply_pack/engineering/engiequipment364000.99%
/datum/supply_pack/security/armory/riotshields360000.98%
/datum/supply_pack/materials/glass50350000.95%
/datum/supply_pack/organic/critter/corgi300000.81%
/datum/supply_pack/security/armory/combatknives300000.81%
/datum/supply_pack/materials/wood50280000.76%
/datum/supply_pack/misc/minerkit275000.74%
/datum/supply_pack/emergency/equipment245000.66%
/datum/supply_pack/misc/dna_vault240000.65%
/datum/supply_pack/security/taser225000.61%
/datum/supply_pack/security/securityclothes210000.57%
/datum/supply_pack/misc/randomised/contraband210000.57%
/datum/supply_pack/organic/hydroponics/exoticseeds195000.53%
/datum/supply_pack/science/bz_canister180000.49%
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit180000.49%
/datum/supply_pack/security/armor150000.4%
/datum/supply_pack/engineering/engine/spacesuit150000.4%
/datum/supply_pack/materials/plasteel20150000.4%
/datum/supply_pack/misc/dna_probes150000.4%
/datum/supply_pack/engineering/tools130000.35%
/datum/supply_pack/security/firingpins130000.35%
/datum/supply_pack/science/robotics/mecha_odysseus125000.34%
/datum/supply_pack/emergency/weedcontrol120000.32%
/datum/supply_pack/organic/party120000.32%
/datum/supply_pack/emergency/vehicle120000.32%
/datum/supply_pack/medical/firstaidburns110000.29%
/datum/supply_pack/misc/foamforce110000.29%
/datum/supply_pack/misc/randomised/toys100000.27%
/datum/supply_pack/medical/supplies100000.27%
/datum/supply_pack/organic/critter/goat100000.27%
/datum/supply_pack/organic/critter/fox100000.27%
/datum/supply_pack/engineering/engine/PA90000.24%
/datum/supply_pack/engineering/engine90000.24%
/datum/supply_pack/medical/firstaidbruises90000.24%
/datum/supply_pack/security/disabler90000.24%
/datum/supply_pack/science/robotics/mecha_ripley90000.24%
/datum/supply_pack/security/armory/fire90000.24%
/datum/supply_pack/organic/hydroponics/beekeeping_suits80000.21%
/datum/supply_pack/organic/critter/chick80000.21%
/datum/supply_pack/security/armory/bulletarmor75000.2%
/datum/supply_pack/security/helmets70000.19%
/datum/supply_pack/emergency/radiation70000.19%
/datum/supply_pack/misc/janitor70000.19%
/datum/supply_pack/engineering/grounding_rods68000.18%
/datum/supply_pack/security/justiceinbound60000.16%
/datum/supply_pack/medical/firstaidtoxins60000.16%
/datum/supply_pack/organic/hydroponics60000.16%
/datum/supply_pack/organic/food60000.16%
/datum/supply_pack/materials/cardboard5060000.16%
/datum/supply_pack/security/baton60000.16%
/datum/supply_pack/engineering/engine/tesla_gen50000.13%
/datum/supply_pack/security/supplies50000.13%
/datum/supply_pack/science/tablets50000.13%
/datum/supply_pack/engineering/shieldgen50000.13%
/datum/supply_pack/materials/plasteel5050000.13%
/datum/supply_pack/organic/critter/cat50000.13%
/datum/supply_pack/organic/critter/pug50000.13%
/datum/supply_pack/emergency/droneshells50000.13%
/datum/supply_pack/security/armory/riotarmor45000.12%
/datum/supply_pack/misc/lasertag45000.12%
/datum/supply_pack/security/securitybarriers40000.1%
/datum/supply_pack/security/armory/laserarmor40000.1%
/datum/supply_pack/emergency/specialops40000.1%
/datum/supply_pack/misc/artsupply32000.08%
/datum/supply_pack/misc/posters32000.08%
/datum/supply_pack/misc/formalwear30000.08%
/datum/supply_pack/organic/vending/cigarette30000.08%
/datum/supply_pack/security/armory/riothelmets30000.08%
/datum/supply_pack/emergency/metalfoam30000.08%
/datum/supply_pack/medical/virus25000.06%
/datum/supply_pack/security/armory/trackingimp20000.05%
/datum/supply_pack/medical/firstaid20000.05%
/datum/supply_pack/science/robotics20000.05%
/datum/supply_pack/misc/mule20000.05%
/datum/supply_pack/security/armory/chemimp20000.05%
/datum/supply_pack/organic/vending20000.05%
/datum/supply_pack/organic/hydroponics/seeds20000.05%
/datum/supply_pack/misc/janitor/janicart20000.05%
/datum/supply_pack/misc/janitor/janitank20000.05%
/datum/supply_pack/misc/costume20000.05%
/datum/supply_pack/misc/autodrobe15000.04%
/datum/supply_pack/misc/paper15000.04%
/datum/supply_pack/engineering/engine/field_gen15000.04%
/datum/supply_pack/engineering/power10000.02%
/datum/supply_pack/emergency/internals10000.02%
/datum/supply_pack/misc/janitor/lightbulbs10000.02%
/datum/supply_pack/emergency/atmostank10000.02%
/datum/supply_pack/emergency/firefighting10000.02%


In the last days, the following colonies were dropped:
(
link)
Mining voucher redemtption (n = 4)

Legend: = 195, 32, 5; = 84, 41, 5; = 87, 37, 5; = 138, 155, 5;
Hover over a part of the bar for details

195, 32, 5125%
84, 41, 5125%
87, 37, 5125%
138, 155, 5125%


In the last days, the following clockcult scriptures were recited:
(
link)
Mining voucher redemtption (n = 641)

Legend: = Geis_Conversion; = Tinkerer's_Cache; = Replicant; = Geis; = Clockwork_Proselytizer; = Soul_Vessel; = Ocular_Warden; = Sigil_of_Transgression; = Cogscarab; = Judicial_Visor; = Sigil_of_Submission; = Wraith_Spectacles; = Function_Call; = Spatial_Gateway; = Volt_Void; = Sigil_of_Accession; = Tinkerer's_Daemon; = Mania_Motor; = Fellowship_Armory; = Memory_Allocation; = Vanguard; = Sigil_of_Transmission; = Taunting_Tirade; = Belligerent; = Anima_Fragment; = Invoke_Nzcrentr,_the_Eternal_Thunderbolt; = Ark_of_the_Clockwork_Justiciar;
Hover over a part of the bar for details

Geis_Conversion14823.08%
Tinkerer's_Cache13420.9%
Replicant9915.44%
Geis426.55%
Clockwork_Proselytizer264.05%
Soul_Vessel243.74%
Ocular_Warden233.58%
Sigil_of_Transgression213.27%
Cogscarab203.12%
Judicial_Visor182.8%
Sigil_of_Submission121.87%
Wraith_Spectacles121.87%
Function_Call101.56%
Spatial_Gateway71.09%
Volt_Void71.09%
Sigil_of_Accession60.93%
Tinkerer's_Daemon50.78%
Mania_Motor50.78%
Fellowship_Armory40.62%
Memory_Allocation30.46%
Vanguard30.46%
Sigil_of_Transmission30.46%
Taunting_Tirade20.31%
Belligerent20.31%
Anima_Fragment20.31%
Invoke_Nzcrentr,_the_Eternal_Thunderbolt20.31%
Ark_of_the_Clockwork_Justiciar10.15%


In the last days, the following cult runes were scribed:
(
link)
Mining voucher redemtption (n = 226)

Legend: = Teleport; = Offer; = Create_Talisman; = Summon_Cultist; = Form_Barrier; = Manifest_Spirit; = Astral_Communion; = Boil_Blood; = Raise_Dead; = Summon_Nar-Sie; = Electromagnetic_Disruption;
Hover over a part of the bar for details

Teleport5926.1%
Offer4118.14%
Create_Talisman3816.81%
Summon_Cultist219.29%
Form_Barrier198.4%
Manifest_Spirit167.07%
Astral_Communion135.75%
Boil_Blood62.65%
Raise_Dead52.21%
Summon_Nar-Sie52.21%
Electromagnetic_Disruption31.32%


In the last days, the following shuttle manipulation happened:
(
link)
Mining voucher redemtption (n = 54)

Legend: = Secure_Transport_Vessel_5_(STV5); = Oh,_Hi_Daniel; = An_Asteroid_With_Engines_Strapped_To_It; = Build_your_own_shuttle_kit; = The_Emergency_Escape_Bar; = Delta_Station_Emergency_Shuttle; = NES_Port; = Luxury_emergency_shuttle; = Oh_Hi_Mark; = Meta_Station_Emergency_Shuttle; = Asteroid_Station_Emergency_Shuttle; = shuttle_667; = Hyperfractal_Gigashuttle; = NT_Lepton_Violet; = Standby_Evacuation_Vessel_"Scrapheap_Challenge"; = Luxury_Shuttle; = Snappop(tm)!; = Pubby_Station_Emergency_Shuttle;
Hover over a part of the bar for details

Secure_Transport_Vessel_5_(STV5)712.96%
Oh,_Hi_Daniel712.96%
An_Asteroid_With_Engines_Strapped_To_It712.96%
Build_your_own_shuttle_kit712.96%
The_Emergency_Escape_Bar611.11%
Delta_Station_Emergency_Shuttle47.4%
NES_Port23.7%
Luxury_emergency_shuttle23.7%
Oh_Hi_Mark23.7%
Meta_Station_Emergency_Shuttle23.7%
Asteroid_Station_Emergency_Shuttle11.85%
shuttle_66711.85%
Hyperfractal_Gigashuttle11.85%
NT_Lepton_Violet11.85%
Standby_Evacuation_Vessel_"Scrapheap_Challenge"11.85%
Luxury_Shuttle11.85%
Snappop(tm)!11.85%
Pubby_Station_Emergency_Shuttle11.85%


In the last days, the following shuttles were purchased:
(
link)
Mining voucher redemtption (n = 51)

Legend: = The_Emergency_Escape_Bar; = Asteroid_Station_Emergency_Shuttle; = Oh,_Hi_Daniel; = Box_Station_Emergency_Shuttle; = An_Asteroid_With_Engines_Strapped_To_It; = NES_Port; = Build_your_own_shuttle_kit; = Delta_Station_Emergency_Shuttle; = Birdboat_Station_Emergency_Shuttle; = NT_Lepton_Violet; = Snappop(tm)!; = Secure_Transport_Vessel_5_(STV5); = Standby_Evacuation_Vessel_"Scrapheap_Challenge";
Hover over a part of the bar for details

The_Emergency_Escape_Bar1223.52%
Asteroid_Station_Emergency_Shuttle59.8%
Oh,_Hi_Daniel59.8%
Box_Station_Emergency_Shuttle47.84%
An_Asteroid_With_Engines_Strapped_To_It47.84%
NES_Port47.84%
Build_your_own_shuttle_kit47.84%
Delta_Station_Emergency_Shuttle47.84%
Birdboat_Station_Emergency_Shuttle23.92%
NT_Lepton_Violet23.92%
Snappop(tm)!23.92%
Secure_Transport_Vessel_5_(STV5)23.92%
Standby_Evacuation_Vessel_"Scrapheap_Challenge"11.96%


In the last days, the station has killed these types of megafauna:
(
link)
Mining voucher redemtption (n = 93)

Legend: = ash; = drake; = bubblegum; = hierophant; = colossus; = Legion; = lesser;
Hover over a part of the bar for details

ash3537.63%
drake3537.63%
bubblegum77.52%
hierophant55.37%
colossus55.37%
Legion33.22%
lesser33.22%


In the last 30 days, the following warp cubes were used:
(
link)
Wisp statistics (n = 2036)

Legend: = /obj/item/device/warp_cube; = /obj/item/device/warp_cube/red;
Hover over a part of the bar for details

/obj/item/device/warp_cube128062.86%
/obj/item/device/warp_cube/red75637.13%


In the last 30 days the following religions have been spread on the station:
(link)
Religion nameNumRelative religion popularity
Christianity55 
Space Techoism10 
Honk8 
Evangelical Reptile Protestantism5 
Stando Power4 
Lord Of Light4 
Chaos4 
Islam4 
Kekism4 
Blood4 
The First Crusade3 
Terraism3 
Deus Vult3 
Flavor Town3 
Roman Catholicism3 
Fire2 
Mechinism2 
Firelord Worship2 
Jedi2 
The Imperial Truth2 
Eldritch2 
HAIR REMOVAL2 
STANDO POWER2 
Spacetianity2 
Science2 
Repeating Digits2 
The Cult Of Darkness2 
Armok2 
Witch Hunting2 
Rato2 
Neo-Catholicism2 
Nine Divines2 
Plasmism2 
Church Of Orky Doin' Stuffs'2 
Praise The Sun2 
Jar Jar1 
Oracles Of Slenizen1 
Fligganism1 
DIO's Diary1 
Monster Girls1 
Gathering Flame1 
Guzma1 
The Honkmother1 
Guy Fieri-ism1 
Atmosian1 
Church Of Christ1 
Spaghettios1 
Blagtaz1 
Justice1 
Honkianity1 
Weedism1 




In the last 30 days the following deities have been used in religions on the station:
(link)
DeityNumRelative deity popularity
Space Jesus50 
God10 
Techno10 
Honkmother6 
Crazy Ruby5 
The Sun5 
Carp'sie5 
Kek5 
Guy Fieri4 
Jesus4 
R'hllor4 
Allah4 
Honk4 
Armok3 
Firelord3 
Khorn3 
Gaia3 
Khorne3 
War Juesus3 
Crazy Diamond2 
Ratvar2 
The Force2 
Ain - Bringer Of Darkness2 
Gork N' Mork2 
All-God2 
Deus Ex Machina2 
The Firelord2 
Nyarlathotep2 
The Emperor2 
KEK2 
SCISSORS2 
Medical2 
Talos2 
True Hunter2 
Atheist2 
Rat King Of Boogers2 
Iustitia1 
El Honko1 
Masters1 
Nar'Sie1 
Scheisse1 
High Overlord Banana Fana Mi Mo Mana1 
Armok God Of Blood1 
The Admins1 
The Dude1 
Catgirls1 
Yami Yugi1 
Chesty Puller1 
Fire1 
Okand1 
Helios1 




In the last 30 days the following holy books have been used in religions:
(link)
Book style nameNumRelative book style popularity
Burning Bible31 
Clown Bible12 
Tome9
Ithaqua8
White Bible5
The King in Yellow5
Scrapbook3
The God Delusion3 
Melted Bible3 
Creeper Bible3 
Banana Bible3 
Scientology2
Quran1 
Holy Light1




In the last 30 days, chaplains on the station have opted for the following weapons.
(link)
Weapon nameNumChaplain weapon popularity
god hand29 
possessed blade20 
sacred chainsaw sword12 
hanzo steel11 
chainsaw hand11 
dark blessing10 
holy claymore9 
clown dagger7 
relic war hammer6 
light energy sword5 
reaper scythe5 
extradimensional blade5 
dark energy sword5 
blue holy staff3 
null rod3 
holy whip3 
high frequency blade3 
arrhythmic knife3 
ÿUNREAL SORD3 
carp-sie plushie2 
monk's staff2 
unholy pitchfork2 
nautical energy sword2 
dormant spellblade2 
atheist's fedora2 
force weapon2 
red holy staff1 
dark blade1 


In the last 30 days, the syndicate collaborators have bought this many items: (sorted by telecrystals spent) (
link)
/obj/item/weapon/card/emag (3TC) (Total):
100%
235 It is used in 134% rounds with uplinks. (235 / 175)
Item popularity: 10% (235 / 2262)
Weighted popularity: 22% (705TC / 3102TC)
Traitor:108 It is used in 97% traitor rounds. (108 / 111)
Item popularity: 10% (108 / 1034)
Weighted popularity: 23% (324TC / 1354TC)
Traitorchan:47 It is used in 174% traitorchan rounds. (47 / 27)
Item popularity: 11% (47 / 394)
Weighted popularity: 25% (141TC / 549TC)
Nuclear Emergency:15 It is used in 150% nuke rounds. (15 / 10)
Item popularity: 7% (15 / 194)
Weighted popularity: 12% (45TC / 349TC)
Revolution:0
/obj/item/weapon/storage/box/syndicate (10TC) (Total):
43%
31 It is used in 17% rounds with uplinks. (31 / 175)
Item popularity: 1% (31 / 2262)
Weighted popularity: 9% (310TC / 3102TC)
Traitor:19 It is used in 17% traitor rounds. (19 / 111)
Item popularity: 1% (19 / 1034)
Weighted popularity: 14% (190TC / 1354TC)
Traitorchan:5 It is used in 18% traitorchan rounds. (5 / 27)
Item popularity: 1% (5 / 394)
Weighted popularity: 9% (50TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/device/sbeacondrop/bomb (5TC) (Total):
38%
54 It is used in 30% rounds with uplinks. (54 / 175)
Item popularity: 2% (54 / 2262)
Weighted popularity: 8% (270TC / 3102TC)
Traitor:31 It is used in 27% traitor rounds. (31 / 111)
Item popularity: 2% (31 / 1034)
Weighted popularity: 11% (155TC / 1354TC)
Traitorchan:11 It is used in 40% traitorchan rounds. (11 / 27)
Item popularity: 2% (11 / 394)
Weighted popularity: 10% (55TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 1% (5TC / 349TC)
Revolution:0
/obj/item/weapon/grenade/syndieminibomb (3TC) (Total):
35%
84 It is used in 48% rounds with uplinks. (84 / 175)
Item popularity: 3% (84 / 2262)
Weighted popularity: 8% (252TC / 3102TC)
Traitor:35 It is used in 31% traitor rounds. (35 / 111)
Item popularity: 3% (35 / 1034)
Weighted popularity: 7% (105TC / 1354TC)
Traitorchan:14 It is used in 51% traitorchan rounds. (14 / 27)
Item popularity: 3% (14 / 394)
Weighted popularity: 7% (42TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 0% (3TC / 349TC)
Revolution:1 It is used in 3% revolution rounds. (1 / 27)
Item popularity: 25% (1 / 4)
Weighted popularity: 100% (3TC / 3TC)
/obj/mecha/combat/gygax/dark/loaded (45TC) (Total):
25%
4 It is used in 2% rounds with uplinks. (4 / 175)
Item popularity: 0% (4 / 2262)
Weighted popularity: 5% (180TC / 3102TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:4 It is used in 40% nuke rounds. (4 / 10)
Item popularity: 2% (4 / 194)
Weighted popularity: 51% (180TC / 349TC)
Revolution:0
/obj/item/clothing/glasses/thermal/syndi (3TC) (Total):
22%
52 It is used in 29% rounds with uplinks. (52 / 175)
Item popularity: 2% (52 / 2262)
Weighted popularity: 5% (156TC / 3102TC)
Traitor:17 It is used in 15% traitor rounds. (17 / 111)
Item popularity: 1% (17 / 1034)
Weighted popularity: 3% (51TC / 1354TC)
Traitorchan:8 It is used in 29% traitorchan rounds. (8 / 27)
Item popularity: 2% (8 / 394)
Weighted popularity: 4% (24TC / 549TC)
Nuclear Emergency:7 It is used in 70% nuke rounds. (7 / 10)
Item popularity: 3% (7 / 194)
Weighted popularity: 6% (21TC / 349TC)
Revolution:0
/obj/item/ammo_box/magazine/m10mm (2TC) (Total):
18%
66 It is used in 37% rounds with uplinks. (66 / 175)
Item popularity: 2% (66 / 2262)
Weighted popularity: 4% (132TC / 3102TC)
Traitor:42 It is used in 37% traitor rounds. (42 / 111)
Item popularity: 4% (42 / 1034)
Weighted popularity: 6% (84TC / 1354TC)
Traitorchan:4 It is used in 14% traitorchan rounds. (4 / 27)
Item popularity: 1% (4 / 394)
Weighted popularity: 1% (8TC / 549TC)
Nuclear Emergency:6 It is used in 60% nuke rounds. (6 / 10)
Item popularity: 3% (6 / 194)
Weighted popularity: 3% (12TC / 349TC)
Revolution:0
/obj/item/weapon/cartridge/syndicate (3TC) (Total):
16%
38 It is used in 21% rounds with uplinks. (38 / 175)
Item popularity: 1% (38 / 2262)
Weighted popularity: 3% (114TC / 3102TC)
Traitor:21 It is used in 18% traitor rounds. (21 / 111)
Item popularity: 2% (21 / 1034)
Weighted popularity: 4% (63TC / 1354TC)
Traitorchan:3 It is used in 11% traitorchan rounds. (3 / 27)
Item popularity: 0% (3 / 394)
Weighted popularity: 1% (9TC / 549TC)
Nuclear Emergency:2 It is used in 20% nuke rounds. (2 / 10)
Item popularity: 1% (2 / 194)
Weighted popularity: 1% (6TC / 349TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/emp (3TC) (Total):
15%
36 It is used in 20% rounds with uplinks. (36 / 175)
Item popularity: 1% (36 / 2262)
Weighted popularity: 3% (108TC / 3102TC)
Traitor:18 It is used in 16% traitor rounds. (18 / 111)
Item popularity: 1% (18 / 1034)
Weighted popularity: 3% (54TC / 1354TC)
Traitorchan:8 It is used in 29% traitorchan rounds. (8 / 27)
Item popularity: 2% (8 / 394)
Weighted popularity: 4% (24TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 0% (3TC / 349TC)
Revolution:0
/obj/item/device/chameleon (4TC) (Total):
14%
25 It is used in 14% rounds with uplinks. (25 / 175)
Item popularity: 1% (25 / 2262)
Weighted popularity: 3% (100TC / 3102TC)
Traitor:7 It is used in 6% traitor rounds. (7 / 111)
Item popularity: 0% (7 / 1034)
Weighted popularity: 2% (28TC / 1354TC)
Traitorchan:7 It is used in 25% traitorchan rounds. (7 / 27)
Item popularity: 1% (7 / 394)
Weighted popularity: 5% (28TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 1% (4TC / 349TC)
Revolution:0
/obj/item/weapon/aiModule/syndicate (7TC) (Total):
13%
14 It is used in 8% rounds with uplinks. (14 / 175)
Item popularity: 0% (14 / 2262)
Weighted popularity: 3% (98TC / 3102TC)
Traitor:7 It is used in 6% traitor rounds. (7 / 111)
Item popularity: 0% (7 / 1034)
Weighted popularity: 3% (49TC / 1354TC)
Traitorchan:3 It is used in 11% traitorchan rounds. (3 / 27)
Item popularity: 0% (3 / 394)
Weighted popularity: 3% (21TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal (4TC) (Total):
11%
21 It is used in 12% rounds with uplinks. (21 / 175)
Item popularity: 0% (21 / 2262)
Weighted popularity: 2% (84TC / 3102TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 111)
Item popularity: 0% (4 / 1034)
Weighted popularity: 1% (16TC / 1354TC)
Traitorchan:4 It is used in 14% traitorchan rounds. (4 / 27)
Item popularity: 1% (4 / 394)
Weighted popularity: 2% (16TC / 549TC)
Nuclear Emergency:4 It is used in 40% nuke rounds. (4 / 10)
Item popularity: 2% (4 / 194)
Weighted popularity: 4% (16TC / 349TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_uplink (10TC) (Total):
9%
7 It is used in 4% rounds with uplinks. (7 / 175)
Item popularity: 0% (7 / 2262)
Weighted popularity: 2% (70TC / 3102TC)
Traitor:3 It is used in 2% traitor rounds. (3 / 111)
Item popularity: 0% (3 / 1034)
Weighted popularity: 2% (30TC / 1354TC)
Traitorchan:2 It is used in 7% traitorchan rounds. (2 / 27)
Item popularity: 0% (2 / 394)
Weighted popularity: 3% (20TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/card/id/syndicate (2TC) (Total):
9%
35 It is used in 20% rounds with uplinks. (35 / 175)
Item popularity: 1% (35 / 2262)
Weighted popularity: 2% (70TC / 3102TC)
Traitor:22 It is used in 19% traitor rounds. (22 / 111)
Item popularity: 2% (22 / 1034)
Weighted popularity: 3% (44TC / 1354TC)
Traitorchan:8 It is used in 29% traitorchan rounds. (8 / 27)
Item popularity: 2% (8 / 394)
Weighted popularity: 2% (16TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/device/sbeacondrop (7TC) (Total):
8%
9 It is used in 5% rounds with uplinks. (9 / 175)
Item popularity: 0% (9 / 2262)
Weighted popularity: 2% (63TC / 3102TC)
Traitor:2 It is used in 1% traitor rounds. (2 / 111)
Item popularity: 0% (2 / 1034)
Weighted popularity: 1% (14TC / 1354TC)
Traitorchan:4 It is used in 14% traitorchan rounds. (4 / 27)
Item popularity: 1% (4 / 394)
Weighted popularity: 5% (28TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/toy/syndicateballoon (10TC) (Total):
8%
6 It is used in 3% rounds with uplinks. (6 / 175)
Item popularity: 0% (6 / 2262)
Weighted popularity: 1% (60TC / 3102TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 111)
Item popularity: 0% (4 / 1034)
Weighted popularity: 2% (40TC / 1354TC)
Traitorchan:1 It is used in 3% traitorchan rounds. (1 / 27)
Item popularity: 0% (1 / 394)
Weighted popularity: 1% (10TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_freedom (3TC) (Total):
8%
19 It is used in 10% rounds with uplinks. (19 / 175)
Item popularity: 0% (19 / 2262)
Weighted popularity: 1% (57TC / 3102TC)
Traitor:7 It is used in 6% traitor rounds. (7 / 111)
Item popularity: 0% (7 / 1034)
Weighted popularity: 1% (21TC / 1354TC)
Traitorchan:5 It is used in 18% traitorchan rounds. (5 / 27)
Item popularity: 1% (5 / 394)
Weighted popularity: 2% (15TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 0% (3TC / 349TC)
Revolution:0
/obj/item/device/powersink (5TC) (Total):
6%
9 It is used in 5% rounds with uplinks. (9 / 175)
Item popularity: 0% (9 / 2262)
Weighted popularity: 1% (45TC / 3102TC)
Traitor:3 It is used in 2% traitor rounds. (3 / 111)
Item popularity: 0% (3 / 1034)
Weighted popularity: 1% (15TC / 1354TC)
Traitorchan:2 It is used in 7% traitorchan rounds. (2 / 27)
Item popularity: 0% (2 / 394)
Weighted popularity: 1% (10TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/space (3TC) (Total):
5%
13 It is used in 7% rounds with uplinks. (13 / 175)
Item popularity: 0% (13 / 2262)
Weighted popularity: 1% (39TC / 3102TC)
Traitor:5 It is used in 4% traitor rounds. (5 / 111)
Item popularity: 0% (5 / 1034)
Weighted popularity: 1% (15TC / 1354TC)
Traitorchan:3 It is used in 11% traitorchan rounds. (3 / 27)
Item popularity: 0% (3 / 394)
Weighted popularity: 1% (9TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 0% (3TC / 349TC)
Revolution:0
/obj/item/device/encryptionkey/binary (3TC) (Total):
4%
11 It is used in 6% rounds with uplinks. (11 / 175)
Item popularity: 0% (11 / 2262)
Weighted popularity: 1% (33TC / 3102TC)
Traitor:5 It is used in 4% traitor rounds. (5 / 111)
Item popularity: 0% (5 / 1034)
Weighted popularity: 1% (15TC / 1354TC)
Traitorchan:1 It is used in 3% traitorchan rounds. (1 / 27)
Item popularity: 0% (1 / 394)
Weighted popularity: 0% (3TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/ammo_box/a357 (2TC) (Total):
4%
16 It is used in 9% rounds with uplinks. (16 / 175)
Item popularity: 0% (16 / 2262)
Weighted popularity: 1% (32TC / 3102TC)
Traitor:8 It is used in 7% traitor rounds. (8 / 111)
Item popularity: 0% (8 / 1034)
Weighted popularity: 1% (16TC / 1354TC)
Traitorchan:2 It is used in 7% traitorchan rounds. (2 / 27)
Item popularity: 0% (2 / 394)
Weighted popularity: 0% (4TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/shield/energy (8TC) (Total):
4%
4 It is used in 2% rounds with uplinks. (4 / 175)
Item popularity: 0% (4 / 2262)
Weighted popularity: 1% (32TC / 3102TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:3 It is used in 30% nuke rounds. (3 / 10)
Item popularity: 1% (3 / 194)
Weighted popularity: 6% (24TC / 349TC)
Revolution:0
/obj/item/weapon/soap/syndie (1TC) (Total):
3%
26 It is used in 14% rounds with uplinks. (26 / 175)
Item popularity: 1% (26 / 2262)
Weighted popularity: 0% (26TC / 3102TC)
Traitor:9 It is used in 8% traitor rounds. (9 / 111)
Item popularity: 0% (9 / 1034)
Weighted popularity: 0% (9TC / 1354TC)
Traitorchan:3 It is used in 11% traitorchan rounds. (3 / 27)
Item popularity: 0% (3 / 394)
Weighted popularity: 0% (3TC / 549TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 194)
Weighted popularity: 0% (1TC / 349TC)
Revolution:0
/obj/item/weapon/storage/toolbox/syndicate (1TC) (Total):
3%
22 It is used in 12% rounds with uplinks. (22 / 175)
Item popularity: 0% (22 / 2262)
Weighted popularity: 0% (22TC / 3102TC)
Traitor:6 It is used in 5% traitor rounds. (6 / 111)
Item popularity: 0% (6 / 1034)
Weighted popularity: 0% (6TC / 1354TC)
Traitorchan:5 It is used in 18% traitorchan rounds. (5 / 27)
Item popularity: 1% (5 / 394)
Weighted popularity: 0% (5TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/flamethrower/full/tank (5TC) (Total):
2%
3 It is used in 1% rounds with uplinks. (3 / 175)
Item popularity: 0% (3 / 2262)
Weighted popularity: 0% (15TC / 3102TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:3 It is used in 30% nuke rounds. (3 / 10)
Item popularity: 1% (3 / 194)
Weighted popularity: 4% (15TC / 349TC)
Revolution:0
/obj/item/device/camera_bug (2TC) (Total):
1%
7 It is used in 4% rounds with uplinks. (7 / 175)
Item popularity: 0% (7 / 2262)
Weighted popularity: 0% (14TC / 3102TC)
Traitor:4 It is used in 3% traitor rounds. (4 / 111)
Item popularity: 0% (4 / 1034)
Weighted popularity: 0% (8TC / 1354TC)
Traitorchan:2 It is used in 7% traitorchan rounds. (2 / 27)
Item popularity: 0% (2 / 394)
Weighted popularity: 0% (4TC / 549TC)
Nuclear Emergency:0
Revolution:0
/obj/item