Page auto-generated by un on 21 February 2017 at 07:20:19 in CET (GMT +0100)
Space Station 13 ingame statistics (error) skipped round 65962.(error) skipped round 65973.(error) skipped round 66000.(error) skipped round 66015.(error) skipped round 66068.(error) skipped round 66216.(error) skipped round 66374.(error) skipped round 66560.

Space Station 13 ingame statistics

Also view the Death image page, the Player migration page, the ingame poll results page, the privacy poll results page and the admin activity page.

Statistics calculated from the data gathered from game rounds in a 30 day period, so starting on 22 - 01 - 2017 and ending on 21 - 02 - 2017.
double agents (link)
(42 rounds; 41 properly completed rounds; 1 rounds ended in an error)
Successful round completion (97%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 41 / 42)(ERROR: 1 / 42)(UNKNOWN: 0 / 42)

Round end error breakdown
admin reboot 1

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (813 attempts)
(SUCCESS: 196 / 813)(RATING: 24%)(FAIL: 617 / 813)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/destroy (18 attempts)
(SUCCESS: 7 / 18)(RATING: 38%)(FAIL: 11 / 18)
/datum/objective/escape (576 attempts)
(SUCCESS: 126 / 576)(RATING: 21%)(FAIL: 450 / 576)
/datum/objective/assassinate (574 attempts)
(SUCCESS: 402 / 574)(RATING: 70%)(FAIL: 172 / 574)
/datum/objective/survive (22 attempts)
(SUCCESS: 14 / 22)(RATING: 63%)(FAIL: 8 / 22)
/datum/objective (14 attempts)
(SUCCESS: 13 / 14)(RATING: 92%)(FAIL: 1 / 14)
/datum/objective/revenant (6 attempts)
(SUCCESS: 3 / 6)(RATING: 50%)(FAIL: 3 / 6)
/datum/objective/revenantFluff (6 attempts)
(SUCCESS: 6 / 6)(RATING: 100%)(FAIL: 0 / 6)
/datum/objective/steal (6 attempts)
(SUCCESS: 2 / 6)(RATING: 33%)(FAIL: 4 / 6)
/datum/objective/maroon (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/protect (253 attempts)
(SUCCESS: 107 / 253)(RATING: 42%)(FAIL: 146 / 253)
/datum/objective/martyr (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective/abductee/deadbodies (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
10
 
18
 
16
 
5
 
4
 
3
 
2
 
1
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110
Absolute:0 / 00 / 00 / 00 / 100 / 180 / 160 / 50 / 40 / 30 / 20 / 1

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 10 / 100 / 160 / 160 / 120 / 40 / 00 / 0



traitor+changeling (link)
(104 rounds; 96 properly completed rounds; 8 rounds ended in an error)
Successful round completion (92%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 96 / 104)(ERROR: 8 / 104)(UNKNOWN: 0 / 104)

Round end error breakdown
admin reboot 8

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (5 attempts)
(SUCCESS: 0 / 5)(RATING: 0%)(FAIL: 5 / 5)
traitor (1335 attempts)
(SUCCESS: 388 / 1335)(RATING: 29%)(FAIL: 947 / 1335)
changeling (457 attempts)
(SUCCESS: 45 / 457)(RATING: 9%)(FAIL: 412 / 457)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (4 attempts)
(SUCCESS: 2 / 4)(RATING: 50%)(FAIL: 2 / 4)
/datum/objective/steal (5 attempts)
(SUCCESS: 0 / 5)(RATING: 0%)(FAIL: 5 / 5)
/datum/objective/survive (4 attempts)
(SUCCESS: 3 / 4)(RATING: 75%)(FAIL: 1 / 4)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective/steal (360 attempts)
(SUCCESS: 65 / 360)(RATING: 18%)(FAIL: 295 / 360)
/datum/objective/escape (614 attempts)
(SUCCESS: 161 / 614)(RATING: 26%)(FAIL: 453 / 614)
/datum/objective/hijack (79 attempts)
(SUCCESS: 1 / 79)(RATING: 1%)(FAIL: 78 / 79)
/datum/objective/maroon (100 attempts)
(SUCCESS: 72 / 100)(RATING: 72%)(FAIL: 28 / 100)
/datum/objective/assassinate (284 attempts)
(SUCCESS: 193 / 284)(RATING: 67%)(FAIL: 91 / 284)
/datum/objective/martyr (66 attempts)
(SUCCESS: 59 / 66)(RATING: 89%)(FAIL: 7 / 66)
/datum/objective (60 attempts)
(SUCCESS: 48 / 60)(RATING: 80%)(FAIL: 12 / 60)
/datum/objective/revenant (30 attempts)
(SUCCESS: 3 / 30)(RATING: 10%)(FAIL: 27 / 30)
/datum/objective/revenantFluff (30 attempts)
(SUCCESS: 30 / 30)(RATING: 100%)(FAIL: 0 / 30)
/datum/objective/absorb (52 attempts)
(SUCCESS: 27 / 52)(RATING: 51%)(FAIL: 25 / 52)
/datum/objective/escape/escape_with_identity (31 attempts)
(SUCCESS: 0 / 31)(RATING: 0%)(FAIL: 31 / 31)
/datum/objective/abductee/blazeit (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/destroy (8 attempts)
(SUCCESS: 5 / 8)(RATING: 62%)(FAIL: 3 / 8)
/datum/objective/abductee/shuttle (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/abductee/POWERUNLIMITED (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/protect (569 attempts)
(SUCCESS: 245 / 569)(RATING: 43%)(FAIL: 324 / 569)
/datum/objective/steal/exchange (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
changeling
/datum/objective/absorb (456 attempts)
(SUCCESS: 186 / 456)(RATING: 40%)(FAIL: 270 / 456)
/datum/objective/steal (276 attempts)
(SUCCESS: 39 / 276)(RATING: 14%)(FAIL: 237 / 276)
/datum/objective/maroon (139 attempts)
(SUCCESS: 112 / 139)(RATING: 80%)(FAIL: 27 / 139)
/datum/objective/escape/escape_with_identity (280 attempts)
(SUCCESS: 21 / 280)(RATING: 7%)(FAIL: 259 / 280)
/datum/objective/assassinate (315 attempts)
(SUCCESS: 218 / 315)(RATING: 69%)(FAIL: 97 / 315)
/datum/objective/escape (176 attempts)
(SUCCESS: 65 / 176)(RATING: 36%)(FAIL: 111 / 176)
/datum/objective/destroy (5 attempts)
(SUCCESS: 0 / 5)(RATING: 0%)(FAIL: 5 / 5)
/datum/objective/debrain (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/protect (46 attempts)
(SUCCESS: 17 / 46)(RATING: 36%)(FAIL: 29 / 46)
/datum/objective/survive (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
1
 
0
 
1
 
20
 
34
 
35
 
10
 
12
 
8
 
5
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110
Absolute:0 / 10 / 00 / 10 / 200 / 340 / 350 / 100 / 120 / 80 / 50 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 10 / 00 / 60 / 230 / 370 / 310 / 190 / 70 / 20 / 0



blob (link)
(31 rounds; 23 properly completed rounds; 3 rounds ended in an error)
Successful round completion (74%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 23 / 31)(ERROR: 3 / 31)(UNKNOWN: 5 / 31)

Global success rate (25%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 8 / 31)(HALFWIN: 0 / 31)(LOSS: 22 / 31)(OTHER: 1 / 31)

Round end result breakdown
win - blob took over 8
loss - blob eliminated 22

Round end error breakdown
admin reboot 3

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (146 attempts)
(SUCCESS: 95 / 146)(RATING: 65%)(FAIL: 51 / 146)
changeling (8 attempts)
(SUCCESS: 1 / 8)(RATING: 12%)(FAIL: 7 / 8)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/escape (9 attempts)
(SUCCESS: 3 / 9)(RATING: 33%)(FAIL: 6 / 9)
/datum/objective/protect (129 attempts)
(SUCCESS: 90 / 129)(RATING: 69%)(FAIL: 39 / 129)
/datum/objective/martyr (4 attempts)
(SUCCESS: 3 / 4)(RATING: 75%)(FAIL: 1 / 4)
/datum/objective/maroon (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/absorb (4 attempts)
(SUCCESS: 2 / 4)(RATING: 50%)(FAIL: 2 / 4)
/datum/objective/steal (8 attempts)
(SUCCESS: 2 / 8)(RATING: 25%)(FAIL: 6 / 8)
/datum/objective/escape/escape_with_identity (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/assassinate (6 attempts)
(SUCCESS: 2 / 6)(RATING: 33%)(FAIL: 4 / 6)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
changeling
/datum/objective/absorb (8 attempts)
(SUCCESS: 3 / 8)(RATING: 37%)(FAIL: 5 / 8)
/datum/objective/steal (6 attempts)
(SUCCESS: 1 / 6)(RATING: 16%)(FAIL: 5 / 6)
/datum/objective/maroon (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)
/datum/objective/escape/escape_with_identity (7 attempts)
(SUCCESS: 0 / 7)(RATING: 0%)(FAIL: 7 / 7)
/datum/objective/assassinate (7 attempts)
(SUCCESS: 6 / 7)(RATING: 85%)(FAIL: 1 / 7)
/datum/objective/escape (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
10
 
10
 
6
 
2
 
2
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 

 

 

 

 
 
 
 
Success:0%20%50%0%50%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80
Absolute:0 / 02 / 105 / 100 / 61 / 20 / 20 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 

 

 
 
 
 
 
Success:0%0%100%33%14%25%0%0%100%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 10 / 01 / 14 / 121 / 71 / 40 / 40 / 11 / 10 / 0



traitor (link)
(338 rounds; 306 properly completed rounds; 32 rounds ended in an error)
Successful round completion (90%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 306 / 338)(ERROR: 32 / 338)(UNKNOWN: 0 / 338)

Round end error breakdown
admin reboot 32

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
traitor (2757 attempts)
(SUCCESS: 933 / 2757)(RATING: 33%)(FAIL: 1824 / 2757)
changeling (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)
/datum/objective/escape (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/steal (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/survive (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
traitor
/datum/objective/steal (664 attempts)
(SUCCESS: 204 / 664)(RATING: 30%)(FAIL: 460 / 664)
/datum/objective/escape (1212 attempts)
(SUCCESS: 398 / 1212)(RATING: 32%)(FAIL: 814 / 1212)
/datum/objective/maroon (202 attempts)
(SUCCESS: 141 / 202)(RATING: 69%)(FAIL: 61 / 202)
/datum/objective/assassinate (510 attempts)
(SUCCESS: 344 / 510)(RATING: 67%)(FAIL: 166 / 510)
/datum/objective/martyr (169 attempts)
(SUCCESS: 130 / 169)(RATING: 76%)(FAIL: 39 / 169)
/datum/objective/hijack (142 attempts)
(SUCCESS: 5 / 142)(RATING: 3%)(FAIL: 137 / 142)
/datum/objective/survive (67 attempts)
(SUCCESS: 35 / 67)(RATING: 52%)(FAIL: 32 / 67)
/datum/objective/robot_army (5 attempts)
(SUCCESS: 0 / 5)(RATING: 0%)(FAIL: 5 / 5)
/datum/objective/destroy (24 attempts)
(SUCCESS: 14 / 24)(RATING: 58%)(FAIL: 10 / 24)
/datum/objective (147 attempts)
(SUCCESS: 124 / 147)(RATING: 84%)(FAIL: 23 / 147)
/datum/objective/steal/special (13 attempts)
(SUCCESS: 13 / 13)(RATING: 100%)(FAIL: 0 / 13)
/datum/objective/download (13 attempts)
(SUCCESS: 0 / 13)(RATING: 0%)(FAIL: 13 / 13)
/datum/objective/debrain (9 attempts)
(SUCCESS: 0 / 9)(RATING: 0%)(FAIL: 9 / 9)
/datum/objective/revenant (19 attempts)
(SUCCESS: 2 / 19)(RATING: 10%)(FAIL: 17 / 19)
/datum/objective/revenantFluff (19 attempts)
(SUCCESS: 19 / 19)(RATING: 100%)(FAIL: 0 / 19)
/datum/objective/purge (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/protect (1189 attempts)
(SUCCESS: 534 / 1189)(RATING: 44%)(FAIL: 655 / 1189)
/datum/objective/capture (5 attempts)
(SUCCESS: 0 / 5)(RATING: 0%)(FAIL: 5 / 5)
/datum/objective/steal_five_of_type/summon_guns (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
/datum/objective/block (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/nuclear (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal/exchange (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/steal/exchange/backstab (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/abductee/nations (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/devil/sintouch (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/devil/buy_target (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/sintouched/envy (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/sintouched/wrath (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/sintouched/greed (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
changeling
/datum/objective/maroon (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
2
 
1
 
2
 
52
 
92
 
62
 
60
 
48
 
38
 
19
 
20
 
9
 
10
 
4
 
3
 
4
 
2
 
0
 
2
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230230 - 240240 - 250

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230230 - 240240 - 250
Absolute:0 / 20 / 10 / 20 / 520 / 920 / 620 / 600 / 480 / 380 / 190 / 200 / 90 / 100 / 40 / 30 / 40 / 20 / 00 / 20 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 600 / 940 / 970 / 780 / 410 / 250 / 210 / 120 / 30 / 0



clockwork cult (link)
(62 rounds; 41 properly completed rounds; 4 rounds ended in an error)
Successful round completion (66%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 41 / 62)(ERROR: 4 / 62)(UNKNOWN: 17 / 62)

Global success rate (27%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 17 / 62)(HALFWIN: 0 / 62)(LOSS: 45 / 62)(OTHER: 0 / 62)

Round end result breakdown
win - servants completed their objective (silicons) 3
win - servants completed their objective (gateway) 8
win - servants completed their objective (escape) 6
loss - servants failed their objective (silicons) 1
loss - servants failed their objective (gateway) 26
loss - servants failed their objective (escape) 18

Round end error breakdown
admin reboot 4

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (278 attempts)
(SUCCESS: 107 / 278)(RATING: 38%)(FAIL: 171 / 278)
changeling (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/steal_five_of_type/summon_guns (41 attempts)
(SUCCESS: 2 / 41)(RATING: 4%)(FAIL: 39 / 41)
/datum/objective/survive (42 attempts)
(SUCCESS: 10 / 42)(RATING: 23%)(FAIL: 32 / 42)
/datum/objective (14 attempts)
(SUCCESS: 14 / 14)(RATING: 100%)(FAIL: 0 / 14)
/datum/objective/revenant (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/revenantFluff (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/protect (229 attempts)
(SUCCESS: 104 / 229)(RATING: 45%)(FAIL: 125 / 229)
/datum/objective/martyr (21 attempts)
(SUCCESS: 9 / 21)(RATING: 42%)(FAIL: 12 / 21)
/datum/objective/download (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/capture (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
changeling
/datum/objective (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
3
 
20
 
11
 
13
 
10
 
3
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 

 

 

 

 
 
 
 
 
Success:0%0%0%0%5%18%46%50%100%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 00 / 00 / 31 / 202 / 116 / 135 / 103 / 30 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 

 

 

 
 

 
 
 
Success:0%0%33%53%45%14%0%33%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 01 / 37 / 135 / 112 / 140 / 132 / 60 / 20 / 0



wizard (link)
(68 rounds; 63 properly completed rounds; 5 rounds ended in an error)
Successful round completion (92%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 63 / 68)(ERROR: 5 / 68)(UNKNOWN: 0 / 68)

Round end error breakdown
admin reboot 5

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (95 attempts)
(SUCCESS: 5 / 95)(RATING: 5%)(FAIL: 90 / 95)
traitor (847 attempts)
(SUCCESS: 362 / 847)(RATING: 42%)(FAIL: 485 / 847)
changeling (11 attempts)
(SUCCESS: 1 / 11)(RATING: 9%)(FAIL: 10 / 11)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (59 attempts)
(SUCCESS: 28 / 59)(RATING: 47%)(FAIL: 31 / 59)
/datum/objective/escape (57 attempts)
(SUCCESS: 8 / 57)(RATING: 14%)(FAIL: 49 / 57)
/datum/objective/steal (50 attempts)
(SUCCESS: 7 / 50)(RATING: 14%)(FAIL: 43 / 50)
/datum/objective/survive (26 attempts)
(SUCCESS: 7 / 26)(RATING: 26%)(FAIL: 19 / 26)
/datum/objective (7 attempts)
(SUCCESS: 0 / 7)(RATING: 0%)(FAIL: 7 / 7)
/datum/objective/hijack (8 attempts)
(SUCCESS: 0 / 8)(RATING: 0%)(FAIL: 8 / 8)
/datum/objective/protect (15 attempts)
(SUCCESS: 7 / 15)(RATING: 46%)(FAIL: 8 / 15)
traitor
/datum/objective (63 attempts)
(SUCCESS: 50 / 63)(RATING: 79%)(FAIL: 13 / 63)
/datum/objective/assassinate (41 attempts)
(SUCCESS: 27 / 41)(RATING: 65%)(FAIL: 14 / 41)
/datum/objective/hijack (10 attempts)
(SUCCESS: 0 / 10)(RATING: 0%)(FAIL: 10 / 10)
/datum/objective/martyr (15 attempts)
(SUCCESS: 12 / 15)(RATING: 80%)(FAIL: 3 / 15)
/datum/objective/steal (50 attempts)
(SUCCESS: 6 / 50)(RATING: 12%)(FAIL: 44 / 50)
/datum/objective/escape (69 attempts)
(SUCCESS: 20 / 69)(RATING: 28%)(FAIL: 49 / 69)
/datum/objective/steal_five_of_type/summon_magic (71 attempts)
(SUCCESS: 7 / 71)(RATING: 9%)(FAIL: 64 / 71)
/datum/objective/survive (197 attempts)
(SUCCESS: 100 / 197)(RATING: 50%)(FAIL: 97 / 197)
/datum/objective/steal_five_of_type/summon_guns (122 attempts)
(SUCCESS: 20 / 122)(RATING: 16%)(FAIL: 102 / 122)
/datum/objective/maroon (13 attempts)
(SUCCESS: 11 / 13)(RATING: 84%)(FAIL: 2 / 13)
/datum/objective/steal/exchange (8 attempts)
(SUCCESS: 0 / 8)(RATING: 0%)(FAIL: 8 / 8)
/datum/objective/absorb (9 attempts)
(SUCCESS: 5 / 9)(RATING: 55%)(FAIL: 4 / 9)
/datum/objective/escape/escape_with_identity (6 attempts)
(SUCCESS: 0 / 6)(RATING: 0%)(FAIL: 6 / 6)
/datum/objective/steal/exchange/backstab (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/download (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/debrain (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/protect (520 attempts)
(SUCCESS: 289 / 520)(RATING: 55%)(FAIL: 231 / 520)
/datum/objective/destroy (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
changeling
/datum/objective/absorb (11 attempts)
(SUCCESS: 6 / 11)(RATING: 54%)(FAIL: 5 / 11)
/datum/objective/assassinate (8 attempts)
(SUCCESS: 6 / 8)(RATING: 75%)(FAIL: 2 / 8)
/datum/objective/escape (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective/steal (12 attempts)
(SUCCESS: 1 / 12)(RATING: 8%)(FAIL: 11 / 12)
/datum/objective/escape/escape_with_identity (7 attempts)
(SUCCESS: 0 / 7)(RATING: 0%)(FAIL: 7 / 7)
/datum/objective/maroon (5 attempts)
(SUCCESS: 4 / 5)(RATING: 80%)(FAIL: 1 / 5)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
1
 
8
 
5
 
17
 
24
 
12
 
10
 
2
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 10 / 80 / 50 / 170 / 240 / 120 / 100 / 20 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 10 / 120 / 290 / 90 / 150 / 60 / 80 / 00 / 0



revolution (link)
(109 rounds; 82 properly completed rounds; 5 rounds ended in an error)
Successful round completion (75%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 82 / 109)(ERROR: 5 / 109)(UNKNOWN: 22 / 109)

Global success rate (51%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 56 / 109)(HALFWIN: 0 / 109)(LOSS: 53 / 109)(OTHER: 0 / 109)

Round end result breakdown
win - heads killed 56
loss - rev heads killed 53

Round end error breakdown
admin reboot 5

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (475 attempts)
(SUCCESS: 297 / 475)(RATING: 62%)(FAIL: 178 / 475)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/protect (460 attempts)
(SUCCESS: 300 / 460)(RATING: 65%)(FAIL: 160 / 460)
/datum/objective/mutiny (104 attempts)
(SUCCESS: 71 / 104)(RATING: 68%)(FAIL: 33 / 104)
/datum/objective/martyr (11 attempts)
(SUCCESS: 2 / 11)(RATING: 18%)(FAIL: 9 / 11)
/datum/objective/revenant (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/revenantFluff (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
12
 
28
 
24
 
19
 
13
 
7
 
4
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 90

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 

 

 

 

 

 

 

 
 
 
Success:66%57%50%42%46%57%50%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 90
Absolute:8 / 1216 / 2812 / 248 / 196 / 134 / 72 / 40 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 

 

 

 

 
 
 
 
Success:100%0%50%55%63%44%47%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:1 / 10 / 08 / 1622 / 4012 / 194 / 99 / 190 / 50 / 00 / 0



extended (link)
(46 rounds; 38 properly completed rounds; 8 rounds ended in an error)
Successful round completion (82%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 38 / 46)(ERROR: 8 / 46)(UNKNOWN: 0 / 46)

Global success rate (2%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 1 / 46)(HALFWIN: 0 / 46)(LOSS: 0 / 46)(OTHER: 45 / 46)

Round end result breakdown
win - gang domination complete 1

Round end error breakdown
admin reboot 8

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (48 attempts)
(SUCCESS: 2 / 48)(RATING: 4%)(FAIL: 46 / 48)
traitor (281 attempts)
(SUCCESS: 122 / 281)(RATING: 43%)(FAIL: 159 / 281)
changeling (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (29 attempts)
(SUCCESS: 12 / 29)(RATING: 41%)(FAIL: 17 / 29)
/datum/objective/steal (28 attempts)
(SUCCESS: 3 / 28)(RATING: 10%)(FAIL: 25 / 28)
/datum/objective/survive (16 attempts)
(SUCCESS: 4 / 16)(RATING: 25%)(FAIL: 12 / 16)
/datum/objective/escape (27 attempts)
(SUCCESS: 1 / 27)(RATING: 3%)(FAIL: 26 / 27)
/datum/objective/hijack (6 attempts)
(SUCCESS: 0 / 6)(RATING: 0%)(FAIL: 6 / 6)
/datum/objective/steal_five_of_type/summon_magic (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective (17 attempts)
(SUCCESS: 14 / 17)(RATING: 82%)(FAIL: 3 / 17)
/datum/objective/capture (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/protect (191 attempts)
(SUCCESS: 99 / 191)(RATING: 51%)(FAIL: 92 / 191)
/datum/objective/steal/special (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/download (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/survive (5 attempts)
(SUCCESS: 1 / 5)(RATING: 20%)(FAIL: 4 / 5)
/datum/objective/steal (47 attempts)
(SUCCESS: 3 / 47)(RATING: 6%)(FAIL: 44 / 47)
/datum/objective/escape (15 attempts)
(SUCCESS: 6 / 15)(RATING: 40%)(FAIL: 9 / 15)
/datum/objective/assassinate (6 attempts)
(SUCCESS: 5 / 6)(RATING: 83%)(FAIL: 1 / 6)
/datum/objective/steal_five_of_type/summon_guns (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal_five_of_type/summon_magic (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/martyr (8 attempts)
(SUCCESS: 5 / 8)(RATING: 62%)(FAIL: 3 / 8)
/datum/objective/maroon (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/revenant (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
/datum/objective/revenantFluff (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/abductee/science (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/abductee/machine (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/experiment (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/abductee/yumyum (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/steal/exchange (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
/datum/objective/abductee/prevent (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/debrain (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/hijack (40 attempts)
(SUCCESS: 0 / 40)(RATING: 0%)(FAIL: 40 / 40)
changeling
/datum/objective/absorb (3 attempts)
(SUCCESS: 2 / 3)(RATING: 66%)(FAIL: 1 / 3)
/datum/objective/assassinate (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
/datum/objective/escape (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/steal (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/escape/escape_with_identity (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
5
 
0
 
1
 
5
 
6
 
5
 
7
 
10
 
7
 
3
 
5
 
5
 
3
 
0
 
1
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%14%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190
Absolute:0 / 50 / 00 / 10 / 50 / 60 / 51 / 70 / 100 / 70 / 30 / 50 / 50 / 30 / 00 / 10 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 
 
 
 
 
 
 
 
Success:0%0%4%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 60 / 131 / 220 / 60 / 110 / 30 / 30 / 00 / 00 / 0



nuclear emergency (link)
(72 rounds; 51 properly completed rounds; 7 rounds ended in an error)
Successful round completion (70%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 51 / 72)(ERROR: 7 / 72)(UNKNOWN: 14 / 72)

Global success rate (43%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 31 / 72)(HALFWIN: 11 / 72)(LOSS: 29 / 72)(OTHER: 1 / 72)

Round end result breakdown
win - syndicate nuke 31
loss - evacuation - disk secured - syndi team dead 25
loss - evacuation - disk secured 4
halfwin - syndicate nuke - did not evacuate in time 2
halfwin - evacuation - disk not secured 3
halfwin - detonation averted 6

Round end error breakdown
admin reboot 7

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (307 attempts)
(SUCCESS: 137 / 307)(RATING: 44%)(FAIL: 170 / 307)
changeling (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/nuclear (31 attempts)
(SUCCESS: 9 / 31)(RATING: 29%)(FAIL: 22 / 31)
/datum/objective/protect (301 attempts)
(SUCCESS: 147 / 301)(RATING: 48%)(FAIL: 154 / 301)
/datum/objective/survive (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/martyr (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
changeling
/datum/objective/absorb (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/assassinate (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/escape (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
5
 
12
 
22
 
25
 
8
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 


 


 


 


 


 
 
Success:0%60%83%50%24%12%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70
Absolute:0 / 03 / 510 / 1211 / 226 / 251 / 80 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 


 


 


 


 


 
 
 
Success:0%0%100%25%58%27%47%50%100%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 10 / 01 / 11 / 410 / 176 / 228 / 174 / 81 / 10 / 1



cult (link)
(52 rounds; 37 properly completed rounds; 0 rounds ended in an error)
Successful round completion (71%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 37 / 52)(ERROR: 0 / 52)(UNKNOWN: 15 / 52)

Global success rate (36%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 19 / 52)(HALFWIN: 0 / 52)(LOSS: 33 / 52)(OTHER: 0 / 52)

Round end result breakdown
win - cult win 19
loss - staff stopped the cult 33

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor (212 attempts)
(SUCCESS: 109 / 212)(RATING: 51%)(FAIL: 103 / 212)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/steal (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/escape (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
traitor
/datum/objective/revenant (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/revenantFluff (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/escape (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective (5 attempts)
(SUCCESS: 4 / 5)(RATING: 80%)(FAIL: 1 / 5)
/datum/objective/protect (206 attempts)
(SUCCESS: 106 / 206)(RATING: 51%)(FAIL: 100 / 206)
cult
cult_sacrifice (52 attempts)
(SUCCESS: 27 / 52)(RATING: 51%)(FAIL: 25 / 52)
cult_narsie (52 attempts)
(SUCCESS: 19 / 52)(RATING: 36%)(FAIL: 33 / 52)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
9
 
16
 
12
 
6
 
4
 
4
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 

 

 

 

 

 
 
 
 
Success:0%0%0%44%31%33%33%25%75%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 00 / 04 / 95 / 164 / 122 / 61 / 43 / 40 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 

 

 

 

 

 
 
Success:0%0%0%22%75%28%33%33%50%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 12 / 96 / 84 / 144 / 122 / 61 / 20 / 0



secret extended (link)
(11 rounds; 10 properly completed rounds; 1 rounds ended in an error)
Successful round completion (90%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 10 / 11)(ERROR: 1 / 11)(UNKNOWN: 0 / 11)

Round end error breakdown
admin reboot 1

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
traitor (346 attempts)
(SUCCESS: 12 / 346)(RATING: 3%)(FAIL: 334 / 346)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/steal (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/survive (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/protect (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/maroon (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
traitor
/datum/objective/assassinate (9 attempts)
(SUCCESS: 1 / 9)(RATING: 11%)(FAIL: 8 / 9)
/datum/objective/escape (14 attempts)
(SUCCESS: 3 / 14)(RATING: 21%)(FAIL: 11 / 14)
/datum/objective/maroon (3 attempts)
(SUCCESS: 3 / 3)(RATING: 100%)(FAIL: 0 / 3)
/datum/objective/steal_five_of_type/summon_magic (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/survive (6 attempts)
(SUCCESS: 3 / 6)(RATING: 50%)(FAIL: 3 / 6)
/datum/objective/steal_five_of_type/summon_guns (5 attempts)
(SUCCESS: 1 / 5)(RATING: 20%)(FAIL: 4 / 5)
/datum/objective/revenant (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/revenantFluff (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective (7 attempts)
(SUCCESS: 7 / 7)(RATING: 100%)(FAIL: 0 / 7)
/datum/objective/steal (318 attempts)
(SUCCESS: 1 / 318)(RATING: 0%)(FAIL: 317 / 318)
/datum/objective/hijack (317 attempts)
(SUCCESS: 0 / 317)(RATING: 0%)(FAIL: 317 / 317)
/datum/objective/martyr (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
1
 
2
 
10
 
0
 
0
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100
Absolute:0 / 00 / 10 / 10 / 20 / 100 / 00 / 00 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 20 / 80 / 10 / 20 / 20 / 10 / 0



ragin' mages (link)
(1 rounds; 0 properly completed rounds; 0 rounds ended in an error)
Global success rate (0%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 0 / 1)(HALFWIN: 0 / 1)(LOSS: 1 / 1)(OTHER: 0 / 1)

Round end result breakdown
loss - wizard killed 1

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (5 attempts)
(SUCCESS: 1 / 5)(RATING: 20%)(FAIL: 4 / 5)
traitor (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (4 attempts)
(SUCCESS: 4 / 4)(RATING: 100%)(FAIL: 0 / 4)
/datum/objective/escape (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective/steal (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/survive (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective/assassinate (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
Success:0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50
Absolute:0 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 00 / 00 / 10 / 00 / 00 / 00 / 0



abduction (link)
(8 rounds; 8 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 8 / 8)(ERROR: 0 / 8)(UNKNOWN: 0 / 8)

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (5 attempts)
(SUCCESS: 3 / 5)(RATING: 60%)(FAIL: 2 / 5)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/revenant (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/revenantFluff (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/download (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/assassinate (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/capture (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
/datum/objective/steal/special (2 attempts)
(SUCCESS: 2 / 2)(RATING: 100%)(FAIL: 0 / 2)
/datum/objective/survive (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/protect (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
1
 
0
 
1
 
3
 
2
 
2
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140
Absolute:0 / 00 / 10 / 00 / 10 / 30 / 20 / 20 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 40 / 00 / 30 / 30 / 00 / 00 / 00 / 0



Devil Agents (link)
(1 rounds; 1 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 1 / 1)(ERROR: 0 / 1)(UNKNOWN: 0 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80
Absolute:0 / 00 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 00 / 00 / 10 / 00 / 00 / 00 / 00 / 0



very ragin' bullshit mages (link)
(2 rounds; 2 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 2 / 2)(ERROR: 0 / 2)(UNKNOWN: 0 / 2)

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (117 attempts)
(SUCCESS: 0 / 117)(RATING: 0%)(FAIL: 117 / 117)
traitor (61 attempts)
(SUCCESS: 0 / 61)(RATING: 0%)(FAIL: 61 / 61)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/hijack (17 attempts)
(SUCCESS: 0 / 17)(RATING: 0%)(FAIL: 17 / 17)
/datum/objective/assassinate (53 attempts)
(SUCCESS: 45 / 53)(RATING: 84%)(FAIL: 8 / 53)
/datum/objective/steal (67 attempts)
(SUCCESS: 1 / 67)(RATING: 1%)(FAIL: 66 / 67)
/datum/objective/survive (21 attempts)
(SUCCESS: 4 / 21)(RATING: 19%)(FAIL: 17 / 21)
/datum/objective/escape (80 attempts)
(SUCCESS: 1 / 80)(RATING: 1%)(FAIL: 79 / 80)
/datum/objective/steal_five_of_type/summon_guns (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective/assassinate (14 attempts)
(SUCCESS: 7 / 14)(RATING: 50%)(FAIL: 7 / 14)
/datum/objective (13 attempts)
(SUCCESS: 0 / 13)(RATING: 0%)(FAIL: 13 / 13)
/datum/objective/steal_five_of_type/summon_guns (32 attempts)
(SUCCESS: 0 / 32)(RATING: 0%)(FAIL: 32 / 32)
/datum/objective/survive (48 attempts)
(SUCCESS: 8 / 48)(RATING: 16%)(FAIL: 40 / 48)
/datum/objective/protect (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal_five_of_type/summon_magic (16 attempts)
(SUCCESS: 0 / 16)(RATING: 0%)(FAIL: 16 / 16)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
Success:0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50
Absolute:0 / 00 / 00 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 10 / 00 / 00 / 00 / 10 / 00 / 00 / 0



meteor (link)
(4 rounds; 2 properly completed rounds; 2 rounds ended in an error)
Successful round completion (50%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 2 / 4)(ERROR: 2 / 4)(UNKNOWN: 0 / 4)

Round end result breakdown
end - evacuation 3

Round end error breakdown
admin reboot 2

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (14 attempts)
(SUCCESS: 6 / 14)(RATING: 42%)(FAIL: 8 / 14)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/protect (14 attempts)
(SUCCESS: 6 / 14)(RATING: 42%)(FAIL: 8 / 14)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
1
 
0
 
1
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
Success:0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50
Absolute:0 / 10 / 00 / 10 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 10 / 10 / 00 / 10 / 10 / 00 / 00 / 00 / 00 / 0



gang war (link)
(3 rounds; 3 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 3 / 3)(ERROR: 0 / 3)(UNKNOWN: 0 / 3)

Global success rate (66%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 3)(HALFWIN: 0 / 3)(LOSS: 1 / 3)(OTHER: 0 / 3)

Round end result breakdown
win - gang domination complete 2
loss - gangs failed takeover 1

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
0
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 

 
 
Success:0%0%0%100%0%50%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 70
Absolute:0 / 00 / 00 / 01 / 10 / 01 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 

 
 
 
Success:0%0%0%100%0%0%0%50%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 01 / 10 / 00 / 00 / 01 / 20 / 00 / 0



In the last 30 days, the folowing jobs were popular: link
(based on player preferences at round start; sorted by number of high + medium preferences)
Scientist (Popularity score: 29%)
(HIGH: 2135 / 31765 = 6%)(MEDIUM: 7140 / 31765 = 22%)(LOW: 4855 / 31765 = 15%)(NEVER: 17471 / 31765 = 55%)(YOUNG: 0 / 31765 = 0%)(BANNED: 164 / 31765 = 0%)
Shaft_Miner (Popularity score: 28%)
(HIGH: 2944 / 31765 = 9%)(MEDIUM: 6265 / 31765 = 19%)(LOW: 4998 / 31765 = 15%)(NEVER: 17536 / 31765 = 55%)(YOUNG: 0 / 31765 = 0%)(BANNED: 22 / 31765 = 0%)
Roboticist (Popularity score: 20%)
(HIGH: 1275 / 31577 = 4%)(MEDIUM: 5301 / 31577 = 16%)(LOW: 3891 / 31577 = 12%)(NEVER: 20970 / 31577 = 66%)(YOUNG: 0 / 31577 = 0%)(BANNED: 140 / 31577 = 0%)
Station_Engineer (Popularity score: 19%)
(HIGH: 1006 / 31765 = 3%)(MEDIUM: 5155 / 31765 = 16%)(LOW: 5249 / 31765 = 16%)(NEVER: 20175 / 31765 = 63%)(YOUNG: 0 / 31765 = 0%)(BANNED: 180 / 31765 = 0%)
Chaplain (Popularity score: 18%)
(HIGH: 1625 / 31559 = 5%)(MEDIUM: 4356 / 31559 = 13%)(LOW: 4381 / 31559 = 13%)(NEVER: 21143 / 31559 = 66%)(YOUNG: 0 / 31559 = 0%)(BANNED: 54 / 31559 = 0%)
Clown (Popularity score: 17%)
(HIGH: 1378 / 31765 = 4%)(MEDIUM: 4284 / 31765 = 13%)(LOW: 4740 / 31765 = 14%)(NEVER: 21363 / 31765 = 67%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Cyborg (Popularity score: 17%)
(HIGH: 1085 / 31765 = 3%)(MEDIUM: 4530 / 31765 = 14%)(LOW: 3557 / 31765 = 11%)(NEVER: 19016 / 31765 = 59%)(YOUNG: 3328 / 31765 = 10%)(BANNED: 249 / 31765 = 0%)
Chemist (Popularity score: 16%)
(HIGH: 791 / 31577 = 2%)(MEDIUM: 4437 / 31577 = 14%)(LOW: 4250 / 31577 = 13%)(NEVER: 22070 / 31577 = 69%)(YOUNG: 0 / 31577 = 0%)(BANNED: 29 / 31577 = 0%)
AI (Popularity score: 15%)
(HIGH: 1563 / 31765 = 4%)(MEDIUM: 3232 / 31765 = 10%)(LOW: 2189 / 31765 = 6%)(NEVER: 20679 / 31765 = 65%)(YOUNG: 3908 / 31765 = 12%)(BANNED: 194 / 31765 = 0%)
Cargo_Technician (Popularity score: 13%)
(HIGH: 438 / 31765 = 1%)(MEDIUM: 3857 / 31765 = 12%)(LOW: 5321 / 31765 = 16%)(NEVER: 22149 / 31765 = 69%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Bartender (Popularity score: 13%)
(HIGH: 402 / 31765 = 1%)(MEDIUM: 3783 / 31765 = 11%)(LOW: 4464 / 31765 = 14%)(NEVER: 23116 / 31765 = 72%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Medical_Doctor (Popularity score: 12%)
(HIGH: 549 / 31765 = 1%)(MEDIUM: 3575 / 31765 = 11%)(LOW: 4576 / 31765 = 14%)(NEVER: 23064 / 31765 = 72%)(YOUNG: 0 / 31765 = 0%)(BANNED: 1 / 31765 = 0%)
Cook (Popularity score: 12%)
(HIGH: 512 / 31765 = 1%)(MEDIUM: 3500 / 31765 = 11%)(LOW: 4210 / 31765 = 13%)(NEVER: 23543 / 31765 = 74%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Security_Officer (Popularity score: 12%)
(HIGH: 581 / 31765 = 1%)(MEDIUM: 3234 / 31765 = 10%)(LOW: 4014 / 31765 = 12%)(NEVER: 21696 / 31765 = 68%)(YOUNG: 1978 / 31765 = 6%)(BANNED: 262 / 31765 = 0%)
Botanist (Popularity score: 11%)
(HIGH: 800 / 31765 = 2%)(MEDIUM: 2955 / 31765 = 9%)(LOW: 3995 / 31765 = 12%)(NEVER: 24015 / 31765 = 75%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Quartermaster (Popularity score: 11%)
(HIGH: 506 / 31477 = 1%)(MEDIUM: 3083 / 31477 = 9%)(LOW: 3840 / 31477 = 12%)(NEVER: 24048 / 31477 = 76%)(YOUNG: 0 / 31477 = 0%)(BANNED: 0 / 31477 = 0%)
Atmospheric_Technician (Popularity score: 11%)
(HIGH: 597 / 31577 = 1%)(MEDIUM: 2911 / 31577 = 9%)(LOW: 3478 / 31577 = 11%)(NEVER: 24334 / 31577 = 77%)(YOUNG: 0 / 31577 = 0%)(BANNED: 257 / 31577 = 0%)
Virologist (Popularity score: 10%)
(HIGH: 450 / 31477 = 1%)(MEDIUM: 2921 / 31477 = 9%)(LOW: 2750 / 31477 = 8%)(NEVER: 25355 / 31477 = 80%)(YOUNG: 0 / 31477 = 0%)(BANNED: 1 / 31477 = 0%)
Janitor (Popularity score: 10%)
(HIGH: 313 / 31765 = 0%)(MEDIUM: 3049 / 31765 = 9%)(LOW: 5038 / 31765 = 15%)(NEVER: 23365 / 31765 = 73%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Mime (Popularity score: 9%)
(HIGH: 437 / 31765 = 1%)(MEDIUM: 2531 / 31765 = 7%)(LOW: 3748 / 31765 = 11%)(NEVER: 25049 / 31765 = 78%)(YOUNG: 0 / 31765 = 0%)(BANNED: 0 / 31765 = 0%)
Detective (Popularity score: 8%)
(HIGH: 454 / 31765 = 1%)(MEDIUM: 2347 / 31765 = 7%)(LOW: 3231 / 31765 = 10%)(NEVER: 23493 / 31765 = 73%)(YOUNG: 1978 / 31765 = 6%)(BANNED: 262 / 31765 = 0%)
Head_of_Personnel (Popularity score: 7%)
(HIGH: 432 / 31765 = 1%)(MEDIUM: 1821 / 31765 = 5%)(LOW: 2849 / 31765 = 8%)(NEVER: 23896 / 31765 = 75%)(YOUNG: 2425 / 31765 = 7%)(BANNED: 342 / 31765 = 1%)
Warden (Popularity score: 7%)
(HIGH: 248 / 31477 = 0%)(MEDIUM: 1978 / 31477 = 6%)(LOW: 2904 / 31477 = 9%)(NEVER: 24132 / 31477 = 76%)(YOUNG: 1958 / 31477 = 6%)(BANNED: 257 / 31477 = 0%)
Geneticist (Popularity score: 6%)
(HIGH: 288 / 31477 = 0%)(MEDIUM: 1814 / 31477 = 5%)(LOW: 3575 / 31477 = 11%)(NEVER: 25790 / 31477 = 81%)(YOUNG: 0 / 31477 = 0%)(BANNED: 10 / 31477 = 0%)
Research_Director (Popularity score: 6%)
(HIGH: 499 / 31477 = 1%)(MEDIUM: 1451 / 31477 = 4%)(LOW: 1586 / 31477 = 5%)(NEVER: 25518 / 31477 = 81%)(YOUNG: 1958 / 31477 = 6%)(BANNED: 465 / 31477 = 1%)
Captain (Popularity score: 5%)
(HIGH: 671 / 31765 = 2%)(MEDIUM: 1190 / 31765 = 3%)(LOW: 2214 / 31765 = 6%)(NEVER: 24458 / 31765 = 76%)(YOUNG: 2791 / 31765 = 8%)(BANNED: 441 / 31765 = 1%)
Chief_Engineer (Popularity score: 5%)
(HIGH: 325 / 31477 = 1%)(MEDIUM: 1252 / 31477 = 3%)(LOW: 1705 / 31477 = 5%)(NEVER: 25760 / 31477 = 81%)(YOUNG: 1958 / 31477 = 6%)(BANNED: 477 / 31477 = 1%)
Chief_Medical_Officer (Popularity score: 4%)
(HIGH: 326 / 31477 = 1%)(MEDIUM: 1172 / 31477 = 3%)(LOW: 2053 / 31477 = 6%)(NEVER: 25629 / 31477 = 81%)(YOUNG: 1958 / 31477 = 6%)(BANNED: 339 / 31477 = 1%)
Lawyer (Popularity score: 4%)
(HIGH: 178 / 31052 = 0%)(MEDIUM: 1081 / 31052 = 3%)(LOW: 3024 / 31052 = 9%)(NEVER: 26769 / 31052 = 86%)(YOUNG: 0 / 31052 = 0%)(BANNED: 0 / 31052 = 0%)
Head_of_Security (Popularity score: 3%)
(HIGH: 260 / 31665 = 0%)(MEDIUM: 968 / 31665 = 3%)(LOW: 1827 / 31665 = 5%)(NEVER: 25205 / 31665 = 79%)(YOUNG: 2782 / 31665 = 8%)(BANNED: 623 / 31665 = 1%)
Librarian (Popularity score: 3%)
(HIGH: 222 / 31340 = 0%)(MEDIUM: 988 / 31340 = 3%)(LOW: 3377 / 31340 = 10%)(NEVER: 26745 / 31340 = 85%)(YOUNG: 0 / 31340 = 0%)(BANNED: 8 / 31340 = 0%)
Assistant (Popularity score: 0%)
(HIGH: 0 / 31765 = 0%)(MEDIUM: 0 / 31765 = 0%)(LOW: 4775 / 31765 = 15%)(NEVER: 26818 / 31765 = 84%)(YOUNG: 0 / 31765 = 0%)(BANNED: 172 / 31765 = 0%)


In the last 30 days, antagonists with objectives had the following success rates: (
link)
traitor success rate (8016 attempts)
SUCCESS = 2799 (53%) FAIL = 5217
wizard success rate (363 attempts)
SUCCESS = 10 (2%) FAIL = 353
changeling success rate (489 attempts)
SUCCESS = 50 (11%) FAIL = 439


In the last 30 days, roboticists managed to create the following numbers of mechs.
(
link)
durand made:77
ripley made:252
firefighter made:79
honker made:14
gygax made:67
odysseus made:65
phazon made:6


In the last 30 days (or since Feb 11 2012), the following statistics was gathered from artificial intelligence machines:
(
link)
Module popularity:

Legend: = Standard borgs; = Engineering borgs; = Service borgs; = Mining borgs; = Medical borgs; = Security borgs; = Janitor borgs;
(Hover your mouse over a segment of the bar for specifics)
DescriptionValueImgDetails
Cyborgs built:1967That's 1.751 per round. (1967 / 1123)
Max in a round was 60
Brains loaded into MMI-s:1414That's 1.259 per round. (1414 / 1123)
Max in a round was 16
Cyborgs activated:914That's 0.813 per round. (914 / 1123)
Max in a round was 9
Standard borgs:250That's 0.222 per round. (250 / 1123)
Max in a round was 6
Engineering borgs:1218That's 1.084 per round. (1218 / 1123)
Max in a round was 24
Service borgs:111That's 0.098 per round. (111 / 1123)
Max in a round was 7
Mining borgs:199That's 0.177 per round. (199 / 1123)
Max in a round was 6
Medical borgs:562That's 0.500 per round. (562 / 1123)
Max in a round was 13
Security borgs:0That's 0 per round. (0 / 1123)
Max in a round was 0
Janitor borgs:333That's 0.296 per round. (333 / 1123)
Max in a round was 18
AI-s created:101That's 0.089 per round. (101 / 1123)
Max in a round was 4
peacekeeper:318That's 0.283 per round. (318 / 1123)
Max in a round was 8


In the last 30 days, the security levels have been manually enacted the following number of times:
(
link)
Green (comms):107
Blue (comms):97
Red (auth device):304


In the last 30 days, the following number of people have escaped the tyranny that is SS13:
(
link)
Escaped on shuttle:0
Escaped on pod 1 (arrivals left):0
Escaped on pod 2 (arrivals right):0
Escaped on pod 3 (security):0
Escaped on pod 5 (engineering):0
Most escapees on one pod:0
Stations blown up with nuke:31


In the last 30 days, the following means of communications were used:
(
link)
Radio frequency popularity: (n = 568299)

Legend: = Common; = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Deathsquad; = Syndicate; = Cargo; = Other frequencies; = PDA; = Request console; = Newscaster stories;
Department frequency popularity: (n = 188863)


Legend: = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Mining; = Cargo;
(Hover your mouse over a segment of the bar for specifics)
Common298740
Science22697
Heads30203
Medical16252
Engineering30254
Security70627
Service2092
Deathsquad393
Syndicate10165
Cargo16738
Other frequencies44417
PDA25028
Request console364
Newscaster stories329


In the last 30 days, the station broke this much news:
(link)
News channels:164
News stories:329
Newspapers printed:156


In the last 30 days, the admins have applied this many bans:
(link)
Note: Unbans and edits no longer logged this way, sorry.
Job bans:61
Jobbans removed:19
Temp bans:73
Permabans:21
Bans edited:0
Bans removed:0
Temp ban total:11964hThat's 1 year, 4 months, 13 days, 12 hours, 19 minutes


In the last 30 days, the admins have clicked the following number of buttons:
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
CK : Cookies spawned:140
ShF : Ferry move:81
SG : Summon guns:20
BC : Toggle bomb cap:16
BO : Blackout:8
ShM : Mining shuttle move:7
TriAI : TriAI:6
WO : Whiteout:4
CC : CC:4
OO : Only One:3
EgL : Egalitarian Station mode:2
TA : Everyone is a traitor:2
SE : SE:1


In the last 30 days, the admins have used the following number of verbs
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
NOTE: pray and adminhelp used by both players and admins. Other examples may also be usable by players.
M : Asay:16562
AH : Adminhelp:7746
PR : Pray:7033
SAPS : SAPS:6871
PPN : Player panel new:6464
CHA : Check antagonist:5007
SPP : Show player panel:4916
D : Dsay:3006
SA : Spawn atom:2735
SMS : Subtle message:1839
STP : Show traitor panel:1721
TBMS : Toggle build mode self:1718
TOOC : Toggle OOC:1591
TAH : TAH:1470
TMidi : Hear/Silence Midis:1458
PGS : Play global sound:1398
GP : Game panel:1365
DEL : Delete:1363
CCR : Create command report:1341
TLobby : Hear/Silence LobbyMusic:1177
APMM : Admin pm mob:999
DAS : Deadmin self:989
O : Set observe:929
JC : Jump to coordinate:848
S : Secrets:737
TAmbi : Hear/Silence Ambience:613
RAS : RAS:507
P : Set play:480
DPC : DPC:479
JA : Jump to area:469
SM : Stealth mode:439
TGE : Show/Hide GhostEars:382
TInstru : TInstru:374
TMidroundA : TMidroundA:347
TGS : Show/Hide GhostSight:291
CGD : CGD:282
SAmbi : SAmbi:275
GM : Get mob:275
TDR : TDR:273
MEV : Mass edit variables:263
CVRA : Change view range:251
SEQ : Select equipment:249
DB : Drop bomb:217
SS : Stop sounds:212
ITENTS : ITENTS:192
TGR : TGR:184
PSounds : PSounds:182
OS : OS:181
JT : Jump to turf:171
TAS : Toggle admin spawning:165
A : Announce:163
TGW : TGW:159
PO : Possess object:158
TGP : TGP:154
TIP : TIP:149
TAR : Toggle admin revives:138
RO : Release object:124
GIBS : Gibself:122
APM : Admin pm:120
R : Restart:114
GIB : Gib:106
GLN : Global narrate:106
DIRN : Direct narrate:102
VTL : Show server log:82
SAN : Set admin notice:79
PLS : Play local sound:78
MFS : MFS:67
GS : Give spell:57
LN : LN:56
HUB : HUB:56
JK : Jump to key:51
DDXB : DDXB:50
MUTE : Mute:50
DELAY : Delay:43
GOD : Godmode:40
APC : Advanced proc call:39
TP : Toggle prayer visibility:31
SMOB : Send mob:30
SSAL : Show server attack log:30
CC : Check contents:29
UBP : Unban panel:29
OC : OOC color:27
GK : Get key:26
mDVE : mDVE:25
SRES : SRES:24
TAVVS : Toggle admin verb visibility - show:20
CSHUT : Call shuttle:20
TR : Toggle respawn:19
MU : MU:18
TN : TN:17
mDVD : mDVD:16
DEVR : Drop everything:15
ADC : Assume direct control:14
TAVVH : Toggle admin verb visibility - hide:14
GD : Give Disease:14
DELA : Del-all:14
ER : ER:11
HMV : Hide most verbs:10
IONC : Custom ion law:10
DG2 : Debug game:10
RMC : Restart master controller:9
JM : Jump to mob:9
EXPL : Explosion:8
RDB : RDB:8
TRE : Toggle random events:7
RLDA : Reload admins:6
FRDB : FRDB:6
PANIC : PANIC:6
DAST : Display air status:6
TDV : Toggle deadchat visibility:6
CSL : CSL:5
TICKLAG : Set ticklag:4
AHS : Toggle adminhelp sound:4
SN : Start now:4
EMP : EMP explosion:4
MASSWABBAJACK : MASSWABBAJACK:4
RFailsafe : RFailsafe:3
CCSHUT : Cancel shuttle:3
ION : Ion storm:3
TAL : Toggle Aliens:3
THR : Toggle hear radio:2
TMH : TMH:2
ASL : Air status in location:2
GFA : Grant full access:2
RSPCH : Respawn character:2
RS : RS:2
TDOOC : Toggle dead OOC:2
MZI : MZI:2
MZC : MZC:1
MKMET : Make metroid:1
REJU : Rejuvanate:1


In the last 30 days, the following cuff statistics were gathered:
(link)
People handcuffed with handcuffs: 6112
People handcuffed with cablecuffs: 2248
People legcuffed with a beartrap: 1168

Legend: = handcuffs; = cablecuffs; = beartraps;


In the last 30 days, the most likely jobs to get jobbanned from were:
(link)
Note: Unbans no longer logged this way, sorry.
JobBansRelative jobban 'popularity'
_Research_Director -_Scientist -_Roboticist:3
Bans: 3; Unbans: 1
_pAI -_posibrain -_drone -_deathsquad -_lavaland:3
Bans: 3; Unbans: 1
_drone:2
Bans: 2; Unbans: 0
_Cyborg:1
Bans: 1; Unbans: 0
_Head_of_Security -_Warden -_Detective -_Security_Officer:1
Bans: 1; Unbans: 0
_revolutionary:1
Bans: 1; Unbans: 0
_Chemist:1
Bans: 1; Unbans: 0
_servant_of_Ratvar -_cultist -_operative -_revolutionary -_alien_candidate:1
Bans: 1; Unbans: 0
_AI -_Cyborg:1
Bans: 1; Unbans: 0
_AI -_Cyborg -_pAI:1
Bans: 1; Unbans: 1
_revolutionary -_gangster -_operative -_servant_of_Ratvar -_cultist -_alien_candidate -_abductor:1
Bans: 1; Unbans: 0
_Captain -_Head_of_Personnel -_Head_of_Security -_Chief_Engineer -_Research_Director -_Chief_Medical_Officer:1
Bans: 1; Unbans: 0
_pAI -_drone -_posibrain -_deathsquad -_lavaland:1
Bans: 1; Unbans: 0
_deathsquad -_posibrain -_drone -_pAI:0
Bans: 0; Unbans: 1
_cultist -_servant_of_Ratvar:0
Bans: 0; Unbans: 1
_pAI:0
Bans: 0; Unbans: 1
_OOC:0
Bans: 0; Unbans: 1


In the last 30 days the station's chemistry has produced: (
link)
ChemicalAmt
mutagen887598
mannitol355221
smoke_powder170382
styptic_powder83860
lube75616
oil72117
laughter70090
ammonia57918
phlogiston54969
ash49493
tricordrazine48207
antitoxin41565
silver_sulfadiazine40740
kelotane39216
space_drugs36600
synthflesh36222
bicaridine35880
gargleblaster35135
clf335072
sodiumchloride33456
charcoal33384
cleaner28492
coffee27390
methamphetamine27368
ephedrine26868
diethylamine24986
blood24455
thermite24225
acetone21135
chloralhydrate20287
syndicatebomb17930
saltpetre16374
mindbreaker16170
facid16048
manlydorf15936
blackrussian15810
blackpowder15510
mutadone15477
whiskeycola14229
bravebull13017
neurotoxin211770
rotatium10641
cyanide10605
teslium10554
salglu_solution10554
irishcream9690
synaptizine9375
cryoxadone9195
phenol9087
neurotoxin8848
pen_acid8808
beepskysmash8628
sal_acid8560
cubalibre8526
screwdrivercocktail8298
plasmavirusfood8052
potass_iodide7990
napalm7614
grog7474
irishcarbomb6858
changelingsting6715
carpet6588
martini5877
methboom15596
perfluorodecalin5520
sulfonal5352
oculine5271
atropine5250
triple_citrus5220
skewium5205
oxandrolone5106
salbutamol5100
whiterussian5035
fluorosurfactant4805
strange_reagent4647
b524524
antifreeze4120
lye4008
stabilizing_agent3945
amasec3910
manhattan3885
formaldehyde3870
nitroglycerin3860
singulo3780
krokodil3726
mine_salve3660
lexorin3612
spraytan3558
gintonic3516
diphenhydramine3280
haloperidol3200
destabilized_teslium2896
gibbfloats2880
leporazine2750
bahama_mama2688
longislandicedtea2632
arnold_palmer2620
inacusiate2572
alliescocktail2536
vodkamartini2523
antihol2484
weakplasmavirusfood2458
slimejelly2370
colorful_reagent2320
iced_beer2316
calomel2310
liquid_dark_matter2265
glycerol2237
barbers_aid2175
hot_ramen2109
mutagenvirusfood2101
bacchus_blessing2072
drying_agent2067
impedrezene2050
epinephrine1896
irishcoffee1882
heparin1796
pyrosium1785
flash_powder1713
cryptobiolin1704
icetea1640
virusfood1620
margarita1602
icecoffee1592
uraniumplasmavirusfood_stable1583
bloodymary1448
foaming_agent1435
sorium1420
snowwhite1316
hearty_punch1299
zombiepowder1266
cafe_latte1258
weedkiller1240
sugarvirusfood1182
nuka_cola1152
hair_dye1130
crank1125
ginfizz1084
soysauce1045
bilk1030
tequilasunrise1026
hooch990
andalusia960
silencer948
demonsblood920
chocolate_milk838
mutationtoxin838
atomicbomb730
thirteenloko705
doctorsdelight675
toxinsspecial660
unstablemutationtoxin659
barefoot657
rezadone642
itching_powder615
whiskeysoda585
frostoil560
anacea540
whiskey_sour525
capsaicin520
amutationtoxin514
beer510
driestmartini460
cryostylane450
soy_latte438
acidspit432
plantbgone425
concentrated_barbers_aid410
lipolicide405
vodkatonic390
hippiesdelight366
spaceacillin360
sonic_powder315
aranesp315
uraniumplasmavirusfood_unstable301
eggnog300
condensedcapsaicin300
fetching_fizz294
devilskiss285
aloe260
bananahonk255
manhattan_proj240
patron230
goldschlager180
synaptizinevirusfood161
threemileisland150
uraniumvirusfood144
drunkenblumpkin120
water116
hot_coco110
potassium100
phosphorus100
sugar100
abductormutationtoxin91
co290
skeletonmutationtoxin90
grapesoda80
moonshine80
lizardmutationtoxin72
erikasurprise65
mutetoxin60
grappa50
cherryshake42
golemmutationtoxin40
booger40
bath_salts35
bluecherryshake33
red_mead32
pestkiller30
mead28
nitrous_oxide28
chocolatepudding20
vanillapudding20
androidmutationtoxin18
stablemutationtoxin16
royal_bee_jelly10
podmutationtoxin10
plasmamutationtoxin9
flymutationtoxin6
zombiemutationtoxin6
ashmutationtoxin2
mulligan1


In the last 30 days the following food was produced: (
link)
DishAmt
/obj/item/weapon/reagent_containers/food/snacks/donkpocket5102
/obj/item/weapon/reagent_containers/food/snacks/doughslice2989
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/plain2283
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey1655
/obj/item/weapon/reagent_containers/food/snacks/egg1041
/obj/item/weapon/reagent_containers/food/snacks/flatdough771
/obj/item/weapon/reagent_containers/food/snacks/meat/rawbacon734
/obj/item/weapon/reagent_containers/food/snacks/dough689
/obj/item/weapon/reagent_containers/food/snacks/spaghetti589
/obj/item/weapon/reagent_containers/food/snacks/meat/slab532
/obj/item/weapon/reagent_containers/food/snacks/rawpastrybase498
/obj/item/weapon/reagent_containers/food/snacks/cakebatter340
/obj/item/weapon/reagent_containers/food/snacks/burger/plain309
/obj/item/weapon/reagent_containers/food/snacks/nugget245
/obj/item/weapon/reagent_containers/food/snacks/friedegg242
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human203
/obj/item/weapon/reagent_containers/food/snacks/omelette173
/obj/item/weapon/reagent_containers/food/snacks/piedough156
/obj/item/weapon/reagent_containers/food/snacks/pastatomato148
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear134
/obj/item/weapon/reagent_containers/food/snacks/burger/brain130
/obj/item/weapon/reagent_containers/food/snacks/salad/ricebowl129
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/plain/human126
/obj/item/weapon/reagent_containers/food/snacks/burger/rat124
/obj/item/weapon/reagent_containers/food/snacks/sausage112
/obj/item/weapon/reagent_containers/food/snacks/burger/baconburger107
/obj/item/weapon/reagent_containers/food/snacks/burger/appendix106
/obj/item/weapon/reagent_containers/food/snacks/burger/bigbite103
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/synthmeat99
/obj/item/weapon/reagent_containers/food/snacks/store/bread/meat91
/obj/item/weapon/reagent_containers/food/snacks/donut89
/obj/item/weapon/reagent_containers/food/snacks/rawkhinkali88
/obj/item/weapon/reagent_containers/food/snacks/bearsteak83
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepork80
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/spider79
/obj/item/weapon/reagent_containers/food/snacks/benedict75
/obj/item/weapon/reagent_containers/food/snacks/sandwich69
/obj/item/weapon/reagent_containers/food/snacks/waffles68
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese68
/obj/item/weapon/reagent_containers/food/snacks/store/cake/cheese67
/obj/item/weapon/reagent_containers/food/snacks/pizza/meat67
/obj/item/weapon/reagent_containers/food/snacks/burger/tofu67
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/goliath66
/obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday63
/obj/item/weapon/reagent_containers/food/snacks/burrito61
/obj/item/weapon/reagent_containers/food/snacks/soup/wish61
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi60
/obj/item/weapon/reagent_containers/food/snacks/pizza/donkpocket59
/obj/item/weapon/reagent_containers/food/snacks/meatballspaghetti58
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich56
/obj/item/weapon/reagent_containers/food/snacks/pizza/dank55
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/bear54
/obj/item/weapon/reagent_containers/food/snacks/cheesyburrito52
/obj/item/weapon/reagent_containers/food/snacks/copypasta51
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brain51
/obj/item/weapon/reagent_containers/food/snacks/burger/human50
/obj/item/weapon/reagent_containers/food/snacks/spiderleg48
/obj/item/weapon/reagent_containers/food/snacks/store/bread/creamcheese46
/obj/item/weapon/reagent_containers/food/snacks/pizza/margherita44
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato42
/obj/item/weapon/reagent_containers/food/snacks/cheesynachos40
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno38
/obj/item/weapon/reagent_containers/food/snacks/carneburrito38
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet/xeno34
/obj/item/weapon/reagent_containers/food/snacks/burger/fish34
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider32
/obj/item/weapon/reagent_containers/food/snacks/cracker30
/obj/item/weapon/reagent_containers/food/snacks/scotchegg30
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries29
/obj/item/weapon/reagent_containers/food/snacks/eggplantparm28
/obj/item/weapon/reagent_containers/food/snacks/muffin28
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard26
/obj/item/weapon/reagent_containers/food/snacks/twobread26
/obj/item/weapon/reagent_containers/food/snacks/melonfruitbowl25
/obj/item/weapon/reagent_containers/food/snacks/pizza/sassysage24
/obj/item/weapon/reagent_containers/food/snacks/pie/cream22
/obj/item/weapon/reagent_containers/food/snacks/enchiladas22
/obj/item/weapon/reagent_containers/food/snacks/beefnoodle22
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly22
/obj/item/weapon/reagent_containers/food/snacks/store/cake/carrot22
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepudding21
/obj/item/weapon/reagent_containers/food/snacks/cubancarp21
/obj/item/weapon/reagent_containers/food/snacks/pie/applepie21
/obj/item/weapon/reagent_containers/food/snacks/taco/plain19
/obj/item/weapon/reagent_containers/food/snacks/burger/superbite19
/obj/item/weapon/reagent_containers/food/snacks/khachapuri19
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham19
/obj/item/weapon/reagent_containers/food/snacks/soup/milo18
/obj/item/weapon/reagent_containers/food/snacks/store/cake/apple18
/obj/item/weapon/reagent_containers/food/snacks/store/cake/chocolate18
/obj/item/weapon/reagent_containers/food/snacks/chowmein18
/obj/item/weapon/reagent_containers/food/snacks/soup/tomato18
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/killertomato17
/obj/item/weapon/reagent_containers/food/snacks/pie/meatpie17
/obj/item/weapon/reagent_containers/food/snacks/spesslaw17
/obj/item/weapon/reagent_containers/food/snacks/burger/clown16
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg16
/obj/item/weapon/reagent_containers/food/snacks/grown/corn15
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/pug15
/obj/item/weapon/reagent_containers/food/snacks/store/bread/tofu15
/obj/item/weapon/reagent_containers/food/snacks/burger/corgi15
/obj/item/weapon/reagent_containers/food/snacks/store/bread/banana15
/obj/item/weapon/reagent_containers/food/snacks/salad/citrusdelight14
/obj/item/weapon/reagent_containers/food/snacks/kebab/monkey14
/obj/item/weapon/reagent_containers/food/snacks/dankpocket14
/obj/item/weapon/reagent_containers/food/snacks/eggwrap13
/obj/item/weapon/reagent_containers/food/snacks/nachos13
/obj/item/weapon/reagent_containers/food/snacks/kebab/tofu13
/obj/item/weapon/reagent_containers/food/snacks/fortunecookie13
/obj/item/weapon/reagent_containers/food/snacks/fishfingers13
/obj/item/weapon/reagent_containers/food/snacks/fishandchips13
/obj/item/weapon/reagent_containers/food/snacks/candiedapple13
/obj/item/weapon/reagent_containers/food/snacks/burger/baseball13
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen13
/obj/item/weapon/reagent_containers/food/snacks/salad/oatmeal12
/obj/item/weapon/reagent_containers/food/snacks/sundae12
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef12
/obj/item/weapon/reagent_containers/food/snacks/meatbun12
/obj/item/weapon/reagent_containers/food/snacks/pie/blumpkinpie12
/obj/item/weapon/reagent_containers/food/snacks/fuegoburrito11
/obj/item/weapon/reagent_containers/food/snacks/cubannachos11
/obj/item/weapon/reagent_containers/food/snacks/salad/validsalad10
/obj/item/weapon/reagent_containers/food/snacks/burger/fivealarm9
/obj/item/weapon/reagent_containers/food/snacks/soup/beet9
/obj/item/weapon/reagent_containers/food/snacks/hotdog9
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche9
/obj/item/weapon/reagent_containers/food/snacks/pie/cherrypie9
/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm8
/obj/item/weapon/reagent_containers/food/snacks/raisincookie8
/obj/item/weapon/reagent_containers/food/snacks/burger/xeno8
/obj/item/weapon/reagent_containers/food/snacks/pizza/mushroom8
/obj/item/weapon/reagent_containers/food/snacks/burger/ghost8
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel8
/obj/item/weapon/reagent_containers/food/snacks/store/cake/orange8
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis7
/obj/item/weapon/reagent_containers/food/snacks/pie/frostypie7
/obj/item/weapon/reagent_containers/food/snacks/salad/eggbowl7
/obj/item/weapon/reagent_containers/food/snacks/burger/bearger7
/obj/item/weapon/reagent_containers/food/snacks/chococornet7
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lemon6
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun6
/obj/item/weapon/reagent_containers/food/snacks/pie/plump_pie6
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie6
/obj/item/weapon/reagent_containers/food/snacks/honeybar6
/obj/item/weapon/reagent_containers/food/snacks/sashimi6
/obj/item/weapon/reagent_containers/food/snacks/beans6
/obj/item/weapon/reagent_containers/food/snacks/notasandwich5
/obj/item/weapon/reagent_containers/food/snacks/salad/herbsalad5
/obj/item/weapon/reagent_containers/food/snacks/store/bread/spidermeat5
/obj/item/weapon/reagent_containers/food/snacks/soup/nettle5
/obj/item/weapon/reagent_containers/food/snacks/baguette5
/obj/item/weapon/reagent_containers/food/snacks/melonkeg5
/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit5
/obj/item/weapon/reagent_containers/food/snacks/salad/fruit5
/obj/item/weapon/reagent_containers/food/snacks/store/bread/xenomeat5
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny5
/obj/item/weapon/reagent_containers/food/snacks/fudgedice5
/obj/item/weapon/reagent_containers/food/snacks/burger/mime5
/obj/item/weapon/reagent_containers/food/snacks/soup/hotchili4
/obj/item/weapon/reagent_containers/food/snacks/pie/xemeatpie4
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lime4
/obj/item/weapon/reagent_containers/food/snacks/muffin/berry4
/obj/item/weapon/reagent_containers/food/snacks/pie/dulcedebatata4
/obj/item/weapon/reagent_containers/food/snacks/taco4
/obj/item/weapon/reagent_containers/food/snacks/chocoorange4
/obj/item/weapon/reagent_containers/food/snacks/soup/mushroom4
/obj/item/weapon/reagent_containers/food/snacks/soup/mystery4
/obj/item/weapon/reagent_containers/food/snacks/soup/meatball4
/obj/item/weapon/reagent_containers/food/snacks/soup/sweetpotato4
/obj/item/weapon/reagent_containers/food/snacks/pie/grapetart3
/obj/item/weapon/reagent_containers/food/snacks/pie/pumpkinpie3
/obj/item/weapon/reagent_containers/food/snacks/soup/slime3
/obj/item/weapon/reagent_containers/food/snacks/burger/jelly/cherry3
/obj/item/weapon/reagent_containers/food/snacks/pie/tofupie3
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatwheat3
/obj/item/weapon/reagent_containers/food/snacks/burger/green3
/obj/item/weapon/reagent_containers/food/snacks/burger/red3
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians3
/obj/item/weapon/reagent_containers/food/snacks/kebab/human3
/obj/item/weapon/reagent_containers/food/snacks/burger/yellow3
/obj/item/weapon/reagent_containers/food/snacks/cherrycupcake3
/obj/item/weapon/reagent_containers/food/snacks/burger/blue3
/obj/item/weapon/reagent_containers/food/snacks/pizza/vegetable3
/obj/item/weapon/reagent_containers/food/snacks/bluecherrycupcake3
/obj/item/weapon/reagent_containers/food/snacks/soup/vegetable3
/obj/item/weapon/reagent_containers/food/snacks/soup/mammi3
/obj/item/weapon/reagent_containers/food/snacks/honeybun3
/obj/item/weapon/reagent_containers/food/snacks/pie/bearypie2
/obj/item/weapon/reagent_containers/food/snacks/soup/coldchili2
/obj/item/weapon/reagent_containers/food/snacks/soup/spacylibertyduff2
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie2
/obj/item/weapon/reagent_containers/food/snacks/soup/blood2
/obj/item/weapon/reagent_containers/food/snacks/soup/wingfangchu2
/obj/item/weapon/reagent_containers/food/snacks/soup/beet/red2
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly2
/obj/item/weapon/reagent_containers/food/snacks/salad/jungle2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/pumpkinspice2
/obj/item/weapon/reagent_containers/food/snacks/spacefreezy2
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/golem/adamantine2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/slimecake1
/obj/item/weapon/reagent_containers/food/snacks/pie/appletart1
/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles1
/obj/item/weapon/reagent_containers/food/snacks/burger/orange1
/obj/item/weapon/reagent_containers/food/snacks/burger/purple1
/obj/item/weapon/reagent_containers/food/snacks/chawanmushi1
/obj/item/weapon/reagent_containers/food/snacks/honkdae1
/obj/item/weapon/reagent_containers/food/snacks/chococoin1
/obj/item/weapon/reagent_containers/food/snacks/soup/monkeysdelight1
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/slime1
/obj/item/weapon/reagent_containers/food/snacks/soup/amanitajelly1
/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/cherry1
/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry1
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos1
/obj/item/weapon/reagent_containers/food/snacks/burger/spell1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/mimana1
/obj/item/weapon/reagent_containers/food/snacks/salad/aesirsalad1
/obj/item/weapon/reagent_containers/food/snacks/soup/stew1
/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat1
/obj/item/weapon/reagent_containers/food/snacks/pie/amanita_pie1


In the last 30 days the following objects were made: (
link)
ObjectAmt
/obj/item/weapon/twohanded/spear490
/obj/item/weapon/grenade/iedcasing391
/obj/item/weapon/reagent_containers/food/snacks/burger/plain309
/obj/item/weapon/twohanded/required/chainsaw249
/obj/item/weapon/reagent_containers/food/snacks/nugget245
/obj/item/weapon/reagent_containers/food/snacks/friedegg242
/obj/item/weapon/melee/baton/cattleprod241
/obj/item/weapon/restraints/legcuffs/bola183
/obj/item/weapon/reagent_containers/food/snacks/omelette173
/obj/item/clothing/suit/hooded/cloak/drake159
/obj/item/weapon/reagent_containers/food/snacks/pastatomato148
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov144
/obj/item/ammo_casing/shotgun/improvised138
/obj/item/weapon/flamethrower136
/obj/item/clothing/neck/talisman131
/obj/item/weapon/reagent_containers/food/snacks/burger/brain130
/obj/item/weapon/reagent_containers/food/snacks/burger/rat124
/obj/item/weapon/reagent_containers/food/snacks/sausage112
/obj/item/weapon/storage/box/papersack108
/obj/item/ammo_casing/shotgun/meteorshot108
/obj/item/weapon/reagent_containers/food/snacks/burger/baconburger107
/obj/item/weapon/reagent_containers/food/snacks/burger/appendix106
/obj/item/weapon/reagent_containers/food/snacks/burger/bigbite103
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised101
/obj/item/weapon/reagent_containers/food/snacks/store/bread/meat91
/obj/item/weapon/oar90
/obj/item/weapon/reagent_containers/food/snacks/donut89
/obj/item/weapon/pneumatic_cannon/ghetto87
/obj/item/weapon/reagent_containers/food/snacks/bearsteak83
/obj/item/weapon/kitchen/knife/combat/bone81
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepork80
/obj/item/weapon/reagent_containers/food/snacks/benedict75
/obj/item/clothing/gloves/bracer74
/obj/item/clothing/suit/armor/bone72
/obj/item/weapon/reagent_containers/food/snacks/waffles68
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese68
/obj/item/weapon/reagent_containers/food/snacks/burger/tofu67
/obj/item/weapon/reagent_containers/food/snacks/pizza/meat67
/obj/item/weapon/reagent_containers/food/snacks/store/cake/cheese67
/obj/item/organ/eyes/robotic/flashlight64
/obj/structure/bonfire63
/obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday63
/obj/item/clothing/head/helmet/skull63
/obj/item/weapon/reagent_containers/food/snacks/soup/wish61
/obj/item/weapon/reagent_containers/food/snacks/burrito61
/obj/item/weapon/reagent_containers/food/snacks/pizza/donkpocket59
/obj/item/weapon/reagent_containers/food/snacks/meatballspaghetti58
/obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich56
/obj/item/weapon/reagent_containers/food/snacks/pizza/dank55
/mob/living/simple_animal/bot/medbot54
/obj/item/weapon/gun53
/obj/item/weapon/reagent_containers/food/snacks/cheesyburrito52
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brain51
/obj/item/weapon/reagent_containers/food/snacks/copypasta51
/obj/vehicle/lavaboat50
/obj/item/weapon/reagent_containers/food/snacks/burger/human50
/obj/item/weapon/reagent_containers/food/snacks/sandwich48
/obj/item/weapon/reagent_containers/food/snacks/store/bread/creamcheese46
/obj/item/weapon/reagent_containers/food/snacks/rawkhinkali45
/obj/item/weapon/reagent_containers/food/snacks/pizza/margherita44
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato42
/obj/item/weapon/reagent_containers/food/snacks/cheesynachos40
/obj/item/weapon/picket_sign39
/obj/item/weapon/reagent_containers/food/snacks/carneburrito38
/obj/item/weapon/reagent_containers/food/snacks/burger/fish34
/obj/item/organ/cyberimp/eyes/flashlight33
/obj/vehicle/scooter/skateboard30
/obj/item/weapon/reagent_containers/food/snacks/cracker30
/obj/item/weapon/reagent_containers/food/snacks/scotchegg30
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries29
/obj/item/weapon/reagent_containers/food/snacks/muffin28
/obj/item/weapon/reagent_containers/food/snacks/eggplantparm28
/obj/vehicle/scooter26
/obj/item/weapon/reagent_containers/food/snacks/twobread26
/mob/living/simple_animal/bot/cleanbot26
/obj/item/weapon/reagent_containers/food/snacks/melonfruitbowl25
/obj/item/weapon/reagent_containers/food/snacks/pizza/sassysage24
/obj/item/weapon/reagent_containers/food/snacks/pie/cream22
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly22
/obj/item/weapon/reagent_containers/food/snacks/store/cake/carrot22
/obj/item/weapon/reagent_containers/food/snacks/beefnoodle22
/obj/item/weapon/reagent_containers/food/snacks/enchiladas22
/obj/item/weapon/reagent_containers/food/snacks/salad/ricepudding21
/obj/item/weapon/reagent_containers/food/snacks/cubancarp21
/obj/item/weapon/reagent_containers/food/snacks/pie/applepie21
/obj/item/weapon/twohanded/fireaxe/boneaxe20
/obj/item/weapon/reagent_containers/food/snacks/taco/plain19
/obj/item/weapon/reagent_containers/food/snacks/khachapuri19
/obj/item/weapon/reagent_containers/food/snacks/burger/superbite19
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham19
/obj/item/clothing/head/lizard19
/mob/living/simple_animal/bot/floorbot18
/obj/item/weapon/reagent_containers/food/snacks/chowmein18
/obj/item/weapon/reagent_containers/food/snacks/store/cake/apple18
/obj/item/weapon/reagent_containers/food/snacks/store/cake/chocolate18
/obj/item/weapon/reagent_containers/food/snacks/soup/milo18
/obj/item/weapon/reagent_containers/food/snacks/soup/tomato18
/mob/living/simple_animal/pet/cat/cak17
/obj/item/weapon/reagent_containers/food/snacks/pie/meatpie17
/obj/item/weapon/reagent_containers/food/snacks/spesslaw17
/obj/item/weapon/reagent_containers/food/snacks/burger/clown16
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg16
/obj/item/weapon/reagent_containers/food/snacks/store/bread/tofu15
/obj/item/weapon/reagent_containers/food/snacks/store/bread/banana15
/obj/item/weapon/reagent_containers/food/snacks/burger/corgi15
/obj/item/weapon/reagent_containers/food/snacks/salad/citrusdelight14
/obj/item/weapon/reagent_containers/food/snacks/kebab/monkey14
/obj/item/weapon/reagent_containers/food/snacks/dankpocket14
/obj/item/device/assembly/flash/shield14
/obj/item/weapon/reagent_containers/food/snacks/eggwrap13
/obj/item/weapon/reagent_containers/food/snacks/fishandchips13
/obj/item/weapon/reagent_containers/food/snacks/candiedapple13
/obj/item/weapon/reagent_containers/food/snacks/kebab/tofu13
/obj/item/weapon/reagent_containers/food/snacks/fishfingers13
/obj/item/weapon/reagent_containers/food/snacks/fortunecookie13
/obj/item/weapon/reagent_containers/food/snacks/burger/baseball13
/obj/item/weapon/reagent_containers/food/drinks/sillycup/smallcarton13
/obj/item/weapon/reagent_containers/food/snacks/nachos13
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen13
/obj/item/weapon/reagent_containers/food/snacks/sundae12
/obj/item/weapon/reagent_containers/food/snacks/salad/oatmeal12
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef12
/obj/item/weapon/reagent_containers/food/snacks/meatbun12
/obj/item/weapon/reagent_containers/food/snacks/pie/blumpkinpie12
/obj/item/weapon/reagent_containers/food/snacks/cubannachos11
/obj/item/weapon/reagent_containers/food/snacks/fuegoburrito11
/obj/item/weapon/twohanded/bonespear11
/obj/item/weapon/melee/chainofcommand/tailwhip11
/obj/item/weapon/reagent_containers/food/snacks/salad/validsalad10
/obj/item/weapon/reagent_containers/food/snacks/hotdog9
/obj/item/weapon/melee/baton/cattleprod/teleprod9
/obj/item/weapon/reagent_containers/food/snacks/pie/cherrypie9
/obj/item/weapon/reagent_containers/food/snacks/burger/fivealarm9
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche9
/obj/item/weapon/reagent_containers/food/snacks/soup/beet9
/obj/item/weapon/reagent_containers/food/snacks/store/cake/orange8
/obj/item/weapon/reagent_containers/food/snacks/pizza/mushroom8
/obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl8
/obj/item/weapon/reagent_containers/food/snacks/raisincookie8
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel8
/obj/item/weapon/reagent_containers/food/snacks/burger/xeno8
/obj/item/ammo_casing/shotgun/pulseslug8
/obj/item/weapon/tailclub8
/obj/item/weapon/reagent_containers/food/snacks/burger/ghost8
/obj/item/weapon/reagent_containers/food/snacks/pie/frostypie7
/obj/item/weapon/reagent_containers/food/snacks/pie/berryclafoutis7
/obj/item/weapon/reagent_containers/food/snacks/salad/eggbowl7
/obj/item/weapon/reagent_containers/food/snacks/chococornet7
/obj/item/ammo_casing/shotgun/laserslug7
/mob/living/simple_animal/bot/ed2097
/obj/item/weapon/reagent_containers/food/snacks/burger/bearger7
/obj/item/weapon/reagent_containers/food/snacks/donkpocket7
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lemon6
/obj/item/weapon/reagent_containers/food/snacks/pie/plump_pie6
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun6
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie6
/obj/item/weapon/reagent_containers/food/snacks/honeybar6
/obj/item/weapon/reagent_containers/food/snacks/sashimi6
/obj/item/weapon/reagent_containers/food/snacks/beans6
/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit5
/obj/item/weapon/reagent_containers/food/snacks/salad/fruit5
/obj/item/weapon/reagent_containers/food/snacks/store/bread/spidermeat5
/obj/item/weapon/reagent_containers/food/snacks/soup/nettle5
/obj/item/weapon/reagent_containers/food/snacks/melonkeg5
/obj/item/weapon/reagent_containers/food/snacks/notasandwich5
/obj/item/weapon/reagent_containers/food/snacks/fudgedice5
/obj/item/weapon/reagent_containers/food/snacks/salad/herbsalad5
/obj/item/weapon/reagent_containers/food/snacks/baguette5
/obj/item/weapon/reagent_containers/food/snacks/burger/mime5
/obj/item/weapon/reagent_containers/food/snacks/store/bread/xenomeat5
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny5
/obj/item/weapon/reagent_containers/food/snacks/soup/hotchili4
/obj/item/weapon/reagent_containers/food/snacks/store/cake/lime4
/obj/item/weapon/bikehorn/golden4
/obj/item/weapon/reagent_containers/food/snacks/chocoorange4
/obj/item/weapon/reagent_containers/food/snacks/muffin/berry4
/obj/item/weapon/reagent_containers/food/snacks/pie/dulcedebatata4
/obj/item/weapon/reagent_containers/food/snacks/taco4
/obj/item/weapon/reagent_containers/food/snacks/pie/xemeatpie4
/obj/item/weapon/reagent_containers/food/snacks/soup/sweetpotato4
/obj/item/weapon/reagent_containers/food/snacks/soup/meatball4
/obj/item/weapon/reagent_containers/food/snacks/soup/mushroom4
/obj/item/weapon/reagent_containers/food/snacks/soup/mystery4
/obj/item/weapon/reagent_containers/food/snacks/pie/pumpkinpie3
/obj/item/weapon/reagent_containers/food/snacks/soup/slime3
/obj/item/weapon/reagent_containers/food/snacks/pie/tofupie3
/obj/item/weapon/reagent_containers/food/snacks/pie/grapetart3
/obj/item/weapon/reagent_containers/food/snacks/burger/jelly/cherry3
/obj/item/weapon/reagent_containers/food/snacks/soup/mammi3
/obj/item/weapon/reagent_containers/food/snacks/cherrycupcake3
/mob/living/simple_animal/bot/secbot3
/obj/item/weapon/reagent_containers/food/drinks/bottle/lizardwine3
/obj/item/weapon/reagent_containers/food/snacks/burger/yellow3
/obj/item/weapon/reagent_containers/food/snacks/burger/red3
/obj/item/weapon/reagent_containers/food/snacks/burger/green3
/obj/item/weapon/reagent_containers/food/snacks/burger/blue3
/obj/item/weapon/reagent_containers/food/snacks/kebab/human3
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians3
/obj/item/weapon/reagent_containers/food/snacks/honeybun3
/obj/item/weapon/reagent_containers/food/snacks/bluecherrycupcake3
/obj/item/weapon/reagent_containers/food/snacks/soup/vegetable3
/obj/item/weapon/reagent_containers/food/snacks/pizza/vegetable3
/obj/item/weapon/reagent_containers/food/snacks/salad/jungle2
/obj/item/weapon/reagent_containers/food/snacks/spacefreezy2
/obj/item/weapon/reagent_containers/food/snacks/soup/spacylibertyduff2
/obj/item/weapon/reagent_containers/food/snacks/pie/bearypie2
/obj/item/weapon/reagent_containers/food/snacks/soup/beet/red2
/obj/item/weapon/reagent_containers/food/snacks/soup/coldchili2
/obj/item/weapon/reagent_containers/food/snacks/store/cake/pumpkinspice2
/obj/item/weapon/reagent_containers/food/snacks/soup/wingfangchu2
/obj/item/weapon/reagent_containers/food/snacks/soup/blood2
/obj/item/weapon/reagent_containers/food/snacks/burger/spell1
/obj/item/weapon/reagent_containers/food/snacks/soup/amanitajelly1
/obj/item/weapon/reagent_containers/food/snacks/store/bread/mimana1
/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles1
/obj/item/weapon/reagent_containers/food/snacks/burger/purple1
/obj/item/weapon/reagent_containers/food/snacks/burger/orange1
/obj/item/weapon/reagent_containers/food/snacks/store/cake/slimecake1
/obj/item/weapon/reagent_containers/food/snacks/chawanmushi1
/obj/item/weapon/reagent_containers/food/snacks/honkdae1
/obj/item/weapon/reagent_containers/food/snacks/pie/appletart1
/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/cherry1
/obj/item/weapon/reagent_containers/food/snacks/soup/stew1
/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat1
/obj/item/weapon/reagent_containers/food/snacks/salad/aesirsalad1
/obj/item/weapon/reagent_containers/food/snacks/soup/monkeysdelight1
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos1
/obj/item/weapon/reagent_containers/food/snacks/chococoin1
/obj/item/weapon/reagent_containers/food/snacks/pie/amanita_pie1
/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry1


In the last 30 days the following assemblies were made: (
link)
AssemblyAmt
igniter-remote_signaling_device150
remote_signaling_device-igniter128
igniter-voice_analyzer58
igniter-timer48
remote_signaling_device-voice_analyzer43
mousetrap-igniter42
voice_analyzer-remote_signaling_device40
voice_analyzer-igniter32
timer-igniter32
igniter-health_sensor26
igniter-proximity_sensor18
proximity_sensor-remote_signaling_device14
proximity_sensor-igniter13
remote_signaling_device-proximity_sensor10
timer-remote_signaling_device8
igniter-mousetrap8
remote_signaling_device-timer6
remote_signaling_device-health_sensor6
infrared_emitter-remote_signaling_device5
proximity_sensor-proximity_sensor4
health_sensor-igniter3
health_sensor-remote_signaling_device3
timer-voice_analyzer2
proximity_sensor-flash2
remote_signaling_device-mousetrap2
blast_door_controller-remote_signaling_device2
flash-flash2
timer-infrared_emitter2
remote_signaling_device-infrared_emitter1
infrared_emitter-igniter1
timer-proximity_sensor1
flash-flasher_controller1
igniter-igniter1
health_sensor-health_sensor1


In the last 30 days the following events were ran: (
link)
EventAmt
/datum/round_event/space_dust3857
/datum/round_event/camera_failure889
/datum/round_event/electrical_storm531
/datum/round_event/vent_clog292
/datum/round_event/communications_blackout256
/datum/round_event/spontaneous_appendicitis239
/datum/round_event/falsealarm234
/datum/round_event/carp_migration214
/datum/round_event/anomaly/anomaly_grav181
/datum/round_event/anomaly/anomaly_pyro175
/datum/round_event/shuttle_loan170
/datum/round_event/ion_storm148
/datum/round_event/valentines143
/datum/round_event/anomaly/anomaly_flux132
/datum/round_event/spacevine100
/datum/round_event/mice_migration99
/datum/round_event/wizard/summonguns95
/datum/round_event/grid_check95
/datum/round_event/grey_tide91
/datum/round_event/immovable_rod84
/datum/round_event/processor_overload82
/datum/round_event/radiation_storm78
/datum/round_event/ghost_role/sentience77
/datum/round_event/meteor_wave/major_dust68
/datum/round_event/ghost_role/alien_infestation63
/datum/round_event/mass_hallucination62
/datum/round_event/ghost_role/abductor55
/datum/round_event/anomaly/anomaly_bluespace51
/datum/round_event/meteor_wave48
/datum/round_event/ghost_role/revenant47
/datum/round_event/disease_outbreak39
/datum/round_event/brand_intelligence37
/datum/round_event/wormholes35
/datum/round_event/meteor_wave/catastrophic35
/datum/round_event/wizard/shufflenames28
/datum/round_event/spawn_swarmer28
/datum/round_event/wizard/ghost27
/datum/round_event/wizard/cursed_items26
/datum/round_event/ghost_role/ninja23
/datum/round_event/wizard/shuffleloc22
/datum/round_event/meteor_wave/threatening22
/datum/round_event/anomaly/anomaly_vortex22
/datum/round_event/spider_infestation21
/datum/round_event/wizard/greentext21
/datum/round_event/wizard/blobies20
/datum/round_event/ghost_role/morph20
/datum/round_event/wizard/rpgloot19
/datum/round_event/meteor_wave/meaty19
/datum/round_event/wizard/improvedcasting19
/datum/round_event/wizard/possession17
/datum/round_event/wizard/petsplosion16
/datum/round_event/wizard/invincible16
/datum/round_event/wizard/lava15
/datum/round_event/ghost_role/blob13
/datum/round_event/portal_storm/syndicate_shocktroop12
/datum/round_event/sandstorm11
/datum/round_event/wizard/shuffleminds11
/datum/round_event/wizard/magicarp11
/datum/round_event/wizard/race11
/datum/round_event/wizard/darkness11
/datum/round_event/wizard/robelesscasting10
/datum/round_event/wizard/summonmagic9
/datum/round_event/creepy_clowns7
/datum/round_event/ghost_role/sentience/all6
/datum/round_event/wizard/fake_explosion5
/datum/round_event/wizard/imposter4
/datum/round_event/borer3
/datum/round_event/carp_migration/eyeballs3
/datum/round_event/ghost_role/slaughter3
/datum/round_event/portal_storm/portal_storm_narsie2
/datum/round_event/santa1
/datum/round_event/ghost_role/devil1
/datum/round_event/ghost_role/operative1
/datum/round_event/anomaly1


In the last 30 days the following food was harvested: (
link)
CropAmtDistribution
ambrosia_gaia_branch30024Number of harvests which yielded 1 crops: 145
Number of harvests which yielded 2 crops: 76
Number of harvests which yielded 3 crops: 105
Number of harvests which yielded 4 crops: 37
Number of harvests which yielded 5 crops: 103
Number of harvests which yielded 6 crops: 116
Number of harvests which yielded 7 crops: 174
Number of harvests which yielded 8 crops: 119
Number of harvests which yielded 9 crops: 160
Number of harvests which yielded 10 crops: 268
Number of harvests which yielded 11 crops: 75
Number of harvests which yielded 13 crops: 1606
Number of harvests which yielded 20 crops: 3
watermelon23687Number of harvests which yielded 1 crops: 188
Number of harvests which yielded 2 crops: 41
Number of harvests which yielded 3 crops: 290
Number of harvests which yielded 4 crops: 41
Number of harvests which yielded 5 crops: 39
Number of harvests which yielded 6 crops: 28
Number of harvests which yielded 7 crops: 20
Number of harvests which yielded 8 crops: 25
Number of harvests which yielded 9 crops: 42
Number of harvests which yielded 10 crops: 96
Number of harvests which yielded 11 crops: 8
Number of harvests which yielded 13 crops: 1558
glowshroom_cluster21824Number of harvests which yielded 1 crops: 110
Number of harvests which yielded 2 crops: 23
Number of harvests which yielded 3 crops: 146
Number of harvests which yielded 4 crops: 30
Number of harvests which yielded 5 crops: 44
Number of harvests which yielded 6 crops: 36
Number of harvests which yielded 7 crops: 15
Number of harvests which yielded 8 crops: 28
Number of harvests which yielded 9 crops: 22
Number of harvests which yielded 10 crops: 100
Number of harvests which yielded 11 crops: 14
Number of harvests which yielded 13 crops: 1461
wheat18986Number of harvests which yielded 1 crops: 106
Number of harvests which yielded 2 crops: 81
Number of harvests which yielded 3 crops: 79
Number of harvests which yielded 4 crops: 103
Number of harvests which yielded 5 crops: 455
Number of harvests which yielded 6 crops: 157
Number of harvests which yielded 7 crops: 75
Number of harvests which yielded 8 crops: 48
Number of harvests which yielded 9 crops: 49
Number of harvests which yielded 10 crops: 99
Number of harvests which yielded 11 crops: 11
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 941
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 18 crops: 2
Number of harvests which yielded 20 crops: 4
killer-tomato18478Number of harvests which yielded 1 crops: 24
Number of harvests which yielded 2 crops: 13
Number of harvests which yielded 3 crops: 22
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 20
Number of harvests which yielded 6 crops: 17
Number of harvests which yielded 7 crops: 18
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 11
Number of harvests which yielded 10 crops: 22
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 1352
tower-cap_log18263Number of harvests which yielded 1 crops: 44
Number of harvests which yielded 2 crops: 33
Number of harvests which yielded 3 crops: 96
Number of harvests which yielded 4 crops: 77
Number of harvests which yielded 5 crops: 98
Number of harvests which yielded 6 crops: 285
Number of harvests which yielded 7 crops: 88
Number of harvests which yielded 8 crops: 25
Number of harvests which yielded 9 crops: 25
Number of harvests which yielded 10 crops: 43
Number of harvests which yielded 11 crops: 4
Number of harvests which yielded 13 crops: 1054
Number of harvests which yielded 20 crops: 7
banana17936Number of harvests which yielded 1 crops: 241
Number of harvests which yielded 2 crops: 125
Number of harvests which yielded 3 crops: 310
Number of harvests which yielded 4 crops: 77
Number of harvests which yielded 5 crops: 131
Number of harvests which yielded 6 crops: 94
Number of harvests which yielded 7 crops: 97
Number of harvests which yielded 8 crops: 118
Number of harvests which yielded 9 crops: 132
Number of harvests which yielded 10 crops: 307
Number of harvests which yielded 11 crops: 14
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 679
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 20 crops: 5
ambrosia_vulgaris_branch17159Number of harvests which yielded 1 crops: 1074
Number of harvests which yielded 2 crops: 44
Number of harvests which yielded 3 crops: 39
Number of harvests which yielded 4 crops: 70
Number of harvests which yielded 5 crops: 86
Number of harvests which yielded 6 crops: 118
Number of harvests which yielded 7 crops: 326
Number of harvests which yielded 8 crops: 89
Number of harvests which yielded 9 crops: 88
Number of harvests which yielded 10 crops: 317
Number of harvests which yielded 11 crops: 43
Number of harvests which yielded 13 crops: 541
tomato16767Number of harvests which yielded 1 crops: 250
Number of harvests which yielded 2 crops: 92
Number of harvests which yielded 3 crops: 332
Number of harvests which yielded 4 crops: 49
Number of harvests which yielded 5 crops: 83
Number of harvests which yielded 6 crops: 45
Number of harvests which yielded 7 crops: 38
Number of harvests which yielded 8 crops: 42
Number of harvests which yielded 9 crops: 41
Number of harvests which yielded 10 crops: 116
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 938
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 20 crops: 3
blumpkin16405Number of harvests which yielded 1 crops: 278
Number of harvests which yielded 2 crops: 103
Number of harvests which yielded 3 crops: 49
Number of harvests which yielded 4 crops: 16
Number of harvests which yielded 5 crops: 68
Number of harvests which yielded 6 crops: 51
Number of harvests which yielded 7 crops: 144
Number of harvests which yielded 8 crops: 33
Number of harvests which yielded 9 crops: 73
Number of harvests which yielded 10 crops: 61
Number of harvests which yielded 11 crops: 10
Number of harvests which yielded 13 crops: 955
apple14238Number of harvests which yielded 1 crops: 40
Number of harvests which yielded 2 crops: 19
Number of harvests which yielded 3 crops: 28
Number of harvests which yielded 4 crops: 32
Number of harvests which yielded 5 crops: 40
Number of harvests which yielded 6 crops: 160
Number of harvests which yielded 7 crops: 32
Number of harvests which yielded 8 crops: 20
Number of harvests which yielded 9 crops: 29
Number of harvests which yielded 10 crops: 42
Number of harvests which yielded 11 crops: 9
Number of harvests which yielded 13 crops: 876
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 20 crops: 11
bunch_of_grapes12298Number of harvests which yielded 1 crops: 58
Number of harvests which yielded 2 crops: 28
Number of harvests which yielded 3 crops: 28
Number of harvests which yielded 4 crops: 32
Number of harvests which yielded 5 crops: 61
Number of harvests which yielded 6 crops: 30
Number of harvests which yielded 7 crops: 36
Number of harvests which yielded 8 crops: 12
Number of harvests which yielded 9 crops: 12
Number of harvests which yielded 10 crops: 26
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 814
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 18 crops: 5
Number of harvests which yielded 20 crops: 2
grass12133Number of harvests which yielded 1 crops: 44
Number of harvests which yielded 2 crops: 28
Number of harvests which yielded 3 crops: 31
Number of harvests which yielded 4 crops: 29
Number of harvests which yielded 5 crops: 37
Number of harvests which yielded 6 crops: 158
Number of harvests which yielded 7 crops: 52
Number of harvests which yielded 8 crops: 23
Number of harvests which yielded 9 crops: 47
Number of harvests which yielded 10 crops: 94
Number of harvests which yielded 11 crops: 21
Number of harvests which yielded 13 crops: 641
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 20 crops: 10
ambrosia_deus_branch9846Number of harvests which yielded 1 crops: 1135
Number of harvests which yielded 2 crops: 38
Number of harvests which yielded 3 crops: 33
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 29
Number of harvests which yielded 6 crops: 59
Number of harvests which yielded 7 crops: 74
Number of harvests which yielded 8 crops: 33
Number of harvests which yielded 9 crops: 83
Number of harvests which yielded 10 crops: 139
Number of harvests which yielded 11 crops: 42
Number of harvests which yielded 13 crops: 340
Number of harvests which yielded 20 crops: 9
potato8210Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 13
Number of harvests which yielded 3 crops: 33
Number of harvests which yielded 4 crops: 27
Number of harvests which yielded 5 crops: 78
Number of harvests which yielded 6 crops: 25
Number of harvests which yielded 7 crops: 17
Number of harvests which yielded 8 crops: 11
Number of harvests which yielded 9 crops: 16
Number of harvests which yielded 10 crops: 29
Number of harvests which yielded 11 crops: 23
Number of harvests which yielded 13 crops: 503
pumpkin7136Number of harvests which yielded 1 crops: 807
Number of harvests which yielded 2 crops: 20
Number of harvests which yielded 3 crops: 127
Number of harvests which yielded 4 crops: 23
Number of harvests which yielded 5 crops: 38
Number of harvests which yielded 6 crops: 25
Number of harvests which yielded 7 crops: 12
Number of harvests which yielded 8 crops: 15
Number of harvests which yielded 9 crops: 9
Number of harvests which yielded 10 crops: 25
Number of harvests which yielded 11 crops: 6
Number of harvests which yielded 13 crops: 375
ear_of_corn5309Number of harvests which yielded 1 crops: 36
Number of harvests which yielded 2 crops: 18
Number of harvests which yielded 3 crops: 83
Number of harvests which yielded 4 crops: 11
Number of harvests which yielded 5 crops: 15
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 10
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 29
Number of harvests which yielded 13 crops: 331
deathnettle4691Number of harvests which yielded 1 crops: 134
Number of harvests which yielded 2 crops: 69
Number of harvests which yielded 3 crops: 63
Number of harvests which yielded 4 crops: 19
Number of harvests which yielded 5 crops: 69
Number of harvests which yielded 6 crops: 67
Number of harvests which yielded 7 crops: 44
Number of harvests which yielded 8 crops: 28
Number of harvests which yielded 9 crops: 21
Number of harvests which yielded 10 crops: 52
Number of harvests which yielded 11 crops: 9
Number of harvests which yielded 13 crops: 159
bunch_of_berries3886Number of harvests which yielded 1 crops: 157
Number of harvests which yielded 2 crops: 110
Number of harvests which yielded 3 crops: 34
Number of harvests which yielded 4 crops: 23
Number of harvests which yielded 5 crops: 26
Number of harvests which yielded 6 crops: 17
Number of harvests which yielded 7 crops: 9
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 36
Number of harvests which yielded 13 crops: 196
cannabis_leaf3853Number of harvests which yielded 1 crops: 167
Number of harvests which yielded 2 crops: 31
Number of harvests which yielded 3 crops: 131
Number of harvests which yielded 4 crops: 32
Number of harvests which yielded 5 crops: 45
Number of harvests which yielded 6 crops: 37
Number of harvests which yielded 7 crops: 42
Number of harvests which yielded 8 crops: 27
Number of harvests which yielded 9 crops: 26
Number of harvests which yielded 10 crops: 73
Number of harvests which yielded 11 crops: 7
Number of harvests which yielded 13 crops: 85
Combustible_Lemon3841Number of harvests which yielded 1 crops: 24
Number of harvests which yielded 2 crops: 15
Number of harvests which yielded 3 crops: 24
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 37
Number of harvests which yielded 6 crops: 16
Number of harvests which yielded 7 crops: 24
Number of harvests which yielded 8 crops: 17
Number of harvests which yielded 9 crops: 20
Number of harvests which yielded 10 crops: 26
Number of harvests which yielded 11 crops: 10
Number of harvests which yielded 13 crops: 196
soybeans3832Number of harvests which yielded 1 crops: 47
Number of harvests which yielded 2 crops: 24
Number of harvests which yielded 3 crops: 107
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 11
Number of harvests which yielded 7 crops: 12
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 9
Number of harvests which yielded 10 crops: 18
Number of harvests which yielded 12 crops: 2
Number of harvests which yielded 13 crops: 212
fly_amanita3476Number of harvests which yielded 1 crops: 31
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 24
Number of harvests which yielded 4 crops: 32
Number of harvests which yielded 5 crops: 71
Number of harvests which yielded 6 crops: 27
Number of harvests which yielded 7 crops: 28
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 9 crops: 6
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 182
Number of harvests which yielded 20 crops: 1
cabbage3309Number of harvests which yielded 1 crops: 15
Number of harvests which yielded 2 crops: 15
Number of harvests which yielded 3 crops: 42
Number of harvests which yielded 4 crops: 25
Number of harvests which yielded 5 crops: 98
Number of harvests which yielded 6 crops: 25
Number of harvests which yielded 7 crops: 22
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 32
Number of harvests which yielded 13 crops: 135
Number of harvests which yielded 20 crops: 1
space_tobacco_leaves3127Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 14
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 15
Number of harvests which yielded 10 crops: 38
Number of harvests which yielded 11 crops: 11
Number of harvests which yielded 13 crops: 176
glowcap_cluster2934Number of harvests which yielded 1 crops: 65
Number of harvests which yielded 2 crops: 20
Number of harvests which yielded 3 crops: 32
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 31
Number of harvests which yielded 6 crops: 28
Number of harvests which yielded 7 crops: 30
Number of harvests which yielded 8 crops: 16
Number of harvests which yielded 9 crops: 28
Number of harvests which yielded 10 crops: 26
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 114
bluespace_banana2775Number of harvests which yielded 1 crops: 53
Number of harvests which yielded 2 crops: 23
Number of harvests which yielded 3 crops: 17
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 7
Number of harvests which yielded 6 crops: 12
Number of harvests which yielded 7 crops: 13
Number of harvests which yielded 8 crops: 13
Number of harvests which yielded 9 crops: 38
Number of harvests which yielded 10 crops: 46
Number of harvests which yielded 11 crops: 8
Number of harvests which yielded 13 crops: 109
chili2558Number of harvests which yielded 1 crops: 81
Number of harvests which yielded 2 crops: 27
Number of harvests which yielded 3 crops: 22
Number of harvests which yielded 4 crops: 30
Number of harvests which yielded 5 crops: 112
Number of harvests which yielded 6 crops: 22
Number of harvests which yielded 7 crops: 15
Number of harvests which yielded 8 crops: 11
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 25
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 77
nettle2380Number of harvests which yielded 1 crops: 166
Number of harvests which yielded 2 crops: 61
Number of harvests which yielded 3 crops: 51
Number of harvests which yielded 4 crops: 55
Number of harvests which yielded 5 crops: 80
Number of harvests which yielded 6 crops: 51
Number of harvests which yielded 7 crops: 15
Number of harvests which yielded 8 crops: 11
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 11
Number of harvests which yielded 11 crops: 15
Number of harvests which yielded 13 crops: 35
strange_plant2261Number of harvests which yielded 1 crops: 28
Number of harvests which yielded 2 crops: 9
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 18
Number of harvests which yielded 6 crops: 20
Number of harvests which yielded 7 crops: 15
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 9 crops: 21
Number of harvests which yielded 10 crops: 25
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 104
plump-helmet2039Number of harvests which yielded 1 crops: 38
Number of harvests which yielded 2 crops: 25
Number of harvests which yielded 3 crops: 31
Number of harvests which yielded 4 crops: 45
Number of harvests which yielded 5 crops: 140
Number of harvests which yielded 6 crops: 28
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 10
Number of harvests which yielded 13 crops: 45
Number of harvests which yielded 18 crops: 1
Number of harvests which yielded 20 crops: 1
omega_cannibas_leaf2002Number of harvests which yielded 1 crops: 44
Number of harvests which yielded 2 crops: 40
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 15
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 17
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 10
Number of harvests which yielded 10 crops: 10
Number of harvests which yielded 13 crops: 106
carrot1989Number of harvests which yielded 1 crops: 9
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 10
Number of harvests which yielded 5 crops: 8
Number of harvests which yielded 6 crops: 27
Number of harvests which yielded 7 crops: 25
Number of harvests which yielded 8 crops: 8
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 105
bunch_of_glow-berries1954Number of harvests which yielded 1 crops: 59
Number of harvests which yielded 2 crops: 53
Number of harvests which yielded 3 crops: 47
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 15
Number of harvests which yielded 6 crops: 28
Number of harvests which yielded 7 crops: 12
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 9
Number of harvests which yielded 11 crops: 9
Number of harvests which yielded 13 crops: 80
white-beet1799Number of harvests which yielded 1 crops: 86
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 10
Number of harvests which yielded 5 crops: 7
Number of harvests which yielded 6 crops: 15
Number of harvests which yielded 7 crops: 45
Number of harvests which yielded 8 crops: 11
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 11
Number of harvests which yielded 11 crops: 16
Number of harvests which yielded 13 crops: 62
lemon1797Number of harvests which yielded 1 crops: 24
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 78
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 14
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 89
orange1654Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 3
Number of harvests which yielded 3 crops: 17
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 6
Number of harvests which yielded 6 crops: 71
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 71
holymelon1581Number of harvests which yielded 1 crops: 47
Number of harvests which yielded 2 crops: 11
Number of harvests which yielded 3 crops: 16
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 24
Number of harvests which yielded 6 crops: 22
Number of harvests which yielded 7 crops: 13
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 9 crops: 7
Number of harvests which yielded 10 crops: 12
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 67
rainbow_cannabis_leaf1470Number of harvests which yielded 1 crops: 35
Number of harvests which yielded 2 crops: 36
Number of harvests which yielded 3 crops: 30
Number of harvests which yielded 4 crops: 10
Number of harvests which yielded 5 crops: 9
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 11
Number of harvests which yielded 8 crops: 9
Number of harvests which yielded 9 crops: 13
Number of harvests which yielded 10 crops: 18
Number of harvests which yielded 11 crops: 11
Number of harvests which yielded 13 crops: 45
tobacco_leaves1408Number of harvests which yielded 1 crops: 29
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 26
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 13 crops: 70
blue-tomato1353Number of harvests which yielded 1 crops: 26
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 18
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 8
Number of harvests which yielded 8 crops: 5
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 19
Number of harvests which yielded 13 crops: 64
reishi1280Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 22
Number of harvests which yielded 3 crops: 22
Number of harvests which yielded 4 crops: 37
Number of harvests which yielded 5 crops: 52
Number of harvests which yielded 6 crops: 29
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 13 crops: 38
Number of harvests which yielded 18 crops: 2
red_beet1215Number of harvests which yielded 1 crops: 12
Number of harvests which yielded 2 crops: 25
Number of harvests which yielded 3 crops: 8
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 15
Number of harvests which yielded 6 crops: 15
Number of harvests which yielded 7 crops: 17
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 21
Number of harvests which yielded 10 crops: 17
Number of harvests which yielded 11 crops: 12
Number of harvests which yielded 13 crops: 26
liberty-cap1192Number of harvests which yielded 1 crops: 44
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 10
Number of harvests which yielded 6 crops: 36
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 11 crops: 8
Number of harvests which yielded 13 crops: 49
walking_mushroom1187Number of harvests which yielded 1 crops: 19
Number of harvests which yielded 2 crops: 10
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 19
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 61
mimana1135Number of harvests which yielded 1 crops: 54
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 11
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 16
Number of harvests which yielded 8 crops: 16
Number of harvests which yielded 9 crops: 12
Number of harvests which yielded 10 crops: 14
Number of harvests which yielded 13 crops: 31
Egg-plant1118Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 10
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 73
chanterelle_cluster1099Number of harvests which yielded 1 crops: 6
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 18
Number of harvests which yielded 4 crops: 19
Number of harvests which yielded 5 crops: 23
Number of harvests which yielded 6 crops: 59
Number of harvests which yielded 7 crops: 21
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 19
Number of harvests which yielded 20 crops: 1
lime1099Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 3 crops: 10
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 108
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 13 crops: 32
eggplant1003Number of harvests which yielded 1 crops: 51
Number of harvests which yielded 2 crops: 23
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 25
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 9
Number of harvests which yielded 13 crops: 38
bluespace_tomato998Number of harvests which yielded 1 crops: 18
Number of harvests which yielded 2 crops: 13
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 8
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 15
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 11 crops: 4
Number of harvests which yielded 13 crops: 47
poppy997Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 44
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 38
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 18 crops: 1
Number of harvests which yielded 20 crops: 1
coffee_robusta_beans982Number of harvests which yielded 1 crops: 18
Number of harvests which yielded 2 crops: 17
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 17
Number of harvests which yielded 5 crops: 9
Number of harvests which yielded 6 crops: 24
Number of harvests which yielded 7 crops: 17
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 9
Number of harvests which yielded 10 crops: 9
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 22
carpet960Number of harvests which yielded 1 crops: 20
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 12
Number of harvests which yielded 10 crops: 37
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 26
white_cannabis_leaf932Number of harvests which yielded 1 crops: 42
Number of harvests which yielded 2 crops: 28
Number of harvests which yielded 3 crops: 29
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 26
Number of harvests which yielded 6 crops: 6
Number of harvests which yielded 7 crops: 9
Number of harvests which yielded 8 crops: 9
Number of harvests which yielded 9 crops: 11
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 21
ice_pepper898Number of harvests which yielded 1 crops: 27
Number of harvests which yielded 2 crops: 45
Number of harvests which yielded 3 crops: 16
Number of harvests which yielded 4 crops: 9
Number of harvests which yielded 5 crops: 21
Number of harvests which yielded 6 crops: 14
Number of harvests which yielded 7 crops: 13
Number of harvests which yielded 8 crops: 3
Number of harvests which yielded 9 crops: 19
Number of harvests which yielded 10 crops: 17
Number of harvests which yielded 13 crops: 4
cocoa_pod897Number of harvests which yielded 1 crops: 19
Number of harvests which yielded 2 crops: 52
Number of harvests which yielded 3 crops: 17
Number of harvests which yielded 4 crops: 18
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 9
Number of harvests which yielded 7 crops: 13
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 26
Number of harvests which yielded 14 crops: 1
Number of harvests which yielded 20 crops: 2
kudzu_pod892Number of harvests which yielded 1 crops: 10
Number of harvests which yielded 2 crops: 20
Number of harvests which yielded 3 crops: 11
Number of harvests which yielded 4 crops: 12
Number of harvests which yielded 5 crops: 21
Number of harvests which yielded 6 crops: 22
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 8
Number of harvests which yielded 11 crops: 3
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 24
Number of harvests which yielded 14 crops: 1
rice835Number of harvests which yielded 1 crops: 1
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 43
Number of harvests which yielded 6 crops: 10
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 13 crops: 37
steel-cap_log814Number of harvests which yielded 1 crops: 9
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 11 crops: 2
Number of harvests which yielded 13 crops: 50
Number of harvests which yielded 20 crops: 1
gatfruit807Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 2
Number of harvests which yielded 13 crops: 51
cherries799Number of harvests which yielded 1 crops: 36
Number of harvests which yielded 2 crops: 14
Number of harvests which yielded 3 crops: 74
Number of harvests which yielded 4 crops: 17
Number of harvests which yielded 5 crops: 11
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 12
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 20 crops: 2
ghost_chili787Number of harvests which yielded 1 crops: 20
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 23
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 14
Number of harvests which yielded 8 crops: 7
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 9
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 22
golden_apple723Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 8
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 5
Number of harvests which yielded 10 crops: 11
Number of harvests which yielded 13 crops: 31
blood-tomato719Number of harvests which yielded 1 crops: 29
Number of harvests which yielded 2 crops: 10
Number of harvests which yielded 3 crops: 17
Number of harvests which yielded 4 crops: 6
Number of harvests which yielded 5 crops: 13
Number of harvests which yielded 6 crops: 8
Number of harvests which yielded 7 crops: 10
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 4
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 26
sugarcane630Number of harvests which yielded 1 crops: 12
Number of harvests which yielded 2 crops: 6
Number of harvests which yielded 3 crops: 17
Number of harvests which yielded 4 crops: 14
Number of harvests which yielded 5 crops: 47
Number of harvests which yielded 6 crops: 11
Number of harvests which yielded 8 crops: 6
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 11
Number of harvests which yielded 13 crops: 1
koibean614Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 10
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 20
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 8
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 11 crops: 5
Number of harvests which yielded 13 crops: 17
coffee_arabica_beans596Number of harvests which yielded 1 crops: 41
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 16
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 5 crops: 12
Number of harvests which yielded 6 crops: 48
Number of harvests which yielded 7 crops: 7
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 6
harebell503Number of harvests which yielded 1 crops: 44
Number of harvests which yielded 2 crops: 81
Number of harvests which yielded 3 crops: 37
Number of harvests which yielded 4 crops: 30
Number of harvests which yielded 5 crops: 4
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 20 crops: 2
meatwheat502Number of harvests which yielded 1 crops: 7
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 2
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 8
Number of harvests which yielded 13 crops: 26
death_cannabis_leaf401Number of harvests which yielded 1 crops: 21
Number of harvests which yielded 2 crops: 15
Number of harvests which yielded 3 crops: 12
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 7
Number of harvests which yielded 7 crops: 5
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 14
Number of harvests which yielded 13 crops: 6
bunch_of_poison-berries360Number of harvests which yielded 1 crops: 38
Number of harvests which yielded 2 crops: 10
Number of harvests which yielded 3 crops: 7
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 5
Number of harvests which yielded 7 crops: 8
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 3
Number of harvests which yielded 13 crops: 10
blue_cherries355Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 9
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 4
Number of harvests which yielded 8 crops: 2
Number of harvests which yielded 9 crops: 3
Number of harvests which yielded 10 crops: 13
Number of harvests which yielded 13 crops: 6
destroying_angel309Number of harvests which yielded 1 crops: 5
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 13 crops: 20
bunch_of_green_grapes280Number of harvests which yielded 1 crops: 29
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 2
Number of harvests which yielded 8 crops: 4
Number of harvests which yielded 9 crops: 2
Number of harvests which yielded 10 crops: 6
Number of harvests which yielded 13 crops: 1
Number of harvests which yielded 16 crops: 1
Number of harvests which yielded 18 crops: 1
Number of harvests which yielded 20 crops: 1
novaflower238Number of harvests which yielded 1 crops: 18
Number of harvests which yielded 2 crops: 4
Number of harvests which yielded 3 crops: 3
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 11 crops: 7
Number of harvests which yielded 13 crops: 8
sunflower228Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 34
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 4 crops: 4
Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 12 crops: 1
Number of harvests which yielded 13 crops: 5
sweet_potato193Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 5 crops: 3
Number of harvests which yielded 6 crops: 2
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 1
Number of harvests which yielded 11 crops: 1
Number of harvests which yielded 13 crops: 9
bunch_of_death-berries174Number of harvests which yielded 1 crops: 11
Number of harvests which yielded 2 crops: 11
Number of harvests which yielded 3 crops: 4
Number of harvests which yielded 5 crops: 5
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 7 crops: 11
Number of harvests which yielded 9 crops: 1
Tea_Aspera_tips169Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 5
Number of harvests which yielded 5 crops: 11
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 9 crops: 1
Number of harvests which yielded 10 crops: 2
moonflower149Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 6
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 10 crops: 5
Number of harvests which yielded 13 crops: 3
vanilla_pod130Number of harvests which yielded 1 crops: 10
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 14
Number of harvests which yielded 4 crops: 8
Number of harvests which yielded 6 crops: 3
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 2
cherry_bombs114Number of harvests which yielded 2 crops: 5
Number of harvests which yielded 13 crops: 8
oat112Number of harvests which yielded 1 crops: 13
Number of harvests which yielded 2 crops: 1
Number of harvests which yielded 3 crops: 5
Number of harvests which yielded 4 crops: 1
Number of harvests which yielded 5 crops: 5
Number of harvests which yielded 10 crops: 4
Number of harvests which yielded 13 crops: 1
geranium100Number of harvests which yielded 5 crops: 2
Number of harvests which yielded 6 crops: 5
Number of harvests which yielded 7 crops: 3
Number of harvests which yielded 13 crops: 3
Tea_Astra_tips52Number of harvests which yielded 2 crops: 2
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 6 crops: 4
Number of harvests which yielded 7 crops: 1
parsnip51Number of harvests which yielded 1 crops: 4
Number of harvests which yielded 3 crops: 1
Number of harvests which yielded 4 crops: 3
Number of harvests which yielded 5 crops: 1
Number of harvests which yielded 9 crops: 3
lily40Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 4 crops: 2
Number of harvests which yielded 6 crops: 1
Number of harvests which yielded 7 crops: 1
Number of harvests which yielded 8 crops: 1
Number of harvests which yielded 9 crops: 1
snap_corn16Number of harvests which yielded 1 crops: 2
Number of harvests which yielded 7 crops: 2


In the last 30 days the miners reported they used these picks the following number of times: (
link)
PickAmt
/obj/item/weapon/pickaxe39892
/obj/item/weapon/pickaxe/mini9821
/obj/item/weapon/pickaxe/emergency7068
/obj/item/weapon/pickaxe/drill/cyborg4189
/obj/item/weapon/pickaxe/drill/jackhammer2772
/obj/item/weapon/pickaxe/diamond1635
/obj/item/weapon/shovel1622
/obj/item/weapon/pickaxe/drill/diamonddrill1369
/obj/item/weapon/pickaxe/drill/cyborg/diamond1095
/obj/item/weapon/pickaxe/drill235
/obj/item/weapon/pickaxe/silver177
/obj/item/weapon/shovel/spade35


In the last 30 days the following minerals were mined: (
link)
MineralAmtDistribution
/obj/item/weapon/ore/iron496366Number of tiles which yielded 0 minerals: 1
Number of tiles which yielded 1 minerals: 11275
Number of tiles which yielded 2 minerals: 11264
Number of tiles which yielded 3 minerals: 120185
Number of tiles which yielded 4 minerals: 11242
Number of tiles which yielded 5 minerals: 11408
/obj/item/weapon/ore/plasma170877Number of tiles which yielded 1 minerals: 8233
Number of tiles which yielded 2 minerals: 8029
Number of tiles which yielded 3 minerals: 25064
Number of tiles which yielded 4 minerals: 7961
Number of tiles which yielded 5 minerals: 7910
/obj/item/weapon/ore/silver87027Number of tiles which yielded 1 minerals: 4743
Number of tiles which yielded 2 minerals: 4784
Number of tiles which yielded 3 minerals: 10214
Number of tiles which yielded 4 minerals: 4706
Number of tiles which yielded 5 minerals: 4650
/obj/item/weapon/ore/gold81468Number of tiles which yielded 1 minerals: 4483
Number of tiles which yielded 2 minerals: 4391
Number of tiles which yielded 3 minerals: 9624
Number of tiles which yielded 4 minerals: 4394
Number of tiles which yielded 5 minerals: 4351
/obj/item/weapon/ore/titanium79356Number of tiles which yielded 1 minerals: 4228
Number of tiles which yielded 2 minerals: 4108
Number of tiles which yielded 3 minerals: 9336
Number of tiles which yielded 4 minerals: 4226
Number of tiles which yielded 5 minerals: 4400
/obj/item/weapon/ore/uranium47021Number of tiles which yielded 1 minerals: 2492
Number of tiles which yielded 2 minerals: 2494
Number of tiles which yielded 3 minerals: 5490
Number of tiles which yielded 4 minerals: 2629
Number of tiles which yielded 5 minerals: 2511
/obj/item/weapon/ore/diamond10540Number of tiles which yielded 1 minerals: 721
Number of tiles which yielded 2 minerals: 671
Number of tiles which yielded 3 minerals: 681
Number of tiles which yielded 4 minerals: 736
Number of tiles which yielded 5 minerals: 698
/obj/item/weapon/ore/bluespace_crystal9582Number of tiles which yielded 1 minerals: 670
Number of tiles which yielded 2 minerals: 646
Number of tiles which yielded 3 minerals: 639
Number of tiles which yielded 4 minerals: 632
Number of tiles which yielded 5 minerals: 635
/obj/item/weapon/ore/bananium807Number of tiles which yielded 3 minerals: 269
/obj/item/wea0Number of tiles which yielded 0 minerals: 2
/obj/item/weap0Number of tiles which yielded 0 minerals: 2
/obj/item/w0Number of tiles which yielded 0 minerals: 1
/o0Number of tiles which yielded 0 minerals: 1
/obj/i0Number of tiles which yielded 0 minerals: 1
/obj/item/weapon/ore/ir0Number of tiles which yielded 0 minerals: 1
/obj/ite0Number of tiles which yielded 0 minerals: 1
/obj/it0Number of tiles which yielded 0 minerals: 1
/obj/item/weapon/ore/0Number of tiles which yielded 0 minerals: 1
/obj/item/weapon/o0Number of tiles which yielded 0 minerals: 1


In the last 30 days the following items were used in combat, sorted by the combined force they caused, also available is the number of hits which were made with these items and how many hits were made with items of a certain force: (
link)
Mineraltotal
force
total
hits
Distribution
/obj/item/weapon/circular_saw29796419857Number of hits when the item had force 4: 1
Number of hits when the item had force 9: 1
Number of hits when the item had force 15: 19817
Number of hits when the item had force 17: 14
Number of hits when the item had force 19: 23
Number of hits when the item had force 21: 1
/obj/item/weapon/twohanded/dualsaber2294046780Number of hits when the item had force 3: 36
Number of hits when the item had force 34: 6744
/obj/item/zombie_hand22686011343Number of hits when the item had force 20: 11343
/obj/item/weapon/melee/baton/loaded17700017701Number of hits when the item had force 9: 11
Number of hits when the item had force 10: 17689
Number of hits when the item had force 11: 1
/obj/item/weapon/melee/sabre16991910706Number of hits when the item had force 8: 6
Number of hits when the item had force 9: 4
Number of hits when the item had force 13: 2
Number of hits when the item had force 15: 10341
Number of hits when the item had force 17: 15
Number of hits when the item had force 19: 251
Number of hits when the item had force 24: 7
Number of hits when the item had force 29: 38
Number of hits when the item had force 200: 42
/obj/item/weapon/twohanded/fireaxe1454216668Number of hits when the item had force 5: 813
Number of hits when the item had force 24: 5646
Number of hits when the item had force 28: 209
/obj/item/weapon/melee/energy/sword/saber1329364451Number of hits when the item had force 3: 22
Number of hits when the item had force 30: 4429
/obj/item/weapon/melee/arm_blade1222254889Number of hits when the item had force 25: 4889
/obj/item/weapon/kitchen/knife1015859090Number of hits when the item had force 7: 48
Number of hits when the item had force 10: 6351
Number of hits when the item had force 14: 2684
Number of hits when the item had force 15: 1
Number of hits when the item had force 18: 2
Number of hits when the item had force 28: 4
/obj/item/weapon/twohanded/spear971516092Number of hits when the item had force 10: 1594
Number of hits when the item had force 11: 3
Number of hits when the item had force 18: 4428
Number of hits when the item had force 22: 67
/obj/item/weapon/claymore/highlander939442190Number of hits when the item had force 40: 1056
Number of hits when the item had force 41: 481
Number of hits when the item had force 42: 283
Number of hits when the item had force 43: 196
Number of hits when the item had force 44: 89
Number of hits when the item had force 45: 31
Number of hits when the item had force 46: 19
Number of hits when the item had force 47: 14
Number of hits when the item had force 48: 9
Number of hits when the item had force 49: 6
Number of hits when the item had force 50: 2
Number of hits when the item had force 1000: 4
/obj/item/weapon/twohanded/required/chainsaw763903774Number of hits when the item had force 13: 358
Number of hits when the item had force 21: 3416
/obj/item/weapon/twohanded/required/chainsaw/dooms
layer
656152241Number of hits when the item had force 13: 95
Number of hits when the item had force 30: 2146
/obj/item/weapon/extinguisher577795760Number of hits when the item had force 3: 3
Number of hits when the item had force 7: 1
Number of hits when the item had force 8: 4
Number of hits when the item had force 9: 1
Number of hits when the item had force 10: 5734
Number of hits when the item had force 12: 2
Number of hits when the item had force 14: 1
Number of hits when the item had force 20: 1
Number of hits when the item had force 24: 1
Number of hits when the item had force 25: 12
/obj/item/weapon/kitchen/knife/butcher572123469Number of hits when the item had force 15: 2272
Number of hits when the item had force 16: 7
Number of hits when the item had force 19: 1176
Number of hits when the item had force 23: 12
Number of hits when the item had force 200: 2
/obj/item/weapon/melee/classic_baton/telescopic524305517Number of hits when the item had force 0: 274
Number of hits when the item had force 10: 5243
/obj/item/weapon/hatchet391383260Number of hits when the item had force 11: 9
Number of hits when the item had force 12: 3248
Number of hits when the item had force 21: 3
/obj/item/weapon/kitchen/knife/combat/survival378822507Number of hits when the item had force 15: 2451
Number of hits when the item had force 19: 3
Number of hits when the item had force 20: 53
/obj/item/weapon/melee/baseball_bat377103771Number of hits when the item had force 10: 3771
/obj/item/weapon/melee/energy/sword/cyborg375511258Number of hits when the item had force 3: 7
Number of hits when the item had force 30: 1251
/obj/item/weapon/scalpel369083691Number of hits when the item had force 4: 1
Number of hits when the item had force 10: 3689
Number of hits when the item had force 14: 1
/obj/item/weapon/weldingtool356942566Number of hits when the item had force 3: 233
Number of hits when the item had force 15: 2333
/obj/item/weapon/storage/toolbox/mechanical340872840Number of hits when the item had force 12: 2839
Number of hits when the item had force 19: 1
/obj/item/weapon/nullrod/claymore/chainsaw_sword299281662Number of hits when the item had force 18: 1650
Number of hits when the item had force 19: 12
/obj/item/weapon/pickaxe230741537Number of hits when the item had force 14: 1
Number of hits when the item had force 15: 1532
Number of hits when the item had force 20: 4
/obj/item/weapon/nullrod/claymore225241204Number of hits when the item had force 18: 991
Number of hits when the item had force 22: 213
/obj/item/weapon/crowbar219394387Number of hits when the item had force 0: 1
Number of hits when the item had force 2: 10
Number of hits when the item had force 5: 4373
Number of hits when the item had force 18: 3
/obj/item/weapon/nullrod/scythe/talking215561190Number of hits when the item had force 18: 1156
Number of hits when the item had force 22: 34
/obj/item/weapon/nullrod/armblade214621153Number of hits when the item had force 18: 985
Number of hits when the item had force 22: 150
Number of hits when the item had force 24: 18
/obj/item/weapon/weldingtool/largetank/cyborg212881528Number of hits when the item had force 3: 136
Number of hits when the item had force 15: 1392
/obj/item/weapon/pen/edagger206641148Number of hits when the item had force 18: 1148
/obj/item/weapon/melee/classic_baton204171701Number of hits when the item had force 11: 16
Number of hits when the item had force 12: 1682
Number of hits when the item had force 19: 3
/obj/item/weapon/storage/toolbox/emergency195741632Number of hits when the item had force 8: 1
Number of hits when the item had force 11: 12
Number of hits when the item had force 12: 1616
Number of hits when the item had force 14: 3
/obj/item/weapon/twohanded/required/kirbyplants175811721Number of hits when the item had force 10: 1696
Number of hits when the item had force 21: 1
Number of hits when the item had force 25: 24
/obj/item/weapon/nullrod/claymore/katana17472968Number of hits when the item had force 18: 956
Number of hits when the item had force 22: 12
/obj/item/clothing/head/hardhat/cakehat167851160Number of hits when the item had force 0: 41
Number of hits when the item had force 15: 1119
/obj/item/weapon/nullrod/scythe/vibro14738771Number of hits when the item had force 18: 556
Number of hits when the item had force 22: 215
/obj/item/weapon/broken_bottle134251534Number of hits when the item had force 0: 34
Number of hits when the item had force 4: 15
Number of hits when the item had force 9: 1485
/obj/item/weapon/melee/cultblade13040423Number of hits when the item had force 30: 353
Number of hits when the item had force 35: 70
/obj/item/weapon/wrench120202396Number of hits when the item had force 0: 4
Number of hits when the item had force 5: 2385
Number of hits when the item had force 6: 2
Number of hits when the item had force 15: 1
Number of hits when the item had force 17: 4
/obj/item/weapon/claymore/weak12000400Number of hits when the item had force 30: 400
/obj/item/weapon/pickaxe/drill/cyborg11715781Number of hits when the item had force 15: 781
/obj/item/weapon/holo/esword/red11616389Number of hits when the item had force 3: 2
Number of hits when the item had force 30: 387
/obj/item/weapon/grown/nettle/death11417686Number of hits when the item had force -1: 10
Number of hits when the item had force 0: 27
Number of hits when the item had force 1: 29
Number of hits when the item had force 2: 27
Number of hits when the item had force 3: 27
Number of hits when the item had force 4: 24
Number of hits when the item had force 5: 28
Number of hits when the item had force 6: 18
Number of hits when the item had force 7: 21
Number of hits when the item had force 8: 21
Number of hits when the item had force 9: 21
Number of hits when the item had force 10: 22
Number of hits when the item had force 11: 21
Number of hits when the item had force 12: 20
Number of hits when the item had force 13: 16
Number of hits when the item had force 14: 15
Number of hits when the item had force 15: 22
Number of hits when the item had force 16: 17
Number of hits when the item had force 17: 16
Number of hits when the item had force 18: 15
Number of hits when the item had force 19: 13
Number of hits when the item had force 20: 17
Number of hits when the item had force 21: 14
Number of hits when the item had force 22: 21
Number of hits when the item had force 23: 9
Number of hits when the item had force 24: 15
Number of hits when the item had force 25: 19
Number of hits when the item had force 26: 8
Number of hits when the item had force 27: 12
Number of hits when the item had force 28: 12
Number of hits when the item had force 29: 8
Number of hits when the item had force 30: 12
Number of hits when the item had force 31: 9
Number of hits when the item had force 32: 4
Number of hits when the item had force 33: 4
Number of hits when the item had force 34: 3
Number of hits when the item had force 35: 12
Number of hits when the item had force 36: 7
Number of hits when the item had force 37: 3
Number of hits when the item had force 38: 5
Number of hits when the item had force 39: 4
Number of hits when the item had force 40: 3
Number of hits when the item had force 41: 3
Number of hits when the item had force 42: 9
Number of hits when the item had force 43: 3
Number of hits when the item had force 44: 3
Number of hits when the item had force 45: 37
/obj/item/weapon/katana/energy11280282Number of hits when the item had force 40: 282
/obj/item/weapon/katana/cursed11200280Number of hits when the item had force 40: 280
/obj/item/weapon/surgicaldrill11100740Number of hits when the item had force 15: 740
/obj/item/weapon/nullrod/godhand10584588Number of hits when the item had force 18: 588
/obj/item/stack/rods103681152Number of hits when the item had force 9: 1152
/obj/item/weapon/melee/energy/axe1024069Number of hits when the item had force 40: 1
Number of hits when the item had force 150: 68
/obj/item/weapon/melee/energy/sword/pirate9210307Number of hits when the item had force 30: 307
/obj/item/weapon/nullrod/claymore/glowing8798603Number of hits when the item had force 10: 257
Number of hits when the item had force 18: 346
/obj/item/clockwork/ratvarian_spear8178400Number of hits when the item had force 15: 253
Number of hits when the item had force 25: 103
Number of hits when the item had force 37: 26
Number of hits when the item had force 47: 18
/obj/item/weapon/weldingtool/experimental8055549Number of hits when the item had force 3: 15
Number of hits when the item had force 15: 534
/obj/item/weapon/mounted_chainsaw6846326Number of hits when the item had force 21: 326
/obj/item/weapon/crowbar/red6776847Number of hits when the item had force 8: 847
/obj/item/weapon/melee/ghost_sword6616311Number of hits when the item had force 0: 22
Number of hits when the item had force 4: 50
Number of hits when the item had force 8: 62
Number of hits when the item had force 12: 10
Number of hits when the item had force 16: 26
Number of hits when the item had force 20: 17
Number of hits when the item had force 24: 16
Number of hits when the item had force 28: 27
Number of hits when the item had force 32: 3
Number of hits when the item had force 36: 9
Number of hits when the item had force 40: 1
Number of hits when the item had force 44: 25
Number of hits when the item had force 48: 19
Number of hits when the item had force 52: 1
Number of hits when the item had force 56: 4
Number of hits when the item had force 60: 15
Number of hits when the item had force 64: 4
/obj/item/weapon/melee/baton6250625Number of hits when the item had force 10: 625
/obj/item/weapon/twohanded/required/mining_hammer6160308Number of hits when the item had force 20: 308
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el
6080608Number of hits when the item had force 10: 608
/obj/item/weapon/storage/toolbox/electrical6060505Number of hits when the item had force 12: 505
/obj/item/weapon/shard60511199Number of hits when the item had force 3: 1
Number of hits when the item had force 5: 1186
Number of hits when the item had force 8: 2
Number of hits when the item had force 9: 8
Number of hits when the item had force 15: 2
/obj/item/chair6024753Number of hits when the item had force 8: 753
/obj/item/weapon/nullrod/chainsaw5982332Number of hits when the item had force 18: 331
Number of hits when the item had force 24: 1
/obj/item/weapon/tank/internals/emergency_oxygen59401485Number of hits when the item had force 4: 1485
/obj/item/weapon/melee/chainofcommand5842589Number of hits when the item had force 6: 12
Number of hits when the item had force 10: 577
/obj/item/weapon/claymore5800145Number of hits when the item had force 40: 145
/obj/item/weapon/weldingtool/largetank5760388Number of hits when the item had force 3: 5
Number of hits when the item had force 15: 383
/obj/item/weapon/nullrod/claymore/multiverse5653382Number of hits when the item had force 1: 9
Number of hits when the item had force 2: 13
Number of hits when the item had force 3: 11
Number of hits when the item had force 4: 21
Number of hits when the item had force 5: 17
Number of hits when the item had force 6: 11
Number of hits when the item had force 7: 17
Number of hits when the item had force 8: 15
Number of hits when the item had force 9: 17
Number of hits when the item had force 10: 14
Number of hits when the item had force 11: 13
Number of hits when the item had force 12: 11
Number of hits when the item had force 13: 8
Number of hits when the item had force 14: 13
Number of hits when the item had force 15: 11
Number of hits when the item had force 16: 15
Number of hits when the item had force 17: 13
Number of hits when the item had force 18: 14
Number of hits when the item had force 19: 12
Number of hits when the item had force 20: 12
Number of hits when the item had force 21: 13
Number of hits when the item had force 22: 12
Number of hits when the item had force 23: 7
Number of hits when the item had force 24: 11
Number of hits when the item had force 25: 19
Number of hits when the item had force 26: 10
Number of hits when the item had force 27: 16
Number of hits when the item had force 28: 8
Number of hits when the item had force 29: 12
Number of hits when the item had force 30: 7
/obj/item/weapon/holo/esword/green5610187Number of hits when the item had force 30: 187
/obj/item/device/instrument/guitar5320532Number of hits when the item had force 10: 532
/obj/item/weapon/storage/briefcase/lawyer5144643Number of hits when the item had force 8: 643
/obj/item/weapon/katana4760119Number of hits when the item had force 40: 119
/obj/item/weapon/nullrod/claymore/saber/red4662259Number of hits when the item had force 18: 259
/obj/item/weapon/tank/internals/oxygen/red4656465Number of hits when the item had force 9: 11
Number of hits when the item had force 10: 449
Number of hits when the item had force 11: 2
Number of hits when the item had force 15: 3
/obj/item/toy/katana4610922Number of hits when the item had force 5: 922
/obj/item/weapon/melee/energy/sword/saber/red4593154Number of hits when the item had force 3: 1
Number of hits when the item had force 30: 153
/obj/item/weapon/gun/ballistic/shotgun/riot4592454Number of hits when the item had force 10: 449
Number of hits when the item had force 20: 3
Number of hits when the item had force 21: 2
/obj/item/weapon/screwdriver4342868Number of hits when the item had force 5: 866
Number of hits when the item had force 6: 2
/obj/item/weapon/nullrod4230235Number of hits when the item had force 18: 235
/obj/item/device/instrument/eguitar4188349Number of hits when the item had force 12: 349
/obj/item/weapon/nullrod/scythe4016218Number of hits when the item had force 18: 195
Number of hits when the item had force 22: 23
/obj/item/weapon/nullrod/claymore/bostaff3930262Number of hits when the item had force 15: 262
/obj/item/weapon/wirecutters3804629Number of hits when the item had force 6: 623
Number of hits when the item had force 11: 6
/obj/item/weapon/gun/energy/e_gun3766734Number of hits when the item had force 5: 726
Number of hits when the item had force 17: 8
/obj/item/weapon/crowbar/power3750250Number of hits when the item had force 15: 250
/obj/item/weapon/storage/toolbox/artistic/his_grac
e
3711151Number of hits when the item had force 12: 23
Number of hits when the item had force 15: 48
Number of hits when the item had force 20: 15
Number of hits when the item had force 25: 9
Number of hits when the item had force 30: 5
Number of hits when the item had force 40: 51
/obj/item/weapon/melee/energy/sword/cyborg/saw3696178Number of hits when the item had force 18: 137
Number of hits when the item had force 30: 41
/obj/item/weapon/nullrod/claymore/saber3690205Number of hits when the item had force 18: 205
/obj/item/weapon/tank/internals/oxygen3670367Number of hits when the item had force 10: 367
/obj/item/weapon/pickaxe/mini3510351Number of hits when the item had force 10: 351
/obj/item/weapon/nullrod/claymore/saber/pirate3510195Number of hits when the item had force 18: 195
/obj/item/weapon/crowbar/cyborg3500350Number of hits when the item had force 10: 350
/obj/item/weapon/weldingtool/hugetank3483233Number of hits when the item had force 3: 1
Number of hits when the item had force 15: 232
/obj/item/weapon/tank/internals/air3480348Number of hits when the item had force 10: 348
/obj/item/weapon/gun/energy/e_gun/advtaser3444676Number of hits when the item had force 5: 660
Number of hits when the item had force 9: 16
/obj/item/weapon/gun/magic/staff/spellblade3440172Number of hits when the item had force 20: 172
/obj/item/weapon/his_grace3311121Number of hits when the item had force 12: 33
Number of hits when the item had force 16: 7
Number of hits when the item had force 17: 1
Number of hits when the item had force 20: 10
Number of hits when the item had force 24: 5
Number of hits when the item had force 27: 6
Number of hits when the item had force 28: 15
Number of hits when the item had force 31: 1
Number of hits when the item had force 32: 13
Number of hits when the item had force 36: 4
Number of hits when the item had force 39: 3
Number of hits when the item had force 40: 3
Number of hits when the item had force 43: 2
Number of hits when the item had force 44: 3
Number of hits when the item had force 47: 2
Number of hits when the item had force 48: 3
Number of hits when the item had force 52: 2
Number of hits when the item had force 56: 2
Number of hits when the item had force 60: 2
Number of hits when the item had force 64: 2
Number of hits when the item had force 68: 2
/obj/item/weapon/gun/ballistic/shotgun/automatic/c
ombat
3280328Number of hits when the item had force 10: 328
/obj/item/chair/stool3224403Number of hits when the item had force 8: 403
/obj/item/weapon/weldingtool/experimental/brass3213215Number of hits when the item had force 3: 1
Number of hits when the item had force 15: 214
/obj/item/weapon/pickaxe/emergency3195213Number of hits when the item had force 15: 213
/obj/item/weapon/kitchen/knife/combat3140157Number of hits when the item had force 20: 157
/obj/item/weapon/twohanded/fireaxe/boneaxe3018132Number of hits when the item had force 5: 1
Number of hits when the item had force 23: 131
/obj/item/stack/spacecash/c100030005Number of hits when the item had force 0: 2
Number of hits when the item had force 1000: 3
/obj/item/weapon/melee/energy/sword2940104Number of hits when the item had force 0: 6
Number of hits when the item had force 30: 98
/obj/item/device/flashlight/seclite2935327Number of hits when the item had force 5: 2
Number of hits when the item had force 9: 325
/obj/item/weapon/nullrod/whip2793156Number of hits when the item had force 13: 3
Number of hits when the item had force 18: 153
/obj/item/weapon/kitchen/knife/envy2772154Number of hits when the item had force 18: 154
/obj/item/weapon/shield/riot2720272Number of hits when the item had force 10: 272
/obj/item/weapon/melee/baton/cattleprod2643881Number of hits when the item had force 3: 881
/obj/item/weapon/switchblade2643133Number of hits when the item had force 3: 1
Number of hits when the item had force 20: 132
/obj/item/weapon/resonator2505167Number of hits when the item had force 15: 167
/obj/item/weapon/twohanded/mjollnir2220108Number of hits when the item had force 5: 24
Number of hits when the item had force 25: 84
/obj/item/weapon/kitchen/knife/ritual2198220Number of hits when the item had force 8: 1
Number of hits when the item had force 10: 219
/obj/item/weapon/kitchen/rollingpin2184273Number of hits when the item had force 8: 273
/obj/item/weapon/nullrod/claymore/darkblade2106117Number of hits when the item had force 18: 117
/obj/item/weapon/twohanded/pitchfork/demonic/ascen
ded
210021Number of hits when the item had force 100: 21
/obj/item/weapon/scythe2088156Number of hits when the item had force 13: 141
Number of hits when the item had force 17: 15
/obj/item/weapon/kitchen/knife/combat/bone2085139Number of hits when the item had force 15: 139
/obj/item/weapon/shovel2056257Number of hits when the item had force 8: 257
/obj/item/weapon/nullrod/carp1920128Number of hits when the item had force 15: 128
/obj/item/weapon/storage/toolbox/artistic1908159Number of hits when the item had force 12: 159
/obj/item/weapon/nullrod/scythe/spellblade1908102Number of hits when the item had force 18: 84
Number of hits when the item had force 22: 18
/obj/item/weapon/scalpel/alien1780178Number of hits when the item had force 10: 178
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/blue
175035Number of hits when the item had force 50: 35
/obj/item/clockwork/ratvarian_spear/cyborg1714104Number of hits when the item had force 15: 97
Number of hits when the item had force 37: 7
/obj/item/weapon/pickaxe/drill1710114Number of hits when the item had force 15: 114
/obj/item/weapon/shield/riot/tele1687214Number of hits when the item had force 3: 5
Number of hits when the item had force 8: 209
/obj/item/weapon/lighter1645464Number of hits when the item had force 0: 135
Number of hits when the item had force 5: 329
/obj/item/weapon/nullrod/clown162090Number of hits when the item had force 18: 90
/obj/item/weapon/gun/energy/laser/captain1570157Number of hits when the item had force 10: 157
/obj/item/weapon/cultivator1485295Number of hits when the item had force 5: 294
Number of hits when the item had force 15: 1
/obj/item/weapon/weldingtool/mini1410126Number of hits when the item had force 3: 40
Number of hits when the item had force 15: 86
/obj/item/weapon/gun/energy/kinetic_accelerator1395279Number of hits when the item had force 5: 279
/obj/item/device/instrument/violin1380138Number of hits when the item had force 10: 138
/obj/item/weapon/nullrod/tribal_knife136876Number of hits when the item had force 18: 76
/obj/item/weapon/nullrod/hammmer135075Number of hits when the item had force 18: 75
/obj/item/weapon/melee/energy/sword/saber/green130011Number of hits when the item had force 30: 10
Number of hits when the item had force 1000: 1
/obj/item/weapon/lava_staff125050Number of hits when the item had force 25: 50
/obj/item/weapon/gun/energy/laser1232244Number of hits when the item had force 5: 242
Number of hits when the item had force 11: 2
/obj/item/weapon/cane1230246Number of hits when the item had force 5: 246
/obj/item/weapon/mop1206398Number of hits when the item had force 3: 396
Number of hits when the item had force 9: 2
/obj/item/weapon/resonator/upgraded120080Number of hits when the item had force 15: 80
/obj/item/weapon/pickaxe/drill/jackhammer120080Number of hits when the item had force 15: 80
/obj/item/weapon/circular_saw/alien118579Number of hits when the item had force 15: 79
/obj/item/stack/tile/plasteel1176196Number of hits when the item had force 6: 196
/obj/item/weapon/lighter/greyscale1160256Number of hits when the item had force 0: 24
Number of hits when the item had force 5: 232
/obj/item/stack/sheet/metal1105221Number of hits when the item had force 5: 221
/obj/item/weapon/gun/ballistic/automatic/pistol1100220Number of hits when the item had force 5: 220
/obj/item/weapon/storage/briefcase1088136Number of hits when the item had force 8: 136
/obj/item/weapon/gun/energy/plasmacutter/adv105070Number of hits when the item had force 15: 70
/obj/item/weapon/wrench/medical1040520Number of hits when the item had force 2: 520
/obj/item/chair/stool/bar1032129Number of hits when the item had force 8: 129
/obj/item/weapon/pickaxe/diamond102654Number of hits when the item had force 19: 54
/obj/item/weapon/gun/ballistic/revolver/detective1019193Number of hits when the item had force 5: 187
Number of hits when the item had force 14: 6
/obj/item/weapon/twohanded/pitchfork/demonic/great
er
100842Number of hits when the item had force 24: 42
/obj/item/weapon/statuebust96064Number of hits when the item had force 15: 64
/obj/item/weapon/storage/toolbox/syndicate93062Number of hits when the item had force 15: 62
/obj/item/weapon/hatchet/cutterblade92477Number of hits when the item had force 12: 77
/obj/item/weapon/storage/bag/tray855171Number of hits when the item had force 5: 171
/obj/item/weapon/veilrender/vealrender85557Number of hits when the item had force 15: 57
/obj/item/weapon/twohanded/skybulge84667Number of hits when the item had force 10: 45
Number of hits when the item had force 18: 22
/obj/item/weapon/shovel/spade845169Number of hits when the item had force 5: 169
/obj/item/weapon/crowbar/large80467Number of hits when the item had force 12: 67
/obj/item/weapon/screwdriver/power77697Number of hits when the item had force 8: 97
/obj/item/weapon/gun/energy/e_gun/hos77077Number of hits when the item had force 10: 77
/obj/item/weapon/tailclub77055Number of hits when the item had force 14: 55
/obj/item/weapon/gun/ballistic/shotgun/automatic/d
ual_tube
76076Number of hits when the item had force 10: 76
/obj/item/weapon/staff/storm70028Number of hits when the item had force 25: 28
/obj/item/weapon/gun/ballistic/automatic/wt550665133Number of hits when the item had force 5: 133
/obj/item/device/taperecorder650325Number of hits when the item had force 2: 325
/obj/item/weapon/shield/riot/buckler65065Number of hits when the item had force 10: 65
/obj/item/pipe64492Number of hits when the item had force 7: 92
/obj/item/weapon/wrench/cyborg635127Number of hits when the item had force 5: 127
/obj/item/weapon/tank/internals/emergency_oxygen/e
ngi
634150Number of hits when the item had force 4: 133
Number of hits when the item had force 6: 17
/obj/item/weapon/defibrillator/loaded632127Number of hits when the item had force 0: 1
Number of hits when the item had force 5: 125
Number of hits when the item had force 7: 1
/obj/item/weapon/mop/cyborg600200Number of hits when the item had force 3: 200
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/ctf
6008Number of hits when the item had force 75: 8
/obj/item/weapon/twohanded/ctf/blue6003Number of hits when the item had force 200: 3
/obj/item/bodypart/head587196Number of hits when the item had force 2: 1
Number of hits when the item had force 3: 195
/obj/item/weapon/picket_sign580116Number of hits when the item had force 5: 116
/obj/item/weapon/nullrod/pitchfork57632Number of hits when the item had force 18: 32
/obj/item/weapon/gavelhammer575115Number of hits when the item had force 5: 115
/obj/item/weapon/twohanded/bostaff55223Number of hits when the item had force 24: 23
/obj/item/device/multitool55098Number of hits when the item had force 5: 94
Number of hits when the item had force 20: 4
/obj/item/weapon/twohanded/spear/grey_tide55026Number of hits when the item had force 15: 10
Number of hits when the item had force 25: 16
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/red
55011Number of hits when the item had force 50: 11
/obj/item/weapon/storage/secure/briefcase52866Number of hits when the item had force 8: 66
/obj/item/weapon/kitchen/fork520104Number of hits when the item had force 5: 104
/obj/item/weapon/twohanded/singularityhammer52038Number of hits when the item had force 5: 16
Number of hits when the item had force 20: 22
/obj/item/weapon/staff519130Number of hits when the item had force 3: 104
Number of hits when the item had force 7: 1
Number of hits when the item had force 8: 25
/obj/item/weapon/twohanded/vibro_weapon48012Number of hits when the item had force 40: 12
/obj/item/weapon/tank/internals/emergency_oxygen/d
ouble
476119Number of hits when the item had force 4: 119
/obj/item/weapon/melee/arm_blade/false46593Number of hits when the item had force 5: 93
/obj/item/weapon/gun/energy/e_gun/nuclear45090Number of hits when the item had force 5: 90
/obj/item/stack/sheet/mineral/wood44589Number of hits when the item had force 5: 89
/obj/item/weapon/oar44437Number of hits when the item had force 12: 37
/obj/item/bodypart/l_leg441147Number of hits when the item had force 3: 147
/obj/item/weapon/melee/chainofcommand/tailwhip42042Number of hits when the item had force 10: 42
/obj/item/weapon/mop/advanced40868Number of hits when the item had force 6: 68
/obj/item/weapon/extinguisher/mini405135Number of hits when the item had force 3: 135
/obj/item/stack/rods/cyborg40545Number of hits when the item had force 9: 45
/obj/item/weapon/gun/ballistic/shotgun40243Number of hits when the item had force 9: 28
Number of hits when the item had force 10: 15
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el/improvised
40040Number of hits when the item had force 10: 40
/obj/item/ammo_casing/caseless/arrow40040Number of hits when the item had force 10: 40
/obj/item/weapon/twohanded/ctf/red4002Number of hits when the item had force 200: 2
/obj/item/bodypart/r_leg384128Number of hits when the item had force 3: 128
/obj/item/bodypart/r_arm384128Number of hits when the item had force 3: 128
/obj/item/weapon/wrench/power38448Number of hits when the item had force 8: 48
/obj/item/weapon/wirerod37842Number of hits when the item had force 9: 42
/obj/item/toy/carpplushie377250Number of hits when the item had force 0: 221
Number of hits when the item had force 13: 29
/obj/item/weapon/melee/curator_whip37525Number of hits when the item had force 15: 25
/obj/item/bodypart/l_arm372112Number of hits when the item had force 3: 108
Number of hits when the item had force 12: 4
/obj/item/weapon/nullrod/staff/blue36574Number of hits when the item had force 0: 1
Number of hits when the item had force 5: 73
/obj/item/weapon/gun/ballistic/revolver/russian36072Number of hits when the item had force 5: 72
/obj/item/weapon/tank/internals/anesthetic36036Number of hits when the item had force 10: 36
/obj/item/weapon/wirecutters/power35459Number of hits when the item had force 6: 59
/obj/item/weapon/bikehorn3493983Number of hits when the item had force 0: 3960
Number of hits when the item had force 2: 12
Number of hits when the item had force 5: 2
Number of hits when the item had force 35: 9
/obj/item/weapon/surgicaldrill/alien34523Number of hits when the item had force 15: 23
/obj/item/weapon/crowbar/brass32565Number of hits when the item had force 5: 65
/obj/item/weapon/melee/skateboard32427Number of hits when the item had force 12: 27
/obj/item/weapon/twohanded/pitchfork/demonic29614Number of hits when the item had force 19: 9
Number of hits when the item had force 25: 5
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog
29258Number of hits when the item had force 5: 57
Number of hits when the item had force 7: 1
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow
29058Number of hits when the item had force 5: 58
/obj/item/weapon/gun/energy/plasmacutter28824Number of hits when the item had force 12: 24
/obj/item/weapon/stock_parts/cell/high/plus28056Number of hits when the item had force 5: 56
/obj/item/weapon/pipe_dispenser28028Number of hits when the item had force 10: 28
/obj/item/weapon/shield/riot/roman27027Number of hits when the item had force 10: 27
/obj/item/weapon/gun/ballistic/revolver26553Number of hits when the item had force 5: 53
/obj/item/weapon/nullrod/staff25551Number of hits when the item had force 5: 51
/obj/item/weapon/gun/energy/lasercannon25022Number of hits when the item had force 10: 19
Number of hits when the item had force 20: 3
/obj/item/weapon/light/tube247101Number of hits when the item had force 2: 86
Number of hits when the item had force 5: 15
/obj/item/weapon/gun/ballistic/automatic/c20r24549Number of hits when the item had force 5: 49
/obj/item/weapon/grown/nettle/basic24240Number of hits when the item had force -1: 2
Number of hits when the item had force 0: 3
Number of hits when the item had force 1: 3
Number of hits when the item had force 2: 5
Number of hits when the item had force 3: 4
Number of hits when the item had force 4: 1
Number of hits when the item had force 5: 6
Number of hits when the item had force 6: 3
Number of hits when the item had force 7: 2
Number of hits when the item had force 8: 1
Number of hits when the item had force 10: 1
Number of hits when the item had force 11: 1
Number of hits when the item had force 12: 1
Number of hits when the item had force 13: 2
Number of hits when the item had force 15: 1
Number of hits when the item had force 16: 1
Number of hits when the item had force 17: 1
Number of hits when the item had force 18: 1
Number of hits when the item had force 20: 1
/obj/item/weapon/pickaxe/drill/diamonddrill24016Number of hits when the item had force 15: 16
/obj/item/weapon/twohanded/bonespear23514Number of hits when the item had force 11: 5
Number of hits when the item had force 20: 9
/obj/item/weapon/storage/toolbox22819Number of hits when the item had force 12: 19
/obj/item/weapon/phone22575Number of hits when the item had force 3: 75
/obj/item/device/flashlight/flare22432Number of hits when the item had force 7: 32
/obj/item/weapon/gun/syringe22055Number of hits when the item had force 4: 55
/obj/item/stack/sheet/mineral/plasma21843Number of hits when the item had force 5: 42
Number of hits when the item had force 8: 1
/obj/item/weapon/match213100Number of hits when the item had force 0: 29
Number of hits when the item had force 3: 71
/obj/item/weapon/pickaxe/drill/cyborg/diamond21014Number of hits when the item had force 15: 14
/obj/item/weapon/screwdriver/cyborg20040Number of hits when the item had force 5: 40
/obj/item/weapon/gun/magic/staff/honk20040Number of hits when the item had force 5: 40
/obj/item/weapon/melee/baseball_bat/homerun20020Number of hits when the item had force 10: 20
/obj/item/weapon/shield/energy19320Number of hits when the item had force 3: 1
Number of hits when the item had force 10: 19
/obj/item/stack/sheet/glass19038Number of hits when the item had force 5: 38
/obj/item/weapon/flamethrower18662Number of hits when the item had force 3: 62
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle
18213Number of hits when the item had force 14: 13
/obj/item/weapon/storage/toolbox/drone18015Number of hits when the item had force 12: 15
/obj/item/toy/cards/singlecard17560Number of hits when the item had force 0: 25
Number of hits when the item had force 5: 35
/obj/item/weapon/pneumatic_cannon/ghetto17535Number of hits when the item had force 5: 35
/obj/item/weapon/gun/energy/temperature/security17535Number of hits when the item had force 5: 35
/obj/item/clothing/mask/cigarette17289Number of hits when the item had force 0: 46
Number of hits when the item had force 4: 43
/obj/item/weapon/defibrillator/compact/loaded17034Number of hits when the item had force 5: 34
/obj/item/weapon/screwdriver/brass17034Number of hits when the item had force 5: 34
/obj/item/weapon/melee/flyswatter161161Number of hits when the item had force 1: 161
/obj/item/weapon/stock_parts/cell/high16032Number of hits when the item had force 5: 32
/obj/item/weapon/gun/energy/pulse/loyalpin16016Number of hits when the item had force 10: 16
/obj/item/weapon/grown/novaflower16010Number of hits when the item had force 5: 2
Number of hits when the item had force 7: 1
Number of hits when the item had force 11: 1
Number of hits when the item had force 15: 1
Number of hits when the item had force 20: 1
Number of hits when the item had force 23: 1
Number of hits when the item had force 24: 1
Number of hits when the item had force 25: 2
/obj/item/weapon/stock_parts/cell/potato15531Number of hits when the item had force 5: 31
/obj/item/bodypart/l_arm/robot15050Number of hits when the item had force 3: 50
/obj/item/weapon/scrying15010Number of hits when the item had force 15: 10
/obj/item/stack/sheet/cardboard14529Number of hits when the item had force 5: 29
/obj/item/weapon/kitchen/knife/carrotshiv14418Number of hits when the item had force 8: 18
/obj/item/weapon/storage/toolbox/brass/prefilled14412Number of hits when the item had force 12: 12
/obj/item/stack/sheet/plasteel14028Number of hits when the item had force 5: 28
/obj/item/weapon/gun/energy/laser/practice13527Number of hits when the item had force 5: 27
/obj/item/clothing/mask/cigarette/cigar13255Number of hits when the item had force 0: 22
Number of hits when the item had force 4: 33
/obj/item/stack/sheet/animalhide/monkey13026Number of hits when the item had force 5: 26
/obj/item/weapon/tank/jetpack/carbondioxide13026Number of hits when the item had force 5: 26
/obj/item/weapon/twohanded/required/kirbyplants/ra
ndom
13013Number of hits when the item had force 10: 13
/obj/item/weapon/gun/ballistic/shotgun/boltaction12012Number of hits when the item had force 10: 12
/obj/item/weapon/melee/synthetic_arm_blade1206Number of hits when the item had force 20: 6
/obj/item/weapon/hierophant_club1057Number of hits when the item had force 15: 7
/obj/item/weapon/tank/internals/plasma10413Number of hits when the item had force 8: 13
/obj/item/chair/wood10413Number of hits when the item had force 8: 13
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle
10020Number of hits when the item had force 5: 20
/obj/item/bodypart/r_arm/robot9632Number of hits when the item had force 3: 32
/obj/item/weapon/staff/broom9632Number of hits when the item had force 3: 32
/obj/item/stack/sheet/rglass9519Number of hits when the item had force 5: 19
/obj/item/weapon/light/bulb8943Number of hits when the item had force 2: 42
Number of hits when the item had force 5: 1
/obj/item/weapon/nullrod/sord8822Number of hits when the item had force 4: 22
/obj/item/bodypart/r_leg/robot8428Number of hits when the item had force 3: 28
/obj/item/weapon/gun/ballistic/automatic/speargun846Number of hits when the item had force 10: 2
Number of hits when the item had force 16: 4
/obj/item/weapon/gun/ballistic/automatic/pistol/m1
911
8314Number of hits when the item had force 5: 1
Number of hits when the item had force 6: 13
/obj/item/stack/sheet/mineral/silver8016Number of hits when the item had force 5: 16
/obj/item/weapon/tank/internals/plasmaman/belt/ful
l
8016Number of hits when the item had force 5: 16
/obj/item/mecha_parts/mecha_equipment/weapon/balli
stic/scattershot
8016Number of hits when the item had force 5: 16
/obj/item/weapon/grenade/chem_grenade7631Number of hits when the item had force 2: 29
Number of hits when the item had force 9: 2
/obj/item/weapon/storage/secure/briefcase/syndie755Number of hits when the item had force 15: 5
/obj/item/weapon/gun/ballistic/revolver/mateba7014Number of hits when the item had force 5: 14
/obj/item/weapon/gun/magic/staff/healing7014Number of hits when the item had force 5: 14
/obj/item/bodypart/l_leg/robot6923Number of hits when the item had force 3: 23
/obj/item/weapon/gun/energy/ionrifle6813Number of hits when the item had force 5: 12
Number of hits when the item had force 8: 1
/obj/item/weapon/bikehorn/golden65280Number of hits when the item had force 0: 275
Number of hits when the item had force 5: 1
Number of hits when the item had force 15: 4
/obj/item/weapon/gun/magic/staff/chaos645Number of hits when the item had force 5: 2
Number of hits when the item had force 18: 3
/obj/item/clothing/mask/cigarette/cigar/havana6036Number of hits when the item had force 0: 21
Number of hits when the item had force 4: 15
/obj/item/toy/beach_ball/holoball6017Number of hits when the item had force 0: 15
Number of hits when the item had force 30: 2
/obj/item/weapon/grown/log6012Number of hits when the item had force 5: 12
/obj/item/weapon/storage/bag/money606Number of hits when the item had force 10: 6
/obj/item/weapon/melee/energy/blade/hardlight602Number of hits when the item had force 30: 2
/obj/item/weapon/wirecutters/cyborg549Number of hits when the item had force 6: 9
/obj/item/weapon/throwing_star5226Number of hits when the item had force 2: 26
/obj/item/clothing/mask/cigarette/cigar/cohiba5220Number of hits when the item had force 0: 7
Number of hits when the item had force 4: 13
/obj/item/stack/sheet/metal/cyborg5010Number of hits when the item had force 5: 10
/obj/item/weapon/crowbar/abductor5010Number of hits when the item had force 5: 10
/obj/item/weapon/gun/medbeam5010Number of hits when the item had force 5: 10
/obj/item/weapon/gun/magic/staff/door5010Number of hits when the item had force 5: 10
/obj/item/stack/tile/plasteel/cyborg488Number of hits when the item had force 6: 8
/obj/item/weapon/storage/box/flashbangs485Number of hits when the item had force 0: 1
Number of hits when the item had force 12: 4
/obj/item/bodypart/l_leg/robot/surplus4515Number of hits when the item had force 3: 15
/obj/item/weapon/melee/baton/cattleprod/teleprod4510Number of hits when the item had force 3: 7
Number of hits when the item had force 8: 3
/obj/item/stack/sheet/mineral/titanium459Number of hits when the item had force 5: 9
/obj/item/stack/sheet/mineral/uranium459Number of hits when the item had force 5: 9
/obj/item/weapon/gun/energy/mindflayer459Number of hits when the item had force 5: 9
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow/large
459Number of hits when the item had force 5: 9
/obj/item/weapon/grown/log/tree459Number of hits when the item had force 5: 9
/obj/item/stack/tile/mineral/titanium4343Number of hits when the item had force 1: 43
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/camo
423Number of hits when the item had force 14: 3
/obj/item/weapon/screwdriver/nuke408Number of hits when the item had force 5: 8
/obj/item/stack/sheet/sinew408Number of hits when the item had force 5: 8
/obj/item/weapon/stock_parts/cell408Number of hits when the item had force 5: 8
/obj/item/weapon/gun/ballistic/automatic/l6_saw408Number of hits when the item had force 5: 8
/obj/item/bodypart/chest/robot3913Number of hits when the item had force 3: 13
/obj/item/weapon/wrench/brass357Number of hits when the item had force 5: 7
/obj/item/stack/sheet/hairlesshide357Number of hits when the item had force 5: 7
/obj/item/weapon/gun/energy/e_gun/turret357Number of hits when the item had force 5: 7
/obj/item/weapon/coin/antagtoken3232Number of hits when the item had force 1: 32
/obj/item/bodypart/l_arm/robot/surplus3010Number of hits when the item had force 3: 10
/obj/item/weapon/extinguisher/mini/nozzle3010Number of hits when the item had force 3: 10
/obj/item/stack/sheet/animalhide/human306Number of hits when the item had force 5: 6
/obj/item/stack/sheet/mineral/sandstone306Number of hits when the item had force 5: 6
/obj/item/weapon/gun/ballistic/revolver/nagant306Number of hits when the item had force 5: 6
/obj/item/weapon/gun/energy/floragun306Number of hits when the item had force 5: 6
/obj/item/stack/sheet/bluespace_crystal306Number of hits when the item had force 5: 6
/obj/item/weapon/twohanded/required/kirbyplants/de
ad
303Number of hits when the item had force 10: 3
/obj/item/weapon/gun/energy/pulse303Number of hits when the item had force 10: 3
/obj/item/weapon/gun/energy/pulse/carbine/loyalpin303Number of hits when the item had force 10: 3
/obj/item/weapon/gun/energy/pulse/carbine303Number of hits when the item had force 10: 3
/obj/item/weapon/storage/firstaid/regular29586Number of hits when the item had force 0: 582
Number of hits when the item had force 1: 1
Number of hits when the item had force 4: 1
Number of hits when the item had force 12: 2
/obj/item/weapon/vending_refill/snack284Number of hits when the item had force 7: 4
/obj/item/weapon/vending_refill/cigarette284Number of hits when the item had force 7: 4
/obj/item/upgradescroll2515Number of hits when the item had force 0: 9
Number of hits when the item had force 1: 1
Number of hits when the item had force 3: 2
Number of hits when the item had force 4: 2
Number of hits when the item had force 10: 1
/obj/item/weapon/gun/energy/laser/bluetag255Number of hits when the item had force 5: 5
/obj/item/weapon/gun/energy/xray255Number of hits when the item had force 5: 5
/obj/item/weapon/gun/energy/e_gun/dragnet255Number of hits when the item had force 5: 5
/obj/item/weapon/gun/energy/tesla_revolver255Number of hits when the item had force 5: 5
/obj/item/weapon/gun/magic/wand255Number of hits when the item had force 5: 5
/obj/item/weapon/gun/ballistic/automatic/mini_uzi255Number of hits when the item had force 5: 5
/obj/item/clothing/mask/facehugger24180Number of hits when the item had force 0: 176
Number of hits when the item had force 4: 2
Number of hits when the item had force 8: 2
/obj/item/bodypart/r_leg/robot/surplus248Number of hits when the item had force 3: 8
/obj/item/weapon/gun/syringe/rapidsyringe246Number of hits when the item had force 4: 6
/obj/item/stack/tile/bluespace244Number of hits when the item had force 6: 4
/obj/item/weapon/wirecutters/brass244Number of hits when the item had force 6: 4
/obj/item/weapon/surgical_drapes21427Number of hits when the item had force 0: 420
Number of hits when the item had force 3: 7
/obj/item/stack/sheet/bone213Number of hits when the item had force 7: 3
/obj/item/weapon/card/id20242Number of hits when the item had force 0: 238
Number of hits when the item had force 5: 4
/obj/item/device/autoimplanter/cmo20232Number of hits when the item had force 0: 229
Number of hits when the item had force 3: 2
Number of hits when the item had force 14: 1
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
syndicate
205Number of hits when the item had force 4: 5
/obj/item/stack/sheet/mineral/bananium204Number of hits when the item had force 5: 4
/obj/item/stack/sheet/mineral/gold204Number of hits when the item had force 5: 4
/obj/item/weapon/tank/jetpack/suit204Number of hits when the item had force 5: 4
/obj/item/weapon/gun/energy/kinetic_accelerator/cy
borg
204Number of hits when the item had force 5: 4
/obj/item/bodypart/head/robot186Number of hits when the item had force 3: 6
/obj/item/clothing/mask/cigarette/rollie1615Number of hits when the item had force 0: 11
Number of hits when the item had force 4: 4
/obj/item/weapon/storage/box/beakers168Number of hits when the item had force 0: 6
Number of hits when the item had force 8: 2
/obj/item/bodypart/head/monkey155Number of hits when the item had force 3: 5
/obj/item/weapon/flamethrower/full155Number of hits when the item had force 3: 5
/obj/item/weapon/gun/energy/printer153Number of hits when the item had force 5: 3
/obj/item/weapon/defibrillator/compact/combat/load
ed
153Number of hits when the item had force 5: 3
/obj/item/weapon/gun/energy/e_gun/mini/practice_ph
aser
153Number of hits when the item had force 5: 3
/obj/item/weapon/veilrender/honkrender151Number of hits when the item had force 15: 1
/obj/item/weapon/coin/silver1414Number of hits when the item had force 1: 14
/obj/item/weapon/gun/magic/wand/resurrection142Number of hits when the item had force 5: 1
Number of hits when the item had force 9: 1
/obj/item/slime_extract/green1313Number of hits when the item had force 1: 13
/obj/item/weapon/paper12402Number of hits when the item had force 0: 400
Number of hits when the item had force 6: 2
/obj/item/weapon/wirecutters/abductor122Number of hits when the item had force 6: 2
/obj/item/weapon/storage/toolbox/mechanical/old121Number of hits when the item had force 12: 1
/obj/item/weapon/caution1010Number of hits when the item had force 1: 10
/obj/item/weapon/spellbook105Number of hits when the item had force 0: 4
Number of hits when the item had force 10: 1
/obj/item/weapon/gun/ballistic/revolver/reverse102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/gravity_gun102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/magic/staff/change102Number of hits when the item had force 5: 2
/obj/item/stack/sheet/runed_metal102Number of hits when the item had force 5: 2
/obj/item/device/multitool/abductor102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/ballistic/automatic/m90102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/magic/staff/animate102Number of hits when the item had force 5: 2
/obj/item/weapon/stock_parts/cell/high/slime102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/laser/retro102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/ballistic/automatic/gyropisto
l
102Number of hits when the item had force 5: 2
/obj/item/weapon/gun/energy/pulse/destroyer101Number of hits when the item had force 10: 1
/obj/item/clothing/glasses/sunglasses/garb101Number of hits when the item had force 10: 1
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted/arcane_barrage
101Number of hits when the item had force 10: 1
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted
101Number of hits when the item had force 10: 1
/obj/item/stack/tile/wood99Number of hits when the item had force 1: 9
/obj/item/weapon/bucket_sensor93Number of hits when the item had force 3: 3
/obj/item/bodypart/r_arm/monkey93Number of hits when the item had force 3: 3
/obj/item/bodypart/l_arm/monkey93Number of hits when the item had force 3: 3
/obj/item/bodypart/l_leg/digitigrade93Number of hits when the item had force 3: 3
/obj/item/bodypart/l_leg/monkey93Number of hits when the item had force 3: 3
/obj/item/weapon/lazarus_injector897Number of hits when the item had force 0: 95
Number of hits when the item had force 4: 2
/obj/item/weapon/storage/backpack889Number of hits when the item had force 0: 88
Number of hits when the item had force 8: 1
/obj/item/weapon/sord84Number of hits when the item had force 2: 4
/obj/item/clothing/under/rank/chief_engineer82Number of hits when the item had force 0: 1
Number of hits when the item had force 8: 1
/obj/item/chair/wood/wings81Number of hits when the item had force 8: 1
/obj/item/weapon/paper_bin779Number of hits when the item had force 0: 74
Number of hits when the item had force 1: 4
Number of hits when the item had force 3: 1
/obj/item/weapon/reagent_containers/food/snacks/co
okie
737Number of hits when the item had force 0: 36
Number of hits when the item had force 7: 1
/obj/item/weapon/coin/plasma77Number of hits when the item had force 1: 7
/obj/item/weapon/coin/twoheaded77Number of hits when the item had force 1: 7
/obj/item/stack/tile/carpet77Number of hits when the item had force 1: 7
/obj/item/weapon/vending_refill/cola71Number of hits when the item had force 7: 1
/obj/item/stack/tile/mineral/bananium66Number of hits when the item had force 1: 6
/obj/item/stack/tile/fakespace/loaded66Number of hits when the item had force 1: 6
/obj/item/weapon/throwing_star/ninja63Number of hits when the item had force 2: 3
/obj/item/weapon/gun/syringe/syndicate63Number of hits when the item had force 2: 3
/obj/item/bodypart/r_arm/robot/surplus62Number of hits when the item had force 3: 2
/obj/item/bodypart/r_leg/monkey62Number of hits when the item had force 3: 2
/obj/item/bodypart/r_leg/digitigrade62Number of hits when the item had force 3: 2
/obj/item/device/tape55Number of hits when the item had force 1: 5
/obj/item/weapon/stock_parts/cell/crap/empty51Number of hits when the item had force 5: 1
/obj/item/weapon/papercutter51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/metal/fifty51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog/unrestricted
51Number of hits when the item had force 5: 1
/obj/item/mecha_parts/mecha_equipment/weapon/energ
y/laser/heavy
51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/automatic/tommygun51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/alien51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/ballistic/revolver/golden51Number of hits when the item had force 5: 1
/obj/item/weapon/tank/jetpack/oxygen/harness51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/magic/wand/death51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/ionrifle/carbine51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/wormhole_projector51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/magic/wand/polymorph51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/super51Number of hits when the item had force 5: 1
/obj/item/weapon/tank/jetpack/oxygen51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/mineral/sandbags51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/mineral/plastitanium51Number of hits when the item had force 5: 1
/obj/item/mecha_parts/mecha_equipment/repair_droid51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/glass/fifty51Number of hits when the item had force 5: 1
/obj/item/mecha_parts/mecha_equipment/hydraulic_cl
amp
51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/mineral/diamond51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/computer51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/temperature51Number of hits when the item had force 5: 1
/obj/item/mecha_parts/mecha_equipment/generator51Number of hits when the item had force 5: 1
/obj/item/weapon/gun/energy/decloner51Number of hits when the item had force 5: 1
/obj/item/stack/sheet/rglass/cyborg51Number of hits when the item had force 5: 1
/obj/item/weapon/stock_parts/cell/hyper51Number of hits when the item had force 5: 1
/obj/item/weapon/reagent_containers/syringe4776Number of hits when the item had force 0: 775
Number of hits when the item had force 4: 1
/obj/item/weapon/cautery4269Number of hits when the item had force 0: 268
Number of hits when the item had force 4: 1
/obj/item/weapon/grenade/chem_grenade/cleaner42Number of hits when the item had force 2: 2
/obj/item/weapon/circuitboard/machine/processor41Number of hits when the item had force 4: 1
/obj/item/weapon/folder/white385Number of hits when the item had force 0: 84
Number of hits when the item had force 3: 1
/obj/item/weapon/reagent_containers/food/snacks/do
nkpocket
343Number of hits when the item had force 0: 42
Number of hits when the item had force 3: 1
/obj/item/stack/tile/fakespace33Number of hits when the item had force 1: 3
/obj/item/stack/tile/grass33Number of hits when the item had force 1: 3
/obj/item/weapon/coin/gold33Number of hits when the item had force 1: 3
/obj/item/slime_extract/rainbow33Number of hits when the item had force 1: 3
/obj/item/weapon/toolbox_tiles_sensor31Number of hits when the item had force 3: 1
/obj/item/slime_extract/adamantine22Number of hits when the item had force 1: 2
/obj/item/stack/tile/mineral/plasma22Number of hits when the item had force 1: 2
/obj/item/slime_extract/grey22Number of hits when the item had force 1: 2
/obj/item/stack/tile/light22Number of hits when the item had force 1: 2
/obj/item/slime_extract/purple22Number of hits when the item had force 1: 2
/obj/item/stack/tile/mineral/uranium22Number of hits when the item had force 1: 2
/obj/item/weapon/coin/clown22Number of hits when the item had force 1: 2
/obj/item/weapon/grenade/chem_grenade/teargas21Number of hits when the item had force 2: 1
/obj/item/weapon/gavelblock21Number of hits when the item had force 2: 1
/obj/item/clothing/under/rank/engineer14Number of hits when the item had force 0: 3
Number of hits when the item had force 1: 1
/obj/item/clothing/head/cone11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/mythril11Number of hits when the item had force 1: 1
/obj/item/stack/tile/mineral/silver11Number of hits when the item had force 1: 1
/obj/item/stack/tile/brass11Number of hits when the item had force 1: 1
/obj/item/slime_extract/blue11Number of hits when the item had force 1: 1
/obj/item/slime_extract/pink11Number of hits when the item had force 1: 1
/obj/item/slime_extract/orange11Number of hits when the item had force 1: 1
/obj/item/weapon/coin/iron11Number of hits when the item had force 1: 1
/obj/item/stack/tile/mineral/abductor11Number of hits when the item had force 1: 1
/obj/item/stack/tile/mineral/plastitanium11Number of hits when the item had force 1: 1
/obj/item/stack/tile/mineral/gold11Number of hits when the item had force 1: 1
/obj/item/stack/tile/mineral/diamond11Number of hits when the item had force 1: 1
/obj/item/slime_extract/gold11Number of hits when the item had force 1: 1
/obj/item/slime_extract/yellow11Number of hits when the item had force 1: 1
/obj/item/toy/sword01914Number of hits when the item had force 0: 1914
/obj/item/toy/foamblade01386Number of hits when the item had force 0: 1386
/obj/item/weapon/retractor01213Number of hits when the item had force 0: 1213
/obj/item/weapon/hemostat01195Number of hits when the item had force 0: 1195
/obj/item/weapon/grown/bananapeel0938Number of hits when the item had force 0: 938
/obj/item/weapon/bikehorn/rubberducky0921Number of hits when the item had force 0: 921
/obj/item/weapon/twohanded/dualsaber/toy0548Number of hits when the item had force 0: 548
/obj/item/stack/cable_coil0498Number of hits when the item had force 0: 498
/obj/item/toy/crayon/spraycan0434Number of hits when the item had force 0: 434
/obj/item/weapon/valentine0405Number of hits when the item had force 0: 405
/obj/item/weapon/reagent_containers/food/snacks/do
nkpocket/warm
0340Number of hits when the item had force 0: 340
/obj/item/borg/lollipop0325Number of hits when the item had force 0: 325
/obj/item/toy/gun0315Number of hits when the item had force 0: 315
/obj/item/clockwork/slab0288Number of hits when the item had force 0: 288
/obj/item/device/lightreplacer0265Number of hits when the item had force 0: 265
/obj/item/weapon/extraction_pack0256Number of hits when the item had force 0: 256
/obj/item/weapon/book0226Number of hits when the item had force 0: 226
/obj/item/weapon/razor0215Number of hits when the item had force 0: 215
/obj/item/weapon/reagent_containers/food/snacks/de
epfryholder
0199Number of hits when the item had force 0: 199
/obj/item/weapon/bedsheet0180Number of hits when the item had force 0: 180
/obj/item/device/flashlight/pen0159Number of hits when the item had force 0: 159
/obj/item/weapon/grown/bananapeel/bluespace0157Number of hits when the item had force 0: 157
/obj/item/weapon/storage/box/survival0152Number of hits when the item had force 0: 152
/obj/item/weapon/stamp/clown0149Number of hits when the item had force 0: 149
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/gaia
0148Number of hits when the item had force 0: 148
/obj/item/weapon/storage/fancy/donut_box0147Number of hits when the item had force 0: 147
/obj/item/weapon/reagent_containers/food/snacks/gr
own/banana
0144Number of hits when the item had force 0: 144
/obj/item/weapon/twohanded/offhand0143Number of hits when the item had force 0: 143
/obj/item/weapon/retractor/alien0137Number of hits when the item had force 0: 137
/obj/item/organ/eyes0133Number of hits when the item had force 0: 133
/obj/item/weapon/tome0127Number of hits when the item had force 0: 127
/obj/item/weapon/storage/box/rxglasses0125Number of hits when the item had force 0: 125
/obj/item/toy/syndicateballoon0119Number of hits when the item had force 0: 119
/obj/item/device/flashlight0117Number of hits when the item had force 0: 117
/obj/item/weapon/book/manual/barman_recipes0117Number of hits when the item had force 0: 117
/obj/item/cyborgride_offhand0114Number of hits when the item had force 0: 114
/obj/item/clothing/mask/joy0112Number of hits when the item had force 0: 112
/obj/item/weapon/reagent_containers/food/snacks/do
nut
0112Number of hits when the item had force 0: 112
/obj/item/weapon/reagent_containers/syringe/charco
al
0109Number of hits when the item had force 0: 109
/obj/item/weapon/book/manual/wiki/security_space_l
aw
099Number of hits when the item had force 0: 99
/obj/item/weapon/hand_labeler097Number of hits when the item had force 0: 97
/obj/item/weapon/hemostat/alien097Number of hits when the item had force 0: 97
/obj/item/toy/crayon/rainbow095Number of hits when the item had force 0: 95
/obj/item/weapon/reagent_containers/syringe/epinep
hrine
092Number of hits when the item had force 0: 92
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/cactus_fruit
091Number of hits when the item had force 0: 91
/obj/item/weapon/reagent_containers/syringe/antivi
ral
090Number of hits when the item had force 0: 90
/obj/item/weapon/reagent_containers/food/snacks/or
gan
088Number of hits when the item had force 0: 88
/obj/item/weapon/bikehorn/airhorn086Number of hits when the item had force 0: 86
/obj/item/weapon/storage/pill_bottle/dice086Number of hits when the item had force 0: 86
/obj/item/weapon/melee/touch_attack/disintegrate085Number of hits when the item had force 0: 85
/obj/item/clothing/suit/straight_jacket084Number of hits when the item had force 0: 84
/obj/item/clothing/mask/breath083Number of hits when the item had force 0: 83
/obj/item/weapon/disk/nuclear081Number of hits when the item had force 0: 81
/obj/item/weapon/storage/box/matches079Number of hits when the item had force 0: 79
/obj/item/weapon/storage/bag/trash076Number of hits when the item had force 0: 76
/obj/item/weapon/stamp/law076Number of hits when the item had force 0: 76
/obj/item/weapon/reagent_containers/food/snacks/ca
ndyheart
076Number of hits when the item had force 0: 76
/obj/item/weapon/skub075Number of hits when the item had force 0: 75
/obj/item/weapon/grown/corncob073Number of hits when the item had force 0: 73
/obj/item/clockwork/slab/starter072Number of hits when the item had force 0: 72
/obj/item/clothing/mask/gas072Number of hits when the item had force 0: 72
/obj/item/key/janitor071Number of hits when the item had force 0: 71
/obj/item/weapon/cautery/alien070Number of hits when the item had force 0: 70
/obj/item/weapon/reagent_containers/dropper070Number of hits when the item had force 0: 70
/obj/item/weapon/storage/firstaid/brute068Number of hits when the item had force 0: 68
/obj/item/weapon/reagent_containers/food/snacks/ba
guette
064Number of hits when the item had force 0: 64
/obj/item/weapon/storage/box/syringes063Number of hits when the item had force 0: 63
/obj/item/soapstone/empty063Number of hits when the item had force 0: 63
/obj/item/organ/tongue061Number of hits when the item had force 0: 61
/obj/item/device/paicard060Number of hits when the item had force 0: 60
/obj/item/bodybag059Number of hits when the item had force 0: 59
/obj/item/clothing/shoes/sneakers/black059Number of hits when the item had force 0: 59
/obj/item/weapon/storage/bag/plants058Number of hits when the item had force 0: 58
/obj/item/stack/sheet/cloth/ten058Number of hits when the item had force 0: 58
/obj/item/weapon/paper/talisman/stun056Number of hits when the item had force 0: 56
/obj/item/weapon/storage/bag/bio055Number of hits when the item had force 0: 55
/obj/item/weapon/stamp054Number of hits when the item had force 0: 54
/obj/item/organ/heart053Number of hits when the item had force 0: 53
/obj/item/soapstone053Number of hits when the item had force 0: 53
/obj/item/weapon/photo052Number of hits when the item had force 0: 52
/obj/item/weapon/storage/bag/ore051Number of hits when the item had force 0: 51
/obj/item/weapon/clipboard049Number of hits when the item had force 0: 49
/obj/item/stack/cable_coil/random049Number of hits when the item had force 0: 49
/obj/item/device/assembly/health049Number of hits when the item had force 0: 49
/obj/item/device/sensor_device048Number of hits when the item had force 0: 48
/obj/item/device/modular_computer/tablet/preset/ad
vanced
048Number of hits when the item had force 0: 48
/obj/item/device/megaphone/clown047Number of hits when the item had force 0: 47
/obj/item/weapon/guardiancreator/tech/choose/trait
or
047Number of hits when the item had force 0: 47
/obj/item/sign_backing046Number of hits when the item had force 0: 46
/obj/item/device/harmalarm046Number of hits when the item had force 0: 46
/obj/item/weapon/storage/firstaid/o2046Number of hits when the item had force 0: 46
/obj/item/weapon/storage/box/monkeycubes046Number of hits when the item had force 0: 46
/obj/item/toy/carpplushie/dehy_carp043Number of hits when the item had force 0: 43
/obj/item/device/assembly/igniter042Number of hits when the item had force 0: 42
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/goliath
042Number of hits when the item had force 0: 42
/obj/item/weapon/reagent_containers/food/snacks/gr
own/apple
041Number of hits when the item had force 0: 41
/obj/item/rupee041Number of hits when the item had force 0: 41
/obj/item/weapon/grown/bananapeel/mimanapeel041Number of hits when the item had force 0: 41
/obj/item/weapon/storage/box/donkpockets041Number of hits when the item had force 0: 41
/obj/item/weapon/bloodcrawl040Number of hits when the item had force 0: 40
/obj/item/weapon/storage/backpack/dufflebag040Number of hits when the item had force 0: 40
/obj/item/weapon/book/manual/chef_recipes038Number of hits when the item had force 0: 38
/obj/item/weapon/bedsheet/medical038Number of hits when the item had force 0: 38
/obj/item/weapon/storage/backpack/satchel036Number of hits when the item had force 0: 36
/obj/item/clothing/tie/lawyers_badge036Number of hits when the item had force 0: 36
/obj/item/weapon/reagent_containers/food/snacks/so
sjerky
036Number of hits when the item had force 0: 36
/obj/item/weapon/ectoplasm036Number of hits when the item had force 0: 36
/obj/item/areaeditor/blueprints035Number of hits when the item had force 0: 35
/obj/item/weapon/reagent_containers/food/snacks/gr
own/citrus/orange
034Number of hits when the item had force 0: 34
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/vulgaris
034Number of hits when the item had force 0: 34
/obj/item/device/flashlight/lamp/green034Number of hits when the item had force 0: 34
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_leaf
034Number of hits when the item had force 0: 34
/obj/item/clothing/glasses/godeye034Number of hits when the item had force 0: 34
/obj/item/weapon/storage/bag/trash/cyborg033Number of hits when the item had force 0: 33
/obj/item/weapon/reagent_containers/food/snacks/pi
e/cream
033Number of hits when the item had force 0: 33
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/burger
033Number of hits when the item had force 0: 33
/obj/item/weapon/storage/backpack/satchel/leather033Number of hits when the item had force 0: 33
/obj/item/weapon/storage/fancy/cigarettes033Number of hits when the item had force 0: 33
/obj/item/weapon/reagent_containers/food/snacks/no
_raisin
033Number of hits when the item had force 0: 33
/obj/item/weapon/storage/box/hug/survival033Number of hits when the item had force 0: 33
/obj/item/weapon/cookiesynth033Number of hits when the item had force 0: 33
/obj/item/weapon/paper/construction032Number of hits when the item had force 0: 32
/obj/item/clothing/head/welding032Number of hits when the item had force 0: 32
/obj/item/clothing/under/color/grey031Number of hits when the item had force 0: 31
/obj/item/weapon/restraints/legcuffs/bola/tactical031Number of hits when the item had force 0: 31
/obj/item/severedtail031Number of hits when the item had force 0: 31
/obj/item/key/security031Number of hits when the item had force 0: 31
/obj/item/weapon/storage/bag/books031Number of hits when the item had force 0: 31
/obj/item/weapon/relic030Number of hits when the item had force 0: 30
/obj/item/device/plant_analyzer030Number of hits when the item had force 0: 30
/obj/item/clothing/mask/breath/medical029Number of hits when the item had force 0: 29
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab
029Number of hits when the item had force 0: 29
/obj/item/organ/brain029Number of hits when the item had force 0: 29
/obj/item/organ/appendix029Number of hits when the item had force 0: 29
/obj/item/weapon/spellbook/oneuse/smoke029Number of hits when the item had force 0: 29
/obj/item/clothing/head/helmet/space/eva028Number of hits when the item had force 0: 28
/obj/item/weapon/reagent_containers/food/snacks/lo
llipop/cyborg
028Number of hits when the item had force 0: 28
/obj/item/clothing/head/cage028Number of hits when the item had force 0: 28
/obj/item/weapon/storage/firstaid/toxin028Number of hits when the item had force 0: 28
/obj/item/weapon/card/id/silver028Number of hits when the item had force 0: 28
/obj/item/weapon/storage/pill_bottle/mannitol028Number of hits when the item had force 0: 28
/obj/item/clothing/gloves/color/yellow028Number of hits when the item had force 0: 28
/obj/item/weapon/storage/box/disks027Number of hits when the item had force 0: 27
/obj/item/clothing/mask/vape027Number of hits when the item had force 0: 27
/obj/item/weapon/grenade/empgrenade027Number of hits when the item had force 0: 27
/obj/item/organ/lungs027Number of hits when the item had force 0: 27
/obj/item/organ/cyberimp/arm/toolset027Number of hits when the item had force 0: 27
/obj/item/weapon/hand_tele026Number of hits when the item had force 0: 26
/obj/item/toy/crayon/white026Number of hits when the item had force 0: 26
/obj/item/toy/crayon/spraycan/lubecan025Number of hits when the item had force 0: 25
/obj/item/weapon/book/codex_gigas025Number of hits when the item had force 0: 25
/obj/item/weapon/book/manual/wiki/infections024Number of hits when the item had force 0: 24
/obj/item/weapon/grenade/flashbang024Number of hits when the item had force 0: 24
/obj/item/weapon/sharpener024Number of hits when the item had force 0: 24
/obj/item/weapon/storage/backpack/clown024Number of hits when the item had force 0: 24
/obj/item/weapon/stamp/hop023Number of hits when the item had force 0: 23
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/sandwich
023Number of hits when the item had force 0: 23
/obj/item/slimepotion/sentience023Number of hits when the item had force 0: 23
/obj/item/clothing/gloves/boxing023Number of hits when the item had force 0: 23
/obj/item/device/t_scanner022Number of hits when the item had force 0: 22
/obj/item/toy/crayon/spraycan/borg022Number of hits when the item had force 0: 22
/obj/item/device/autoimplanter022Number of hits when the item had force 0: 22
/obj/item/weapon/storage/bag/trash/bluespace022Number of hits when the item had force 0: 22
/obj/item/device/mmi022Number of hits when the item had force 0: 22
/obj/item/weapon/disk/plantgene022Number of hits when the item had force 0: 22
/obj/item/device/mmi/posibrain/soul_vessel022Number of hits when the item had force 0: 22
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/plain
022Number of hits when the item had force 0: 22
/obj/item/stack/sheet/cloth021Number of hits when the item had force 0: 21
/obj/item/clothing/head/soft/grey021Number of hits when the item had force 0: 21
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/monkey
021Number of hits when the item had force 0: 21
/obj/item/weapon/stamp/denied021Number of hits when the item had force 0: 21
/obj/item/organ/tongue/fly021Number of hits when the item had force 0: 21
/obj/item/clothing/mask/cigarette/pipe021Number of hits when the item had force 0: 21
/obj/item/toy/dummy020Number of hits when the item had force 0: 20
/obj/item/weapon/storage/part_replacer/bluespace020Number of hits when the item had force 0: 20
/obj/item/ammo_casing/shotgun/beanbag020Number of hits when the item had force 0: 20
/obj/item/organ/gland/emp020Number of hits when the item had force 0: 20
/obj/item/weapon/book/manual/robotics_cyborgs020Number of hits when the item had force 0: 20
/obj/item/weapon/survivalcapsule019Number of hits when the item had force 0: 19
/obj/item/device/radio/headset018Number of hits when the item had force 0: 18
/obj/item/clothing/mask/muzzle018Number of hits when the item had force 0: 18
/obj/item/weapon/dragons_blood018Number of hits when the item had force 0: 18
/obj/item/weapon/melee/touch_attack/fleshtostone018Number of hits when the item had force 0: 18
/obj/item/weapon/reagent_containers/food/snacks/mo
nkeycube
018Number of hits when the item had force 0: 18
/obj/item/clothing/glasses/hud/health018Number of hits when the item had force 0: 18
/obj/item/slimepotion/speed018Number of hits when the item had force 0: 18
/obj/item/ammo_box/c38018Number of hits when the item had force 0: 18
/obj/item/weapon/storage/pill_bottle/charcoal018Number of hits when the item had force 0: 18
/obj/item/device/radio/off018Number of hits when the item had force 0: 18
/obj/item/weapon/storage/pill_bottle/mutadone017Number of hits when the item had force 0: 17
/obj/item/ammo_casing/shotgun/rubbershot017Number of hits when the item had force 0: 17
/obj/item/weapon/storage/backpack/science017Number of hits when the item had force 0: 17
/obj/item/clothing/suit/space/hardsuit/engine017Number of hits when the item had force 0: 17
/obj/item/weapon/stamp/captain017Number of hits when the item had force 0: 17
/obj/item/weapon/reagent_containers/food/snacks/gr
own/blumpkin
017Number of hits when the item had force 0: 17
/obj/item/weapon/implantcase/mindshield017Number of hits when the item had force 0: 17
/obj/item/ammo_casing/shotgun/buckshot017Number of hits when the item had force 0: 17
/obj/item/toy/crayon/red017Number of hits when the item had force 0: 17
/obj/item/weapon/storage/firstaid/fire017Number of hits when the item had force 0: 17
/obj/item/weapon/reagent_containers/food/snacks/sp
acetwinkie
017Number of hits when the item had force 0: 17
/obj/item/device/destTagger017Number of hits when the item had force 0: 17
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/custom
017Number of hits when the item had force 0: 17
/obj/item/weapon/reagent_containers/food/snacks/gr
own/mushroom/plumphelmet
016Number of hits when the item had force 0: 16
/obj/item/weapon/storage/pill_bottle016Number of hits when the item had force 0: 16
/obj/item/weapon/restraints/legcuffs/beartrap016Number of hits when the item had force 0: 16
/obj/item/documents/nanotrasen016Number of hits when the item had force 0: 16
/obj/item/device/megaphone/cargo016Number of hits when the item had force 0: 16
/obj/item/clothing/mask/bandana/black016Number of hits when the item had force 0: 16
/obj/item/toy/spinningtoy016Number of hits when the item had force 0: 16
/obj/item/weapon/storage/box/papersack016Number of hits when the item had force 0: 16
/obj/item/weapon/reagent_containers/food/snacks/gr
own/random
016Number of hits when the item had force 0: 16
/obj/item/weapon/reagent_containers/food/snacks/gr
own/mushroom/glowshroom
016Number of hits when the item had force 0: 16
/obj/item/clothing/under/rank/prisoner016Number of hits when the item had force 0: 16
/obj/item/clothing/under/color/green015Number of hits when the item had force 0: 15
/obj/item/weapon/disk/fakenucleardisk015Number of hits when the item had force 0: 15
/obj/item/voodoo015Number of hits when the item had force 0: 15
/obj/item/organ/gland/heals015Number of hits when the item had force 0: 15
/obj/item/weapon/storage/box/bodybags015Number of hits when the item had force 0: 15
/obj/item/organ/gland/plasma015Number of hits when the item had force 0: 15
/obj/item/toy/crayon/spraycan/mimecan015Number of hits when the item had force 0: 15
/obj/item/weapon/restraints/legcuffs/bola/energy015Number of hits when the item had force 0: 15
/obj/item/clothing/head/soft/black015Number of hits when the item had force 0: 15
/obj/item/weapon/reagent_containers/food/snacks/ca
ndy
015Number of hits when the item had force 0: 15
/obj/item/clothing/gloves/color/latex014Number of hits when the item had force 0: 14
/obj/item/weapon/spellbook/oneuse/mindswap014Number of hits when the item had force 0: 14
/obj/item/toy/talking/codex_gigas014Number of hits when the item had force 0: 14
/obj/item/weapon/rack_parts014Number of hits when the item had force 0: 14
/obj/item/device/cult_shift014Number of hits when the item had force 0: 14
/obj/item/weapon/storage/backpack/dufflebag/med014Number of hits when the item had force 0: 14
/obj/item/clothing/neck/petcollar014Number of hits when the item had force 0: 14
/obj/item/clothing/mask/gas/explorer014Number of hits when the item had force 0: 14
/obj/item/toy/crayon/black014Number of hits when the item had force 0: 14
/obj/item/weapon/storage/part_replacer014Number of hits when the item had force 0: 14
/obj/item/clothing/shoes/clown_shoes014Number of hits when the item had force 0: 14
/obj/item/weapon/stamp/chameleon014Number of hits when the item had force 0: 14
/obj/item/stack/cable_coil/white013Number of hits when the item had force 0: 13
/obj/item/weapon/card/id/syndicate013Number of hits when the item had force 0: 13
/obj/item/weapon/storage/pill_bottle/epinephrine013Number of hits when the item had force 0: 13
/obj/item/latexballon013Number of hits when the item had force 0: 13
/obj/item/clothing/mask/bandana/green013Number of hits when the item had force 0: 13
/obj/item/device/radio/headset/headset_med013Number of hits when the item had force 0: 13
/obj/item/borg/sight/meson013Number of hits when the item had force 0: 13
/obj/item/weapon/reagent_containers/food/snacks/gr
own/cannabis/white
013Number of hits when the item had force 0: 13
/obj/item/weapon/bedsheet/brown013Number of hits when the item had force 0: 13
/obj/item/pizzabox/vegetable013Number of hits when the item had force 0: 13
/obj/item/device/gps/mining013Number of hits when the item had force 0: 13
/obj/item/device/assembly/signaler013Number of hits when the item had force 0: 13
/obj/item/clothing/glasses/meson013Number of hits when the item had force 0: 13
/obj/item/toy/cattoy012Number of hits when the item had force 0: 12
/obj/item/slimepotion/fireproof012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/gr
own/tobacco/space
012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/bag/plants/portaseeder012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/backpack/industrial012Number of hits when the item had force 0: 12
/obj/item/clothing/neck/stethoscope012Number of hits when the item had force 0: 12
/obj/item/key012Number of hits when the item had force 0: 12
/obj/item/device/immortality_talisman012Number of hits when the item had force 0: 12
/obj/item/clothing/mask/bandana/skull012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/gr
own/banana/bluespace
012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/dank
012Number of hits when the item had force 0: 12
/obj/item/device/megaphone/command012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/wa
termelonslice
012Number of hits when the item had force 0: 12
/obj/item/clothing/head/helmet/space/plasmaman012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/belt/security/full012Number of hits when the item had force 0: 12
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/sassysage
012Number of hits when the item had force 0: 12
/obj/item/clothing/shoes/sneakers/orange012Number of hits when the item had force 0: 12
/obj/item/organ/gland/egg012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/box/engineer012Number of hits when the item had force 0: 12
/obj/item/weapon/storage/box/lights/mixed012Number of hits when the item had force 0: 12
/obj/item/weapon/bedsheet/random011Number of hits when the item had force 0: 11
/obj/item/device/radio/beacon011Number of hits when the item had force 0: 11
/obj/item/weapon/reagent_containers/food/snacks/gr
own/watermelon
011Number of hits when the item had force 0: 11
/obj/item/candle011Number of hits when the item had force 0: 11
/obj/item/weapon/storage/backpack/satchel/tox011Number of hits when the item had force 0: 11
/obj/item/weapon/storage/fancy/rollingpapers011Number of hits when the item had force 0: 11
/obj/item/clothing/suit/apron/surgical011Number of hits when the item had force 0: 11
/obj/item/toy/crayon/mime011Number of hits when the item had force 0: 11
/obj/item/organ/cyberimp/mouth/breathing_tube011Number of hits when the item had force 0: 11
/obj/item/roller/robo011Number of hits when the item had force 0: 11
/obj/item/device/assembly/mousetrap010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/to
fu
010Number of hits when the item had force 0: 10
/obj/item/clothing/head/that010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/sy
ndicake
010Number of hits when the item had force 0: 10
/obj/item/stack/cable_coil/cyborg010Number of hits when the item had force 0: 10
/obj/item/clothing/gloves/boxing/green010Number of hits when the item had force 0: 10
/obj/item/weapon/cigbutt/roach010Number of hits when the item had force 0: 10
/obj/item/weapon/book/manual/medical_cloning010Number of hits when the item had force 0: 10
/obj/item/clothing/glasses/science010Number of hits when the item had force 0: 10
/obj/item/weapon/folder/blue010Number of hits when the item had force 0: 10
/obj/item/weapon/poster/legit010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/gu
mball/cyborg
010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/ch
ips
010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/lo
llipop
010Number of hits when the item had force 0: 10
/obj/item/weapon/stamp/rd010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/belt/utility010Number of hits when the item had force 0: 10
/obj/item/weapon/sleeping_carp_scroll010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/plain
010Number of hits when the item had force 0: 10
/obj/item/clothing/shoes/sneakers/white010Number of hits when the item had force 0: 10
/obj/item/clothing/head/chefhat010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/lockbox/loyalty010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/belt/sabre010Number of hits when the item had force 0: 10
/obj/item/clothing/suit/toggle/labcoat010Number of hits when the item had force 0: 10
/obj/item/weapon/storage/belt/bandolier010Number of hits when the item had force 0: 10
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/bear
09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/gr
own/grapes
09Number of hits when the item had force 0: 9
/obj/item/device/assembly/prox_sensor09Number of hits when the item had force 0: 9
/obj/item/device/mass_spectrometer/adv09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ambrosia/deus
09Number of hits when the item had force 0: 9
/obj/item/clothing/suit/space/eva09Number of hits when the item had force 0: 9
/obj/item/clothing/head/bio_hood/general09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/mi
nt
09Number of hits when the item had force 0: 9
/obj/item/clothing/suit/space/hardsuit/engine/elit
e
09Number of hits when the item had force 0: 9
/obj/item/clothing/mask/gas/sechailer09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/fa
ggot
09Number of hits when the item had force 0: 9
/obj/item/device/mass_spectrometer09Number of hits when the item had force 0: 9
/obj/item/clothing/head/fedora09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/st
ore/bread/plain
09Number of hits when the item had force 0: 9
/obj/item/pizzabox/margherita09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/ch
eesiehonkers
09Number of hits when the item had force 0: 9
/obj/item/weapon/reagent_containers/food/snacks/gr
own/cannabis
09Number of hits when the item had force 0: 9
/obj/item/weapon/stock_parts/micro_laser09Number of hits when the item had force 0: 9
/obj/item/organ/gland/slime09Number of hits when the item had force 0: 9
/obj/item/weapon/ore/plasma09Number of hits when the item had force 0: 9
/obj/item/weapon/paint/paint_remover09Number of hits when the item had force 0: 9
/obj/item/clothing/gloves/boxing/yellow09Number of hits when the item had force 0: 9
/obj/item/weapon/storage/backpack/medic09Number of hits when the item had force 0: 9
/obj/item/clothing/mask/surgical09Number of hits when the item had force 0: 9
/obj/item/weapon/dice/fudge09Number of hits when the item had force 0: 9
/obj/item/wallframe/light_fixture08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/human
08Number of hits when the item had force 0: 8
/obj/item/warpwhistle08Number of hits when the item had force 0: 8
/obj/item/clothing/head/cardborg08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/superbite
08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/ic
ecream
08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/belt/mining/vendor08Number of hits when the item had force 0: 8
/obj/item/clothing/mask/gas/mime08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_stem
08Number of hits when the item had force 0: 8
/obj/item/clothing/mask/facehugger/lamarr08Number of hits when the item had force 0: 8
/obj/item/device/gps08Number of hits when the item had force 0: 8
/obj/item/clothing/mask/gas/clown_hat08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/gr
own/mushroom/amanita
08Number of hits when the item had force 0: 8
/obj/item/weapon/dice/d1008Number of hits when the item had force 0: 8
/obj/item/organ/alien/hivenode08Number of hits when the item had force 0: 8
/obj/item/organ/eyes/robotic/xray08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/rat
08Number of hits when the item had force 0: 8
/obj/item/organ/cyberimp/brain/anti_stun08Number of hits when the item had force 0: 8
/obj/item/weapon/pinpointer08Number of hits when the item had force 0: 8
/obj/item/clothing/suit/toggle/chef08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/backpack/mime08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/ca
ndy_corn
08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/spider
08Number of hits when the item had force 0: 8
/obj/item/seeds/glowshroom08Number of hits when the item had force 0: 8
/obj/item/weapon/cigbutt/cigarbutt08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/me
at/bacon
08Number of hits when the item had force 0: 8
/obj/item/toy/toy_xeno08Number of hits when the item had force 0: 8
/obj/item/weapon/reagent_containers/food/snacks/sa
usage
08Number of hits when the item had force 0: 8
/obj/item/toy/figure/assistant08Number of hits when the item had force 0: 8
/obj/item/weapon/storage/crayons08Number of hits when the item had force 0: 8
/obj/item/weapon/guardiancreator/tech/choose/dextr
ous
07Number of hits when the item had force 0: 7
/obj/item/clothing/glasses/sunglasses07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/syringe/stimul
ants
07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/meat
07Number of hits when the item had force 0: 7
/obj/item/clothing/suit/toggle/labcoat/science07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/tofu
07Number of hits when the item had force 0: 7
/obj/item/clothing/suit/hooded/explorer07Number of hits when the item had force 0: 7
/obj/item/clothing/tie/armband/deputy07Number of hits when the item had force 0: 7
/obj/item/clothing/head/bio_hood/janitor07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/sp
esslaw
07Number of hits when the item had force 0: 7
/obj/item/device/flashlight/lantern07Number of hits when the item had force 0: 7
/obj/item/clothing/suit/apron/chef07Number of hits when the item had force 0: 7
/obj/item/weapon/implantpad07Number of hits when the item had force 0: 7
/obj/item/weapon/storage/backpack/satchel/med07Number of hits when the item had force 0: 7
/obj/item/weapon/book/manual/wiki/chemistry07Number of hits when the item had force 0: 7
/obj/item/clothing/head/soft07Number of hits when the item had force 0: 7
/obj/item/toy/cards/singlecard/cas07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/gr
own/apple/gold
07Number of hits when the item had force 0: 7
/obj/item/organ/gland/viral07Number of hits when the item had force 0: 7
/obj/item/weapon/storage/belt/medical07Number of hits when the item had force 0: 7
/obj/item/weapon/ore/bluespace_crystal/refined07Number of hits when the item had force 0: 7
/obj/item/organ/gland/pop07Number of hits when the item had force 0: 7
/obj/item/weapon/door_remote/quartermaster07Number of hits when the item had force 0: 7
/obj/item/weapon/paper/manifest07Number of hits when the item had force 0: 7
/obj/item/weapon/stamp/qm07Number of hits when the item had force 0: 7
/obj/item/weapon/shield/changeling07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/syringe/lethal
/execution
07Number of hits when the item had force 0: 7
/obj/item/weapon/reagent_containers/food/snacks/gr
own/cannabis/rainbow
07Number of hits when the item had force 0: 7
/obj/item/weapon/card/id/away/hotel07Number of hits when the item had force 0: 7
/obj/item/device/radio/uplink/nuclear07Number of hits when the item had force 0: 7
/obj/item/clothing/mask/balaclava07Number of hits when the item had force 0: 7
/obj/item/station_charter07Number of hits when the item had force 0: 7
/obj/item/weapon/twohanded/required/gibtonite06Number of hits when the item had force 0: 6
/obj/item/clothing/head/helmet/sec06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/gr
own/poppy
06Number of hits when the item had force 0: 6
/obj/item/clothing/mask/gas/tiki_mask06Number of hits when the item had force 0: 6
/obj/item/cardboard_cutout/adaptive06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/nu
gget
06Number of hits when the item had force 0: 6
/obj/item/clothing/mask/bandana/gold06Number of hits when the item had force 0: 6
/obj/item/organ/eyes/robotic/thermals06Number of hits when the item had force 0: 6
/obj/item/clothing/mask/gas/sechailer/swat06Number of hits when the item had force 0: 6
/obj/item/weapon/storage/box/hug/medical06Number of hits when the item had force 0: 6
/obj/item/device/assembly_holder06Number of hits when the item had force 0: 6
/obj/item/organ/cyberimp/eyes/thermals06Number of hits when the item had force 0: 6
/obj/item/weapon/restraints/legcuffs/bola06Number of hits when the item had force 0: 6
/obj/item/device/assembly/signaler/anomaly06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/gr
own/potato
06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/goliath
06Number of hits when the item had force 0: 6
/obj/item/clothing/shoes/jackboots06Number of hits when the item had force 0: 6
/obj/item/weapon/book/manual/wiki/engineering_guid
e
06Number of hits when the item had force 0: 6
/obj/item/clothing/head/hardhat/red06Number of hits when the item had force 0: 6
/obj/item/clothing/shoes/workboots/mining06Number of hits when the item had force 0: 6
/obj/item/weapon/newspaper06Number of hits when the item had force 0: 6
/obj/item/weapon/stamp/ce06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/ch
ocolateegg
06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/baseball
06Number of hits when the item had force 0: 6
/obj/item/weapon/guardiancreator06Number of hits when the item had force 0: 6
/obj/item/weapon/antag_spawner/slaughter_demon06Number of hits when the item had force 0: 6
/obj/item/clothing/shoes/chameleon06Number of hits when the item had force 0: 6
/obj/item/ammo_casing/caseless/foam_dart06Number of hits when the item had force 0: 6
/obj/item/organ/gland/spiderman06Number of hits when the item had force 0: 6
/obj/item/clothing/under/rank/clown06Number of hits when the item had force 0: 6
/obj/item/weapon/reagent_containers/food/snacks/ch
eesewedge
05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/belt/champion05Number of hits when the item had force 0: 5
/obj/item/weapon/stock_parts/console_screen05Number of hits when the item had force 0: 5
/obj/item/stack/spacecash/c20005Number of hits when the item had force 0: 5
/obj/item/weapon/storage/backpack/botany05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/fr
ies
05Number of hits when the item had force 0: 5
/obj/item/organ/tongue/lizard05Number of hits when the item had force 0: 5
/obj/item/weapon/grown/snapcorn05Number of hits when the item had force 0: 5
/obj/item/weapon/paper/abductor05Number of hits when the item had force 0: 5
/obj/item/weapon/guardiancreator/tech05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/firstaid05Number of hits when the item had force 0: 5
/obj/item/device/transfer_valve05Number of hits when the item had force 0: 5
/obj/item/device/geiger_counter05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/box/security05Number of hits when the item had force 0: 5
/obj/item/weapon/grenade/smokebomb05Number of hits when the item had force 0: 5
/obj/item/weapon/stock_parts/matter_bin05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/bag/chemistry05Number of hits when the item had force 0: 5
/obj/item/weapon/folder05Number of hits when the item had force 0: 5
/obj/item/toy/prize/honk05Number of hits when the item had force 0: 5
/obj/item/weapon/poster/legit/wanted05Number of hits when the item had force 0: 5
/obj/item/weapon/c_tube05Number of hits when the item had force 0: 5
/obj/item/clothing/head/ushanka05Number of hits when the item had force 0: 5
/obj/item/weapon/stock_parts/matter_bin/bluespace05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/syringe/mullig
an
05Number of hits when the item had force 0: 5
/obj/item/toy/figure/botanist05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/ch
ocolatebar
05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/salad
05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/box/lethalshot05Number of hits when the item had force 0: 5
/obj/item/clothing/mask/facehugger/toy05Number of hits when the item had force 0: 5
/obj/item/organ/gland/mindshock05Number of hits when the item had force 0: 5
/obj/item/clothing/suit/hooded/wintercoat05Number of hits when the item had force 0: 5
/obj/item/weapon/antag_spawner/contract05Number of hits when the item had force 0: 5
/obj/item/weapon/disk/data05Number of hits when the item had force 0: 5
/obj/item/weapon/poster/contraband05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/backpack/explorer05Number of hits when the item had force 0: 5
/obj/item/clothing/head/drone_holder05Number of hits when the item had force 0: 5
/obj/item/weapon/paper/talisman/teleport05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/belt/mining/alt05Number of hits when the item had force 0: 5
/obj/item/weapon/mining_voucher05Number of hits when the item had force 0: 5
/obj/item/clothing/shoes/galoshes05Number of hits when the item had force 0: 5
/obj/item/weapon/rollingpaper05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/gr
own/wheat
05Number of hits when the item had force 0: 5
/obj/item/conveyor_construct05Number of hits when the item had force 0: 5
/obj/item/clothing/under/color/white05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/corgi
05Number of hits when the item had force 0: 5
/obj/item/weapon/barcodescanner05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/gr
own/harebell
05Number of hits when the item had force 0: 5
/obj/item/weapon/melee/supermatter_sword05Number of hits when the item had force 0: 5
/obj/item/weapon/spellbook/oneuse/knock05Number of hits when the item had force 0: 5
/obj/item/weapon/stamp/cmo05Number of hits when the item had force 0: 5
/obj/item/toy/redbutton05Number of hits when the item had force 0: 5
/obj/item/toy/talking/skeleton05Number of hits when the item had force 0: 5
/obj/item/weapon/reagent_containers/food/snacks/me
at/cutlet/plain
05Number of hits when the item had force 0: 5
/obj/item/clothing/head/caphat05Number of hits when the item had force 0: 5
/obj/item/weapon/storage/belt/holster04Number of hits when the item had force 0: 4
/obj/item/organ/gland/bloody04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
robust
04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/me
at/steak/plain/human
04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/blood/random04Number of hits when the item had force 0: 4
/obj/item/toy/talking/AI04Number of hits when the item had force 0: 4
/obj/item/organ/eyes/robotic/shield04Number of hits when the item had force 0: 4
/obj/item/ammo_box/a35704Number of hits when the item had force 0: 4
/obj/item/device/flashlight/lamp04Number of hits when the item had force 0: 4
/obj/item/weapon/watertank/atmos04Number of hits when the item had force 0: 4
/obj/item/weapon/hand_labeler/borg04Number of hits when the item had force 0: 4
/obj/item/clothing/suit/hooded/cloak/drake04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/appendix
04Number of hits when the item had force 0: 4
/obj/item/weapon/paper/talisman/shackle04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/box/syndie_kit/chameleon04Number of hits when the item had force 0: 4
/obj/item/pizzabox04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/brain
04Number of hits when the item had force 0: 4
/obj/item/weapon/watertank/janitor04Number of hits when the item had force 0: 4
/obj/item/weapon/implantcase/tracking04Number of hits when the item had force 0: 4
/obj/item/organ/cyberimp/chest/reviver04Number of hits when the item had force 0: 4
/obj/item/weapon/ore/titanium04Number of hits when the item had force 0: 4
/obj/item/clothing/under/suit_jacket/burgundy04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/sa
lad/ricepork
04Number of hits when the item had force 0: 4
/obj/item/clothing/head/sombrero04Number of hits when the item had force 0: 4
/obj/item/weapon/cartridge/syndicate04Number of hits when the item had force 0: 4
/obj/item/device/radio/headset/headset_sci04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/box/disks_plantgene04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/ta
tortot
04Number of hits when the item had force 0: 4
/obj/item/stack/spacecash/c1004Number of hits when the item had force 0: 4
/obj/item/weapon/storage/backpack/dufflebag/clown04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/sassysage
04Number of hits when the item had force 0: 4
/obj/item/organ/cyberimp/eyes/xray04Number of hits when the item had force 0: 4
/obj/item/weapon/ore/glass/basalt04Number of hits when the item had force 0: 4
/obj/item/device/malf_upgrade04Number of hits when the item had force 0: 4
/obj/item/organ/cyberimp/chest/nutriment04Number of hits when the item had force 0: 4
/obj/item/clothing/suit/fire/atmos04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/box04Number of hits when the item had force 0: 4
/obj/item/clothing/gloves/boxing/blue04Number of hits when the item had force 0: 4
/obj/item/weapon/spellbook/oneuse/blind04Number of hits when the item had force 0: 4
/obj/item/weapon/grown/bananapeel/specialpeel04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/ch
owmein
04Number of hits when the item had force 0: 4
/obj/item/device/sbeacondrop/bomb04Number of hits when the item had force 0: 4
/obj/item/clothing/head/beanie/stripedred04Number of hits when the item had force 0: 4
/obj/item/clothing/shoes/sneakers/brown04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/om
elette
04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/gr
own/holymelon
04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/be
nedict
04Number of hits when the item had force 0: 4
/obj/item/toy/crayon/spraycan/gang04Number of hits when the item had force 0: 4
/obj/item/weapon/ore/diamond04Number of hits when the item had force 0: 4
/obj/item/bodybag/bluespace04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/ca
rpmeat
04Number of hits when the item had force 0: 4
/obj/item/slimepotion/mutator04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/ya
kiimo
04Number of hits when the item had force 0: 4
/obj/item/toy/cards/cardhand04Number of hits when the item had force 0: 4
/obj/item/weapon/storage/box/ids04Number of hits when the item had force 0: 4
/obj/item/clothing/glasses/meson/engine04Number of hits when the item had force 0: 4
/obj/item/ammo_casing/caseless/magspear04Number of hits when the item had force 0: 4
/obj/item/toy/crayon/green04Number of hits when the item had force 0: 4
/obj/item/clothing/suit/fire/firefighter04Number of hits when the item had force 0: 4
/obj/item/smallDelivery04Number of hits when the item had force 0: 4
/obj/item/weapon/reagent_containers/food/snacks/me
lonkeg
04Number of hits when the item had force 0: 4
/obj/item/device/radio/headset/headset_eng04Number of hits when the item had force 0: 4
/obj/item/clothing/under/pj/blue04Number of hits when the item had force 0: 4
/obj/item/weapon/card/id/captains_spare04Number of hits when the item had force 0: 4
/obj/item/weapon/folder/yellow04Number of hits when the item had force 0: 4
/obj/item/weapon/electronics/airlock03Number of hits when the item had force 0: 3
/obj/item/weapon/secbot_assembly03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/space/hardsuit/engine/atmo
s
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/gr
own/tomato
03Number of hits when the item had force 0: 3
/obj/item/clothing/mask/chameleon03Number of hits when the item had force 0: 3
/obj/item/weapon/ectoplasm/revenant03Number of hits when the item had force 0: 3
/obj/item/seeds/lime03Number of hits when the item had force 0: 3
/obj/item/ammo_box/magazine/m10mm/ap03Number of hits when the item had force 0: 3
/obj/item/weapon/spellbook/oneuse/summonitem03Number of hits when the item had force 0: 3
/obj/item/weapon/firstaid_arm_assembly03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/do
nut/jelly/cherryjelly
03Number of hits when the item had force 0: 3
/obj/item/weapon/folder/red03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/donkpocket
03Number of hits when the item had force 0: 3
/obj/item/seeds/wheat03Number of hits when the item had force 0: 3
/obj/item/weapon/ore/iron03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/dufflebag/sec03Number of hits when the item had force 0: 3
/obj/item/clothing/under/rank/hydroponics03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/mushroom_cap
03Number of hits when the item had force 0: 3
/obj/item/weapon/book/manual/wiki/engineering_hack
ing
03Number of hits when the item had force 0: 3
/obj/item/organ/alien/acid03Number of hits when the item had force 0: 3
/obj/item/weapon/gun/ballistic/shotgun/toy03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
uplift
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/be
ans
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
midori
03Number of hits when the item had force 0: 3
/obj/item/clothing/gloves/color/latex/nitrile03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/bigbite
03Number of hits when the item had force 0: 3
/obj/item/clothing/tie/medal/gold/captain03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/satchel/eng03Number of hits when the item had force 0: 3
/obj/item/clothing/head/det_hat03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/gr
own/carrot
03Number of hits when the item had force 0: 3
/obj/item/organ/eyes/robotic/flashlight03Number of hits when the item had force 0: 3
/obj/item/ammo_box/magazine/m10mm03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/pizza
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/satchel/sec03Number of hits when the item had force 0: 3
/obj/item/clothing/gloves/color/black03Number of hits when the item had force 0: 3
/obj/item/weapon/cigbutt03Number of hits when the item had force 0: 3
/obj/item/weapon/ore/bluespace_crystal03Number of hits when the item had force 0: 3
/obj/item/hand_labeler_refill03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/so
up/mammi
03Number of hits when the item had force 0: 3
/obj/item/weapon/door_remote/head_of_security03Number of hits when the item had force 0: 3
/obj/item/weapon/disk/tech_disk03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/dufflebag/mining
_conscript
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/margherita
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/corgi
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/box/syndie_kit/emp03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/belt/utility/full03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/armor/riot/knight/templar03Number of hits when the item had force 0: 3
/obj/item/device/radio/headset/headset_medsci03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/space/hardsuit/shielded/sy
ndi
03Number of hits when the item had force 0: 3
/obj/item/clothing/under/rank/geneticist03Number of hits when the item had force 0: 3
/obj/item/weapon/spellbook/oneuse/forcewall03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/bag/easterbasket03Number of hits when the item had force 0: 3
/obj/item/organ/gland/ventcrawling03Number of hits when the item had force 0: 3
/obj/item/weapon/restraints/legcuffs/bola/cult03Number of hits when the item had force 0: 3
/obj/item/weapon/spellbook/oneuse/sacredflame03Number of hits when the item had force 0: 3
/obj/item/toy/minimeteor03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/gr
own/ghost_chili
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/backpack/satchel/leather/
withwallet
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/killertomato
03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/to
astedsandwich
03Number of hits when the item had force 0: 3
/obj/item/organ/heart/cursed03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/ca
rneburrito
03Number of hits when the item had force 0: 3
/obj/item/weapon/storage/fancy/egg_box03Number of hits when the item had force 0: 3
/obj/item/clothing/under/rank/miner/lavaland03Number of hits when the item had force 0: 3
/obj/item/clockwork/component/replicant_alloy/fall
en_armor
03Number of hits when the item had force 0: 3
/obj/item/janiupgrade03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/blood/BPlus03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/human
03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/space/hardsuit/security/ho
s
03Number of hits when the item had force 0: 3
/obj/item/robot_suit03Number of hits when the item had force 0: 3
/obj/item/device/mining_scanner03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/urinalcak
e
03Number of hits when the item had force 0: 3
/obj/item/clothing/glasses/hud/security/sunglasses03Number of hits when the item had force 0: 3
/obj/item/clothing/suit/space/hardsuit/rd03Number of hits when the item had force 0: 3
/obj/item/seeds/apple03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/gr
own/berries/glow
03Number of hits when the item had force 0: 3
/obj/item/clothing/head/bio_hood/virology03Number of hits when the item had force 0: 3
/obj/item/organ/body_egg/alien_embryo03Number of hits when the item had force 0: 3
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/spell
03Number of hits when the item had force 0: 3
/obj/item/device/wisp_lantern03Number of hits when the item had force 0: 3
/obj/item/pizzabox/mushroom03Number of hits when the item had force 0: 3
/obj/item/device/megaphone/sec02Number of hits when the item had force 0: 2
/obj/item/weapon/greentext02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/armor/tdome/red02Number of hits when the item had force 0: 2
/obj/item/toy/cards/deck02Number of hits when the item had force 0: 2
/obj/item/slimepotion/transference02Number of hits when the item had force 0: 2
/obj/item/toy/talking/griffin02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/hazardvest02Number of hits when the item had force 0: 2
/obj/item/clothing/glasses/welding02Number of hits when the item had force 0: 2
/obj/item/weapon/card/id/mining02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/wa
ffles
02Number of hits when the item had force 0: 2
/obj/item/seeds/grape02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/bio_suit/janitor02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/syndi02Number of hits when the item had force 0: 2
/obj/item/weapon/bedsheet/clown02Number of hits when the item had force 0: 2
/obj/item/weapon/card/id/gold02Number of hits when the item had force 0: 2
/obj/item/ammo_box/magazine/toy/pistol02Number of hits when the item had force 0: 2
/obj/item/weapon/paper/crumpled/bloody02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/st
ore/cake/birthday
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/fancy/cigarettes/cigars/c
ohiba
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/security02Number of hits when the item had force 0: 2
/obj/item/device/electropack02Number of hits when the item had force 0: 2
/obj/item/seeds/tobacco/space02Number of hits when the item had force 0: 2
/obj/item/clothing/head/helmet/space02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/wallet/random02Number of hits when the item had force 0: 2
/obj/item/weapon/cartridge/captain02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/gas/monkeymask02Number of hits when the item had force 0: 2
/obj/item/ammo_casing/caseless/foam_dart/riot02Number of hits when the item had force 0: 2
/obj/item/device/radio/headset/heads/captain/alt02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/fakemoustache02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/synthmeat
02Number of hits when the item had force 0: 2
/obj/item/clothing/shoes/winterboots02Number of hits when the item had force 0: 2
/obj/item/clothing/shoes/laceup02Number of hits when the item had force 0: 2
/obj/item/clothing/head/HoS/beret02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/toggle/labcoat/chemist02Number of hits when the item had force 0: 2
/obj/item/weapon/canvas/twentythreeXtwentythree02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/cabbage
02Number of hits when the item had force 0: 2
/obj/item/clothing/head/bearpelt02Number of hits when the item had force 0: 2
/obj/item/toy/prize/gygax02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/pill_bottle/stimulant02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/hooded/cultrobes/berserker02Number of hits when the item had force 0: 2
/obj/item/weapon/guardiancreator/tech/choose02Number of hits when the item had force 0: 2
/obj/item/toy/beach_ball02Number of hits when the item had force 0: 2
/obj/item/clothing/head/festive02Number of hits when the item had force 0: 2
/obj/item/clothing/shoes/workboots02Number of hits when the item had force 0: 2
/obj/item/seeds/cocoapod02Number of hits when the item had force 0: 2
/obj/item/seeds/random02Number of hits when the item had force 0: 2
/obj/item/device/flashlight/lamp/bananalamp02Number of hits when the item had force 0: 2
/obj/item/clothing/gloves/color/fyellow02Number of hits when the item had force 0: 2
/obj/item/device/warp_cube02Number of hits when the item had force 0: 2
/obj/item/weapon/paper/talisman/supply02Number of hits when the item had force 0: 2
/obj/item/clothing/head/caphat/parade02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/plain
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/donkpocket
02Number of hits when the item had force 0: 2
/obj/item/device/radio/headset/heads/rd02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/radiation02Number of hits when the item had force 0: 2
/obj/item/clothing/head/soft/mime02Number of hits when the item had force 0: 2
/obj/item/device/radio/headset/headset_srv02Number of hits when the item had force 0: 2
/obj/item/toy/snappop02Number of hits when the item had force 0: 2
/obj/item/weapon/teleportation_scroll02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/bio_suit/general02Number of hits when the item had force 0: 2
/obj/item/weapon/stock_parts/manipulator/nano02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/gen02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/survival_mining02Number of hits when the item had force 0: 2
/obj/item/clothing/under/color/orange02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/dufflebag/engine
ering
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/as
h_flora/shavings
02Number of hits when the item had force 0: 2
/obj/item/device/radio/headset/headset_sec/alt02Number of hits when the item had force 0: 2
/obj/item/clothing/under/rank/roboticist02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
illedcheese
02Number of hits when the item had force 0: 2
/obj/item/stack/spacecash/c10002Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/baconburger
02Number of hits when the item had force 0: 2
/obj/item/clothing/shoes/magboots02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/medical02Number of hits when the item had force 0: 2
/obj/item/clothing/head/helmet/knight/templar02Number of hits when the item had force 0: 2
/obj/item/weapon/guardiancreator/carp/choose02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/kh
inkali
02Number of hits when the item had force 0: 2
/obj/item/organ/vocal_cords/colossus02Number of hits when the item had force 0: 2
/obj/item/weapon/ore/slag02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/space/hardsuit/security02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/genetics02Number of hits when the item had force 0: 2
/obj/item/organ/cyberimp/eyes/hud/medical02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/bu
n
02Number of hits when the item had force 0: 2
/obj/item/weapon/dice/fourdd602Number of hits when the item had force 0: 2
/obj/item/pizzabox/bomb02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/snowman02Number of hits when the item had force 0: 2
/obj/item/seeds/watermelon/holy02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/brain
02Number of hits when the item had force 0: 2
/obj/item/weaponcrafting/reciever02Number of hits when the item had force 0: 2
/obj/item/weapon/paper/hydroponics02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/toggle/labcoat/virologist02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/satchel/flat/sec
ret
02Number of hits when the item had force 0: 2
/obj/item/scooter_frame02Number of hits when the item had force 0: 2
/obj/item/clothing/head/hardhat/white02Number of hits when the item had force 0: 2
/obj/item/organ/alien/plasmavessel/small02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ho
tdog
02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/hooded/bloated_human02Number of hits when the item had force 0: 2
/obj/item/clothing/gloves/color/random02Number of hits when the item had force 0: 2
/obj/item/weapon/ore/bluespace_crystal/artificial02Number of hits when the item had force 0: 2
/obj/item/seeds/watermelon02Number of hits when the item had force 0: 2
/obj/item/weapon/book/manual/hydroponics_pod_peopl
e
02Number of hits when the item had force 0: 2
/obj/item/toy/figure/captain02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/apron02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/ingredients/carnivore02Number of hits when the item had force 0: 2
/obj/item/seeds/sugarcane02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/fr
iedegg
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/corn
02Number of hits when the item had force 0: 2
/obj/item/weapon/circuitboard/machine/telecomms/se
rver
02Number of hits when the item had force 0: 2
/obj/item/weapon/circuitboard/computer/teleporter02Number of hits when the item had force 0: 2
/obj/item/weapon/bedsheet/hop02Number of hits when the item had force 0: 2
/obj/item/ammo_casing/c10mm02Number of hits when the item had force 0: 2
/obj/item/device/toner02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/human/mutant/fly
02Number of hits when the item had force 0: 2
/obj/item/device/assembly/timer02Number of hits when the item had force 0: 2
/obj/item/clockwork/slab/scarab02Number of hits when the item had force 0: 2
/obj/item/device/radio/headset/headset_cargo/minin
g
02Number of hits when the item had force 0: 2
/obj/item/clothing/under/assistantformal02Number of hits when the item had force 0: 2
/obj/item/toy/prize/mauler02Number of hits when the item had force 0: 2
/obj/item/device/mmi/posibrain02Number of hits when the item had force 0: 2
/obj/item/weapon/spellbook/oneuse/charge02Number of hits when the item had force 0: 2
/obj/item/clothing/ears/earmuffs02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/cheese
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/mushroom/chanterelle
02Number of hits when the item had force 0: 2
/obj/item/clothing/under/rank/chef02Number of hits when the item had force 0: 2
/obj/item/clothing/mask/rat/bee02Number of hits when the item had force 0: 2
/obj/item/clothing/head/hopcap02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/banana/mime
02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/jacket/leather/overcoat02Number of hits when the item had force 0: 2
/obj/item/clothing/gloves/botanic_leather02Number of hits when the item had force 0: 2
/obj/item/seeds/carrot02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/mushroom/reishi
02Number of hits when the item had force 0: 2
/obj/item/organ/cyberimp/eyes/flashlight02Number of hits when the item had force 0: 2
/obj/item/clothing/tie/medal/silver/valor02Number of hits when the item had force 0: 2
/obj/item/organ/gland/bodysnatch02Number of hits when the item had force 0: 2
/obj/item/weapon/hivelordstabilizer02Number of hits when the item had force 0: 2
/obj/item/weapon/picture_frame02Number of hits when the item had force 0: 2
/obj/item/weapon/book/manual/wiki/engineering_cons
truction
02Number of hits when the item had force 0: 2
/obj/item/clothing/glasses/sunglasses/blindfold02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/st
ore/bread/spidermeat
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/gr
own/icepepper
02Number of hits when the item had force 0: 2
/obj/item/slimepotion/steroid02Number of hits when the item had force 0: 2
/obj/item/stack/spacecash/c5002Number of hits when the item had force 0: 2
/obj/item/clothing/head/helmet/space/orange02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/backpack/dufflebag/syndie
/x4
02Number of hits when the item had force 0: 2
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/unrestricted
02Number of hits when the item had force 0: 2
/obj/item/clothing/suit/armor/vest/alt02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/cr
acker
02Number of hits when the item had force 0: 2
/obj/item/roller02Number of hits when the item had force 0: 2
/obj/item/clothing/gloves/combat02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/mu
ffin
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/so
up/spacylibertyduff
02Number of hits when the item had force 0: 2
/obj/item/toy/crayon/purple02Number of hits when the item had force 0: 2
/obj/item/clothing/head/radiation02Number of hits when the item had force 0: 2
/obj/item/weapon/stock_parts/micro_laser/ultra02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/carrot
02Number of hits when the item had force 0: 2
/obj/item/weapon/storage/box/beanbag02Number of hits when the item had force 0: 2
/obj/item/seeds/pumpkin/blumpkin02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/hu
gemushroomslice
02Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/bu
rger/clown
02Number of hits when the item had force 0: 2
/obj/item/weapon/dice/d2002Number of hits when the item had force 0: 2
/obj/item/weapon/reagent_containers/food/snacks/ke
bab/monkey
02Number of hits when the item had force 0: 2
/obj/item/seeds/ambrosia01Number of hits when the item had force 0: 1
/obj/item/device/powersink01Number of hits when the item had force 0: 1
/obj/item/clothing/under/lawyer/blacksuit01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/bio_suit/scientist01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/chaplain01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/survival/radio01Number of hits when the item had force 0: 1
/obj/item/clothing/head/cueball01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/bl
umpkinpieslice
01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/a40mm01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/military01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/mousetraps01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/fancy/cigarettes/cigars/h
avana
01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/regular01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/toggle/labcoat/genetics01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/vest/capcarapace01Number of hits when the item had force 0: 1
/obj/item/clothing/head/witchunter_hat01Number of hits when the item had force 0: 1
/obj/item/clothing/head/soft/emt01Number of hits when the item had force 0: 1
/obj/item/device/firing_pin/implant/mindshield01Number of hits when the item had force 0: 1
/obj/item/weapon/paint/white01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/so
ylentgreen
01Number of hits when the item had force 0: 1
/obj/item/wallframe/light_fixture/small01Number of hits when the item had force 0: 1
/obj/item/weapon/cartridge/quartermaster01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/shotgun/dart01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/pumpkinspice
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/lo
adedbakedpotato
01Number of hits when the item had force 0: 1
/obj/item/borg/upgrade/modkit/cooldown01Number of hits when the item had force 0: 1
/obj/item/weapon/electronics/apc01Number of hits when the item had force 0: 1
/obj/item/mecha_parts/part/gygax_armor01Number of hits when the item had force 0: 1
/obj/item/weapon/folder/syndicate/red01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/noreac
t
01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/chief_medical_officer01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/bluetag01Number of hits when the item had force 0: 1
/obj/item/toy/figure/qm01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/mime01Number of hits when the item had force 0: 1
/obj/item/fulton_core01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/luchador01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/rubbershot01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/justice01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/hug01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/thermal/syndi01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/capacitor/adv01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/crumpled01Number of hits when the item had force 0: 1
/obj/item/clothing/gloves/krav_maga/sec01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/firingpins01Number of hits when the item had force 0: 1
/obj/item/device/lightreplacer/cyborg01Number of hits when the item had force 0: 1
/obj/item/mayhem01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/fancy/cigarettes/cigpack_
carp
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/sp
iderleg
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/beanie/black01Number of hits when the item had force 0: 1
/obj/item/toy/figure/janitor01Number of hits when the item had force 0: 1
/obj/item/device/megaphone01Number of hits when the item had force 0: 1
/obj/item/weapon/spellbook/oneuse/mimery_blockade01Number of hits when the item had force 0: 1
/obj/item/device/gangtool01Number of hits when the item had force 0: 1
/obj/item/device/assembly/voice01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/det01Number of hits when the item had force 0: 1
/obj/item/device/assembly/infra01Number of hits when the item had force 0: 1
/obj/item/wallframe/camera01Number of hits when the item had force 0: 1
/obj/item/weapon/minigunpack01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hooded/chaplain_hoodie01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/centcom_commander01Number of hits when the item had force 0: 1
/obj/item/device/gangtool/spare/lt01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/satchel/explorer01Number of hits when the item had force 0: 1
/obj/item/weapon/circuitboard/machine/clonescanner01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/eyepatch01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/gas/syndicate01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/hos01Number of hits when the item had force 0: 1
/obj/item/clothing/neck/tie/red01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/pumpkin
01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/ian01Number of hits when the item had force 0: 1
/obj/item/clothing/head/hardhat01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/manipulator/pico01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/captain01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/heads/hop01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/silver01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ch
awanmushi
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/captain01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/cu
bannachos
01Number of hits when the item had force 0: 1
/obj/item/organ/alien/plasmavessel/large/queen01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/br
eadslice/spidermeat
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/st
ore/bread/meat
01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/qm01Number of hits when the item had force 0: 1
/obj/item/seeds/tomato/blue01Number of hits when the item had force 0: 1
/obj/item/device/encryptionkey/headset_med01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/clown/sexy01Number of hits when the item had force 0: 1
/obj/item/weapon/stamp/hos01Number of hits when the item had force 0: 1
/obj/item/clothing/head/wizard01Number of hits when the item had force 0: 1
/obj/item/seeds/firelemon01Number of hits when the item had force 0: 1
/obj/item/weapon/canvas/nineteenXnineteen01Number of hits when the item had force 0: 1
/obj/item/clockwork/slab/cyborg/peacekeeper01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/co
pypasta
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
atbun
01Number of hits when the item had force 0: 1
/obj/item/weapon/chrono_eraser01Number of hits when the item had force 0: 1
/obj/item/weapon/watertank01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/security01Number of hits when the item had force 0: 1
/obj/item/bear_armor01Number of hits when the item had force 0: 1
/obj/item/mecha_parts/part/ripley_right_leg01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/clockwork01Number of hits when the item had force 0: 1
/obj/item/clothing/head/beret/sec/navywarden01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/sunglasses/big01Number of hits when the item had force 0: 1
/obj/item/organ/alien/eggsac01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/bone01Number of hits when the item had force 0: 1
/obj/item/clothing/under/pants/camo01Number of hits when the item had force 0: 1
/obj/item/clothing/head/papersack01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/fancy/candle_box01Number of hits when the item had force 0: 1
/obj/item/clothing/glasses/hud/security/chameleon01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/so
up/vegetable
01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/jacket/miljacket01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/suspenders01Number of hits when the item had force 0: 1
/obj/item/weapon/card/id/prisoner/seven01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/sa
lad/validsalad
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/atmospheric_technici
an
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/bag/ore/cyborg01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/potato/sweet
01Number of hits when the item had force 0: 1
/obj/item/toy/talking/owl01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_cargo01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/en
chiladas
01Number of hits when the item had force 0: 1
/obj/item/seeds/plump/walkingmushroom01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/talisman/emp01Number of hits when the item had force 0: 1
/obj/item/clothing/under/schoolgirl01Number of hits when the item had force 0: 1
/obj/item/device/camera_film01Number of hits when the item had force 0: 1
/obj/item/weapon/book/manual/engineering_singulari
ty_safety
01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l
01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sec/alt/dep
artment/engi
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/fo
rtunecookie
01Number of hits when the item had force 0: 1
/obj/item/seeds/corn01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/metalfoam01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/brioche
01Number of hits when the item had force 0: 1
/obj/item/seeds/amanita01Number of hits when the item had force 0: 1
/obj/item/clothing/under/gladiator/ash_walker01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/lockbox/medal01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/janitor01Number of hits when the item had force 0: 1
/obj/item/device/extinguisher_refill01Number of hits when the item had force 0: 1
/obj/item/seeds/orange01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/mining01Number of hits when the item had force 0: 1
/obj/item/weapon/cartridge/signal/toxins01Number of hits when the item had force 0: 1
/obj/item/clothing/head/soft/red01Number of hits when the item had force 0: 1
/obj/item/clothing/head/griffin01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/captain01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/riot01Number of hits when the item had force 0: 1
/obj/item/weapon/paperslip01Number of hits when the item had force 0: 1
/obj/item/clothing/head/soft/purple01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/bo
iledspaghetti
01Number of hits when the item had force 0: 1
/obj/item/weapon/dice/d20/fate01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/chocolate
01Number of hits when the item had force 0: 1
/obj/item/toy/figure/virologist01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/syndicate/alt01Number of hits when the item had force 0: 1
/obj/item/clothing/neck/necklace/dope01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/scanning_module01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/photo_album01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/vest/capcarapace/alt01Number of hits when the item had force 0: 1
/obj/item/toy/figure/atmos01Number of hits when the item had force 0: 1
/obj/item/weapon/plasma_fist_scroll01Number of hits when the item had force 0: 1
/obj/item/weapon/cartridge/medical01Number of hits when the item had force 0: 1
/obj/item/weapon/disk/design_disk01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/satchel/chem01Number of hits when the item had force 0: 1
/obj/item/device/radio01Number of hits when the item had force 0: 1
/obj/item/clothing/head/hardhat/atmos01Number of hits when the item had force 0: 1
/obj/item/clothing/under/plasmaman01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/micro_laser/high01Number of hits when the item had force 0: 1
/obj/item/weapon/cqc_manual01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pa
statomato
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/nursehat01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/subspace/crystal01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/zipties01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
rrotfries
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/berries
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ch
eesynachos
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/syndie_kit/imp_adrena
l
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/satchel/cap01Number of hits when the item had force 0: 1
/obj/item/weapon/evidencebag01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/blue01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/to
rtilla
01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt/utility/atmostech01Number of hits when the item had force 0: 1
/obj/item/weapon/book/manual/nuclear01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/djstation01Number of hits when the item had force 0: 1
/obj/item/clothing/head/beret01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/pamphlet/ccaInfo01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/orange01Number of hits when the item had force 0: 1
/obj/item/clothing/head/wizard/marisa/fake01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/birthday
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ke
bab/tofu
01Number of hits when the item had force 0: 1
/obj/item/cardboard_cutout01Number of hits when the item had force 0: 1
/obj/item/device/assembly/control01Number of hits when the item had force 0: 1
/obj/item/clothing/under/villain01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/masks01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
zzaslice/meat
01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/a35701Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/bu
rrito
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/me
at/slab/human/mutant/golem
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/singery01Number of hits when the item had force 0: 1
/obj/item/toy/cards/deck/cas01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/space/hardsuit/shielded/wi
zard
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
zza/meat
01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/armband/medblue01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/satchel/hyd01Number of hits when the item had force 0: 1
/obj/item/weapon/antag_spawner/slaughter_demon/lau
ghter
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/soviet01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/ca
keslice/custom
01Number of hits when the item had force 0: 1
/obj/item/weapon/spellbook/oneuse/barnyard01Number of hits when the item had force 0: 1
/obj/item/weapon/nullrod/cl01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/luchador/tecnicos01Number of hits when the item had force 0: 1
/obj/item/seeds/cannabis01Number of hits when the item had force 0: 1
/obj/item/weapon/restraints/legcuffs01Number of hits when the item had force 0: 1
/obj/item/clothing/head/witchwig01Number of hits when the item had force 0: 1
/obj/item/weapon/circuitboard/computer/cargo01Number of hits when the item had force 0: 1
/obj/item/nuke_core_container01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/morguereminder01Number of hits when the item had force 0: 1
/obj/item/borg/upgrade/modkit/trigger_guard01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/bag/ore/holding01Number of hits when the item had force 0: 1
/obj/item/clockwork/alloy_shards/medium/gear_bit/l
arge
01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/trek_diploma01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/bandana/red01Number of hits when the item had force 0: 1
/obj/item/weapon/card/mining_point_card01Number of hits when the item had force 0: 1
/obj/item/device/radio/headset/headset_sec01Number of hits when the item had force 0: 1
/obj/item/organ/cyberimp/eyes/hud/security01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/syringe/glutto
ny
01Number of hits when the item had force 0: 1
/obj/item/clothing/head/bio_hood/scientist01Number of hits when the item had force 0: 1
/obj/item/toy/figure/clown01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/range01Number of hits when the item had force 0: 1
/obj/item/organ/alien/plasmavessel01Number of hits when the item had force 0: 1
/obj/item/organ/tongue/alien01Number of hits when the item had force 0: 1
/obj/item/organ/alien/plasmavessel/large01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/do
ugh
01Number of hits when the item had force 0: 1
/obj/item/weapon/dice/eightbd2001Number of hits when the item had force 0: 1
/obj/item/device/assault_pod/mining01Number of hits when the item had force 0: 1
/obj/item/weapon/locator01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/belt01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/gold01Number of hits when the item had force 0: 1
/obj/item/weapon/circuitboard/computer/secure_data01Number of hits when the item had force 0: 1
/obj/item/mecha_parts/part/phazon_right_leg01Number of hits when the item had force 0: 1
/obj/item/toy/cards/deck/syndicate01Number of hits when the item had force 0: 1
/obj/item/organ/cyberimp/chest/nutriment/plus01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/micro_laser/quadultra01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/cu
stomizable/cake
01Number of hits when the item had force 0: 1
/obj/item/seeds/tobacco01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/tomato/blood
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/firelemon
01Number of hits when the item had force 0: 1
/obj/item/seeds/banana01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/c3801Number of hits when the item had force 0: 1
/obj/item/ammo_box/magazine/smgm4501Number of hits when the item had force 0: 1
/obj/item/weapon/grenade/iedcasing01Number of hits when the item had force 0: 1
/obj/item/clothing/under/chameleon01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/talisman/armor01Number of hits when the item had force 0: 1
/obj/item/device/t_scanner/adv_mining_scanner/less
er
01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/yellow01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
zzabread
01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/blue01Number of hits when the item had force 0: 1
/obj/item/organ/cyberimp/brain/anti_drop01Number of hits when the item had force 0: 1
/obj/item/toy/crayon/orange01Number of hits when the item had force 0: 1
/obj/item/clothing/mask/gas/cyborg01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/vest01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/pi
e/applepie
01Number of hits when the item had force 0: 1
/obj/item/toy/beach_ball/holoball/dodgeball01Number of hits when the item had force 0: 1
/obj/item/device/modular_computer/laptop/buildable01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/dufflebag/syndie
/c20rbundle
01Number of hits when the item had force 0: 1
/obj/item/weapon/bedsheet/black01Number of hits when the item had force 0: 1
/obj/item/clothing/under/sundress01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/cargo01Number of hits when the item had force 0: 1
/obj/item/conveyor_switch_construct01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/shotgun/incendiary01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/box/ingredients/grains01Number of hits when the item had force 0: 1
/obj/item/clothing/head/collectable/police01Number of hits when the item had force 0: 1
/obj/item/clothing/head/beret/sec01Number of hits when the item had force 0: 1
/obj/item/clothing/head/jester01Number of hits when the item had force 0: 1
/obj/item/clothing/neck/cloak/qm01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/wizrobe/fake01Number of hits when the item had force 0: 1
/obj/item/clothing/head/sombrero/green01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/armor/hos/trenchcoat01Number of hits when the item had force 0: 1
/obj/item/clothing/head/nun_hood01Number of hits when the item had force 0: 1
/obj/item/clothing/under/rank/head_of_personnel01Number of hits when the item had force 0: 1
/obj/item/weapon/pinpointer/syndicate01Number of hits when the item had force 0: 1
/obj/item/clothing/neck/scarf/purple01Number of hits when the item had force 0: 1
/obj/item/clothing/gloves/fingerless01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/kh
achapuri
01Number of hits when the item had force 0: 1
/obj/item/clothing/under/color/rainbow01Number of hits when the item had force 0: 1
/obj/item/clothing/head/bomb_hood01Number of hits when the item had force 0: 1
/obj/item/weapon/circuitboard/machine/deep_fryer01Number of hits when the item had force 0: 1
/obj/item/device/warp_cube/red01Number of hits when the item had force 0: 1
/obj/item/weapon/rcd_ammo01Number of hits when the item had force 0: 1
/obj/item/weapon/stock_parts/manipulator01Number of hits when the item had force 0: 1
/obj/item/stack/cable_coil/yellow01Number of hits when the item had force 0: 1
/obj/item/clothing/under/burial01Number of hits when the item had force 0: 1
/obj/item/weapon/door_remote/civillian01Number of hits when the item had force 0: 1
/obj/item/clothing/gloves/color/captain01Number of hits when the item had force 0: 1
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbo
w
01Number of hits when the item had force 0: 1
/obj/item/ammo_casing/mm556x4501Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/poppy/geranium
01Number of hits when the item had force 0: 1
/obj/item/weapon/ore/bananium01Number of hits when the item had force 0: 1
/obj/item/clothing/tie/waistcoat01Number of hits when the item had force 0: 1
/obj/item/clothing/suit/hooded/cultrobes/cult_shie
ld
01Number of hits when the item had force 0: 1
/obj/item/weapon/sharpener/cult01Number of hits when the item had force 0: 1
/obj/item/mecha_parts/part/ripley_torso01Number of hits when the item had force 0: 1
/obj/item/seeds/berry01Number of hits when the item had force 0: 1
/obj/item/toy/figure/ninja01Number of hits when the item had force 0: 1
/obj/item/toy/figure/syndie01Number of hits when the item had force 0: 1
/obj/item/weapon/paper/talisman/make_runes_fake01Number of hits when the item had force 0: 1
/obj/item/weapon/storage/backpack/cultpack01Number of hits when the item had force 0: 1
/obj/item/toy/figure/cargotech01Number of hits when the item had force 0: 1
/obj/item/weapon/book/manual/research_and_developm
ent
01Number of hits when the item had force 0: 1
/obj/item/weapon/reagent_containers/food/snacks/gr
own/rice
01Number of hits when the item had force 0: 1
/obj/item/toy/nuke01Number of hits when the item had force 0: 1
/obj/item/toy/prize/fireripley01Number of hits when the item had force 0: 1
/obj/item/clothing/head/helmet/roman/legionaire01Number of hits when the item had force 0: 1
/obj/item/device/nuclear_challenge01Number of hits when the item had force 0: 1


In the last 30 days the following guns were fired this many times (
link)
GunAmt
/obj/item/weapon/gun/energy/kinetic_accelerator339521
/obj/item/weapon/gun/energy/e_gun54699
/obj/item/weapon/gun/energy/plasmacutter/adv54109
/obj/item/weapon/gun/energy/e_gun/advtaser28063
/obj/item/weapon/gun/energy/laser22190
/obj/item/weapon/gun/energy/laser/captain15073
/obj/item/weapon/gun/energy/e_gun/hos9702
/obj/item/weapon/gun/ballistic/revolver/detective7019
/obj/item/weapon/gun/energy/pulse/loyalpin6983
/obj/item/weapon/gun/ballistic/automatic/pistol6894
/obj/item/weapon/gun/energy/kinetic_accelerator/cy
borg
5894
/obj/item/weapon/gun/energy/laser/practice5305
/obj/item/weapon/gun/energy/floragun5023
/obj/item/weapon/gun/energy/e_gun/nuclear4976
/obj/item/weapon/gun/ballistic/shotgun/riot4463
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/red
3505
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/blue
3497
/obj/item/weapon/gun/ballistic/automatic/wt5503386
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el
3134
/obj/item/weapon/gun/ballistic/shotgun/automatic/c
ombat
3101
/obj/item/weapon/gun/ballistic/revolver2793
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow
2687
/obj/item/weapon/gun/energy/temperature/security2526
/obj/item/weapon/gun/energy/pulse2474
/obj/item/weapon/gun/energy/laser/chameleon2331
/obj/item/weapon/gun/ballistic/automatic/c20r2302
/obj/item/weapon/gun/energy/laser/redtag2282
/obj/item/weapon/gun/ballistic/shotgun/automatic/d
ual_tube
2104
/obj/item/weapon/gun/energy/printer2066
/obj/item/weapon/gun/energy/ionrifle1878
/obj/item/weapon/gun/energy/plasmacutter1848
/obj/item/weapon/gun/energy/laser/bluetag1808
/obj/item/weapon/gun/energy/e_gun/dragnet1685
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/unrestricted
1674
/obj/item/weapon/gun/syringe1647
/obj/item/weapon/gun/energy/wormhole_projector1635
/obj/item/weapon/gun/magic/staff/change1617
/obj/item/weapon/gun/magic/staff/chaos1574
/obj/item/weapon/gun/ballistic/automatic/c20r/toy/
unrestricted
1245
/obj/item/weapon/gun/energy/lasercannon1191
/obj/item/weapon/gun/magic/staff/door1185
/obj/item/weapon/gun/energy/xray1113
/obj/item/weapon/gun/ballistic/automatic/l6_saw1109
/obj/item/weapon/gun/medbeam1088
/obj/item/weapon/gun/magic/staff/healing1080
/obj/item/weapon/gun/energy/e_gun/mini/practice_ph
aser
1021
/obj/item/weapon/gun/magic/staff/honk998
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog
982
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbo
w
955
/obj/item/weapon/gun/magic/tentacle945
/obj/item/weapon/gun/magic/wand922
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle
909
/obj/item/weapon/gun/energy/pulse/carbine865
/obj/item/weapon/gun/energy/pulse/destroyer817
/obj/item/weapon/gun/ballistic/revolver/mateba666
/obj/item/weapon/gun/energy/kinetic_accelerator/cr
ossbow/large
617
/obj/item/weapon/gun/energy/gravity_gun611
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted/arcane_barrage
609
/obj/item/weapon/gun/ballistic/automatic/pistol/m1
911
568
/obj/item/weapon/gun/ballistic/shotgun/toy559
/obj/item/weapon/gun/magic/staff/spellblade497
/obj/item/weapon/gun/energy/alien475
/obj/item/weapon/gun/ballistic/automatic/c20r/unre
stricted
462
/obj/item/weapon/gun/energy/disabler461
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/ctf
455
/obj/item/weapon/gun/syringe/rapidsyringe454
/obj/item/weapon/gun/ballistic/automatic/mini_uzi417
/obj/item/weapon/gun/energy/laser/retro413
/obj/item/weapon/gun/energy/e_gun/turret385
/obj/item/weapon/gun/energy/chrono_gun365
/obj/item/weapon/gun/energy/temperature327
/obj/item/weapon/gun/magic/hook327
/obj/item/weapon/gun/magic/wand/door324
/obj/item/weapon/gun/energy/tesla_revolver319
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l
309
/obj/item/weapon/gun/ballistic/automatic/gyropisto
l
306
/obj/item/weapon/gun/ballistic/automatic/ar305
/obj/item/weapon/gun/magic/staff/animate303
/obj/item/weapon/gun/energy/pulse/pistol/m1911282
/obj/item/weapon/gun/magic/wand/polymorph272
/obj/item/weapon/gun/energy/mindflayer272
/obj/item/weapon/gun/energy/laser/scatter252
/obj/item/weapon/gun/magic/wand/fireball250
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/camo
243
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/riot
239
/obj/item/weapon/gun/energy/decloner237
/obj/item/weapon/gun/ballistic/automatic/m90209
/obj/item/weapon/gun/energy/pulse/carbine/loyalpin202
/obj/item/weapon/gun/ballistic/revolver/doublebarr
el/improvised
187
/obj/item/weapon/gun/ballistic/automatic/pistol/AP
S
180
/obj/item/weapon/gun/ballistic/revolver/golden171
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle
151
/obj/item/weapon/gun/ballistic/automatic/l6_saw/un
restricted
143
/obj/item/weapon/gun/ballistic/automatic/proto142
/obj/item/weapon/gun/energy/ionrifle/carbine141
/obj/item/weapon/gun/ballistic/automatic/tommygun137
/obj/item/weapon/gun/medbeam/mech130
/obj/item/weapon/gun/ballistic/automatic/l6_saw/to
y/unrestricted
128
/obj/item/weapon/gun/syringe/syndicate124
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher/cyborg
123
/obj/item/weapon/gun/ballistic/automatic/shotgun/b
ulldog/unrestricted
105
/obj/item/weapon/gun/ballistic/automatic/sniper_ri
fle/syndicate
103
/obj/item/weapon/gun/energy/pulse/pistol/loyalpin98
/obj/item/weapon/gun/magic/wand/resurrection97
/obj/item/weapon/gun/ballistic/revolver/reverse94
/obj/item/weapon/gun/ballistic/automatic/speargun92
/obj/item/weapon/gun/ballistic/revolver/nagant88
/obj/item/weapon/gun/magic/wand/death85
/obj/item/weapon/gun/ballistic/shotgun84
/obj/item/weapon/gun/ballistic/shotgun/boltaction66
/obj/item/weapon/gun/energy/laser/scatter/shotty55
/obj/item/weapon/gun/magic/wand/teleport49
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher/unrestricted
41
/obj/item/weapon/gun/ballistic/automatic/toy/pisto
l/riot/unrestricted
40
/obj/item/weapon/gun/ballistic/automatic/l6_saw/to
y
38
/obj/item/weapon/gun/ballistic/minigun38
/obj/item/weapon/gun/ballistic/shotgun/boltaction/
enchanted
31
/obj/item/weapon/gun/ballistic/bow27
/obj/item/weapon/gun/ballistic/automatic/pistol/de
agle/gold
24
/obj/item/weapon/gun/ballistic/automatic/pistol/st
ickman
18
/obj/item/weapon/gun/ballistic/revolver/grenadelau
ncher
16
/obj/item/weapon/gun/energy/laser/mounted14
/obj/item/weapon/gun/energy/taser14
/obj/item/weapon/gun/ballistic/shotgun/lethal13
/obj/item/weapon/gun/energy/laser/practice/sc_lase
r
10
/obj/item/weapon/gun/energy/laser/captain/scatters
hot
8
/obj/item/weapon/gun/energy/laser/instakill6
/obj/item/weapon/gun/ballistic/automatic/atlaunche
r
5
/obj/item/weapon/gun/ballistic/automatic/c20r/toy4
/obj/item/3
/obj/item/weapon/gun/ballistic/automatic/proto/unr
estricted
3
/obj/item/weapon/gun/2
/obj/item/weapon/gun/energy/e_gun/advtaser/mounted2
/obj/it2
/obj/item/weapon/gun/ba2
/obj/item/weapon/gun/ballistic1
/obj/i1
1
/obj/item/weapon/gun/energy/w1
/obj/item/weapon/gu1
/obj/item/weapon/gun/ballistic/automatic/laser/1
/obj/item/weapon/gun/ballistic/a1
/obj1
/obj/item/wea1
/obj/item/weapon/gun/ballistic/automatic1
/obj/item/weapon/gun/energy/kinetic_1
/obj/item/weapon/gun/energy/1
/obj/item/weapon/g1
/obj/item/weapon/gun/energy/e_gun/n1
/obj/item/weapon/gun/en1
/obj/1
/obj/item/weapon/gun/energy/plasmacut1
/obj/item/weapon/1
/obj/item/weapon/gun/balli1
/obj/item/weapon/gun/energy/laser/instakill/blue1
/obj/item/we1
/obj/item/weapon/gun/ballistic/automatic/lase1
/ob1
/obj/item/weapon1
/obj/item/weapon/gun/magic1
/obj/item/weap1
/obj/item/weapon/gun/ballistic/automatic/laser/ctf
/re
1
/obj/item/weapon/gun/ballist1
/obj/item/weapon/gun/energy/plasma1
/obj/item/weapon/gun/energy/e_gun/min1


In the last 30 days combattants targetted these body parts this many times: (
link)
PickAmt
chest112662
head108587
right_leg7800
left_leg5982
right_arm5604
left_arm4925


In the last 30 days the following mobs were killed while mining: (
link)
PickAmt
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion47375
/mob/living/simple_animal/hostile/asteroid/hivelordbrood5936
/mob/living/simple_animal/hostile/asteroid/goliath/beast5890
/mob/living/simple_animal/hostile/asteroid/hivelord/legion5235
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher3581
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter1073
/mob/living/simple_animal/hostile/asteroid/goldgrub406
/mob/living/simple_animal/hostile/asteroid/basilisk73
/mob/living/simple_animal/hostile/asteroid/hivelord62
/mob/living/simple_animal/hostile/asteroid/goliath62
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen55
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck46
/mob/living/simple_animal/hostile/asteroid2
/mob/living/simple_animal/hostile/asteroid/fugu1


In the last 30 days the following cells were used: (
link)
PickAmt
/obj/item/weapon/stock_parts/cell626252
/obj/item/weapon/stock_parts/cell/emproof296277
/obj/item/weapon/stock_parts/cell/computer255635
/obj/item/weapon/stock_parts/cell/high231131
/obj/item/weapon/stock_parts/cell/high/plus123526
/obj/item/weapon/stock_parts/cell/super41031
/obj/item/weapon/stock_parts/cell/hyper11869
/obj/item/weapon/stock_parts/cell/pulse3986
/obj/item/weapon/stock_parts/cell/computer/micro3295
/obj/item/weapon/stock_parts/cell/high/slime2502
/obj/item/weapon/stock_parts/cell/bluespace2269
/obj/item/weapon/stock_parts/cell/potato955
/obj/item/weapon/stock_parts/cell/pulse/carbine493
/obj/item/weapon/stock_parts/cell/secborg239
/obj/item/weapon/stock_parts/cell/pulse/pistol36
/obj/item/weapon/stock31
/obj/item/weapon/s27
/obj/item/we25
/obj/item/w25
/o25
/obj/item/weap25
/obj/item/weapon/st23
/obj/item/weapon/stock_p23
/ob23
/obj/item/weapon/stock_parts/cel22
/obj/item/weapon/stock_part22
/obj/item/wea22
/obj/item/weapon/22
/obj/item/weapon/stock_parts/21
/obj/item/weapon/stock_parts/ce21
/obj/ite20
/obj/item/20
/obj/item/weapon/stoc20
/obj19
/obj/item/weapon/stock_par18
/18
/obj/item/weapon/stock_pa18
/obj/item/weapon/stock_17
/obj/item/weapon/stock_parts/c17
/obj/item/weapon/sto17
/obj/it15
/obj/item/weapon15
/obj/item/weapon/stock_parts14
/obj/i13
/obj/item/weapo13
/obj/12
/obj/item11
11
/obj/item/weapon/stock_parts/cell/7
/obj/item/weapon/stock_parts/cell/h6
/obj/item/weapon/stock_parts/cell/comput6
/obj/item/weapon/stock_parts/cell/compu4
/obj/item/weapon/stock_parts/cell/c4
/obj/item/weapon/stock_parts/cell/hi3
/obj/item/weapon/stock_parts/cell/co3
/obj/item/weapon/stock_parts/cell/high/p3
/obj/item/weapon/stock_parts/cell/emp3
/obj/item/weapon/stock_parts/cell/high/3
/obj/item/weapon/stock_parts/cell/emproo2
/obj/item/weapon/stock_parts/cell/em2
/obj/item/weapon/stock_parts/cell/comp2
/obj/item/weapon/stock_parts/cell/hig2
/obj/item/weapon/stock_parts/cell/com2
/obj/item/weapon/stock_parts/cell/empr2
/obj/item/weapon/stock_parts/cell/s1
/obj/item/weapon/stock_parts/cell/e1
/obj/item/weapon/stock_parts/cell/empro1
/obj/item/weapon/stock_parts/cell/high/pl1
/obj/item/weapon/stock_parts/cell/compute1
/obj/item/weapon/stock_parts/cell/sup1
/obj/item/weapon/stock_parts/cell/high/s1


In the last 30 days, the antagonists have managed to complete this many objectives:
(
link)
/datum/objective/destroy
traitor (54 attempts)
SUCCESS = 27 / 54(50%)FAIL = 27 / 54
changeling (5 attempts)
SUCCESS = 0 / 5(0%)FAIL = 5 / 5
/datum/objective/escape
traitor (2591 attempts)
SUCCESS = 732 / 2591(28%)FAIL = 1859 / 2591
wizard (231 attempts)
SUCCESS = 15 / 231(6%)FAIL = 216 / 231
changeling (187 attempts)
SUCCESS = 71 / 187(37%)FAIL = 116 / 187
/datum/objective/assassinate
traitor (1521 attempts)
SUCCESS = 1042 / 1521(68%)FAIL = 479 / 1521
wizard (198 attempts)
SUCCESS = 123 / 198(62%)FAIL = 75 / 198
changeling (340 attempts)
SUCCESS = 235 / 340(69%)FAIL = 105 / 340
/datum/objective/survive
traitor (418 attempts)
SUCCESS = 179 / 418(42%)FAIL = 239 / 418
wizard (89 attempts)
SUCCESS = 22 / 89(24%)FAIL = 67 / 89
changeling (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective
traitor (371 attempts)
SUCCESS = 299 / 371(80%)FAIL = 72 / 371
wizard (9 attempts)
SUCCESS = 2 / 9(22%)FAIL = 7 / 9
changeling (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal_five_of_type/summon_guns
traitor (213 attempts)
SUCCESS = 23 / 213(10%)FAIL = 190 / 213
wizard (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal_five_of_type/summon_magic
traitor (104 attempts)
SUCCESS = 8 / 104(7%)FAIL = 96 / 104
wizard (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/protect
traitor (4065 attempts)
SUCCESS = 2028 / 4065(49%)FAIL = 2037 / 4065
wizard (16 attempts)
SUCCESS = 7 / 16(43%)FAIL = 9 / 16
changeling (46 attempts)
SUCCESS = 17 / 46(36%)FAIL = 29 / 46
/datum/objective/steal
traitor (1463 attempts)
SUCCESS = 286 / 1463(19%)FAIL = 1177 / 1463
wizard (207 attempts)
SUCCESS = 14 / 207(6%)FAIL = 193 / 207
changeling (302 attempts)
SUCCESS = 43 / 302(14%)FAIL = 259 / 302
/datum/objective/hijack
wizard (40 attempts)
SUCCESS = 0 / 40(0%)FAIL = 40 / 40
traitor (592 attempts)
SUCCESS = 6 / 592(1%)FAIL = 586 / 592
changeling (2 attempts)
SUCCESS = 0 / 2(0%)FAIL = 2 / 2
/datum/objective/absorb
changeling (485 attempts)
SUCCESS = 200 / 485(41%)FAIL = 285 / 485
traitor (65 attempts)
SUCCESS = 34 / 65(52%)FAIL = 31 / 65
/datum/objective/escape/escape_with_identity
changeling (299 attempts)
SUCCESS = 22 / 299(7%)FAIL = 277 / 299
traitor (40 attempts)
SUCCESS = 0 / 40(0%)FAIL = 40 / 40
/datum/objective/abductee/nations
traitor (2 attempts)
SUCCESS = 2 / 2(100%)FAIL = 0 / 2
/datum/objective/abductee/build
traitor (1 attempts)
SUCCESS = 1 / 1(100%)FAIL = 0 / 1
/datum/objective/revenant
traitor (72 attempts)
SUCCESS = 12 / 72(16%)FAIL = 60 / 72
/datum/objective/revenantFluff
traitor (72 attempts)
SUCCESS = 72 / 72(100%)FAIL = 0 / 72
/datum/objective/maroon
changeling (148 attempts)
SUCCESS = 119 / 148(80%)FAIL = 29 / 148
traitor (326 attempts)
SUCCESS = 235 / 326(72%)FAIL = 91 / 326
wizard (1 attempts)
SUCCESS = 1 / 1(100%)FAIL = 0 / 1
/datum/objective/purge
traitor (4 attempts)
SUCCESS = 2 / 4(50%)FAIL = 2 / 4
/datum/objective/martyr
traitor (304 attempts)
SUCCESS = 222 / 304(73%)FAIL = 82 / 304
/datum/objective/capture
traitor (9 attempts)
SUCCESS = 0 / 9(0%)FAIL = 9 / 9
/datum/objective/steal/special
traitor (19 attempts)
SUCCESS = 19 / 19(100%)FAIL = 0 / 19
/datum/objective/download
traitor (19 attempts)
SUCCESS = 0 / 19(0%)FAIL = 19 / 19
/datum/objective/robot_army
traitor (5 attempts)
SUCCESS = 0 / 5(0%)FAIL = 5 / 5
/datum/objective/debrain
traitor (11 attempts)
SUCCESS = 0 / 11(0%)FAIL = 11 / 11
changeling (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal/exchange
traitor (18 attempts)
SUCCESS = 0 / 18(0%)FAIL = 18 / 18
/datum/objective/mutiny
traitor (104 attempts)
SUCCESS = 71 / 104(68%)FAIL = 33 / 104
/datum/objective/block
traitor (3 attempts)