Page auto-generated by erro on 2 May 2014 at 16:56:48 in CEST (GMT +0200)

/tg/ Station 13 statistics

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Statistics calculated from the data gathered from game rounds in the last 30 days, so starting on 02 - 04 - 2014.
extended (link)
(7 rounds; 6 properly completed rounds; 1 rounds ended in an error)
Successful round completion (85%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 6 / 7)(ERROR: 1 / 7)(UNKNOWN: 0 / 7)

Round end error breakdown
admin reboot 1

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
traitor (6 attempts)
(SUCCESS: 3 / 6)(RATING: 50%)(FAIL: 3 / 6)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective (7 attempts)
(SUCCESS: 0 / 7)(RATING: 0%)(FAIL: 7 / 7)
traitor
/datum/objective/survive (6 attempts)
(SUCCESS: 4 / 6)(RATING: 66%)(FAIL: 2 / 6)
/datum/objective/debrain (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/download (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/assassinate (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
/datum/objective/steal/special (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
1
 
0
 
1
 
0
 
0
 
0
 
0
 
1
 
1
 
1
 
0
 
0
 
0
 
0
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230230 - 240240 - 250

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230230 - 240240 - 250
Absolute:0 / 00 / 00 / 10 / 00 / 10 / 00 / 00 / 00 / 00 / 10 / 10 / 10 / 00 / 00 / 00 / 00 / 10 / 00 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 50 / 20 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 0



traitor (link)
(258 rounds; 254 properly completed rounds; 4 rounds ended in an error)
Successful round completion (98%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 254 / 258)(ERROR: 4 / 258)(UNKNOWN: 0 / 258)

Round end error breakdown
admin reboot 4

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)
traitor (673 attempts)
(SUCCESS: 208 / 673)(RATING: 30%)(FAIL: 465 / 673)
changeling (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/assassinate (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/survive (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
traitor
/datum/objective (13 attempts)
(SUCCESS: 8 / 13)(RATING: 61%)(FAIL: 5 / 13)
/datum/objective/assassinate (333 attempts)
(SUCCESS: 174 / 333)(RATING: 52%)(FAIL: 159 / 333)
/datum/objective/escape (587 attempts)
(SUCCESS: 272 / 587)(RATING: 46%)(FAIL: 315 / 587)
/datum/objective/hijack (53 attempts)
(SUCCESS: 1 / 53)(RATING: 1%)(FAIL: 52 / 53)
/datum/objective/steal (332 attempts)
(SUCCESS: 147 / 332)(RATING: 44%)(FAIL: 185 / 332)
/datum/objective/survive (27 attempts)
(SUCCESS: 19 / 27)(RATING: 70%)(FAIL: 8 / 27)
/datum/objective/block (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective/steal/special (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
/datum/objective/capture (3 attempts)
(SUCCESS: 0 / 3)(RATING: 0%)(FAIL: 3 / 3)
/datum/objective/protect (7 attempts)
(SUCCESS: 6 / 7)(RATING: 85%)(FAIL: 1 / 7)
/datum/objective/download (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective/debrain (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
changeling
/datum/objective/absorb (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/assassinate (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/steal (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/escape (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
13
 
20
 
26
 
18
 
22
 
20
 
24
 
20
 
13
 
16
 
15
 
11
 
8
 
7
 
4
 
3
 
1
 
3
 
2
 
4
 
3
 
1
 
0
 
3
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230230 - 240240 - 250250 - 260260 - 270270 - 280280 - 290290 - 300300 - 310310 - 320320 - 330330 - 340340 - 350350 - 360360 - 370370 - 380380 - 390390 - 400400 - 410410 - 420420 - 430430 - 440440 - 450450 - 460460 - 470470 - 480480 - 490490 - 500500 - 510510 - 520520 - 530530 - 540540 - 550550 - 560560 - 570570 - 580580 - 590

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150150 - 160160 - 170170 - 180180 - 190190 - 200200 - 210210 - 220220 - 230230 - 240240 - 250250 - 260260 - 270270 - 280280 - 290290 - 300300 - 310310 - 320320 - 330330 - 340340 - 350350 - 360360 - 370370 - 380380 - 390390 - 400400 - 410410 - 420420 - 430430 - 440440 - 450450 - 460460 - 470470 - 480480 - 490490 - 500500 - 510510 - 520520 - 530530 - 540540 - 550550 - 560560 - 570570 - 580580 - 590
Absolute:0 / 00 / 00 / 130 / 200 / 260 / 180 / 220 / 200 / 240 / 200 / 130 / 160 / 150 / 110 / 80 / 70 / 40 / 30 / 10 / 30 / 20 / 40 / 30 / 10 / 00 / 30 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 00 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 770 / 610 / 790 / 280 / 130 / 00 / 00 / 00 / 00 / 0



traitor+changeling (link)
(18 rounds; 18 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 18 / 18)(ERROR: 0 / 18)(UNKNOWN: 0 / 18)

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (88 attempts)
(SUCCESS: 24 / 88)(RATING: 27%)(FAIL: 64 / 88)
changeling (28 attempts)
(SUCCESS: 5 / 28)(RATING: 17%)(FAIL: 23 / 28)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective/assassinate (40 attempts)
(SUCCESS: 19 / 40)(RATING: 47%)(FAIL: 21 / 40)
/datum/objective/escape (81 attempts)
(SUCCESS: 33 / 81)(RATING: 40%)(FAIL: 48 / 81)
/datum/objective/steal (54 attempts)
(SUCCESS: 23 / 54)(RATING: 42%)(FAIL: 31 / 54)
/datum/objective/hijack (7 attempts)
(SUCCESS: 1 / 7)(RATING: 14%)(FAIL: 6 / 7)
/datum/objective/absorb (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
/datum/objective/debrain (2 attempts)
(SUCCESS: 0 / 2)(RATING: 0%)(FAIL: 2 / 2)
changeling
/datum/objective/absorb (28 attempts)
(SUCCESS: 9 / 28)(RATING: 32%)(FAIL: 19 / 28)
/datum/objective/assassinate (31 attempts)
(SUCCESS: 13 / 31)(RATING: 41%)(FAIL: 18 / 31)
/datum/objective/steal (20 attempts)
(SUCCESS: 9 / 20)(RATING: 45%)(FAIL: 11 / 20)
/datum/objective/escape (28 attempts)
(SUCCESS: 13 / 28)(RATING: 46%)(FAIL: 15 / 28)
/datum/objective/debrain (9 attempts)
(SUCCESS: 0 / 9)(RATING: 0%)(FAIL: 9 / 9)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
1
 
1
 
2
 
5
 
2
 
2
 
1
 
2
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130
Absolute:0 / 00 / 00 / 10 / 10 / 20 / 50 / 20 / 20 / 10 / 20 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 50 / 80 / 50 / 00 / 00 / 00 / 00 / 0



wizard (link)
(17 rounds; 17 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 17 / 17)(ERROR: 0 / 17)(UNKNOWN: 0 / 17)

Global success rate (0%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 0 / 17)(HALFWIN: 0 / 17)(LOSS: 10 / 17)(OTHER: 7 / 17)

Round end result breakdown
loss - wizard killed 10

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
wizard (24 attempts)
(SUCCESS: 5 / 24)(RATING: 20%)(FAIL: 19 / 24)
traitor (85 attempts)
(SUCCESS: 44 / 85)(RATING: 51%)(FAIL: 41 / 85)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
wizard
/datum/objective/steal (14 attempts)
(SUCCESS: 5 / 14)(RATING: 35%)(FAIL: 9 / 14)
/datum/objective/escape (13 attempts)
(SUCCESS: 3 / 13)(RATING: 23%)(FAIL: 10 / 13)
/datum/objective/assassinate (11 attempts)
(SUCCESS: 5 / 11)(RATING: 45%)(FAIL: 6 / 11)
/datum/objective/hijack (1 attempts)
(SUCCESS: 0 / 1)(RATING: 0%)(FAIL: 1 / 1)
/datum/objective/survive (4 attempts)
(SUCCESS: 1 / 4)(RATING: 25%)(FAIL: 3 / 4)
/datum/objective (8 attempts)
(SUCCESS: 6 / 8)(RATING: 75%)(FAIL: 2 / 8)
traitor
/datum/objective/protect (2 attempts)
(SUCCESS: 1 / 2)(RATING: 50%)(FAIL: 1 / 2)
/datum/objective/survive (83 attempts)
(SUCCESS: 43 / 83)(RATING: 51%)(FAIL: 40 / 83)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
3
 
1
 
6
 
3
 
2
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 

 
 
 
 
 
Success:0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80
Absolute:0 / 30 / 10 / 60 / 30 / 20 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 

 

 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 60 / 90 / 20 / 00 / 00 / 00 / 00 / 0



revolution (link)
(6 rounds; 6 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 6 / 6)(ERROR: 0 / 6)(UNKNOWN: 0 / 6)

Global success rate (83%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 5 / 6)(HALFWIN: 0 / 6)(LOSS: 1 / 6)(OTHER: 0 / 6)

Round end result breakdown
win - heads killed 5
loss - rev heads killed 1

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
3
 
1
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 40

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 
 
Success:100%100%50%0%
Duration:0 - 1010 - 2020 - 3030 - 40
Absolute:3 / 31 / 11 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 
 
 
 
 
 
 
Success:0%0%100%75%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 02 / 23 / 40 / 00 / 00 / 00 / 00 / 00 / 0



cult (link)
(7 rounds; 7 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 7 / 7)(ERROR: 0 / 7)(UNKNOWN: 0 / 7)

Global success rate (14%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 1 / 7)(HALFWIN: 0 / 7)(LOSS: 6 / 7)(OTHER: 0 / 7)

Round end result breakdown
win - cult win 1
loss - staff stopped the cult 6

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
cult
cult_survive (4 attempts)
(SUCCESS: 0 / 4)(RATING: 0%)(FAIL: 4 / 4)
cult_sacrifice (7 attempts)
(SUCCESS: 3 / 7)(RATING: 42%)(FAIL: 4 / 7)
cult_narsie (3 attempts)
(SUCCESS: 1 / 3)(RATING: 33%)(FAIL: 2 / 3)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
1
 
4
 
0
 
0
 
0
 
0
 
0
 
1
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 

 
 
 
 
 
 
 
Success:0%0%0%0%0%25%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120
Absolute:0 / 00 / 00 / 00 / 10 / 11 / 40 / 00 / 00 / 00 / 00 / 00 / 1

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 

 
 
 
 
 
 
 
 
Success:0%0%25%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 01 / 40 / 20 / 10 / 00 / 00 / 00 / 00 / 0



changeling (link)
(14 rounds; 14 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 14 / 14)(ERROR: 0 / 14)(UNKNOWN: 0 / 14)

Antagonist type success breakdown
= Antagonist success; = Antagonist failure;
traitor (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
changeling (47 attempts)
(SUCCESS: 3 / 47)(RATING: 6%)(FAIL: 44 / 47)

Objectives by antagonist type success breakdown
= Objective success; = Objective failure;
traitor
/datum/objective (1 attempts)
(SUCCESS: 1 / 1)(RATING: 100%)(FAIL: 0 / 1)
changeling
/datum/objective/absorb (47 attempts)
(SUCCESS: 15 / 47)(RATING: 31%)(FAIL: 32 / 47)
/datum/objective/assassinate (47 attempts)
(SUCCESS: 28 / 47)(RATING: 59%)(FAIL: 19 / 47)
/datum/objective/debrain (23 attempts)
(SUCCESS: 2 / 23)(RATING: 8%)(FAIL: 21 / 23)
/datum/objective/escape (47 attempts)
(SUCCESS: 18 / 47)(RATING: 38%)(FAIL: 29 / 47)
/datum/objective/steal (24 attempts)
(SUCCESS: 6 / 24)(RATING: 25%)(FAIL: 18 / 24)

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
0
 
1
 
4
 
1
 
1
 
0
 
0
 
4
 
0
 
1
 
1
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 8080 - 9090 - 100100 - 110110 - 120120 - 130130 - 140140 - 150
Absolute:0 / 00 / 00 / 00 / 10 / 40 / 10 / 10 / 00 / 00 / 40 / 00 / 10 / 10 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 10 / 90 / 30 / 10 / 00 / 00 / 00 / 00 / 0



blob (link)
(2 rounds; 2 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 2 / 2)(ERROR: 0 / 2)(UNKNOWN: 0 / 2)

Global success rate (100%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 2)(HALFWIN: 0 / 2)(LOSS: 0 / 2)(OTHER: 0 / 2)

Round end result breakdown
win - blob eliminated 2

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
1
 
0
 
1
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 40

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
Success:100%0%100%0%
Duration:0 - 1010 - 2020 - 3030 - 40
Absolute:1 / 10 / 01 / 10 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
 
 
Success:0%0%0%100%100%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 00 / 00 / 01 / 11 / 10 / 00 / 00 / 00 / 00 / 0



nuclear emergency (link)
(10 rounds; 10 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 10 / 10)(ERROR: 0 / 10)(UNKNOWN: 0 / 10)

Global success rate (60%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 6 / 10)(HALFWIN: 1 / 10)(LOSS: 3 / 10)(OTHER: 0 / 10)

Round end result breakdown
win - syndicate nuke 6
loss - evacuation - disk secured - syndi team dead 3
halfwin - syndicate nuke - did not evacuate in time 1

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
3
 
3
 
4
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 

 

 

 
 
Success:0%66%33%75%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 50
Absolute:0 / 02 / 31 / 33 / 40 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 

 
 
 
 
 
 
 
 
 
Success:0%75%100%0%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 03 / 43 / 30 / 20 / 10 / 00 / 00 / 00 / 00 / 0



AI malfunction (link)
(5 rounds; 5 properly completed rounds; 0 rounds ended in an error)
Successful round completion (100%)
= Proper round completion (evacuation, nuke,...);
= Round end error (Restart vote, admin restart,...);
= Unaccounted round ending (Logging error);

(PROPER: 5 / 5)(ERROR: 0 / 5)(UNKNOWN: 0 / 5)

Global success rate (40%)
= Antag victory; = Antag halfwin; = Antag defeat;
= Other ending (see round end error breakdown);
(See round end result breakdown for details on different types of victory, halfwin and defeat)

(WIN: 2 / 5)(HALFWIN: 0 / 5)(LOSS: 3 / 5)(OTHER: 0 / 5)

Round end result breakdown
win - AI win - nuke 1
win - AI win - no explosion 1
loss - staff win 3

Round duration histogram (Number of rounds, duration in minutes)
= Population indicator
 
0
 
0
 
1
 
2
 
0
 
0
 
2
 
0
 
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80

Success rates by round duration (in minutes)
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this duration;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 
 
 
 
 
 
Success:0%0%0%0%0%0%100%0%
Duration:0 - 1010 - 2020 - 3030 - 4040 - 5050 - 6060 - 7070 - 80
Absolute:0 / 00 / 00 / 10 / 20 / 00 / 02 / 20 / 0

Success rates by round population
= Antag victory; = Antag halfwin; = Antag defeat; = No rounds played with this population;
= Round type incompatible with clear 'victory' or 'defeat' (see antag and objective breakdown above);
 
 
 
 

 
 
 
 
 
 
 
Success:0%100%0%50%0%0%0%0%0%0%
Population:0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Absolute:0 / 01 / 10 / 11 / 20 / 10 / 00 / 00 / 00 / 00 / 0



In the last 30 days, the folowing jobs were popular: link
(based on player preferences at round start; sorted by number of high + medium preferences)
Roboticist (Popularity score: 20%)
(HIGH: 180 / 4503 = 3%)(MEDIUM: 757 / 4503 = 16%)(LOW: 268 / 4503 = 5%)(NEVER: 3298 / 4503 = 73%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Cyborg (Popularity score: 18%)
(HIGH: 175 / 4503 = 3%)(MEDIUM: 672 / 4503 = 14%)(LOW: 465 / 4503 = 10%)(NEVER: 3187 / 4503 = 70%)(YOUNG: 0 / 4503 = 0%)(BANNED: 4 / 4503 = 0%)
Scientist (Popularity score: 16%)
(HIGH: 154 / 4503 = 3%)(MEDIUM: 571 / 4503 = 12%)(LOW: 644 / 4503 = 14%)(NEVER: 3098 / 4503 = 68%)(YOUNG: 0 / 4503 = 0%)(BANNED: 36 / 4503 = 0%)
Detective (Popularity score: 15%)
(HIGH: 129 / 4503 = 2%)(MEDIUM: 590 / 4503 = 13%)(LOW: 432 / 4503 = 9%)(NEVER: 3324 / 4503 = 73%)(YOUNG: 0 / 4503 = 0%)(BANNED: 28 / 4503 = 0%)
AI (Popularity score: 15%)
(HIGH: 317 / 4503 = 7%)(MEDIUM: 377 / 4503 = 8%)(LOW: 420 / 4503 = 9%)(NEVER: 3385 / 4503 = 75%)(YOUNG: 0 / 4503 = 0%)(BANNED: 4 / 4503 = 0%)
Station Engineer (Popularity score: 15%)
(HIGH: 103 / 4503 = 2%)(MEDIUM: 573 / 4503 = 12%)(LOW: 558 / 4503 = 12%)(NEVER: 3269 / 4503 = 72%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Security Officer (Popularity score: 13%)
(HIGH: 204 / 4503 = 4%)(MEDIUM: 420 / 4503 = 9%)(LOW: 554 / 4503 = 12%)(NEVER: 3294 / 4503 = 73%)(YOUNG: 0 / 4503 = 0%)(BANNED: 31 / 4503 = 0%)
Clown (Popularity score: 13%)
(HIGH: 173 / 4503 = 3%)(MEDIUM: 430 / 4503 = 9%)(LOW: 341 / 4503 = 7%)(NEVER: 3559 / 4503 = 79%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Chaplain (Popularity score: 13%)
(HIGH: 131 / 4503 = 2%)(MEDIUM: 471 / 4503 = 10%)(LOW: 421 / 4503 = 9%)(NEVER: 3480 / 4503 = 77%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Quartermaster (Popularity score: 12%)
(HIGH: 70 / 4503 = 1%)(MEDIUM: 471 / 4503 = 10%)(LOW: 578 / 4503 = 12%)(NEVER: 3384 / 4503 = 75%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Chef (Popularity score: 11%)
(HIGH: 122 / 4503 = 2%)(MEDIUM: 413 / 4503 = 9%)(LOW: 483 / 4503 = 10%)(NEVER: 3485 / 4503 = 77%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Shaft Miner (Popularity score: 11%)
(HIGH: 104 / 4503 = 2%)(MEDIUM: 422 / 4503 = 9%)(LOW: 425 / 4503 = 9%)(NEVER: 3552 / 4503 = 78%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Chemist (Popularity score: 11%)
(HIGH: 125 / 4503 = 2%)(MEDIUM: 396 / 4503 = 8%)(LOW: 535 / 4503 = 11%)(NEVER: 3447 / 4503 = 76%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Medical Doctor (Popularity score: 11%)
(HIGH: 76 / 4503 = 1%)(MEDIUM: 431 / 4503 = 9%)(LOW: 576 / 4503 = 12%)(NEVER: 3420 / 4503 = 75%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Mime (Popularity score: 11%)
(HIGH: 139 / 4503 = 3%)(MEDIUM: 363 / 4503 = 8%)(LOW: 355 / 4503 = 7%)(NEVER: 3640 / 4503 = 80%)(YOUNG: 0 / 4503 = 0%)(BANNED: 6 / 4503 = 0%)
Cargo Technician (Popularity score: 9%)
(HIGH: 46 / 4503 = 1%)(MEDIUM: 392 / 4503 = 8%)(LOW: 541 / 4503 = 12%)(NEVER: 3524 / 4503 = 78%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Bartender (Popularity score: 9%)
(HIGH: 93 / 4503 = 2%)(MEDIUM: 342 / 4503 = 7%)(LOW: 566 / 4503 = 12%)(NEVER: 3502 / 4503 = 77%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Research Director (Popularity score: 9%)
(HIGH: 89 / 4503 = 1%)(MEDIUM: 336 / 4503 = 7%)(LOW: 187 / 4503 = 4%)(NEVER: 3752 / 4503 = 83%)(YOUNG: 0 / 4503 = 0%)(BANNED: 139 / 4503 = 3%)
Janitor (Popularity score: 8%)
(HIGH: 53 / 4503 = 1%)(MEDIUM: 346 / 4503 = 7%)(LOW: 464 / 4503 = 10%)(NEVER: 3640 / 4503 = 80%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Botanist (Popularity score: 7%)
(HIGH: 56 / 4503 = 1%)(MEDIUM: 301 / 4503 = 6%)(LOW: 422 / 4503 = 9%)(NEVER: 3724 / 4503 = 82%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Virologist (Popularity score: 7%)
(HIGH: 89 / 4503 = 1%)(MEDIUM: 267 / 4503 = 5%)(LOW: 423 / 4503 = 9%)(NEVER: 3724 / 4503 = 82%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Atmospheric Technician (Popularity score: 7%)
(HIGH: 129 / 4503 = 2%)(MEDIUM: 209 / 4503 = 4%)(LOW: 407 / 4503 = 9%)(NEVER: 3758 / 4503 = 83%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Head of Personnel (Popularity score: 7%)
(HIGH: 125 / 4503 = 2%)(MEDIUM: 205 / 4503 = 4%)(LOW: 437 / 4503 = 9%)(NEVER: 3596 / 4503 = 79%)(YOUNG: 0 / 4503 = 0%)(BANNED: 140 / 4503 = 3%)
Warden (Popularity score: 7%)
(HIGH: 67 / 4503 = 1%)(MEDIUM: 263 / 4503 = 5%)(LOW: 627 / 4503 = 13%)(NEVER: 3515 / 4503 = 78%)(YOUNG: 0 / 4503 = 0%)(BANNED: 31 / 4503 = 0%)
Geneticist (Popularity score: 6%)
(HIGH: 33 / 4503 = 0%)(MEDIUM: 282 / 4503 = 6%)(LOW: 495 / 4503 = 10%)(NEVER: 3693 / 4503 = 82%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Chief Medical Officer (Popularity score: 6%)
(HIGH: 62 / 4503 = 1%)(MEDIUM: 228 / 4503 = 5%)(LOW: 189 / 4503 = 4%)(NEVER: 3921 / 4503 = 87%)(YOUNG: 0 / 4503 = 0%)(BANNED: 103 / 4503 = 2%)
Head of Security (Popularity score: 5%)
(HIGH: 61 / 4503 = 1%)(MEDIUM: 175 / 4503 = 3%)(LOW: 366 / 4503 = 8%)(NEVER: 3762 / 4503 = 83%)(YOUNG: 0 / 4503 = 0%)(BANNED: 139 / 4503 = 3%)
Lawyer (Popularity score: 5%)
(HIGH: 54 / 4503 = 1%)(MEDIUM: 177 / 4503 = 3%)(LOW: 431 / 4503 = 9%)(NEVER: 3841 / 4503 = 85%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Captain (Popularity score: 4%)
(HIGH: 76 / 4503 = 1%)(MEDIUM: 142 / 4503 = 3%)(LOW: 216 / 4503 = 4%)(NEVER: 3903 / 4503 = 86%)(YOUNG: 0 / 4503 = 0%)(BANNED: 166 / 4503 = 3%)
Chief Engineer (Popularity score: 2%)
(HIGH: 49 / 4503 = 1%)(MEDIUM: 83 / 4503 = 1%)(LOW: 232 / 4503 = 5%)(NEVER: 4036 / 4503 = 89%)(YOUNG: 0 / 4503 = 0%)(BANNED: 103 / 4503 = 2%)
Librarian (Popularity score: 2%)
(HIGH: 38 / 4503 = 0%)(MEDIUM: 85 / 4503 = 1%)(LOW: 292 / 4503 = 6%)(NEVER: 4088 / 4503 = 90%)(YOUNG: 0 / 4503 = 0%)(BANNED: 0 / 4503 = 0%)
Assistant (Popularity score: 0%)
(HIGH: 0 / 4503 = 0%)(MEDIUM: 0 / 4503 = 0%)(LOW: 512 / 4503 = 11%)(NEVER: 3988 / 4503 = 88%)(YOUNG: 0 / 4503 = 0%)(BANNED: 3 / 4503 = 0%)


In the last 30 days, antagonists with objectives had the following success rates: (
link)
traitor success rate (853 attempts)
SUCCESS = 280 (48%) FAIL = 573
wizard success rate (29 attempts)
SUCCESS = 6 (26%) FAIL = 23
changeling success rate (76 attempts)
SUCCESS = 8 (11%) FAIL = 68


In the last 30 days, roboticists managed to create the following numbers of mechs.
(
link)
ripley made:54
odysseus made:38
durand made:28
gygax made:13
firefighter made:5
honker made:34


In the last 30 days (or since Feb 11 2012), the following statistics was gathered from artificial intelligence machines:
(
link)
Module popularity:

Legend: = Standard borgs; = Engineering borgs; = Service borgs; = Mining borgs; = Medical borgs; = Security borgs; = Janitor borgs;
(Hover your mouse over a segment of the bar for specifics)
DescriptionValueImgDetails
Cyborgs built:280That's 0.813 per round. (280 / 344)
Max in a round was 26
Brains loaded into MMI-s:214That's 0.622 per round. (214 / 344)
Max in a round was 7
Cyborgs activated:109That's 0.316 per round. (109 / 344)
Max in a round was 4
Standard borgs:10That's 0.029 per round. (10 / 344)
Max in a round was 1
Engineering borgs:104That's 0.302 per round. (104 / 344)
Max in a round was 2
Service borgs:20That's 0.058 per round. (20 / 344)
Max in a round was 3
Mining borgs:30That's 0.087 per round. (30 / 344)
Max in a round was 2
Medical borgs:24That's 0.069 per round. (24 / 344)
Max in a round was 2
Security borgs:126That's 0.366 per round. (126 / 344)
Max in a round was 16
Janitor borgs:29That's 0.084 per round. (29 / 344)
Max in a round was 2
AI-s created:37That's 0.107 per round. (37 / 344)
Max in a round was 6


In the last 30 days, the security levels have been manually enacted the following number of times:
(
link)
Green (comms):27
Blue (comms):6
Red (auth device):18


In the last 30 days, the following number of people have escaped the tyranny that is SS13:
(
link)
Escaped on shuttle:2736
Escaped on pod 1 (arrivals left):164
Escaped on pod 2 (arrivals right):96
Escaped on pod 3 (security):118
Escaped on pod 5 (engineering):71
Most escapees on one pod:5
Stations blown up with nuke:9


In the last 30 days, the following means of communications were used:
(
link)
Radio frequency popularity: (n = 173635)

Legend: = Common; = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Deathsquad; = Syndicate; = Cargo; = Other frequencies; = PDA; = Request console; = Newscaster stories;
Department frequency popularity: (n = 47451)


Legend: = Science; = Heads; = Medical; = Engineering; = Security; = Service; = Mining; = Cargo;
(Hover your mouse over a segment of the bar for specifics)
Common105840
Science7116
Heads7792
Medical3410
Engineering4542
Security21969
Service315
Deathsquad3579
Syndicate1868
Cargo2307
Other frequencies3748
PDA10833
Request console54
Newscaster stories262


In the last 30 days, the station broke this much news:
(link)
News channels:99
News stories:262
Newspapers printed:63


In the last 30 days, the admins have applied this many bans:
(link)
Note: Unbans and edits no longer logged this way, sorry.
Job bans:9
Jobbans removed:0
Temp bans:13
Permabans:12
Bans edited:0
Bans removed:0
Temp ban total:1489hThat's 2 months, 2 days, 1 hour, 33 minutes


In the last 30 days, the admins have clicked the following number of buttons:
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
ShF : Ferry move:27
CK : Cookies spawned:15
V : Virus:3
LO : Lightsout:3
TriAI : TriAI:2
K : Kudzu:2
IR : Immovable rod:1
GA : Gravitational anomality:1
I : Ion storm:1
TA : Everyone is a traitor:1
CB : Comms Blackout:1
ALS : Silent alien event:1
AL : Aliens:1
BA : Bluespace Anomaly:1


In the last 30 days, the admins have used the following number of verbs
(link)
Note: The syntax here is: ID : Description. If you see the ID repeated after the colon, it means there is no description for it - that this page was not updated since the new ID was added to the game. Please look up the ID ingame and send me a description via a private message on the forum. Your help is greately appreciated.
NOTE: pray and adminhelp used by both players and admins. Other examples may also be usable by players.
M : Asay:1953
SA : Spawn atom:1881
PR : Pray:1405
PPN : Player panel new:1130
AH : Adminhelp:1050
JM : Jump to mob:726
SPP : Show player panel:721
TMidi : Hear/Silence Midis:484
TOOC : Toggle OOC:442
D : Dsay:435
TBeSpecial : TBeSpecial:426
SMS : Subtle message:363
PGS : Play global sound:351
O : Set observe:340
TLobby : Hear/Silence LobbyMusic:318
DEL : Delete:290
P : Set play:276
ADC : Assume direct control:246
TGE : Show/Hide GhostEars:241
STP : Show traitor panel:202
TAmbi : Hear/Silence Ambience:193
CCR : Create command report:187
TGS : Show/Hide GhostSight:172
CHA : Check antagonist:156
TBMS : Toggle build mode self:138
S : Secrets:124
GP : Game panel:121
JA : Jump to area:77
PP : Player panel:74
JT : Jump to turf:66
SM : Stealth mode:66
GM : Get mob:64
MEV : Mass edit variables:52
JC : Jump to coordinate:49
GS : Give spell:46
APMM : Admin pm mob:45
VTL : Show server log:43
SEQ : Select equipment:42
MUTE : Mute:39
DAS : Deadmin self:35
OC : OOC color:30
DIRN : Direct narrate:27
PO : Possess object:25
UBP : Unban panel:23
GIB : Gib:23
APM : Admin pm:21
GD : Give Disease:19
GIBS : Gibself:18
JK : Jump to key:18
CVRA : Change view range:17
DELAY : Delay:15
RO : Release object:15
GLN : Global narrate:13
A : Announce:12
PLS : Play local sound:10
DELA : Del-all:9
SS : Stop sounds:9
KA : Kill air:8
MS : Make sound:8
CSHUT : Call shuttle:8
SSAL : Show server attack log:8
SMOB : Send mob:7
R : Restart:7
UJBP : Unjobban panel:7
GOD : Godmode:7
TDOOC : Toggle dead OOC:6
TDV : Toggle deadchat visibility:6
mDV : enable debug verbs:6
DB : Drop bomb:6
DConf : Debug Controller - Configuration:6
GK : Get key:5
RLDA : Reload admins:5
EMP : EMP explosion:5
VJB : View jobbans:5
DEVR : Drop everything:4
DSupply : Debug Controller - Supply:4
ION : Ion storm:4
TR : Toggle respawn:3
CCSHUT : Cancel shuttle:3
SAN : Set admin notice:3
TAVVH : Toggle admin verb visibility - hide:2
SN : Start now:2
IR : Immediate reboot:2
DMC : Debug Controller - Master Controller:2
RSPCH : Respawn character:1
TAVVS : Toggle admin verb visibility - show:1
IONC : Custom ion law:1
EXPL : Explosion:1
HMV : Hide most verbs:1
GFA : Grant full access:1
DLighting : Debug Controller - Lighting:1
DTicker : Debug Controller - Ticker:1
mOBJ : Count all objects:1
mCRP : Camera report:1
DFailsafe : Debug Controller - Failsafe:1


In the last 30 days, the following cuff statistics were gathered:
(link)
People handcuffed with handcuffs: 1634
People handcuffed with cablecuffs: 170
People legcuffed with a beartrap: 50

Legend: = handcuffs; = cablecuffs; = beartraps;


In the last 30 days, the most likely jobs to get jobbanned from were:
(link)
Note: Unbans no longer logged this way, sorry.
JobBansRelative jobban 'popularity'
pAI:1
Bans: 1; Unbans: 0
AI:1
Bans: 1; Unbans: 0
Cyborg:1
Bans: 1; Unbans: 0
Scientist:1
Bans: 1; Unbans: 0
Research Director:1
Bans: 1; Unbans: 0
Warden:1
Bans: 1; Unbans: 0
Detective:1
Bans: 1; Unbans: 0
Security Officer:1
Bans: 1; Unbans: 0
Head of Security:1
Bans: 1; Unbans: 0


In the last 30 days the station's chemistry has produced: (
link)
ChemicalAmt
anti_toxin27213
tricordrazine25432
mutagen19362
lube17900
inaprovaline13692
clonexadone12674
alkysine12490
doctorsdelight11290
cryoxadone8646
bicaridine8516
space_drugs6795
pacid6765
hyperzine6210
thermite6195
chloralhydrate5363
dermaline5160
dexalin5013
hyronalin4950
ryetalyn4920
synaptizine4635
kelotane4336
arithrazine4140
mindbreaker3895
cleaner3498
ammonia3162
gargleblaster3080
stoxin2880
ethylredoxrazine2865
lipozine2826
dexalinp2685
blackrussian2550
lexorin1893
cubalibre1812
martini1671
impedrezene1612
spaceacillin1510
screwdrivercocktail1419
sodiumchloride1414
cryptobiolin1404
irishcream1272
manlydorf1251
moonshine1240
fluorosurfactant1115
whiskeycola1065
grog1026
beepskysmash984
imidazoline964
neurotoxin942
diethylamine918
iced_beer918
hot_ramen891
whiterussian850
b52849
vodkamartini804
manhattan759
bahama_mama744
demonsblood640
syndicatebomb626
antifreeze604
margarita585
alliescocktail524
leporazine500
nitroglycerin486
gintonic480
bloodymary456
changelingsting450
foaming_agent437
irishcarbomb426
tea400
driestmartini370
zombiepowder370
vodka300
toxinsspecial295
longislandicedtea272
singulo260
soysauce250
devilskiss219
sterilizine210
vodkatonic150
glycerol148
hippiesdelight146
irishcoffee140
soy_latte130
whiskeysoda120
tequillasunrise120
bravebull105
icetea100
condensedcapsaicin100
bilk100
silencer90
atomicbomb90
nuka_cola78
threemileisland70
andalusia60
hell_ramen60
bananahonk54
cafe_latte50
snowwhite40
mutationtoxin33
icecoffee32
virusfood30
plantbgone25
erikasurprise25
manhattan_proj20
ginfizz20
kahlua15
frostoil10
amutationtoxin7
blood0


In the last 30 days, the antagonists have managed to complete this many objectives:
(
link)
/datum/objective/survive
traitor (116 attempts)
SUCCESS = 66 / 116(56%)FAIL = 50 / 116
wizard (5 attempts)
SUCCESS = 1 / 5(20%)FAIL = 4 / 5
/datum/objective
wizard (15 attempts)
SUCCESS = 6 / 15(40%)FAIL = 9 / 15
traitor (15 attempts)
SUCCESS = 9 / 15(60%)FAIL = 6 / 15
/datum/objective/debrain
traitor (5 attempts)
SUCCESS = 1 / 5(20%)FAIL = 4 / 5
changeling (32 attempts)
SUCCESS = 2 / 32(6%)FAIL = 30 / 32
/datum/objective/download
traitor (5 attempts)
SUCCESS = 2 / 5(40%)FAIL = 3 / 5
/datum/objective/assassinate
traitor (374 attempts)
SUCCESS = 194 / 374(51%)FAIL = 180 / 374
changeling (79 attempts)
SUCCESS = 41 / 79(51%)FAIL = 38 / 79
wizard (12 attempts)
SUCCESS = 5 / 12(41%)FAIL = 7 / 12
/datum/objective/steal/special
traitor (5 attempts)
SUCCESS = 0 / 5(0%)FAIL = 5 / 5
/datum/objective/escape
traitor (668 attempts)
SUCCESS = 305 / 668(45%)FAIL = 363 / 668
changeling (76 attempts)
SUCCESS = 31 / 76(40%)FAIL = 45 / 76
wizard (13 attempts)
SUCCESS = 3 / 13(23%)FAIL = 10 / 13
/datum/objective/hijack
traitor (60 attempts)
SUCCESS = 2 / 60(3%)FAIL = 58 / 60
wizard (1 attempts)
SUCCESS = 0 / 1(0%)FAIL = 1 / 1
/datum/objective/steal
traitor (386 attempts)
SUCCESS = 170 / 386(44%)FAIL = 216 / 386
changeling (45 attempts)
SUCCESS = 15 / 45(33%)FAIL = 30 / 45
wizard (15 attempts)
SUCCESS = 5 / 15(33%)FAIL = 10 / 15
/datum/objective/absorb
changeling (76 attempts)
SUCCESS = 24 / 76(31%)FAIL = 52 / 76
traitor (4 attempts)
SUCCESS = 0 / 4(0%)FAIL = 4 / 4
/datum/objective/protect
traitor (9 attempts)
SUCCESS = 7 / 9(77%)FAIL = 2 / 9
/datum/objective/block
traitor (4 attempts)
SUCCESS = 1 / 4(25%)FAIL = 3 / 4
/datum/objective/capture
traitor (3 attempts)
SUCCESS = 0 / 3(0%)FAIL = 3 / 3


In the last 30 days the following religions have been spread on the station:
(link)
Religion nameNumRelative religion popularity
MATH28 
Christianity24 
Discordianism17 
Knowledge8 
FIGHTING SPIRIT8 
Rastafarianism5 
The Imperial Truth4 
Sun Worship3 
Osteology3 
Imperial Cult2 
Xenomorphism2 
Space Shamanism2 
Lacertiliology2 
Blessed Agonies2 
fortune2 
Pyrism2 
Shamanism2 
Lizarthitism1 
Honkening1 
Shrek1 
Lady Satsuki1 
Fighting Spirit1 
Deathwatch1 
Bluespace1 
badmin1 
HONKianity1 
Mormonism1 
EXPLODINUSHEADUS1 
Easter1 
Blue Spacism1 
the Imperial Truth1 
deadmin1 
Gruncism1 
Narsie-ism1 
Void1 
Robustia1 
Last Thursdayism1 
Gaianism1 
Space Spirit1 
Networking1 
Omyente1 
Nighism1 
Clownism1 
Slam1 
Hastur1 
Cult of Armok1 
Decultistory1 
Pizzaism1 
Solarism1 
FIGHTING SPIRIT1 
Comedy1 


DeityNumRelative deity popularity
MATH28 
Space Jesus19 
Eris17 
Simon The Digger10 
Mind8 
The Emperor5 
Great Space Spirit4 
Bones3 
The Sun3 
Zorro3 
Weed3 
Jesus with Shades3 
The Bluespace Gods2 
Jesus2 
Nahr Alma2 
The Lady2 
The sun2 
God Emperor Of Mankind2 
the Great Lizard2 
Chzo2 
The Honkmother2 
The Eternal Flame2 
Raptor Jesus2 
THE REVOLUTION1 
Satsuki#39s Ass1 
The Holy Clock of Death1 
Rastafarianism1 
Rasta1 
The Xenomorph Empress1 
The Honk Mother1 
Mormon Jesus1 
The EAster Bunny1 
Lord HonkleDong1 
Singuloth1 
Grandpa Grunco1 
NAR#39SIE1 
Robustio the Great1 
Space Spirit1 
Space God1 
Gaia1 
Lag1 
Lord Helix1 
THE END1 
Sir Charles1 
Shrek1 
The King in Yellow1 
Armok1 
Blu#39spc1 
Pizza1 
Great Lizard1 
Space Swears1 


Book style nameNumRelative book style popularity
Tome48
Burning Bible33 
Bible16
Holy Light16
Ithaqua14
White Bible13
Clown Bible9 
Creeper Bible8 
Scientology7
The God Delusion6 
Scrapbook6
The King in Yellow4
Banana Bible3 
Melted Bible2 
Quran1 


In the last 30 days, the syndicate collaborators have bought this many items: (sorted by telecrystals spent) (
link)
/obj/item/weapon/storage/box/syndicate (10TC) (Total):
100%
75 It is used in 25% rounds with uplinks. (75 / 292)
Item popularity: 4% (75 / 1578)
Weighted popularity: 13% (750TC / 5452TC)
Traitor:69 It is used in 26% traitor rounds. (69 / 258)
Item popularity: 5% (69 / 1256)
Weighted popularity: 15% (690TC / 4397TC)
Traitorchan:6 It is used in 33% traitorchan rounds. (6 / 18)
Item popularity: 3% (6 / 170)
Weighted popularity: 10% (60TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/card/emag (3TC) (Total):
97%
244 It is used in 83% rounds with uplinks. (244 / 292)
Item popularity: 15% (244 / 1578)
Weighted popularity: 13% (732TC / 5452TC)
Traitor:196 It is used in 75% traitor rounds. (196 / 258)
Item popularity: 15% (196 / 1256)
Weighted popularity: 13% (588TC / 4397TC)
Traitorchan:22 It is used in 122% traitorchan rounds. (22 / 18)
Item popularity: 12% (22 / 170)
Weighted popularity: 11% (66TC / 566TC)
Nuclear Emergency:26 It is used in 260% nuke rounds. (26 / 10)
Item popularity: 18% (26 / 144)
Weighted popularity: 16% (78TC / 470TC)
Revolution:0
/obj/item/weapon/melee/energy/sword (4TC) (Total):
76%
144 It is used in 49% rounds with uplinks. (144 / 292)
Item popularity: 9% (144 / 1578)
Weighted popularity: 10% (576TC / 5452TC)
Traitor:115 It is used in 44% traitor rounds. (115 / 258)
Item popularity: 9% (115 / 1256)
Weighted popularity: 10% (460TC / 4397TC)
Traitorchan:12 It is used in 66% traitorchan rounds. (12 / 18)
Item popularity: 7% (12 / 170)
Weighted popularity: 8% (48TC / 566TC)
Nuclear Emergency:17 It is used in 170% nuke rounds. (17 / 10)
Item popularity: 11% (17 / 144)
Weighted popularity: 14% (68TC / 470TC)
Revolution:0
/obj/item/device/sbeacondrop/bomb (5TC) (Total):
44%
66 It is used in 22% rounds with uplinks. (66 / 292)
Item popularity: 4% (66 / 1578)
Weighted popularity: 6% (330TC / 5452TC)
Traitor:57 It is used in 22% traitor rounds. (57 / 258)
Item popularity: 4% (57 / 1256)
Weighted popularity: 6% (285TC / 4397TC)
Traitorchan:1 It is used in 5% traitorchan rounds. (1 / 18)
Item popularity: 0% (1 / 170)
Weighted popularity: 0% (5TC / 566TC)
Nuclear Emergency:8 It is used in 80% nuke rounds. (8 / 10)
Item popularity: 5% (8 / 144)
Weighted popularity: 8% (40TC / 470TC)
Revolution:0
/obj/item/weapon/gun/projectile/revolver (6TC) (Total):
38%
48 It is used in 16% rounds with uplinks. (48 / 292)
Item popularity: 3% (48 / 1578)
Weighted popularity: 5% (288TC / 5452TC)
Traitor:40 It is used in 15% traitor rounds. (40 / 258)
Item popularity: 3% (40 / 1256)
Weighted popularity: 5% (240TC / 4397TC)
Traitorchan:7 It is used in 38% traitorchan rounds. (7 / 18)
Item popularity: 4% (7 / 170)
Weighted popularity: 7% (42TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/pen/paralysis (3TC) (Total):
35%
89 It is used in 30% rounds with uplinks. (89 / 292)
Item popularity: 5% (89 / 1578)
Weighted popularity: 4% (267TC / 5452TC)
Traitor:69 It is used in 26% traitor rounds. (69 / 258)
Item popularity: 5% (69 / 1256)
Weighted popularity: 4% (207TC / 4397TC)
Traitorchan:20 It is used in 111% traitorchan rounds. (20 / 18)
Item popularity: 11% (20 / 170)
Weighted popularity: 10% (60TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/gun/energy/crossbow (5TC) (Total):
34%
52 It is used in 17% rounds with uplinks. (52 / 292)
Item popularity: 3% (52 / 1578)
Weighted popularity: 4% (260TC / 5452TC)
Traitor:46 It is used in 17% traitor rounds. (46 / 258)
Item popularity: 3% (46 / 1256)
Weighted popularity: 5% (230TC / 4397TC)
Traitorchan:6 It is used in 33% traitorchan rounds. (6 / 18)
Item popularity: 3% (6 / 170)
Weighted popularity: 5% (30TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/plastique (2TC) (Total):
25%
97 It is used in 33% rounds with uplinks. (97 / 292)
Item popularity: 6% (97 / 1578)
Weighted popularity: 3% (194TC / 5452TC)
Traitor:75 It is used in 29% traitor rounds. (75 / 258)
Item popularity: 5% (75 / 1256)
Weighted popularity: 3% (150TC / 4397TC)
Traitorchan:11 It is used in 61% traitorchan rounds. (11 / 18)
Item popularity: 6% (11 / 170)
Weighted popularity: 3% (22TC / 566TC)
Nuclear Emergency:6 It is used in 60% nuke rounds. (6 / 10)
Item popularity: 4% (6 / 144)
Weighted popularity: 2% (12TC / 470TC)
Revolution:0
/obj/item/toy/syndicateballoon (10TC) (Total):
25%
19 It is used in 6% rounds with uplinks. (19 / 292)
Item popularity: 1% (19 / 1578)
Weighted popularity: 3% (190TC / 5452TC)
Traitor:17 It is used in 6% traitor rounds. (17 / 258)
Item popularity: 1% (17 / 1256)
Weighted popularity: 3% (170TC / 4397TC)
Traitorchan:2 It is used in 11% traitorchan rounds. (2 / 18)
Item popularity: 1% (2 / 170)
Weighted popularity: 3% (20TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/device/chameleon (4TC) (Total):
25%
47 It is used in 16% rounds with uplinks. (47 / 292)
Item popularity: 2% (47 / 1578)
Weighted popularity: 3% (188TC / 5452TC)
Traitor:42 It is used in 16% traitor rounds. (42 / 258)
Item popularity: 3% (42 / 1256)
Weighted popularity: 3% (168TC / 4397TC)
Traitorchan:3 It is used in 16% traitorchan rounds. (3 / 18)
Item popularity: 1% (3 / 170)
Weighted popularity: 2% (12TC / 566TC)
Nuclear Emergency:2 It is used in 20% nuke rounds. (2 / 10)
Item popularity: 1% (2 / 144)
Weighted popularity: 1% (8TC / 470TC)
Revolution:0
/obj/item/weapon/aiModule/syndicate (7TC) (Total):
20%
22 It is used in 7% rounds with uplinks. (22 / 292)
Item popularity: 1% (22 / 1578)
Weighted popularity: 2% (154TC / 5452TC)
Traitor:19 It is used in 7% traitor rounds. (19 / 258)
Item popularity: 1% (19 / 1256)
Weighted popularity: 3% (133TC / 4397TC)
Traitorchan:3 It is used in 16% traitorchan rounds. (3 / 18)
Item popularity: 1% (3 / 170)
Weighted popularity: 3% (21TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/grenade/syndieminibomb (3TC) (Total):
20%
51 It is used in 17% rounds with uplinks. (51 / 292)
Item popularity: 3% (51 / 1578)
Weighted popularity: 2% (153TC / 5452TC)
Traitor:38 It is used in 14% traitor rounds. (38 / 258)
Item popularity: 3% (38 / 1256)
Weighted popularity: 2% (114TC / 4397TC)
Traitorchan:10 It is used in 55% traitorchan rounds. (10 / 18)
Item popularity: 5% (10 / 170)
Weighted popularity: 5% (30TC / 566TC)
Nuclear Emergency:3 It is used in 30% nuke rounds. (3 / 10)
Item popularity: 2% (3 / 144)
Weighted popularity: 1% (9TC / 470TC)
Revolution:0
/obj/item/device/sbeacondrop (7TC) (Total):
15%
17 It is used in 5% rounds with uplinks. (17 / 292)
Item popularity: 1% (17 / 1578)
Weighted popularity: 2% (119TC / 5452TC)
Traitor:14 It is used in 5% traitor rounds. (14 / 258)
Item popularity: 1% (14 / 1256)
Weighted popularity: 2% (98TC / 4397TC)
Traitorchan:3 It is used in 16% traitorchan rounds. (3 / 18)
Item popularity: 1% (3 / 170)
Weighted popularity: 3% (21TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/clothing/glasses/thermal/syndi (3TC) (Total):
15%
39 It is used in 13% rounds with uplinks. (39 / 292)
Item popularity: 2% (39 / 1578)
Weighted popularity: 2% (117TC / 5452TC)
Traitor:30 It is used in 11% traitor rounds. (30 / 258)
Item popularity: 2% (30 / 1256)
Weighted popularity: 2% (90TC / 4397TC)
Traitorchan:4 It is used in 22% traitorchan rounds. (4 / 18)
Item popularity: 2% (4 / 170)
Weighted popularity: 2% (12TC / 566TC)
Nuclear Emergency:4 It is used in 40% nuke rounds. (4 / 10)
Item popularity: 2% (4 / 144)
Weighted popularity: 2% (12TC / 470TC)
Revolution:0
/obj/item/clothing/shoes/syndigaloshes (2TC) (Total):
15%
58 It is used in 19% rounds with uplinks. (58 / 292)
Item popularity: 3% (58 / 1578)
Weighted popularity: 2% (116TC / 5452TC)
Traitor:33 It is used in 12% traitor rounds. (33 / 258)
Item popularity: 2% (33 / 1256)
Weighted popularity: 1% (66TC / 4397TC)
Traitorchan:5 It is used in 27% traitorchan rounds. (5 / 18)
Item popularity: 2% (5 / 170)
Weighted popularity: 1% (10TC / 566TC)
Nuclear Emergency:20 It is used in 200% nuke rounds. (20 / 10)
Item popularity: 13% (20 / 144)
Weighted popularity: 8% (40TC / 470TC)
Revolution:0
/obj/item/weapon/soap/syndie (1TC) (Total):
13%
102 It is used in 34% rounds with uplinks. (102 / 292)
Item popularity: 6% (102 / 1578)
Weighted popularity: 1% (102TC / 5452TC)
Traitor:95 It is used in 36% traitor rounds. (95 / 258)
Item popularity: 7% (95 / 1256)
Weighted popularity: 2% (95TC / 4397TC)
Traitorchan:4 It is used in 22% traitorchan rounds. (4 / 18)
Item popularity: 2% (4 / 170)
Weighted popularity: 0% (4TC / 566TC)
Nuclear Emergency:3 It is used in 30% nuke rounds. (3 / 10)
Item popularity: 2% (3 / 144)
Weighted popularity: 0% (3TC / 470TC)
Revolution:0
/obj/item/device/encryptionkey/binary (3TC) (Total):
12%
30 It is used in 10% rounds with uplinks. (30 / 292)
Item popularity: 1% (30 / 1578)
Weighted popularity: 1% (90TC / 5452TC)
Traitor:25 It is used in 9% traitor rounds. (25 / 258)
Item popularity: 1% (25 / 1256)
Weighted popularity: 1% (75TC / 4397TC)
Traitorchan:5 It is used in 27% traitorchan rounds. (5 / 18)
Item popularity: 2% (5 / 170)
Weighted popularity: 2% (15TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/ammo_box/magazine/m10mm (2TC) (Total):
11%
43 It is used in 14% rounds with uplinks. (43 / 292)
Item popularity: 2% (43 / 1578)
Weighted popularity: 1% (86TC / 5452TC)
Traitor:30 It is used in 11% traitor rounds. (30 / 258)
Item popularity: 2% (30 / 1256)
Weighted popularity: 1% (60TC / 4397TC)
Traitorchan:9 It is used in 50% traitorchan rounds. (9 / 18)
Item popularity: 5% (9 / 170)
Weighted popularity: 3% (18TC / 566TC)
Nuclear Emergency:4 It is used in 40% nuke rounds. (4 / 10)
Item popularity: 2% (4 / 144)
Weighted popularity: 1% (8TC / 470TC)
Revolution:0
/obj/item/device/powersink (5TC) (Total):
9%
14 It is used in 4% rounds with uplinks. (14 / 292)
Item popularity: 0% (14 / 1578)
Weighted popularity: 1% (70TC / 5452TC)
Traitor:12 It is used in 4% traitor rounds. (12 / 258)
Item popularity: 0% (12 / 1256)
Weighted popularity: 1% (60TC / 4397TC)
Traitorchan:0
Nuclear Emergency:2 It is used in 20% nuke rounds. (2 / 10)
Item popularity: 1% (2 / 144)
Weighted popularity: 2% (10TC / 470TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_freedom (3TC) (Total):
8%
20 It is used in 6% rounds with uplinks. (20 / 292)
Item popularity: 1% (20 / 1578)
Weighted popularity: 1% (60TC / 5452TC)
Traitor:17 It is used in 6% traitor rounds. (17 / 258)
Item popularity: 1% (17 / 1256)
Weighted popularity: 1% (51TC / 4397TC)
Traitorchan:2 It is used in 11% traitorchan rounds. (2 / 18)
Item popularity: 1% (2 / 170)
Weighted popularity: 1% (6TC / 566TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 144)
Weighted popularity: 0% (3TC / 470TC)
Revolution:0
/obj/item/weapon/gun/projectile/automatic/c20r (7TC) (Total):
7%
8 It is used in 2% rounds with uplinks. (8 / 292)
Item popularity: 0% (8 / 1578)
Weighted popularity: 1% (56TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:8 It is used in 80% nuke rounds. (8 / 10)
Item popularity: 5% (8 / 144)
Weighted popularity: 11% (56TC / 470TC)
Revolution:0
/obj/item/ammo_box/a357 (2TC) (Total):
7%
27 It is used in 9% rounds with uplinks. (27 / 292)
Item popularity: 1% (27 / 1578)
Weighted popularity: 0% (54TC / 5452TC)
Traitor:24 It is used in 9% traitor rounds. (24 / 258)
Item popularity: 1% (24 / 1256)
Weighted popularity: 1% (48TC / 4397TC)
Traitorchan:3 It is used in 16% traitorchan rounds. (3 / 18)
Item popularity: 1% (3 / 170)
Weighted popularity: 1% (6TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal (4TC) (Total):
5%
11 It is used in 3% rounds with uplinks. (11 / 292)
Item popularity: 0% (11 / 1578)
Weighted popularity: 0% (44TC / 5452TC)
Traitor:7 It is used in 2% traitor rounds. (7 / 258)
Item popularity: 0% (7 / 1256)
Weighted popularity: 0% (28TC / 4397TC)
Traitorchan:2 It is used in 11% traitorchan rounds. (2 / 18)
Item popularity: 1% (2 / 170)
Weighted popularity: 1% (8TC / 566TC)
Nuclear Emergency:2 It is used in 20% nuke rounds. (2 / 10)
Item popularity: 1% (2 / 144)
Weighted popularity: 1% (8TC / 470TC)
Revolution:0
/obj/item/clothing/mask/gas/voice (4TC) (Total):
5%
11 It is used in 3% rounds with uplinks. (11 / 292)
Item popularity: 0% (11 / 1578)
Weighted popularity: 0% (44TC / 5452TC)
Traitor:9 It is used in 3% traitor rounds. (9 / 258)
Item popularity: 0% (9 / 1256)
Weighted popularity: 0% (36TC / 4397TC)
Traitorchan:2 It is used in 11% traitorchan rounds. (2 / 18)
Item popularity: 1% (2 / 170)
Weighted popularity: 1% (8TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/cartridge/syndicate (3TC) (Total):
5%
14 It is used in 4% rounds with uplinks. (14 / 292)
Item popularity: 0% (14 / 1578)
Weighted popularity: 0% (42TC / 5452TC)
Traitor:10 It is used in 3% traitor rounds. (10 / 258)
Item popularity: 0% (10 / 1256)
Weighted popularity: 0% (30TC / 4397TC)
Traitorchan:4 It is used in 22% traitorchan rounds. (4 / 18)
Item popularity: 2% (4 / 170)
Weighted popularity: 2% (12TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/space (3TC) (Total):
5%
14 It is used in 4% rounds with uplinks. (14 / 292)
Item popularity: 0% (14 / 1578)
Weighted popularity: 0% (42TC / 5452TC)
Traitor:13 It is used in 5% traitor rounds. (13 / 258)
Item popularity: 1% (13 / 1256)
Weighted popularity: 0% (39TC / 4397TC)
Traitorchan:1 It is used in 5% traitorchan rounds. (1 / 18)
Item popularity: 0% (1 / 170)
Weighted popularity: 0% (3TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/gun/projectile/automatic/l6_saw (20TC) (Total):
5%
2 It is used in 0% rounds with uplinks. (2 / 292)
Item popularity: 0% (2 / 1578)
Weighted popularity: 0% (40TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:2 It is used in 20% nuke rounds. (2 / 10)
Item popularity: 1% (2 / 144)
Weighted popularity: 8% (40TC / 470TC)
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/imp_uplink (10TC) (Total):
5%
4 It is used in 1% rounds with uplinks. (4 / 292)
Item popularity: 0% (4 / 1578)
Weighted popularity: 0% (40TC / 5452TC)
Traitor:4 It is used in 1% traitor rounds. (4 / 258)
Item popularity: 0% (4 / 1256)
Weighted popularity: 0% (40TC / 4397TC)
Traitorchan:0
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/silencer (2TC) (Total):
4%
18 It is used in 6% rounds with uplinks. (18 / 292)
Item popularity: 1% (18 / 1578)
Weighted popularity: 0% (36TC / 5452TC)
Traitor:12 It is used in 4% traitor rounds. (12 / 258)
Item popularity: 0% (12 / 1256)
Weighted popularity: 0% (24TC / 4397TC)
Traitorchan:3 It is used in 16% traitorchan rounds. (3 / 18)
Item popularity: 1% (3 / 170)
Weighted popularity: 1% (6TC / 566TC)
Nuclear Emergency:3 It is used in 30% nuke rounds. (3 / 10)
Item popularity: 2% (3 / 144)
Weighted popularity: 1% (6TC / 470TC)
Revolution:0
/obj/item/weapon/card/id/syndicate (2TC) (Total):
4%
18 It is used in 6% rounds with uplinks. (18 / 292)
Item popularity: 1% (18 / 1578)
Weighted popularity: 0% (36TC / 5452TC)
Traitor:12 It is used in 4% traitor rounds. (12 / 258)
Item popularity: 0% (12 / 1256)
Weighted popularity: 0% (24TC / 4397TC)
Traitorchan:6 It is used in 33% traitorchan rounds. (6 / 18)
Item popularity: 3% (6 / 170)
Weighted popularity: 2% (12TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/storage/box/syndie_kit/emp (3TC) (Total):
4%
11 It is used in 3% rounds with uplinks. (11 / 292)
Item popularity: 0% (11 / 1578)
Weighted popularity: 0% (33TC / 5452TC)
Traitor:10 It is used in 3% traitor rounds. (10 / 258)
Item popularity: 0% (10 / 1256)
Weighted popularity: 0% (30TC / 4397TC)
Traitorchan:1 It is used in 5% traitorchan rounds. (1 / 18)
Item popularity: 0% (1 / 170)
Weighted popularity: 0% (3TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/grenade/spawnergrenade/manhacks (4TC) (Total):
3%
7 It is used in 2% rounds with uplinks. (7 / 292)
Item popularity: 0% (7 / 1578)
Weighted popularity: 0% (28TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:7 It is used in 70% nuke rounds. (7 / 10)
Item popularity: 4% (7 / 144)
Weighted popularity: 5% (28TC / 470TC)
Revolution:0
/obj/item/device/multitool/ai_detect (1TC) (Total):
3%
26 It is used in 8% rounds with uplinks. (26 / 292)
Item popularity: 1% (26 / 1578)
Weighted popularity: 0% (26TC / 5452TC)
Traitor:24 It is used in 9% traitor rounds. (24 / 258)
Item popularity: 1% (24 / 1256)
Weighted popularity: 0% (24TC / 4397TC)
Traitorchan:2 It is used in 11% traitorchan rounds. (2 / 18)
Item popularity: 1% (2 / 170)
Weighted popularity: 0% (2TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/clothing/under/chameleon (3TC) (Total):
2%
7 It is used in 2% rounds with uplinks. (7 / 292)
Item popularity: 0% (7 / 1578)
Weighted popularity: 0% (21TC / 5452TC)
Traitor:6 It is used in 2% traitor rounds. (6 / 258)
Item popularity: 0% (6 / 1256)
Weighted popularity: 0% (18TC / 4397TC)
Traitorchan:1 It is used in 5% traitorchan rounds. (1 / 18)
Item popularity: 0% (1 / 170)
Weighted popularity: 0% (3TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/ammo_box/magazine/m12mm (1TC) (Total):
1%
13 It is used in 4% rounds with uplinks. (13 / 292)
Item popularity: 0% (13 / 1578)
Weighted popularity: 0% (13TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:13 It is used in 130% nuke rounds. (13 / 10)
Item popularity: 9% (13 / 144)
Weighted popularity: 2% (13TC / 470TC)
Revolution:0
/obj/item/weapon/storage/toolbox/syndicate (1TC) (Total):
1%
12 It is used in 4% rounds with uplinks. (12 / 292)
Item popularity: 0% (12 / 1578)
Weighted popularity: 0% (12TC / 5452TC)
Traitor:10 It is used in 3% traitor rounds. (10 / 258)
Item popularity: 0% (10 / 1256)
Weighted popularity: 0% (10TC / 4397TC)
Traitorchan:1 It is used in 5% traitorchan rounds. (1 / 18)
Item popularity: 0% (1 / 170)
Weighted popularity: 0% (1TC / 566TC)
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 144)
Weighted popularity: 0% (1TC / 470TC)
Revolution:0
/obj/item/weapon/stamp/chameleon (1TC) (Total):
1%
10 It is used in 3% rounds with uplinks. (10 / 292)
Item popularity: 0% (10 / 1578)
Weighted popularity: 0% (10TC / 5452TC)
Traitor:8 It is used in 3% traitor rounds. (8 / 258)
Item popularity: 0% (8 / 1256)
Weighted popularity: 0% (8TC / 4397TC)
Traitorchan:0
Nuclear Emergency:2 It is used in 20% nuke rounds. (2 / 10)
Item popularity: 1% (2 / 144)
Weighted popularity: 0% (2TC / 470TC)
Revolution:0
/obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror (10TC) (Total):
1%
1 It is used in 0% rounds with uplinks. (1 / 292)
Item popularity: 0% (1 / 1578)
Weighted popularity: 0% (10TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 144)
Weighted popularity: 2% (10TC / 470TC)
Revolution:0
/obj/item/device/camera_bug (2TC) (Total):
1%
4 It is used in 1% rounds with uplinks. (4 / 292)
Item popularity: 0% (4 / 1578)
Weighted popularity: 0% (8TC / 5452TC)
Traitor:4 It is used in 1% traitor rounds. (4 / 258)
Item popularity: 0% (4 / 1256)
Weighted popularity: 0% (8TC / 4397TC)
Traitorchan:0
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/shield/energy (8TC) (Total):
1%
1 It is used in 0% rounds with uplinks. (1 / 292)
Item popularity: 0% (1 / 1578)
Weighted popularity: 0% (8TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 144)
Weighted popularity: 1% (8TC / 470TC)
Revolution:0
/obj/item/ammo_box/magazine/m762 (6TC) (Total):
0%
1 It is used in 0% rounds with uplinks. (1 / 292)
Item popularity: 0% (1 / 1578)
Weighted popularity: 0% (6TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 144)
Weighted popularity: 1% (6TC / 470TC)
Revolution:0
/obj/item/device/syndicatedetonator (1TC) (Total):
0%
1 It is used in 0% rounds with uplinks. (1 / 292)
Item popularity: 0% (1 / 1578)
Weighted popularity: 0% (1TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:1 It is used in 10% nuke rounds. (1 / 10)
Item popularity: 0% (1 / 144)
Weighted popularity: 0% (1TC / 470TC)
Revolution:0
Random item (0TC) (Total):
0%
14 It is used in 4% rounds with uplinks. (14 / 292)
Item popularity: 0% (14 / 1578)
Weighted popularity: 0% (0TC / 5452TC)
Traitor:13 It is used in 5% traitor rounds. (13 / 258)
Item popularity: 1% (13 / 1256)
Weighted popularity: 0% (0TC / 4397TC)
Traitorchan:1 It is used in 5% traitorchan rounds. (1 / 18)
Item popularity: 0% (1 / 170)
Weighted popularity: 0% (0TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/toy/cards/deck/syndicate (0TC) (Total):
0%
38 It is used in 13% rounds with uplinks. (38 / 292)
Item popularity: 2% (38 / 1578)
Weighted popularity: 0% (0TC / 5452TC)
Traitor:33 It is used in 12% traitor rounds. (33 / 258)
Item popularity: 2% (33 / 1256)
Weighted popularity: 0% (0TC / 4397TC)
Traitorchan:4 It is used in 22% traitorchan rounds. (4 / 18)
Item popularity: 2% (4 / 170)
Weighted popularity: 0% (0TC / 566TC)
Nuclear Emergency:0
Revolution:0
/obj/item/weapon/antag_spawner/borg_tele (0TC) (Total):
0%
6 It is used in 2% rounds with uplinks. (6 / 292)
Item popularity: 0% (6 / 1578)
Weighted popularity: 0% (0TC / 5452TC)
Traitor:0
Traitorchan:0
Nuclear Emergency:6 It is used in 60% nuke rounds. (6 / 10)
Item popularity: 4% (6 / 144)
Weighted popularity: 0% (0TC / 470TC)
Revolution:0
/obj/item/weapon/gun/projectile/automatic/pistol (0TC) (Total):
0%
22 It is used in 7% rounds with uplinks. (22 / 292)
Item popularity: 1% (22 / 1578)
Weighted popularity: 0% (0TC / 5452TC)
Traitor:18 It is used in 6% traitor rounds. (18 / 258)
Item popularity: 1% (18 / 1256)
Weighted popularity: 0% (0TC / 4397TC)
Traitorchan:4 It is used in 22% traitorchan rounds. (4 / 18)
Item popularity: 2% (4 / 170)
Weighted popularity: 0% (0TC / 566TC)
Nuclear Emergency:0
Revolution:0


In the last 30 days, the following statistics about slimes were gathered
(link)
birth
slimebirth_blue212
slimebirth_grey947
slimebirth_purple349
slimebirth_metal222
slimebirth_orange212
slimebirth_pink47
slimebirth_silver60
slimebirth_yellow47
slimebirth_dark_purple62
slimebirth_dark_blue78
slimebirth_green114
slimebirth_black15
slimebirth_cerulean34
slimebirth_gold63
slimebirth_red29
slimebirth_sepia3
slimebirth_pyrite4
slimebirth_adamantine21
slimebirth_bluespace9
slimebirth_oil5
slimebirth_light_pink3
harvested
grey639
orange101
metal89
pink25
blue97
silver38
dark_purple36
purple187
yellow18
green84
black19
dark_blue46
gold32
red16
pyrite3
sepia4
adamantine12
cerulean23
oil4
light_pink5
bluespace7
used
Slime_Spawn40
Slime_Monkey383
Slime_Metal21
Slime_Potion5
Slime_Bork26
Slime_Steroid90
Slime_Glow6
Slime_Plasma19
Mutation_Toxin33
Advanced_Mutation_Toxin7
Slime_Crit_Lesser17
Slime_Bork_26
Slime_Golem8
Slime_Steroid_227
Slime_fire4
Slime_Crit2
Slime_Paint2
Slime_Potion_22
Slime_Freeze1
Slime_Powercell2
Slime_Frost_Oil1
Slime_EMP1
Slime_Crystal3


In the last 30 days, wizards have attacked the station knowing the following spells. (number of times a spell has been learned)
Note that this only counts the amount of spells learned after the last use of 'unmemorize' (including it)
(link)
Spell  Popularity
EJ : Ethernal Jaunt110 11%
Relative popularity: 100% (11/11)
Absolute popularity: 11% (11/96)
MM : Magic Missile110 11%
Relative popularity: 100% (11/11)
Absolute popularity: 11% (11/96)
FB : Fireball110 11%
Relative popularity: 100% (11/11)
Absolute popularity: 11% (11/96)
BL : Blink100 11%
Relative popularity: 90% (10/11)
Absolute popularity: 10% (10/96)
SU : Summon Magic80 11%
Relative popularity: 72% (8/11)
Absolute popularity: 8% (8/96)
SG : Summon Guns80 11%
Relative popularity: 72% (8/11)
Absolute popularity: 8% (8/96)
UM : Unmemorize50 11%
Relative popularity: 45% (5/11)
Absolute popularity: 5% (5/96)
TP : Teleport50 11%
Relative popularity: 45% (5/11)
Absolute popularity: 5% (5/96)
SA : Staff Animation40 11%
Relative popularity: 36% (4/11)
Absolute popularity: 4% (4/96)
SS : Soul Stone30 11%
Relative popularity: 27% (3/11)
Absolute popularity: 3% (3/96)
DG : Disintegrate30 11%
Relative popularity: 27% (3/11)
Absolute popularity: 3% (3/96)
ST : Staff20 11%
Relative popularity: 18% (2/11)
Absolute popularity: 2% (2/96)
MT : Mind Transfer20 11%
Relative popularity: 18% (2/11)
Absolute popularity: 2% (2/96)
SM : Smoke20 11%
Relative popularity: 18% (2/11)
Absolute popularity: 2% (2/96)
SO : Scrying Orb20 11%
Relative popularity: 18% (2/11)
Absolute popularity: 2% (2/96)
KN : Knock10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
DT : Disable Tech10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
HH : Horseman10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
MU : Mutate10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
BD : Blind10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
SC : SC10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
CT : Contract of Apprenticeship10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
HS : Armor Suit10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)
FS : Flesh to stone10 11%
Relative popularity: 9% (1/11)
Absolute popularity: 1% (1/96)


In the last 30 days, the changelings who attacked the station used the following powers:
(link)
Power  Popularity
TR : Transform2380
Popularity: 100% (238/1333)
ED : Extract DNA Sting1960
Popularity: 82% (196/1333)
HS : Hallucination Sting1820
Popularity: 76% (182/1333)
RR : Rapid Regeneration1190
Popularity: 50% (119/1333)
A1 : Absorption stage 1890
Popularity: 37% (89/1333)
A2 : Absorption stage 2810
Popularity: 34% (81/1333)
A3 : Absorption stage 3770
Popularity: 32% (77/1333)
FD : Regenerative Stasis (Fake death)400
Popularity: 16% (40/1333)
UNS : Epinephrine Sacs380
Popularity: 15% (38/1333)
MS : Mute sting350
Popularity: 14% (35/1333)
CR : Regenerate320
Popularity: 13% (32/1333)
AP : Anatomic Panacea300
Popularity: 12% (30/1333)
CS : Cryo sting290
Popularity: 12% (29/1333)
HU : Hive Channel250
Popularity: 10% (25/1333)
TS : Transformation Sting240
Popularity: 10% (24/1333)
SI : Spread infection220
Popularity: 9% (22/1333)
RS : Ranged Sting210
Popularity: 8% (21/1333)
MV : Mimic Voice160
Popularity: 6% (16/1333)
LF : Lesser Form110
Popularity: 4% (11/1333)
LFT : Lesser Transform80
Popularity: 3% (8/1333)
BS : Blind Sting70
Popularity: 2% (7/1333)
CAM : Digital Camoflage70
Popularity: 2% (7/1333)
HD : Hive Absorb60
Popularity: 2% (6/1333)


In the last 30 days (720 hours), the server has been up for:
(link)
Uptime (hrs):480That's 20 days, 57 minutes
Uptime (%):66%100% means 100% uptime on one server, 200% means 100% uptime on two servers, etc.
Player hours:10236hThat's 1 year, 2 months, 1 day, 12 hours, 52 minutes
Rounds played:344
Properly completed rounds:339
Properly completed rounds percentage:98%


In the last 30 days the number of roudns with the survival rates were:
(link)
Survival percentage
#survivors / (#survivors + #ghosts)
Survival rate between 0% and 10%:0
Survival rate between 10% and 20%:1
Survival rate between 20% and 30%:7
Survival rate between 30% and 40%:20
Survival rate between 40% and 50%:10
Survival rate between 50% and 60%:38
Survival rate between 60% and 70%:64
Survival rate between 70% and 80%:78
Survival rate between 80% and 90%:53
Survival rate between 90% and 100%:28
Survivor(pop) matrix (Absolute round value)
#survivors / (#survivors + #ghosts) at population
90% - 100%18270100000
80% - 90%1311187400000
70% - 80%8162819700000
60% - 70%9132212800000
50% - 60%1110114200000
40% - 50%0343000000
30% - 40%6752000000
20% - 30%4120000000
10% - 20%1000000000
0% - 10%0000000000
0 - 910 - 1920 - 2930 - 3940 - 4950 - 5960 - 6970 - 7980 - 8990 - 99
Round population
Survivor(pop) matrix (Procentual representation - sum(percentages) at each population level == 100%)
( #survivors / (#survivors + #ghosts) ) / sum(roudns at pop) at population
90% - 100%25% 3% 7% 0% 4% 0% 0% 0% 0% 0% 
80% - 90%18% 17% 18% 14% 18% 0% 0% 0% 0% 0% 
70% - 80%11% 25% 28% 40% 31% 0% 0% 0% 0% 0% 
60% - 70%12% 20% 22% 25% 36% 0% 0% 0% 0% 0% 
50% - 60%15% 15% 11% 8% 9% 0% 0% 0% 0% 0% 
40% - 50%0% 4% 4% 6% 0% 0% 0% 0% 0% 0% 
30% - 40%8% 11% 5% 4% 0% 0% 0% 0% 0% 0% 
20% - 30%5% 1% 2% 0% 0% 0% 0% 0% 0% 0% 
10% - 20%1% 0% 0% 0% 0% 0% 0% 0% 0% 0% 
0% - 10%0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 
0 - 9 10 - 19 20 - 29 30 - 39 40 - 49 50 - 59 60 - 69 70 - 79 80 - 89 90 - 99 
Round population
Escapee percentage:
#escapees / (#survivors + #ghosts)
Escaped survivors between 0% and 10%:5
Escaped survivors between 10% and 20%:14
Escaped survivors between 20% and 30%:24
Escaped survivors between 30% and 40%:33
Escaped survivors between 40% and 50%:41
Escaped survivors between 50% and 60%:84
Escaped survivors between 60% and 70%:56
Escaped survivors between 70% and 80%:22
Escaped survivors between 80% and 90%:10
Escaped survivors between 90% and 100%:10
Escapee percentage
#escapees / #survivors
Escaped survivor percentage between 0% and 10%:0
Escaped survivor percentage between 10% and 20%:4
Escaped survivor percentage between 20% and 30%:5
Escaped survivor percentage between 30% and 40%:9
Escaped survivor percentage between 40% and 50%:8
Escaped survivor percentage between 50% and 60%:31
Escaped survivor percentage between 60% and 70%:48
Escaped survivor percentage between 70% and 80%:68
Escaped survivor percentage between 80% and 90%:59
Escaped survivor percentage between 90% and 100%:67


In the last 30 days there have beem this many rounds which lasted for:
(link)
Duration from 0 to 10 minutes:7
Duration from 10 to 20 minutes:5
Duration from 20 to 30 minutes:28
Duration from 30 to 40 minutes:32
Duration from 40 to 50 minutes:36
Duration from 50 to 60 minutes:29
Duration from 60 to 70 minutes:28
Duration from 70 to 80 minutes:22
Duration from 80 to 90 minutes:25
Duration from 90 to 100 minutes:27
Duration from 100 to 110 minutes:15
Duration from 110 to 120 minutes:20
Duration from 120 to 130 minutes:16
Duration from 130 to 140 minutes:12
Duration from 140 to 150 minutes:8
Duration from 150 to 160 minutes:7
Duration from 160 to 170 minutes:5
Duration from 170 to 180 minutes:3
Duration from 180 to 190 minutes:1
Duration from 190 to 200 minutes:3
Duration from 200 to 210 minutes:2
Duration from 210 to 220 minutes:4
Duration from 220 to 230 minutes:3
Duration from 230 to 240 minutes:2
Duration from 240 to 250 minutes:0
Duration from 250 to 260 minutes:3
Duration from 260 to 270 minutes:0
Duration from 270 to 280 minutes:0
Duration from 280 to 290 minutes:0
Duration from 290 to 300 minutes:0
Duration from 300 to 310 minutes:0
Duration from 310 to 320 minutes:0
Duration from 320 to 330 minutes:0
Duration from 330 to 340 minutes:0
Duration from 340 to 350 minutes:0
Duration from 350 to 360 minutes:0
Duration from 360 to 370 minutes:0
Duration from 370 to 380 minutes:0
Duration from 380 to 390 minutes:0
Duration from 390 to 400 minutes:0
Duration from 400 to 410 minutes:0
Duration from 410 to 420 minutes:0
Duration from 420 to 430 minutes:0
Duration from 430 to 440 minutes:0
Duration from 440 to 450 minutes:0
Duration from 450 to 460 minutes:0
Duration from 460 to 470 minutes:0
Duration from 470 to 480 minutes:0
Duration from 480 to 490 minutes:0
Duration from 490 to 500 minutes:0
Duration from 500 to 510 minutes:0
Duration from 510 to 520 minutes:0
Duration from 520 to 530 minutes:0
Duration from 530 to 540 minutes:0
Duration from 540 to 550 minutes:0
Duration from 550 to 560 minutes:0
Duration from 560 to 570 minutes:0
Duration from 570 to 580 minutes:1
Duration from 580 to 590 minutes:0


In the last 30 days there have beem this many rounds with the round-end populations:
(
link)
Population of 0 - 9:64
Population of 10 - 19:64
Population of 20 - 29:81
Population of 30 - 39:81
Population of 40 - 49:41
Population of 50 - 59:8
Population of 60 - 69:0
Population of 70 - 79:0
Population of 80 - 89:0
Population of 90 - 99:0


In the last 30 days the following daily populations were recorded:
Graph shows the total number of clients recorded at each full hour.
indicates the relative number of clients on that day.
indicates the normalized number of clients on that day. ( (#clients / #recordings) * 24)
indicates the recordings for that day are not reliable.
(link)
Sun Apr 06:
uptime indicator = 8%
Average hourly population: 20
40
Based on 2 recordings.
Mon Apr 07:
uptime indicator = 95%
Average hourly population: 13.1
303
Based on 23 recordings.
Tue Apr 08:
uptime indicator = 58%
Average hourly population: 4.7
67
Based on 14 recordings.
Wed Apr 09:
uptime indicator = 20%
Average hourly population: 8.2
41
Based on 5 recordings.
Thu Apr 10:
uptime indicator = 58%
Average hourly population: 16.9
237
Based on 14 recordings.
Fri Apr 11:
uptime indicator = 79%
Average hourly population: 27.5
524
Based on 19 recordings.
Sat Apr 12:
uptime indicator = 83%
Average hourly population: 34.4
688
Based on 20 recordings.
Sun Apr 13:
uptime indicator = 87%
Average hourly population: 24.6
518
Based on 21 recordings.
Mon Apr 14:
uptime indicator = 95%
Average hourly population: 24.0
554
Based on 23 recordings.
Tue Apr 15:
uptime indicator = 79%
Average hourly population: 32.8
624
Based on 19 recordings.
Wed Apr 16:
uptime indicator = 70%
Average hourly population: 22.4
382
Based on 17 recordings.
Thu Apr 17:
uptime indicator = 95%
Average hourly population: 24.6
568
Based on 23 recordings.
Fri Apr 18:
uptime indicator = 95%
Average hourly population: 18
414
Based on 23 recordings.
Sat Apr 19:
uptime indicator = 87%
Average hourly population: 19.7
415
Based on 21 recordings.
Sun Apr 20:
uptime indicator = 70%
Average hourly population: 30.6
521
Based on 17 recordings.
Mon Apr 21:
uptime indicator = 62%
Average hourly population: 31.1
467
Based on 15 recordings.
Tue Apr 22:
uptime indicator = 75%
Average hourly population: 19.8
357
Based on 18 recordings.
Wed Apr 23:
uptime indicator = 79%
Average hourly population: 21.8
416
Based on 19 recordings.
Thu Apr 24:
uptime indicator = 100%
Average hourly population: 20
480
Based on 24 recordings.
Fri Apr 25:
uptime indicator = 95%
Average hourly population: 20.7
477
Based on 23 recordings.
Sat Apr 26:
uptime indicator = 83%
Average hourly population: 23
460
Based on 20 recordings.
Sun Apr 27:
uptime indicator = 100%
Average hourly population: 25.3
608
Based on 24 recordings.
Mon Apr 28:
uptime indicator = 70%
Average hourly population: 16.6
283
Based on 17 recordings.
Tue Apr 29:
uptime indicator = 41%
Average hourly population: 30.2
302
Based on 10 recordings.
Wed Apr 30:
uptime indicator = 70%
Average hourly population: 18.1
309
Based on 17 recordings.
Thu May 01:
uptime indicator = 108%
Average hourly population: 17.0
443
Based on 26 recordings.
Fri May 02:
uptime indicator = 8%
Average hourly population: 3
6
Based on 2 recordings.


In the last 30 days the average population by hour has been:
(link)
Average population at 1:00 is:
Calculated from 22 recordings.
10.8
Average population at 2:00 is:
Calculated from 19 recordings.
8.2
Average population at 3:00 is:
Calculated from 18 recordings.
5.9
Average population at 4:00 is:
Calculated from 15 recordings.
5.9
Average population at 5:00 is:
Calculated from 13 recordings.
8
Average population at 6:00 is:
Calculated from 12 recordings.
8.8
Average population at 7:00 is:
Calculated from 12 recordings.
9
Average population at 8:00 is:
Calculated from 15 recordings.
11.2
Average population at 9:00 is:
Calculated from 16 recordings.
13.1
Average population at 10:00 is:
Calculated from 19 recordings.
15.9
Average population at 11:00 is:
Calculated from 19 recordings.
21.4
Average population at 12:00 is:
Calculated from 20 recordings.
26.6
Average population at 13:00 is:
Calculated from 22 recordings.
29.7
Average population at 14:00 is:
Calculated from 23 recordings.
28.8
Average population at 15:00 is:
Calculated from 24 recordings.
28.9
Average population at 16:00 is:
Calculated from 25 recordings.
30.4
Average population at 17:00 is:
Calculated from 23 recordings.
31.2
Average population at 18:00 is:
Calculated from 23 recordings.
32.8
Average population at 19:00 is:
Calculated from 23 recordings.
31.1
Average population at 20:00 is:
Calculated from 24 recordings.
32.2
Average population at 21:00 is:
Calculated from 23 recordings.
31.6
Average population at 22:00 is:
Calculated from 22 recordings.
30.2
Average population at 23:00 is:
Calculated from 22 recordings.
21.3
Average population at 24:00 is:
Calculated from 22 recordings.
16.8